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synthetik posted:Gallery of glitch GIFs (seriously too many to post here) I question myself since I recognize where a lot of those came from. I saw this one though: and had to watch a video I saw of that game in a thread like this many years ago. https://www.youtube.com/watch?v=7gjfZABX8Kw Not a glitch but still pretty great.
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# ? Jan 12, 2015 00:34 |
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# ? May 14, 2024 23:24 |
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In Demon's Souls, as in Dark Souls, you're not supposed to be able to summon people or be invaded once you've defeated the boss of an area. However, if you quickly run back and forth over the area where the boss's fog gate used to be, you can trick the server into momentarily showing summon signs, just long enough to grab one. This means you can summon people for pvp battles in boss room arenas, which leads to silly stuff like this: BATTLE OF THE STORM RULERS!
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# ? Jan 12, 2015 02:28 |
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I don't have video of it, but I was playing Skyrim last night and had a good threefer after walking out of the Whiterun castle. I got to the town center where that tree is and I noticed a women in sitting position gently floating down from the sky, like Mary Poppins, and finding herself sitting on a bench. Then she gave me the biggest "Deal with it" look. I continued walking and noticed a woman just chilling about 50 feet in the air above some steps. She just hung out there until I got bored. A few minutes later, I saw a mammoth sailing through the lower stratus before crash landing in the middle of a field and ragdolling to death. Skyrim
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# ? Jan 15, 2015 00:02 |
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larchesdanrew posted:I don't have video of it, but I was playing Skyrim last night and had a good threefer after walking out of the Whiterun castle. I got to the town center where that tree is and I noticed a women in sitting position gently floating down from the sky, like Mary Poppins, and finding herself sitting on a bench. Then she gave me the biggest "Deal with it" look. That game is a joy to behold.
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# ? Jan 15, 2015 00:09 |
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Dragon Age Inquisition has giants who are considerably larger than normal units, and the game's geometry some times freaks out around them. It's not uncommon for them to walk over a piece of ground that suddenly launches them so high into the air that they die when they land. And often just being near them and aggro'd is enough to get XP, so basically the game just gives you a free loot pinata full of thousands of xp.
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# ? Jan 15, 2015 02:10 |
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Lumberjack Bonanza posted:I'm surprised there aren't more people calling out EA on using such small memory spaces for scores yet. Sure, you won't see them break too often, but you can't tell me Jon Bois is the only man on the planet who buys sports games to gently caress with them. Generally speaking from a programming standpoint it's always best to use the smallest amount of memory possible, especially in complex programs like games. The AAA industry really does constantly try to wring every last bit of performance out of a computer as possible. Which is, of course, part of why edge cases cause games to gently caress up. Under most normal use you'll never see a score over 255. Deliberately breaking the game leads to those edge cases. Though I can understand why such things happen I personally hope that game programmers never stop programming the way they do because even games that function 99.9% of the time still can produce hilarious glitches when somebody looks hard enough.
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# ? Jan 15, 2015 02:18 |
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A yearly game like Madden is almost certainly made just by taking the last version and making the changes. So the code that handles keeping track of the score could be as old as the 90s, too. Hell, I wouldn't be surprised if that contributes to the propensity for hilarious glitches in those games, if it's got a legacy about as long as Windows NT's.
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# ? Jan 15, 2015 02:29 |
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DOTA2, Steam's top game that currently has 819,856 people playing it at this moment, has bits of Quake 1 floating around in it's code.
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# ? Jan 15, 2015 15:35 |
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Not to derail too much here, but something I've wondered with game engines: is there a way to tell which engine a game is built in just by looking at it? I'll sometimes look at games built in Source and think "That looks like Half-Life 2", and I've noticed many games built on the Unreal engines look similar too. Is this just because smaller studios are borrowing art assets, or do the big engines render light/shading/colour/geometry differently enough from one another to be noticeable?
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# ? Jan 15, 2015 16:20 |
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It has to do with the reuse of various subsystems, yes. There's no guarantee that you can look at a game and immediately know, but it is often that UE3 developers just use the UE3 lighting system (for example) without making major alterations to it and they all start to have a similar "feel." However, looking at Mirror's Edge, I wouldn't guess that it's the same engine as Unreal Tournament 3, because they did make some major alterations to support the unique art style. To be honest, the big tell for Source games for me wasn't the graphics, but the menus, which all used to have the exact same look regardless of game.
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# ? Jan 15, 2015 16:41 |
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carry on then posted:A yearly game like Madden is almost certainly made just by taking the last version and making the changes. So the code that handles keeping track of the score could be as old as the 90s, too. Haha, you are actually right. I listened to some podcasts a while back where a guy interviewed the people from Through The looking glass (the company that made System shock and Thief: the dark project among other games) And they talked about how they made one of the first Madden games in the early 90s, and that some of their original code is most likely still in the Madden games. Maybe its been changed in the later years, but up until the mid 00's their code was still in there. GyverMac has a new favorite as of 17:47 on Jan 15, 2015 |
# ? Jan 15, 2015 17:43 |
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MiketheGreat posted:do the big engines render light/shading/colour/geometry differently enough from one another to be noticeable? I think the biggest differences have been around lighting for the last decade or so. Both engine families can do static lighting and shadows well, but the devil is in the details. Look how moving lights change the shadows (or don't change), and how light is reflected from surfaces.
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# ? Jan 15, 2015 18:29 |
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carry on then posted:To be honest, the big tell for Source games for me wasn't the graphics, but the menus, which all used to have the exact same look regardless of game. Every time I play a Source engine game it is like I am instantly transported back to my tiny stupid apartment in England in 2004 where I have finally found a work-around to get the newly-released Half-Life 2 to work. remember when not installing Counterstrike: Source made Half-Life 2 not work and nobody knew what was going on for the first 24 hours of release apparently because everyone installed Counterstrike: Source
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# ? Jan 15, 2015 19:18 |
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# ? Jan 16, 2015 15:41 |
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I'm a rabbit in your headlights.
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# ? Jan 16, 2015 16:49 |
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What game is this? Got a video source? That's hilarious
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# ? Jan 16, 2015 16:57 |
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Looks like GTAV.
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# ? Jan 16, 2015 16:58 |
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It's GTA V. Can't find the video though.
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# ? Jan 16, 2015 16:58 |
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Your Computer posted:What game is this? Got a video source? That's hilarious Yeah GTAV no vid but heres more
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# ? Jan 16, 2015 17:22 |
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Haruharuharuko posted:Yeah GTAV no vid but heres more That's been a thing in GTA since atleast VC that always makes me giggle.
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# ? Jan 16, 2015 20:22 |
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Jehde posted:That's been a thing in GTA since atleast VC that always makes me giggle. Scything dudes 50+ feet into the air when you ram them with your car never, ever gets old.
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# ? Jan 17, 2015 05:38 |
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Lotish posted:Dragon Age Inquisition has giants who are considerably larger than normal units, and the game's geometry some times freaks out around them. It's not uncommon for them to walk over a piece of ground that suddenly launches them so high into the air that they die when they land. And often just being near them and aggro'd is enough to get XP, so basically the game just gives you a free loot pinata full of thousands of xp. Man I'm pretty sure anything with legs has freaked out on that game's geometry
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# ? Jan 17, 2015 07:49 |
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GyverMac posted:Haha, you are actually right. I listened to some podcasts a while back where a guy interviewed the people from Through The looking glass (the company that made System shock and Thief: the dark project among other games) And they talked about how they made one of the first Madden games in the early 90s, and that some of their original code is most likely still in the Madden games. Maybe its been changed in the later years, but up until the mid 00's their code was still in there. I did contract work on the physics engine for Madden in 1997, I still get checks every year when the new one comes out.
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# ? Jan 17, 2015 23:21 |
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synthetik posted:I did contract work on the physics engine for Madden in 1997, I still get checks every year when the new one comes out. Man, that was a lucky gig. I assume the checks aren't enormous, but back in 97 there were a ton of competing Football games. Could've just as easily worked on the ones that didn't make it.
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# ? Jan 17, 2015 23:25 |
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This is my favorite thread in Games.
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# ? Jan 17, 2015 23:29 |
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Lumberjack Bonanza posted:Man, that was a lucky gig. I assume the checks aren't enormous, but back in 97 there were a ton of competing Football games. Could've just as easily worked on the ones that didn't make it. Nah, they're enough for a nice night out, but not much more. Its based on a scale of percentage of code still being used.
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# ? Jan 18, 2015 00:20 |
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synthetik posted:Nah, they're enough for a nice night out, but not much more. Its based on a scale of percentage of code still being used. Are you allowed to tell us what that percentage is? I'm also curious if you have information on how much other parts of the code from '97 get reused.
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# ? Jan 18, 2015 02:49 |
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# ? Jan 18, 2015 11:01 |
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Looks like basically any racing game played online when you're in Australia
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# ? Jan 18, 2015 11:29 |
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Croccers posted:Looks like basically any racing game played online when you're on Live
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# ? Jan 18, 2015 14:58 |
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If you think that's bad, you should see Watch Dogs multiplayer. Cars would just teleport in and out of existence the whole time because it was so laggy.
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# ? Jan 18, 2015 15:27 |
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I mean, if we're posting Forza netcode https://www.youtube.com/watch?v=2VQ1X94Fvgw
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# ? Jan 18, 2015 18:13 |
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I love the Forza and "realistic" racing game glitches because you've got these games with real-world cars, fancy lighting engines, and very grounded environments for the racetracks, but then once the race starts all the cars start bouncing around in the most cartoonish manner possible. Sort of the same reason Skate 3 videos are funny, I guess. Please, post more Forzalikes.
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# ? Jan 18, 2015 22:13 |
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Does anyone know of a website where we can look at stuff like which games are using what parts of engines? I'd like to see how old some of this engine code is
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# ? Jan 18, 2015 23:06 |
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HonorableTB posted:Does anyone know of a website where we can look at stuff like which games are using what parts of engines? I'd like to see how old some of this engine code is Wikipedia is probably the best site you are going to get.
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# ? Jan 18, 2015 23:10 |
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https://www.youtube.com/watch?v=62vYW8fNFDk
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# ? Jan 19, 2015 00:09 |
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HonorableTB posted:Does anyone know of a website where we can look at stuff like which games are using what parts of engines? I'd like to see how old some of this engine code is
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# ? Jan 19, 2015 01:57 |
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# ? Jan 19, 2015 03:26 |
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# ? May 14, 2024 23:24 |
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Those are some fantastic crashes.
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# ? Jan 19, 2015 03:40 |