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Did every one here fire up a japanese campaign along with grey hunter? I've been using grey hunter's thread to help guide my efforts because running japan is quite a bit more work than the allies.
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# ? Jan 12, 2015 02:38 |
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# ? Jun 6, 2024 00:11 |
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In retrospect WITP hardly ever using right-clicks would make it suited for tablet play
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# ? Jan 12, 2015 03:22 |
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One of these days I will learn WITP inside and out... one of these days...
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# ? Jan 12, 2015 03:23 |
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gradenko_2000 posted:In retrospect WITP hardly ever using right-clicks would make it suited for tablet play Hmmmm! I was wondering why it was more natural than I expected
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# ? Jan 12, 2015 03:44 |
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Baloogan posted:Did every one here fire up a japanese campaign along with grey hunter? I've been using grey hunter's thread to help guide my efforts because running japan is quite a bit more work than the allies. I started a campaign sometime in the summer and sort of got back to it now, but the game is caught in a silly situation where I'm trying to drive the Americans away from Noumea but for some reason my lovely land units can't do poo poo against the Americal division and the other allied forces stuck there, despite the fact that I got more than six times the amounts of troops there.
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# ? Jan 12, 2015 07:25 |
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Kemper Boyd posted:I started a campaign sometime in the summer and sort of got back to it now, but the game is caught in a silly situation where I'm trying to drive the Americans away from Noumea but for some reason my lovely land units can't do poo poo against the Americal division and the other allied forces stuck there, despite the fact that I got more than six times the amounts of troops there. What's their supply/morale status?
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# ? Jan 12, 2015 08:00 |
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Alikchi posted:I'm really glad I've gotten back into WiTP - haven't felt this groggy in years. Coordinating a landing operation with air and naval support and having it come off well is extraordinarily satisfying. This man here is beating me in BB killing in our joint game. I got BB Canada with a sub captain who is about to get an Iron Cross from the Emperor himself, and Alikchi snuck in and got another 3.
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# ? Jan 12, 2015 11:28 |
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Jobbo_Fett posted:What's their supply/morale status? They got a shitton of supply, since the AI uses Noumea as a major base. That's one problem. Their morale has remained pretty high, too.
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# ? Jan 12, 2015 12:29 |
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dublish posted:RPS had a bit about Battlefront and Steam today, and linked to this thread: http://community.battlefront.com/topic/117381-sell-on-steam/ "DRM protects you, the customer, from us going out of business."
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# ? Jan 12, 2015 13:39 |
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I think that Steam is a bad thing. Maev
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# ? Jan 12, 2015 14:12 |
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I think Steams dominance is a bad thing. -I too, can faux sign my posts.
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# ? Jan 12, 2015 15:02 |
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I don't think it's "faux" if it's actually the person signing them.
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# ? Jan 12, 2015 15:07 |
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Baloogan posted:Did every one here fire up a japanese campaign along with grey hunter? I've been using grey hunter's thread to help guide my efforts because running japan is quite a bit more work than the allies. HA HA HA mwah ha ha ha You poor fool.
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# ? Jan 12, 2015 15:22 |
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For you lunatics that actually play WITP, how long does your usual session of playing the game last? Is it more than your "average" sitting to down to play computer time? How many turns do you get through on average? Obviously there's going to be wild variation in the middle of an offensive vs. just sitting around waiting for one to happen, but I'm interested in how much of a commitment it takes to "play" this "game".
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# ? Jan 12, 2015 16:22 |
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Ghost of Mussolini posted:For you lunatics that actually play WITP, how long does your usual session of playing the game last? Is it more than your "average" sitting to down to play computer time? How many turns do you get through on average? Obviously there's going to be wild variation in the middle of an offensive vs. just sitting around waiting for one to happen, but I'm interested in how much of a commitment it takes to "play" this "game". I set up meticulously the attack on Pearl Harbor, shrug, hit next turn, watch my subs get caught in torpedo nets, hit exit, press the power button and go read half the time
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# ? Jan 12, 2015 17:07 |
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Does the demo of Combat Mission: Red Thunder have a Tutorial to learn the game with? I can't seem to find one. Is there a 'Quick Guide' around I can use?
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# ? Jan 12, 2015 17:14 |
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The manual's online and all CM tutorials are "load this scenario read the manual pages telling you step-by-step how to do it." So read the manual slightly and just play around with it. The CM series is actually surprisingly intuitive and easy to learn.
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# ? Jan 12, 2015 17:47 |
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Ghost of Mussolini posted:For you lunatics that actually play WITP, how long does your usual session of playing the game last? Is it more than your "average" sitting to down to play computer time? How many turns do you get through on average? Obviously there's going to be wild variation in the middle of an offensive vs. just sitting around waiting for one to happen, but I'm interested in how much of a commitment it takes to "play" this "game". I tend to leave it open all day I don't actually play it all day, at least. At the moment I'm getting through two or tree turns a day usually, each one probably takes ~15 minutes of resolution (since I get sick satisfaction from watching every single .303 hit against the invasion flotillas), and 10-30 minutes of giving orders. First thing I do is load the turn into tracker, then I look at the sigint report, check all the radio traffic, planning attacks and moving entries (most others you can ignore, unless they refer to a base you are planning on attacking soon) and issue any orders as a reaction if necessary. ~30 seconds to a minute or two if there was lots of juicy gossip this turn. Then I pull up the alerts section, sort by type and just work down the list, reacting to everything as appropriate. This usually takes me all over the map, and I check everything over as I work down the list, since it doesn't tell you everything. Major things you need to look out for yourself are task forces arriving at destinations or returning to home base. Usually around 10 minutes. Check every major task force I have a sea, adjust their orders as appropriate to the new situation. ~2 to maybe 5 minutes if something big is about to go down. Check every major conflict zone for anything I've forgotten, tweaking LCU or plane orders as appropriate, at the moment (end of January) this means Rabaul, Rangoon, Wake and Java in my campaign. ~5 minutes. Check China, review land combat reports and tweak orders as appropriate. Land combat ins't the most engaging in WitP against the AI, so it basically consists of getting together a doomstack slightly larger than theirs, then parking it in a hex and letting them beat themselves bloody against it for a month or two. Occasionally something interesting happens like an opportunity to surround a large stack and cut if off from supplies. This is a huge timesink on turn 1 due to the sheer number of LCUs to issue orders to, but by Christmas things should have settled down to a few large slugfests. ~2 minutes. Bring up the ships list, filter for submarines and sort by damage. Check all over ~30 or so total damage, and redirect to different bases if necessary. ~1 minute. Check every major harbor for TFs arriving and departing, Karachi, Bomaby, Madras, Soerbaja, Darwin, Sydney, Suva, Pearl, LA are my main logistics hubs. All you need to do is check that there aren't any TFs sitting with finished missions. ~2 minutes, 10 at the most if you are sending some large troop convoys from LA or SF. Post about WitP on the forums ~10 minutes Now that I've typed all that out it looks bloody ridiculous that I go through all that, but there's just nothing quite like it.
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# ? Jan 12, 2015 17:53 |
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Pharnakes posted:I tend to leave it open all day I don't actually play it all day, at least. At the moment I'm getting through two or tree turns a day usually, each one probably takes ~15 minutes of resolution (since I get sick satisfaction from watching every single .303 hit against the invasion flotillas), and 10-30 minutes of giving orders. Idly pan around, speculate as to where the Japanese might be weak, check planning levels for the next invasion (again, still 1,5 months to go for full planning), check reinforcement queues (again), half-way plan where the units planes and ships will go when they arrive, realize you get a new African division soon, and it would be perfect to use it for Port Blair, but you've already set a British div to train for Port Blair, and the Africans are too weak to fight in the jungles on the mainland, etc. etc. etc. ~30 minutes.
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# ? Jan 12, 2015 18:10 |
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And then after all that you periodically find TFs and air units and entire fronts of the war that you had completely forgotten about; resolve yourself to check _everything_ this turn....
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# ? Jan 12, 2015 18:30 |
Over my Christmas holiday, I spent about two hours one afternoon setting up my "perfect" Day One orders/organization for WitP, making a few notes in a txt file along the way so I would remember all of it. Then I stuck the save and the notes in a zip file and have been using that as my default start. The first turn always takes a good while otherwise, but after a week or two of longer turns in-game, you settle into a rhythm and things go quick. See Grey's first WitP LP where he'd have a ton of days where very little happened while he just waited for troops to assemble/convoys to arrive. Turns like that are like ten minutes a piece. Edit: oh yeah, and I'm almost always doing something else while I play WitP. Watching Netflix, chatting in IRC, listening to music, browsing. It never has my full undivided attention for more than short intervals. Its a really good game once you "get" it, though. Drone fucked around with this message at 19:23 on Jan 12, 2015 |
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# ? Jan 12, 2015 19:13 |
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I go through a yearly ritual of starting a new game of WITP, playing ... oh to the end of December or so, and then having it fall off the radar.
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# ? Jan 12, 2015 19:37 |
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In the Combat Mission Black Sea beta PBEM game the US+Ukraine side has gone from defense to counter-attack with something ludicrous like 14 Abrams tanks against a small number of T-90s and BMP-3s. It's crazy how invulnerable the Abrams (or any MBT) fitted with APS and ERA is even when they are ambushed close up. https://www.youtube.com/watch?v=MlRB9V22ias brought to you by www.bandicam.com!
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# ? Jan 12, 2015 21:29 |
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For the record, turns out CM:BB works absolutely fine on a modern windows 7 system without it extra pay patch. Other than the resolution selection being "Is this resolution good? No? What about this one? No? Etc..."
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# ? Jan 13, 2015 03:07 |
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Asehujiko posted:How are those guys still in business? Not just the anti steam stance but the "Steve" actively getting into forum slapfights thing. One of the WITP:AE developers actually got banned from the Matrix Games forums for getting in fights with people, so it could get a lot worse.
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# ? Jan 13, 2015 03:38 |
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gohuskies posted:One of the WITP:AE developers actually got banned from the Matrix Games forums for getting in fights with people, so it could get a lot worse. Lol got any links, I need a good laugh
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# ? Jan 13, 2015 03:41 |
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In WITP:AE, do the Naval Search airplanes attack boats they find? I got a message processing a turn that a H6K4 hit and sunk a cargo ship. I know ASW seems to do this, but I thought they would bring up a screen for it.
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# ? Jan 13, 2015 05:56 |
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I'm giving WitP:AE Scenario 1 a try as the allies and I'm trying to set up my logistics network. The eastern half of the Pacific seems pretty straightforward. Fuel from LA, supplies from SF, ship to Pearl Harbor and Sydney, then use those two as hubs for supplying regional bases (with smaller hubs as needed - I haven't gotten that far yet). But what about the western half: India, DEI before it falls. Should I ship things from the UK, Canada, Eastern US off-map bases, and if so, should I use one to ship fuel and another to ship supplies?
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# ? Jan 13, 2015 06:06 |
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Cape Town -> Perth is one of the main convoys you should establish asap. It's safe from patrols, and its quicker to get supplies to Sydney then waiting for ships to cross the Pacific. Otherwise just send all your tankers up to Abadan and ship fuel to wherever you need it. On Battlefront, I'm fairly sympathetic with the devs - they're just a few old grogs who want to make tactical warfare sandboxes. It's a niche of a niche and they're happy to play it conservatively. But even with more income and a larger player base, I don't think the quality or development time of their games would change that much.
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# ? Jan 13, 2015 06:30 |
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Lord Windy posted:In WITP:AE, do the Naval Search airplanes attack boats they find? I got a message processing a turn that a H6K4 hit and sunk a cargo ship. I know ASW seems to do this, but I thought they would bring up a screen for it. Yes, a good reason to have your naval search pilots be trained in naval bombing as well. There's no animation, just a brief message.
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# ? Jan 13, 2015 07:20 |
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Lord Windy posted:In WITP:AE, do the Naval Search airplanes attack boats they find? I got a message processing a turn that a H6K4 hit and sunk a cargo ship. I know ASW seems to do this, but I thought they would bring up a screen for it. You literally blew up one of my xAKL's doing this last turn!
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# ? Jan 13, 2015 11:24 |
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Lord Windy posted:In WITP:AE, do the Naval Search airplanes attack boats they find? I got a message processing a turn that a H6K4 hit and sunk a cargo ship. I know ASW seems to do this, but I thought they would bring up a screen for it. In my experience the search pilots claim way more than they can actually possibly have hit, but they do hit things occasionally all the same. I'm not sure what happens if you have them search while carrying torpedoes, they might actually be quite deadly like that. On the other hand they might get shot down a whole lot more I'd guess.
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# ? Jan 13, 2015 13:25 |
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In anticipation of the new CM game would anyone know of a guide or tutorial for how to play the game and be good at it? I don't mean to win every time because that's not the point, but one on how to think tactically or something. I just need some help with breaking through the wall of the game. Thanks everyone.
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# ? Jan 13, 2015 13:54 |
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Look at a map in front of you, and divide it mentally into, say, 10x10 meter squares. Go through each of the squares according to the following flowchart: 1. Could the enemy possibly be there? ---> YES: Shoot at it while you approach ---> NO: If you've got spare ammo or artillery, shoot at it anyway.
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# ? Jan 13, 2015 13:58 |
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Pharnakes posted:In my experience the search pilots claim way more than they can actually possibly have hit, but they do hit things occasionally all the same. I'm not sure what happens if you have them search while carrying torpedoes, they might actually be quite deadly like that. On the other hand they might get shot down a whole lot more I'd guess. Planes carry their reduced secondary bombload on NAVS and Asw missions so as far as I know no planes carry torpedoes.
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# ? Jan 13, 2015 16:09 |
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Catalinas and H6/8Ks can carry two torpedoes though can't they?
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# ? Jan 13, 2015 17:00 |
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Pharnakes posted:Catalinas and H6/8Ks can carry two torpedoes though can't they? Not as part of their extended range load.
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# ? Jan 13, 2015 17:09 |
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leekster posted:In anticipation of the new CM game would anyone know of a guide or tutorial for how to play the game and be good at it? I don't mean to win every time because that's not the point, but one on how to think tactically or something. I just need some help with breaking through the wall of the game. Thanks everyone. Shoot first. Easy to say, hard to do. Here is another one. Never put a platoon where you have not first put a team, never a company where you have not put a platoon, never a battalion or tank where you have not put a company. Also always have your C3 chain up.
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# ? Jan 13, 2015 17:58 |
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dtkozl posted:Shoot first. Master the 'machine gun creeping barrage' to protect advancing troops. It's what it says on the tin. Also I need to start playing Red Thunder again.
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# ? Jan 13, 2015 18:22 |
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# ? Jun 6, 2024 00:11 |
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So its the beginning of February now, Singapore and Cagayan have fallen and although Clark Field stands strong for now it probably won't last much beyond the end of the month. What do I do with all the planes and pilots? For Singapore it was easy, I just pulled them out to Batavia when I felt that the situation was irretrievable, but it would be a shame to loose the experience gained in 2 months of air war. Can I just withdraw the groups, and they will get to the pools even if there isn't any friendly bases within transfer range? Do I have to arrange submarine evacuation for them? Is it even possible to only transport pilots of a squadron without their planes? How does the whole request veteran mechanic work? I mean I get that I press that button and get an experienced pilot assigned to that squadron, but when should I use it? Can I send veterans to do "off map" instruction so that my new pilots arrive with better stats? Or do I have to micromanage it via my on map restricted area squadrons?
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# ? Jan 13, 2015 18:26 |