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Westminster System posted:FRAMED! - So damaging an event, it will even have your family get you incarcerated against your will in a mental health institute. I still can't believe ubik actually got FRAMED! in real life.
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# ? Jan 15, 2015 17:23 |
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# ? Jun 4, 2024 19:16 |
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Some people really, really hate the monarch points system. To be sure, it has some issues, but I think it's way better than the domestic policy sliders and random elements it replaced from EU3. Domestic policy sliders are so fun, guys. Who doesn't love waiting 15-20 years to go max centralization and max free trade every game? Pakled fucked around with this message at 17:47 on Jan 15, 2015 |
# ? Jan 15, 2015 17:28 |
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Groogy posted:I might start joking on the forums about adding that now In retrospect, sure, but I enjoyed each one as it came out. However, future iterations have improved on the previous ones in essentially every way, making the older games basically obsolete. Paradox is really good at their highly iterative development model. I think that model suits this particular genre extremely well. You see other companies *cough*Firaxis*cough* produce offerings in this genre that don't really come together until a few iterations in, but they take so long to iterate that the games end up languishing for months/years.
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# ? Jan 15, 2015 17:28 |
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Groogy posted:I know rite? I usually say that "I loved EU3, except for it being so poo poo". EU4 was a drastic improvement and I don't get why there is a chunk of the multiplayer community on Pdox who seem to glorify EU3 for some reason. I still play and enjoy Victoria: Revolutions. Now there's a game that shows you how far Paradox has come in terms of QA. Half the message boxes have misspelled words or nonsensical grammar, and the entire Great Depression event chain has filler text. I can understand that Capitalists Builds Factroy became an inside joke, but it's baffling that the rest never got fixed.
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# ? Jan 15, 2015 17:40 |
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Pakled posted:Domestic policy sliders are so fun, guys. Who doesn't love waiting 15-20 years power touch to go max centralization and max free trade every game? Speaking of which, I wouldn't mind an option to pay a (pro-rated?) monarch point cost to change my focus early instead of having to wait the full 25 years. Like if you want to wait it's free, but you can change it early for a penalty in the pool you're cancelling out of or something.
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# ? Jan 15, 2015 17:45 |
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Phlegmish posted:I still play and enjoy Victoria: Revolutions. Now there's a game that shows you how far Paradox has come in terms of QA. Half the message boxes have misspelled words or nonsensical grammar, and the entire Great Depression event chain has filler text. I can understand that Capitalists Builds Factroy became an inside joke, but it's baffling that the rest never got fixed. I won't be convinced on this until I see what V3 localisation looks like. Some of the V2 inventions have some of the most text I've seen in paradox games.
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# ? Jan 15, 2015 19:06 |
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Pakled posted:Some people really, really hate the monarch points system. To be sure, it has some issues, but I think it's way better than the domestic policy sliders and random elements it replaced from EU3. Policy sliders were actually pretty neat conceptually. I just had a potentially interesting idea of: what if they came back but only ever changed by event and decision? Though I guess it's one more thing for the AI to gently caress itself over with.
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# ? Jan 15, 2015 19:10 |
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YF-23 posted:I won't be convinced on this until I see what V3 localisation looks like. Some of the V2 inventions have some of the most text I've seen in paradox games. You mean like the "Colonial negotiations" tech which is in essence: "We have machine guns, they don't"
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# ? Jan 15, 2015 19:14 |
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Groogy posted:You mean like the "Colonial negotiations" tech which is in essence: "We have machine guns, they don't" No, some of the lengthier ones are full of language errors and the I think flak gun invention has some weird formatting with its quotation marks. Let me see if I can find a screenshot.
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# ? Jan 15, 2015 19:29 |
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The Communism Agenda
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# ? Jan 15, 2015 19:36 |
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Shamelessly stolen from Pattersong's old Bavaria LP.
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# ? Jan 15, 2015 19:37 |
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Pakled posted:Some people really, really hate the monarch points system. To be sure, it has some issues, but I think it's way better than the domestic policy sliders and random elements it replaced from EU3. Yeah, who doesn't love the way the Offensive vs. Defensive event works in EU4 now?
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# ? Jan 15, 2015 19:59 |
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GrossMurpel posted:Yeah, who doesn't love the way the Offensive vs. Defensive event works in EU4 now? I don't think either of the mechanics are worth defending/carrying forwards.
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# ? Jan 15, 2015 20:02 |
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Groogy posted:You mean like the "Colonial negotiations" tech which is in essence: "We have machine guns, they don't" That's a real period quote: The Modern Traveller, by Hilaire Belloc posted:Whatever happens, we have got
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# ? Jan 15, 2015 21:00 |
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Then who was it that famously said 'Capitalists Builds A Factroy!'
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# ? Jan 15, 2015 21:24 |
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Phlegmish posted:Then who was it that famously said 'Capitalists Builds A Factroy!' Steve jobs
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# ? Jan 16, 2015 04:57 |
Sengoku is 75% off on Steam
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# ? Jan 16, 2015 04:57 |
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Pakled posted:Some people really, really hate the monarch points system. To be sure, it has some issues, but I think it's way better than the domestic policy sliders and random elements it replaced from EU3.
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# ? Jan 16, 2015 09:10 |
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Long belated HoI IV DD: http://forum.paradoxplaza.com/forum/showthread.php?830272-Hearts-of-Iron-IV-Developer-Diary-12-Internal-Politics
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# ? Jan 16, 2015 13:30 |
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Darkrenown posted:Long belated HoI IV DD: Heh, Hearts of EU4.
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# ? Jan 16, 2015 13:37 |
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I don't know if I agree with only being able to select one company apiece for each category- Germany used both Junkers and Messerschmitt for planes, after all. Otherwise, this looks great, especially the national goals system. What're the other positions below the military leaders? Will we see them in a later DD along with elections?
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# ? Jan 16, 2015 13:56 |
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Darkrenown posted:Long belated HoI IV DD: "But my sliders"
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# ? Jan 16, 2015 14:01 |
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quote:Porsche tanks will get an edge in armor, but suffer lower reliability and speed
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# ? Jan 16, 2015 14:22 |
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quote:Okay, I'm seriously worried now. I feel like this is a guy who would be insistent that the National Socialist party of Germany was not in fact fascist.
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# ? Jan 16, 2015 14:25 |
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Darkrenown posted:Long belated HoI IV DD: I have to admit, I find the idea of Hitler promising to bring democracy to Germany far funnier than it should be. I realize that was always a possibility even back during the slider days, but still. The possibility of dynamic civil wars is also pretty interesting, though.
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# ? Jan 16, 2015 14:29 |
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The Fuhrer strongly believes in the principle of letting the people of Germany decide democratically what minorities should or should not be allowed.
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# ? Jan 16, 2015 14:31 |
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Darkrenown posted:Long belated HoI IV DD: Looks cool! quote:We modeled this mechanic around how Hitler historically secured his grip on Germany and started WWII, the idea being that you need to pull off some stuff to build confidence in your ruling powers. You should make a "privatise the railways" goal, not many people know about Hitler's privatisations http://www.ub.edu/graap/nazi.pdf
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# ? Jan 16, 2015 14:31 |
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Darkrenown posted:Long belated HoI IV DD: Well this just looks fantastic.
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# ? Jan 16, 2015 14:35 |
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Funky Valentine posted:I feel like this is a guy who would be insistent that the National Socialist party of Germany was not in fact fascist. I'm gonna have to agree with him for different reasons. I mean, what's the point of the election events if the Labour and Republican parties aren't even present in the game?
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# ? Jan 16, 2015 14:44 |
quote:On to other important matters. As some of you on the forum have already guessed, we have decided to move the original Q1 2015 release target to late Q2 2015. Nooooo! I might have to play HOI3 again just to get my fix of WW2 grand strategy.
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# ? Jan 16, 2015 14:45 |
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Funky Valentine posted:I feel like this is a guy who would be insistent that the National Socialist party of Germany was not in fact fascist. with a username like 'Super-Soviet', switch this for a commie and you're probably on the right lines. quote:Tech teams from HOI2 was something a lot of people missed in HOI3, so we wanted to bring them back somehow in IV Bring back Hawker Aircraft Ltd and Harland and Wolff Paradox, pretty pretty please.
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# ? Jan 16, 2015 14:59 |
Darkrenown posted:Long belated HoI IV DD: I'm pretty excited about the possibilities for civil wars, and I'd really like to hear more about that. Is it just a bunch of provinces covered in the boring black of a rebel siege, or are the civil war participants more dynamic and form actual countries? Obviously in cases like Spain you'll see a civil war between the Republic and National Spain like we always have, but I really hope the revolters are similar to the new CK2-style system of turning revolters into actual nations. With neat dynamic names, like the Combined Syndicates of America
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# ? Jan 16, 2015 15:05 |
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Darkrenown posted:Long belated HoI IV DD: Yeah I really like this. Previously there was no reason not to just have the optimum cabinet and tech teams and no political distinction between democracies and dictatorships in that respect, actually having to pay for the bonuses you want with some kind of resource makes for a much better game.
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# ? Jan 16, 2015 15:09 |
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Wait, is that dev diary implying that democratic countries will have V2-esque elections???
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# ? Jan 16, 2015 15:20 |
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Darkrenown posted:Long belated HoI IV DD: So, wait, hang on, does that mean that if you're playing France or Britain and decide to actually respond when Hitler tries to re-militarise the Rhineland, you can precipitate a coup in Germany and nip WW2 in the bud? COOL CORN posted:Wait, is that dev diary implying that democratic countries will have V2-esque elections??? ...probably more like the elections HOI3 already has.
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# ? Jan 16, 2015 16:02 |
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GaussianCopula posted:Nooooo! oh dear don't do that. Might I suggest darkest hour. New political system looks neat, we shall see how well alternate scenarios actually play out though. I remember getting excited over the hoi3 dev diaries and well we all saw how that turned out.
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# ? Jan 16, 2015 16:22 |
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Drone posted:I'm pretty excited about the possibilities for civil wars, and I'd really like to hear more about that. Is it just a bunch of provinces covered in the boring black of a rebel siege, or are the civil war participants more dynamic and form actual countries? Obviously in cases like Spain you'll see a civil war between the Republic and National Spain like we always have, but I really hope the revolters are similar to the new CK2-style system of turning revolters into actual nations. With neat dynamic names, like the Combined Syndicates of America They are their own countries sort of and can be interacted with. more info in later diaries tho.
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# ? Jan 16, 2015 16:49 |
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podcat posted:They are their own countries sort of and can be interacted with. more info in later diaries tho. Sort of like the Darkest Hour system? Sounds perfect!
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# ? Jan 16, 2015 16:52 |
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You must wait a month to enact that decision, your FührerMana must be replenished!
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# ? Jan 16, 2015 18:00 |
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# ? Jun 4, 2024 19:16 |
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quote:National Goals I am not sure I like this. It seems counterintuitive to have one of the means to earn political power cost political power (and what does "usually" mean here?). Otherwise looking good, especially having back that tech team flavour.
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# ? Jan 16, 2015 18:08 |