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Gobblecoque
Sep 6, 2011

Improbable Lobster posted:

You could play it with a flip book and a halloween sound effect tape

Yeah it's literally something you would have found on newgrounds 10 years ago. Somehow we got to the point where people charge money for this poo poo haha

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al-azad
May 28, 2009



I'm certain the technique is intentional. It adds to the feeling of uncanny valley. It's like how there's always something sort of off about stop motion. Even a Laika film where the animation could be CGI but it's got that subtle jerkiness and imperfection that only comes through moving static objects.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Gobblecoque posted:

Yeah it's literally something you would have found on newgrounds 10 years ago. Somehow we got to the point where people charge money for this poo poo haha

An auspicious post. The one that started it all, Newgrounds flash game Alien Hominid, was released on the Gamecube for $29.99 exactly ten years ago.

Neo Rasa fucked around with this message at 17:35 on Jan 5, 2015

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

al-azad posted:

I'm certain the technique is intentional. It adds to the feeling of uncanny valley. It's like how there's always something sort of off about stop motion. Even a Laika film where the animation could be CGI but it's got that subtle jerkiness and imperfection that only comes through moving static objects.

For the first game, with the jittery 2-frame roars, I feel this technique worked best. It seems horribly inefficient with how the deaths are carried out in two, though.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Neo Rasa posted:

An auspicious post. The one that started it all, Newgrounds flash game Alien Hominid, was released on the Gamecube for $29.99 exactly ten years ago.

Well to be fair Alien Hominid was co-created by Newgrounds founder Tom Fulp who can actually make quality stuff. I assume that guy was talking about the Newgrounds content creators who aren't Tom Fulp or Synj.

But for the record, I don't think Five Nights at Freddy's is bad. It's not particularly fun either, but I like the style and concept.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

The Bee posted:

For the first game, with the jittery 2-frame roars, I feel this technique worked best. It seems horribly inefficient with how the deaths are carried out in two, though.

I believe the deaths (And Mangle in general) are transparent overlays. Hence why Foxy appears to leap out of the walls if you're not looking at the door.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Anyone else looking forward to Dying Light later this month? I picked up Dead Island during a sale and I rather enjoyed it, going into it with moderate standards. I especially liked the parts of Dead Island in the city zone where one could traverse the elevated walkways, trying to steel oneself to jump down and run for the next safe zone, and Dying Light looks like it'll have plenty of that.

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER
That thing in the promo picture could be the murderer wearing the Golden Freddy suit. The eyes have veins and I think manipulating the photo revealed there's human teeth underneath the mask.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I thought that stuff like Foxy running down the hallway or the jump scares were gifs?

poptart_fairy
Apr 8, 2009

by R. Guyovich

al-azad posted:

I'm certain the technique is intentional.

He's all but said it is. I can't find the interview but his earlier games got flak for how creepy the animations for humans were, so he eventually settled on the idea of playing to his strengths and going down the route of animatronics.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

King Vidiot posted:

Well to be fair Alien Hominid was co-created by Newgrounds founder Tom Fulp who can actually make quality stuff. I assume that guy was talking about the Newgrounds content creators who aren't Tom Fulp or Synj.

But for the record, I don't think Five Nights at Freddy's is bad. It's not particularly fun either, but I like the style and concept.

Oh yeah I bought Alien Hominid day one and still play it today. :) Just it weirdly set a precedent in late 2004 despite the publisher (O~3 Entertainment) not really going anywhere. Like the original WarioWare on GBA it ended up being really influential on how gaming is now even if neither were massive hits on a popular level. I remember I was at a developer conference at Parsons not long after its release and basically every single person there had a GBA and was like "Huh...we should make shorter, cheap games, and put them on cell phones if Nintendo/Sony don't want them since they're made for short bursts anyway." It was an incredible event as there was even a guy speaking who was showing off a cell phone game with DLC for extra weapons and stuff in like 2003, like basically the seeds of everything we love and hate about games now got planted in this room.

Neo Rasa fucked around with this message at 20:14 on Jan 9, 2015

Caitlin
Aug 18, 2006

When I die, if there is a heaven, I will spend eternity rolling around with a pile of kittens.

poptart_fairy posted:

He's all but said it is. I can't find the interview but his earlier games got flak for how creepy the animations for humans were, so he eventually settled on the idea of playing to his strengths and going down the route of animatronics.

Here's the interview, I just happened to read it the other day.

http://www.geeksundergrace.com/gaming/developer-spotlight-scott-cawthon/

vv yeah that was unexpected to say the least and why I was curious enough to read the article

Caitlin fucked around with this message at 20:45 on Jan 9, 2015

poptart_fairy
Apr 8, 2009

by R. Guyovich
Huh, guy is/was a die hard Christian. Gotta say I didn't see that coming.

King of Bleh
Mar 3, 2007

A kingdom of rats.

Caitlin posted:

Here's the interview, I just happened to read it the other day.

http://www.geeksundergrace.com/gaming/developer-spotlight-scott-cawthon/

vv yeah that was unexpected to say the least and why I was curious enough to read the article

Oh wow, I've only just made the (in hindsight completely obvious) mental connection on reading this article that FNAF is the same guy who made those weird freeware games like The Desolate Room and Iffermoon. It's cool that he finally seems to have found an audience, his stuff has always been super niche.

Selenephos
Jul 9, 2010

http://www.egmnow.com/articles/news...in-development/

So a new Friday the 13th game is being made.

Bulkiest Toaster
Jan 22, 2013

by R. Guyovich
I would like to see five nights at freddys expanded into an entire theme park setting, and be a fully 3D game with you exploring and avoiding the robots. That would be cool.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

That's actually pretty neat, it sounds like it's basically the premise of Damned except (presumably) made by a more-competent studio and with a bigger budget, with the Friday the 13th license on top. Also I wonder if Sean Cunningham is actually involved or if he was just interviewed for a blurb to drum up hype.

Morpheus
Apr 18, 2008

My favourite little monsters
I beat Evil Within a couple days ago.

That game is weird in every way - story, gameplay, theme. Not a terrible game, but it has no focus. Found myself groaning whenever I had to fight a boss, too, so that's not a really good indication. It's a game worth maybe 20-30 bucks, and that's if you're really looking for a game that's extremely similar to Resident Evil 4 in gameplay.

This is a weird thing to like, but I did enjoy their implementation of New Game+, how you can replay chapters to get collectibles or upgrades, or start a new game with these new weapons you've unlocked. I'd probably try to platinum this game if the super-hard difficulty didn't sound like the absolute pits.

al-azad
May 28, 2009



Bulkiest Toaster posted:

I would like to see five nights at freddys expanded into an entire theme park setting, and be a fully 3D game with you exploring and avoiding the robots. That would be cool.

Given his animation style I want to see him make a weird first person adventure game like Bad Day on the Midway or 9 The Last Resort.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Morpheus posted:

But it has no focus.

To be honest this ruined the game for me. It didn't help that the game's marketing and early end were really kind of deceiving. All the trailers, adverts and so on show the handful of real spooky atmosphere in the game, with SOME combat and the handful of big spooky setpieces. Any demos I saw were only for the early part of the game, again where all the atmosphere was. Like yeah you could say look up gameplay stuff, but I didn't wanna just sit there and watch a full LP of a game I planned on playing, so again it was the early parts again at most.

So then after about the first handful of areas it just turns into RE4, tons of combat which was done well, but not really what I had wanted. Then the game just doesn't know what it wants to be. At times it was spooky "Dark poo poo's going down" story, then it wants to be hammer horror bordering on laughs, then it wants to be some psychological thriller or an outright action movie. Like jesus christ did the entire design team work, sealed off into different rooms for the duration? Not to mention the characters being these weirdly straight-faced, flat people only worked in some of those situations, otherwise it's like an [Actor Missing] feeling.

Yardbomb fucked around with this message at 20:05 on Jan 12, 2015

various cheeses
Jan 24, 2013

It was RE4 as gently caress. Remember that part in RE4 where a flaming dude bursts out of a walk-in oven or something? They had something like that in TEW without the flames.

I thought it was a good game though, since I picked it up on steam sale for $20. It was more tense than spooky though.


Honestly Cry of Fear might be my favorite horror game. The graphics are extremely dated, since it's the HL1 engine, but the monster design is pretty drat creepy. I played it on hard the first time though and goddamn it made me anxious to play - things are a lot more threatening when they shrug off a ton of shots and keep coming. I never saw the ending though, since i didn't have enough ammo to make it through the final boss fight :smith:

Morpheus
Apr 18, 2008

My favourite little monsters

Yardbomb posted:

To be honest this ruined the game for me. It didn't help that the game's marketing and early end were really kind of deceiving. All the trailers, adverts and so on show the handful of real spooky atmosphere in the game, with SOME combat and the handful of big spooky setpieces. Any demos I saw were only for the early part of the game, again where all the atmosphere was. Like yeah you could say look up gameplay stuff, but I didn't wanna just sit there and watch a full LP of a game I planned on playing, so again it was the early parts again at most.

So then after about the first handful of areas it just turns into RE4, tons of combat which was done well, but not really what I had wanted. Then the game just doesn't know what it wants to be. At times it was spooky "Dark poo poo's going down" story, then it wants to be hammer horror bordering on laughs, then it wants to be some psychological thriller or an outright action movie. Like jesus christ did the entire design team work, sealed off into different rooms for the duration? Not to mention the characters being these weirdly straight-faced, flat people only worked in some of those situations, otherwise it's like an [Actor Missing] feeling.

I shot a guy with a harpoon in the face, and his entire face exploded. Just his face, mind you, not his head, so there's just a giant hole in the middle of his head that I can see through. My friends and I were laughing so hard that he had time to approach and kill me.

I seem to remember them introducing an enemy something like 4/5ths of the way through the game, too, which was bizarre. Stuff like that, or the invisible enemies, of which there are only like four or five in the entire game (and not boss fights or anything), or the swimming that is used only at very specific points make me think that the development of this game was a disjointed and/or rushed affair. Also, the crazy story that doesn't go anywhere or explain anything beyond the base premise of the game: you're in this guy's mind, in a machine. Why? No idea. Why are they worried about him escaping? No idea. Why is Leslie the most important one? No idea. Why is the doctor in there with you? No idea. Who's the man in the cell? Etc. Hell, the final boss fight is a crazy mishmash of game mechanics - at one point utilizing stealth for the first time in like four or five hours. Except not really stealth, just some silly avoid-the-spotlight gameplay.

al-azad
May 28, 2009



various cheeses posted:

It was RE4 as gently caress. Remember that part in RE4 where a flaming dude bursts out of a walk-in oven or something? They had something like that in TEW without the flames.

I never saw oven man when I played the game. Is this an optional encounter or something?

various cheeses
Jan 24, 2013

al-azad posted:

I never saw oven man when I played the game. Is this an optional encounter or something?

I think it was near the end maybe? I vaguely remember one area where you expected poo poo to happen, and nothing did. Then boom this dude comes flying out and he's on fire.

https://www.youtube.com/watch?v=OGYzQ8aN0Lw


According to this, it was removed in some versions of the game: http://residentevil.wikia.com/Oven_Man

various cheeses fucked around with this message at 23:45 on Jan 12, 2015

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
I never felt that Evil Within was unfocused, just that certain enemies and ideas were just relative to locations. And it makes sense to the overall theme of the game as you're jumping from memory to memory and everything is just kind of self contained. I like the fact that it shifts and gives some new game play options with each section, while still allowing in some small way to retain game play from previous sections. I mean, sure you can't stealth through the entire game but you can still do it later. Or the combat becomes more intense as your weaponry increases and you're able to improve your stats.

I mean there was definitely some rough spots and some groan worthy set pieces, like the Kitchen of Doom or the Blood Arena. But overall it was an enjoyable horror game when the market has become flooded with Slender or Amnesia clones.

al-azad
May 28, 2009



various cheeses posted:

I think it was near the end maybe? I vaguely remember one area where you expected poo poo to happen, and nothing did. Then boom this dude comes flying out and he's on fire.

https://www.youtube.com/watch?v=OGYzQ8aN0Lw


According to this, it was removed in some versions of the game: http://residentevil.wikia.com/Oven_Man

He definitely wasn't in the PS2 version. And if he was he must be missable.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Niggurath posted:

But overall it was an enjoyable horror game when the market has become flooded with Slender or Amnesia Five Nights at Freddy's clones.

Fixed for maximum clarity.

The handful of good horror LP'ers I watch have been playing a couple of them lately, without even realizing they were gonna be that before they started. Either way though, FNAF is the new hot topic so every lovely indie clone has now swung around to that.

Power Walrus
Dec 24, 2003

Fun Shoe

Niggurath posted:

I never felt that Evil Within was unfocused, just that certain enemies and ideas were just relative to locations. And it makes sense to the overall theme of the game as you're jumping from memory to memory and everything is just kind of self contained. I like the fact that it shifts and gives some new game play options with each section, while still allowing in some small way to retain game play from previous sections.
I thought the game was fun and pretty looking, but the idea that all the environments and many of the characters were just in someone's head really grated on me. It felt like it took all the gravity out of the settings. The doomed village wasn't real, it was just an imagined memory, the collapsing city wasn't real, it was just a fantasy. It made everything feel literally like a set on a backlot.

My favorite part of the game, was early on when the lighthouse twists and destroys the villagers, and you find a journal talking about the lighthouse being this creepy new construction that causes bad thoughts. That's the game I wanted to play, not the abandoned bloody hospital and boiler room basement snoozefest.

unpacked robinhood
Feb 18, 2013

by Fluffdaddy

Yardbomb posted:

The handful of good horror LP'ers I watch

Names ? I like a LP sometimes but can't stand most people.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


unpacked robinhood posted:

Names ? I like a LP sometimes but can't stand most people.
This thread introduced me to HarshlyCritical. The best ones are him playing lovely RPGMaker games and making fun of them, but the legitimate games like Alien Isolation and Evil Within are good because he acts like a normal person while playing them.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

HarshlyCritical is indeed pretty awesome. I was the dude that first posted that one video of his in here, which was a "Scare montage" of him having the most mild, ridiculing reactions to bad horror game scares, where you know anyone else would've banshee wailed and flown out of their chair.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'm looking forward to SOMA, that seems fairly interesting. I like the machine designs in the trailers, especially "Mockingbird". I hope he is OK :ohdear:. Although the scientists may have had better luck with Mockingbird if they had just told him what he was. It seemed to be them messing with his head that was causing most of his outbursts.

al-azad
May 28, 2009



Yardbomb posted:

HarshlyCritical is indeed pretty awesome. I was the dude that first posted that one video of his in here, which was a "Scare montage" of him having the most mild, ridiculing reactions to bad horror game scares, where you know anyone else would've banshee wailed and flown out of their chair.

I've only seen a few videos but when something surprises him it's legitimate. His reaction is real and makes it funnier.

hanales
Nov 3, 2013

al-azad posted:

I've only seen a few videos but when something surprises him it's legitimate. His reaction is real and makes it funnier.

He's been playing a new game called Dr. Spooky's house of jump scares.

It's....amazing.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!

BioEnchanted posted:

I'm looking forward to SOMA, that seems fairly interesting. I like the machine designs in the trailers, especially "Mockingbird". I hope he is OK :ohdear:. Although the scientists may have had better luck with Mockingbird if they had just told him what he was. It seemed to be them messing with his head that was causing most of his outbursts.

I'm looking forward to this as well, so long as it lives up to the premise. I checked on it only a couple of days ago hoping for an update but nothing's changed for quite a while on the official web page.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

RightClickSaveAs posted:

This thread introduced me to HarshlyCritical. The best ones are him playing lovely RPGMaker games and making fun of them, but the legitimate games like Alien Isolation and Evil Within are good because he acts like a normal person while playing them.

Raedwulf is a likable guy too, and he doesn't "put on" as it were

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The funniest thing about Youtube LPers and their banshee wails is that I installed Five Nights at Freddys onto the computer at work and even 6 years old don't scream like those people do.

1stGear
Jan 16, 2010

Here's to the new us.
HarshlyCritical also has a magnificent ability to time his sarcastic quips. 6:35 if the timecode doesn't work.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

al-azad posted:

I've only seen a few videos but when something surprises him it's legitimate. His reaction is real and makes it funnier.

That's what kills me, I've said it before but being genuine is the best quality to have when you're playing horror games and things like that. Are you actually on edge or spooked by things? Good, it's fun to watch people on the edge of their seat! Are you totally unfazed by what's happening? That's really entertaining too, keep going! I wish so many people hadn't duped themselves into thinking you've gotta flail and rupture your vocal cords over the most minute pin drop to be entertaining or to get viewers.

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Kaboom Dragoon
May 7, 2010

The greatest of feasts

Morpheus posted:

I seem to remember them introducing an enemy something like 4/5ths of the way through the game, too, which was bizarre. Stuff like that, or the invisible enemies, of which there are only like four or five in the entire game (and not boss fights or anything), or the swimming that is used only at very specific points make me think that the development of this game was a disjointed and/or rushed affair. Also, the crazy story that doesn't go anywhere or explain anything beyond the base premise of the game: you're in this guy's mind, in a machine. Why? No idea. Why are they worried about him escaping? No idea. Why is Leslie the most important one? No idea. Why is the doctor in there with you? No idea. Who's the man in the cell? Etc. Hell, the final boss fight is a crazy mishmash of game mechanics - at one point utilizing stealth for the first time in like four or five hours. Except not really stealth, just some silly avoid-the-spotlight gameplay.

Oddly, it reminded me a lot of Devil May Cry (which, as we all know, was a Resident Evil offshoot). The castle areas display some of the same feel, there's a swimming/flying section for no real reason, the plot's bonkers as poo poo... In some ways, it almost feels like a continuation of the ideas Mikami had back then.


Niggurath posted:

I mean there was definitely some rough spots and some groan worthy set pieces, like the Kitchen of Doom or the Blood Arena. But overall it was an enjoyable horror game when the market has become flooded with Slender or Amnesia clones.

God yes. For the longest time, I feel like the only one who couldn't stand all these games where you were alone and unarmed in a castle or forest or whatever. And FNAF is a logical extension of that, where they remove the wandering and have you bolted to a chair while screamer gifs hurl themselves at you. The Evil Within is frustrating and has some questionable design choices, but at least it's not dull.

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