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berzerkmonkey
Jul 23, 2003
Yeah, my buddy mentioned that - I'll have to look into it. I kind of want my brain damaged juve back - I'd like to see what she can do if she goes into a berserker rage.

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SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
I think my gang started with 11 guys, a couple died and I got one from a territory, and I rolled around with 9. 9 seems like the sweet spot for Necromunda gangs.

enri
Dec 16, 2003

Hope you're having an amazing day

berzerkmonkey posted:

gently caress. Now I have to start all over again.

Sounds just like my first game of our recent campaign, my heavy went down and got himself captured without firing a single shot.. leader got wounded and had some lasting injuries, the only upshot was my second game was an ambush and I knocked my opponent senseless, that second game lasted 15 minutes or so.

We quickly gave up on our necromunda campaign :)

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

enri posted:

We quickly gave up on our necromunda campaign :)

Noooo that's the wrong solution!!!

Thirsty Dog
May 31, 2007

The secret of necromunda! It's actually a pretty terrible game system.

berzerkmonkey
Jul 23, 2003

Thirsty Dog posted:

The secret of necromunda! It's actually a pretty terrible game system.

Please, expound upon your statement for the rest of the class.

Thirsty Dog
May 31, 2007

berzerkmonkey posted:

Please, expound upon your statement for the rest of the class.

It has Blood Bowl's lethality and randomness, with a similar risk of being completed boned after one game, and the randomness doesn't fit the theme as much as it does in BB. It's a very limited ruleset and it doesn't hold up well. BB at least got a ton of love over the years and was developed into something (re)playable. Necromunda is still a game full of rough edges.

Love the gangs and the terrain, love the idea of the RPG-style upgrade and campaign, but the reality falls flat most of the time.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Counterpoint: Necromunda is mad fun and the campaign I was playing with my friends was some of the most fun I've ever had wargaming. It's hilarious and brutal and full of ridiculous stories that you'll get to tell each other for years. Gangs can, however, get way too strong and just steamroll everything under them. I think I've won a single underdog game, but it was my very first with an out-of-the-box 1000 credit Goliath gang against a brutally equipped and experienced Van Saar gang. I just got real lucky.

Thirsty Dog
May 31, 2007

SRM posted:

Counterpoint: Necromunda is mad fun and the campaign I was playing with my friends was some of the most fun I've ever had wargaming. It's hilarious and brutal and full of ridiculous stories that you'll get to tell each other for years. Gangs can, however, get way too strong and just steamroll everything under them. I think I've won a single underdog game, but it was my very first with an out-of-the-box 1000 credit Goliath gang against a brutally equipped and experienced Van Saar gang. I just got real lucky.

Fun's hugely subjective but you can definitely get some great stories out of it, and there's a reason why everyone (including me) has fond memories of it even now. As a system I think it's hugely flawed both in single games and for the campaign path.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Have you tried playing the New Community Edition? It tweaks a lot, addressing many balance issues and your rough edges.

It's still true however that the post-battle sequence can completely screw you over.

Anyway, I don't know if many other games that add the persistent campaign and RPG-ish mechanics, and that is what I enjoy about Necro. I can live with the occasionally wacky rules.

Panzeh
Nov 27, 2006

"..The high ground"

Thirsty Dog posted:

It has Blood Bowl's lethality and randomness, with a similar risk of being completed boned after one game, and the randomness doesn't fit the theme as much as it does in BB. It's a very limited ruleset and it doesn't hold up well. BB at least got a ton of love over the years and was developed into something (re)playable. Necromunda is still a game full of rough edges.

Love the gangs and the terrain, love the idea of the RPG-style upgrade and campaign, but the reality falls flat most of the time.

Funnily enough I dislike Blood bowl because it's either super random when you just play it all whacky-like and really boring when you try to think it out because it turns into a slow slog.

And yeah, the better aspect of Necromunda and Mordheim is the progression moreso than the rules. There are other much better skirmish games, it's just the progression or even just the idea of progression that appeals to people(i've never seen people actually play a campaign out, but it sounds so cool).

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
As Thirsty Dog said, "Fun" is a horrible measure for a game, because with the proper company watching paint dry while drinking can be fun.

ineptmule posted:

Have you tried playing the New Community Edition? It tweaks a lot, addressing many balance issues and your rough edges.

It's still true however that the post-battle sequence can completely screw you over.

Anyway, I don't know if many other games that add the persistent campaign and RPG-ish mechanics, and that is what I enjoy about Necro. I can live with the occasionally wacky rules.

Basically all GW games are random dicefests (roll to hit, roll to wound, roll to save) that can screw you over at the drop of a hat. Even more in Necromunda, because you have less dudes to average results. On the other hand, they are great for creating stories, because of that same randomness and because one mini that decides to roll 6s can save a battle. Add a campaign and you give more depth to the stories that can be created because you grow attached to your minis.

Panzeh posted:

Funnily enough I dislike Blood bowl because it's either super random when you just play it all whacky-like and really boring when you try to think it out because it turns into a slow slog.

Blood Bowl is the only exception to the "roll buckets of dice" above. It’s the less random game in GW’s catalog, because the point is rolling as few dice as possible. If you're playing "whacky-like", which I assume means "doing risky poo poo", can't really complain if dice goes against you.

How long are your games of BB? You can wrap one in 60-90 minutes tops, and it lacks the setup time of other GW games, so :shrug:

Thirsty Dog
May 31, 2007

Yeah, Blood Bowl is all about managing the risk inherent in the dice, and it works. I don't think it's an amazing game - I get a far more even experience out of Dreadball these days - but it works and it's a core theme of the game that makes sense in context.

The PC edition of Blood Bowl made me hate the game though, as you lose the interaction with your opponent you get in the tabletop version while also missing out on the simple UI and speed of play in the web version. It's the worst of both worlds and brings all the annoying poo poo in BB into sharp focus.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
I've wondered how well Mutants & Death Ray Guns would work as a means to play Necromunda.

"MUTANTS AND DEATH RAY GUNS - Revised Edition is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN."

The PDF is $8 so I grabbed a copy, I just need to actually sit down and read the drat thing.

E:

Live anywhere near central Illinois?

Free on February 6-8?

Want to play some games and maybe win some auction items?

Why not stop by Winter War 42?

$15 for the weekend plus $2 per event you play in.

A bunch of tabletop games are on the schedule including Necromunda

Inquisitor Tyrus and his kill team track down his arch-nemesis, the rogue radical inquisitor Thorne, to his secret lab in the underhive.
Can he and his team battle through Thorne's thugs on this 3' high game board to reach his objective?

As well as a bunch of Role Playing and Board Game events.

If enough of us come out I'll toss together a goonmeet at the convention.

Indolent Bastard fucked around with this message at 17:02 on Jan 9, 2015

Leperflesh
May 17, 2007

My FLGS, Black Diamond Games in Concord, has four copies of Space Hulk in the ding & dent section for $75 each. I dunno if those are still easy or hard to come by or what but I thought I'd mention it.

Panzeh
Nov 27, 2006

"..The high ground"

Fat Samurai posted:

Blood Bowl is the only exception to the "roll buckets of dice" above. It’s the less random game in GW’s catalog, because the point is rolling as few dice as possible. If you're playing "whacky-like", which I assume means "doing risky poo poo", can't really complain if dice goes against you.

How long are your games of BB? You can wrap one in 60-90 minutes tops, and it lacks the setup time of other GW games, so :shrug:

What I mean is doing things like trying to score in the middle of a half or trying to make pass plays at all. The way to play that isn't utterly random is caging/stalling and it's really not terribly interesting. I don't know. I played dreadball and found its wide-open style a lot more fun.

ocrumsprug
Sep 23, 2010

by LITERALLY AN ADMIN

Fat Samurai posted:

How long are your games of BB? You can wrap one in 60-90 minutes tops, and it lacks the setup time of other GW games, so :shrug:

60-90 minutes is a bit low unless you have some combo of;

1) both coaches with bad luck and opening with double ones repeatedly
2) both coaches are very good
3) you don't talk to your opponent

If you use a clock, and are strick with it you can generally keep it under two hours. Set up time is pretty fast though.

I have definitely had hour long games, but that is generally a sign that Nuffle has forsaken my opponent and/or me.

berzerkmonkey
Jul 23, 2003

Leperflesh posted:

My FLGS, Black Diamond Games in Concord, has four copies of Space Hulk in the ding & dent section for $75 each. I dunno if those are still easy or hard to come by or what but I thought I'd mention it.

Yeah, they're going for between $75 and $100 online. $75 is a good price, especially without shipping though. The Time Machine in Manchester has about six sets that have been sitting there for months now - I think theirs are going for full retail though ($120?)

everyone wear hats now
Jul 29, 2010

http://www.rockpapershotgun.com/2015/01/16/holy-ships-battlefleet-gothic-armada-announced/#more-263163

Now bring back gorkamorka racing and i can die happy.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

It's going to be a copy of Stellar Impact and you know it!

Also: if any not BFG specialist games are possible on vassal, I'd be willing to give them a try! :shobon:

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Guessing Battle of the Five Armies counts as an unsupported specialist game, so I'll ask here: has anyone used Pendraken minis to sub in for the official minis? Or is there another good Warmaster-sized fantasy line?

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*

ibntumart posted:

Guessing Battle of the Five Armies counts as an unsupported specialist game, so I'll ask here: has anyone used Pendraken minis to sub in for the official minis? Or is there another good Warmaster-sized fantasy line?

Much as I love Pendraken for their historicla ranges, I find their fantasy ones a bit poo.

These are better options
Copplestone (which are LOTR figures, right down to Nazgul etc)

http://www.copplestonecastings.co.uk/range.php?range=FAN


or

Kallistra

http://www.kallistra.co.uk/?page=19

Serotonin fucked around with this message at 21:28 on Jan 16, 2015

Pierzak
Oct 30, 2010
Speaking of PC games, Humble Store is having a big GW sale.

Giant Ethicist
Jun 9, 2013

Looks like she got on a loaf of bread instead of a bus again...

ibntumart posted:

Guessing Battle of the Five Armies counts as an unsupported specialist game, so I'll ask here: has anyone used Pendraken minis to sub in for the official minis? Or is there another good Warmaster-sized fantasy line?

I've got some of the Copplestone line and they're quite nice, but they're a lot closer to 15mm than 10. Not too bad if you're just using them, but they don't mix and match with the Battle of Five Armies plastics very well if you're using any of them.

Jarvisi
Apr 17, 2001

Green is still best.
Is it frowned on to sell stuff in this thread? I have a bunch of Gothic ships I want to sell to someone that will use them to actually play. Mostly a bunch of unpainted ork and imperial ships.

Pierzak
Oct 30, 2010

Sgt. Anime Pederast posted:

Is it frowned on to sell stuff in this thread? I have a bunch of Gothic ships I want to sell to someone that will use them to actually play. Mostly a bunch of unpainted ork and imperial ships.

It's OK if you can keep it to one post, if it's larger it's better to take it to SA Mart and link it here.

Kaza42
Oct 3, 2013

Blood and Souls and all that
I've been working on a personal project of mine, where I'm trying to assemble a basic starter gang for Necromunda from each of the six Houses uses non-Necromunda GW pieces. I've been trying to keep a similar aesthetic or at least mechanical theme to the originals where I can, but am at a loss for the Escher. I've got the other five gangs set up, and would like to have the full set.

Can any of you recommend GW models that have the wild, agile appearance of the Escher, and that I would be able to convert to use the right weapons? Female preferred, but I know that GW doesn't have very many so I'm willing to compromise there.

What I have so far:
Van Saar - Eldar Guardian bodies, Imperial guard heads and weapons
Orlock - Just Catachans here
Delaque - Empire handgunner weapons and Militia bodies for the trenchcoats
Goliath - Chaos Marauders + Catachan bits mixed together
Cawdor - Chaos Cultists with Catachan/Cadian bits used for las weapons and flamers

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

I think that the best you are going to get is the Dark Eldar range. They fill the 'wild and agile' role pretty well, although they are going to hit a higher weird note than the Escher models ever did. But if you spent the time to tone down the spikes and stuff, it would probably work as a decent base.

Some of the Dark Elve stuff may also be useable, they have a lot kicking around in the high-boots style, although you might need to spend some time removing chainmail and plate flourishes.

Edit: To be more precise, you can look at the Dark Eldar Wych box, and possiblty Dark Elf Corsairs. Witch Elves are a 'wild and agile' female option but they're a little too crazy leaping bikini zone for Escher, I think.

Getting heads is going to be tough, especially if you want to try and capture the crazy topknot mohawk looks.

The Supreme Court
Feb 25, 2010

Pirate World: Nearly done!
Yeah, I've been eyeing up the Dark Eldar Wyches for a while, thinking they'd make great Escher! Alternatively, the old metal eldar harlequins have great glam rock hairdos. I grabbed a box of 5 on ebay a year back for £4 or something, not sure how much they're going for now.



They're not as weirdly stunted as that when you look at them top-down.

The Supreme Court fucked around with this message at 22:10 on Jan 22, 2015

berzerkmonkey
Jul 23, 2003
Also chiming in with Dark Eldar Wytches - I think they're kind of the go-to for Escher conversions. AndyT81 on Yaktribe has at least one image of a model he did. I know there are more out there.

Kaza42
Oct 3, 2013

Blood and Souls and all that
Thanks! Hadn't even thought of checking out Dark Eldar. Now I should be able to get the final gang finished.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Some people had pretty strong negative reactions to the project, but the Raging Heroes 'Toughest Girls Of The Galaxy' Jailbirds faction had concept art that had a lot in common with the original Escher aesthetic. I think the minis are on general release now, or some of them are anyway.

Big Willy Style
Feb 11, 2007

How many Astartes do you know that roll like this?
Dark elves in fantasy have Witches as well that you could do, less punk looking though. I think dark eldar wyches are the way to go though. You could even buy specific bits from the scourge and warrior kits too so you don't just have running gangers. All those kits are interchangeable

E: also poo poo yeah it is ashcans! Have you been painting rad old eldar lately?

Pau
Jun 7, 2004

ineptmule posted:

Some people had pretty strong negative reactions to the project, but the Raging Heroes 'Toughest Girls Of The Galaxy' Jailbirds faction had concept art that had a lot in common with the original Escher aesthetic. I think the minis are on general release now, or some of them are anyway.

I got mine not long ago and while they are a bit on the tall side, they are spectacular.

berzerkmonkey
Jul 23, 2003

Pau posted:

I got mine not long ago and while they are a bit on the tall side, they are spectacular.

Still waiting on mine because I chose not to pay for separate shipping. How do you like the models? I ordered resin, then got scared that it would be too fine - did you find that to be the case at all?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Kaza42 posted:

I've been working on a personal project of mine, where I'm trying to assemble a basic starter gang for Necromunda from each of the six Houses uses non-Necromunda GW pieces. I've been trying to keep a similar aesthetic or at least mechanical theme to the originals where I can, but am at a loss for the Escher. I've got the other five gangs set up, and would like to have the full set.

Can any of you recommend GW models that have the wild, agile appearance of the Escher, and that I would be able to convert to use the right weapons? Female preferred, but I know that GW doesn't have very many so I'm willing to compromise there.

What I have so far:
Van Saar - Eldar Guardian bodies, Imperial guard heads and weapons
Orlock - Just Catachans here
Delaque - Empire handgunner weapons and Militia bodies for the trenchcoats
Goliath - Chaos Marauders + Catachan bits mixed together
Cawdor - Chaos Cultists with Catachan/Cadian bits used for las weapons and flamers

If you have painted them, then why are you not sharing pictures? Am I to assume that you're a... bad person?

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Big Willy Style posted:

E: also poo poo yeah it is ashcans! Have you been painting rad old eldar lately?

:smith: No, I had another kid and that made it basically impossible to find the time I need to sit down and focus on painting. Also means I have no time to get anywhere for games so I have even less motivation to get stuff done.

I still have all my Eldar though so I'll come back to it eventually. Maybe!

Kaza42
Oct 3, 2013

Blood and Souls and all that
I've only got one gang painted up yet (van saar), and I am quite bad at painting. I can take a picture of them unpainted when I get home today, though. I quite like how some of the models turned out. Until then, here's the Goliath Gang leader, Odin (my Goliaths are all named/themed after Norse gods)

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
The only Necromunda stuff I still have is my gang I converted for a Firefly campaign my group did that was based on the Necro rule set. They aren't painted great but I spent way too much time greenstuffing little bowler hats and queue's on Delaque gangers to make some Hongmen that there's no way I'm every going to sell them.

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frest
Sep 17, 2004

Well hell. I guess old Tumnus is just a loverman by trade.
I have a quick Mordheim question. My friend and I started warbands, and played a few games at the store with a few guys that had all the rules memorized. Then when we were playing at his house without an expert, we ran afoul of some issues.

I was told that in order to hire a new recruit for my warband, I needed to roll up the experience equal to the starting experience for a hero. Is that right? I couldn't find any reference to that, the only part in the campaign rules states that rolling for experience is to replace henchman into already leveled henchman groups.

I lost my warrior priest like first turn into my first game, and he starts with 12 experience. It was bad enough that I lost like 50g of equipment (because I was new and bought armor) but having to wait until I roll double-6s before I can recruit another warrior priest would be a huge bummer.

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