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Hakkesshu
Nov 4, 2009


FruitPunchSamurai posted:

Mario Galaxy 2 just felt like it was slapped together to me. None of the levels felt very cohesively designed to me like they just had a bunch of assets lying around and threw them together to make some random levels. There were also a lot of gimmicky powerups in the levels I played, and I didn't think they were very fun. As someone who really liked Galaxy 1, I just could not bring myself to like the second one no matter how hard I tried. Apparently it was made from a whole bunch of cut content from the original game, and I can definitely see it. I'm not sure why it gets such high praise from so many people. I agree that it's still good but it's not really that great.

Agreed, though not to as large an extent. I still got 100% in Galaxy 2, but it had nowhere near the impact on me that Galaxy 1 did. I think 3D World is much better than Galaxy 2.

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Spacebump
Dec 24, 2003

Dallas Mavericks: Generations

Hakkesshu posted:

Agreed, though not to as large an extent. I still got 100% in Galaxy 2, but it had nowhere near the impact on me that Galaxy 1 did. I think 3D World is much better than Galaxy 2.

3D World might be the best Mario. Especially in multiplayer.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I'm glad I'm not the only person who feels the first Galaxy was vastly superior to Galaxy 2. I mean I liked Galaxy 2, it was fun, but the first was just better in every way to me.

The Kins
Oct 2, 2004
It's pretty telling that SMG2's internal game name on the disk is "Super Mario Galaxy More".

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
PAL update (week of January 15):

quote:

WII U eSHOP DOWNLOADS
    Citizens of Earth - €9.59 / £7.99 until January 29, €7.19 / £5.99 cross-buy price until January 29, standard price €11.99 / £9.99
WII CLASSICS FOR WII U
    Donkey Kong Country Returns - €9.99 / £7.99 until January 29, standard price €19.99 / £17.99
WII U VIRTUAL CONSOLE
    DK: King of Swing (GBA) - €6.99 / £6.29
    Donkey Kong Jr. Math (NES, US ver.) - €4.99 / £3.49
WII U SALES/PROMOTIONS
    BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien - €4.79 / £3.99 for owners of Guacamelee! Super Turbo Championship Edition, Chasing Aurora, SteamWorld Dig, Teslagrad or Swords & Soldiers, ends January 29
    Chasing Aurora - €2.79 / £2.39 for owners of Guacamelee! Super Turbo Championship Edition, BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien, SteamWorld Dig, Teslagrad or Swords & Soldiers, ends January 29
    Guacamelee: Super Turbo Championship Edition - €5.59 / £4.79 for owners of BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien, Chasing Aurora, SteamWorld Dig, Teslagrad or Swords & Soldiers, ends January 29
    SteamWorld Dig - €3.59 / £2.79 for owners of Guacamelee! Super Turbo Championship Edition, Chasing Aurora, BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien, Teslagrad or Swords & Soldiers, ends January 29
    Swords & Soldiers - €1.19 / £1.07 for owners of Guacamelee! Super Turbo Championship Edition, Chasing Aurora, SteamWorld Dig, Teslagrad or BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien, ends January 29
    Teslagrad - €5.99 / £5.59 for owners of Guacamelee! Super Turbo Championship Edition, Chasing Aurora, SteamWorld Dig, Swords & Soldiers or BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien, ends January 29
    Toki Tori (Wii U eShop) - €0.99 / £0.89 until January 21
    EDGE (Wii U eShop) - €0.99 / £0.89 until January 21
    Rush (Wii U eShop) - €0.99 / £0.89 until January 21
    Cubemen 2 (Wii U eShop) - €4.99 / £4.49 until January 22
    Tetrobot & Co. (Wii U eShop) - €4.99 / £3.74 for owners of Kung Fu Rabbit, Puddle or Wooden Sen'SeY until January 22
    Kung Fu Rabbit. (Wii U eShop) - €2.49 / £2.24 for owners of Kung Fu Rabbit, Puddle or Wooden Sen'SeY until January 22
    Puddle (Wii U eShop) - €3.49 / £3.14 for owners of Kung Fu Rabbit, Puddle or Wooden Sen'SeY until January 22
    Wooden Sen'SeY (Wii U eShop) - €4.99 / £4.00 for owners of Kung Fu Rabbit, Puddle or Wooden Sen'SeY until January 22
    Trine 2: Directors' Cut (Wii U eShop) - €8.49 / £6.99 until January 25
    Super Toy Cars (Wii U eShop) - €3.99 / £3.49 from January 22-29
    Fit Music for Wii U (Wii U) - €14.90 / £12.40 until January 30
    Luv Me Buddies Wonderland (Wii U) - €14.90 / £12.40 until January 30
    Adventure Time: Explore the Dungeon because I DON'T KNOW! (Wii U) - €9.99 / £5.99 until February 5
    Ben 10 Omniverse (Wii U) - €4.99 / £4.99 until February 5
    Family Party: 30 Great Games Obstacle Arcade (Wii U) - €2.99 / £2.99 until February 5
    Pac-Man and the Ghostly Adventures (Wii U) - €9.99 / £8.99 until February 5
    Pac-Man and the Ghostly Adventures 2 (Wii U) - €19.90 / £13.99 until February 5
    Tekken Tag Tournament 2 (Wii U) - €9.99 / £6.79 until February 5
    One Piece: Unlimited World Red (Wii U) - €29.99 / £21.99 until February 5
    Unepic (Wii U eShop) - €6.99 / £6.29 until February 5
    99Moves (Wii U eShop) - €1.49 / £1.34 from January 22-February 12
    Abyss (Wii U eShop) - €1.49 / £1.34 from January 22-February 12
    99Seconds (Wii U eShop) - €1.49 / £1.34 from January 22-February 12

3DS RETAIL DOWNLOADS
    Big Hero 6: Battle in the Bay - €34.99 / £29.99
3DS eSHOP DOWNLOADS
    Citizens of Earth - €9.59 / £7.99 until January 29, €7.19 / £5.99 cross-buy price until January 29, standard price €11.99 / £9.99
    Hazumi - €3.99 / £3.20
3DS MENU THEMES
    NES Ice Climbers - €1.99 / £1.79
    NES Kid Icarus - €1.99 / £1.79
    NES Donkey Kong - €1.99 / £1.79
3DS SALES/PROMOTIONS
    EDGE (3DS eShop) - €0.99 / £0.89 until January 21
    Coaster Creator 3D (3DS eShop) - €5.00 / £4.00 until January 22
    Conception II: Children of the Seven Stars (3DS eShop) - €14.99 / £13.49 from January 22-29
    Shin Megami Tensei 4 (3DS eShop) - €12.99 / £11.69 from January 22-29
    99Moves (Wii U eShop) - €0.99 / £0.99 from January 22-February 4
    Adventure Time: Explore the Dungeon because I DON'T KNOW! (3DS) - €9.89 / £6.49 until February 5
    Ben 10 Omniverse 2 (3DS) - €4.99 / £3.69 until February 5
    One Piece: Romance Dawn (3DS) - €19.99 / £18.99 until February 5
    One Piece: Unlimited World Red (3DS) - €24.49 / £17.49 until February 5
    Pac-Man and the Ghostly Adventures (3DS) - €9.99 / £8.20 until February 5
    Pac-Man and the Ghostly Adventures 2 (3DS) - €29.99 / £21.49 until February 5
    Project X Zone (3DS - €14.99 / £9.99 until February 5
    Cubit the Hardcore Platformer Robot (3DS eShop) - €1.99 / £1.80 until February 8
    Dress to Play: Cute Witches (3DS eShop) - €1.99 / £1.79 until February 8
    Dress to Play: Magic Bubbles (3DS eShop) - €1.99 / £1.79 until February 8

Note: the Citizens of Earth cross-buy promo is a limited-time offer, just like the launch discount. I suspect the 3DS port probably won't hold up compared to the other versions but I'm not gonna do any actual research or anything.

Yes, DKC Returns will require a Wiimote and preferably a Nunchuk, too.

PaletteSwappedNinja fucked around with this message at 22:34 on Jan 19, 2015

Crawfish
Dec 11, 2012



111 pounds is a little steep for SMTIV in my opinion.

PoshAlligator
Jan 9, 2012

When SEO just isn't enough.

Crawfish posted:

111 pounds is a little steep for SMTIV in my opinion.

Stop whining and buy it. I shelled out £200 new.

Hakkesshu
Nov 4, 2009


PaletteSwappedNinja posted:

Yes, DKC Returns will require a Wiimote and preferably a Nunchuk, too.

Hahaha, goddamn it, Nintendo.

Hakkesshu fucked around with this message at 13:32 on Jan 19, 2015

Szmitten
Apr 26, 2008

Hakkesshu posted:

Hahaha, goddamn it, Nintendo.

The Classic Controller was rarely supported at the time so they've kinda dicked themselves now.

Hakkesshu
Nov 4, 2009


That's kind of the point, something like DKCR is basically THE use case for the classic controller, but they decided not to use it because ??? which is potentially game ruining now and forever. It's just so... Nintendo.

MassRafTer
May 26, 2001

BAEST MODE!!!

Hakkesshu posted:

That's kind of the point, something like DKCR is basically THE use case for the classic controller, but they decided not to use it because ??? which is potentially game ruining now and forever. It's just so... Nintendo.

I can't understand anyone who let that be game ruining. The waggle maybe misfired for me twice and if people can speed run the game with precision it can't be a big deal.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

The Kins posted:

It's pretty telling that SMG2's internal game name on the disk is "Super Mario Galaxy More".

I'm 90% sure Nintendo even said that there were a lot of ideas they wanted to use in Galaxy 1 but didn't that they decided to just put into an expansion pack that evolved into its own game. Not that that's a bad thing, more Mario Galaxy just means even more of a fantastic platformer.

A Fancy 400 lbs
Jul 24, 2008

PaletteSwappedNinja posted:

Note: the Citizens of Earth cross-buy promo is a limited-time offer, just like the launch discount. I suspect the 3DS port probably won't hold up compared to the other versions but I'm not gonna do any actual research or anything.

I mentioned earlier I did some closed beta testing for them on the PC version and they were really responsive even on small system specific issues. Like I would mention a small graphics bug that no one else had and it'd be fixed in like a day. I trust them to not half-rear end the 3DS version if they're doing it themselves and not outsourcing it(I'm not sure how they're handling it though).

irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

Crawfish posted:

111 pounds is a little steep for SMTIV in my opinion.
It's either that or 56 quid for DK: King of Swing :v:

(Sorry PSN, I do appreciate you posting these. Honest!)

That Fucking Sned
Oct 28, 2010

Slur posted:

In other news, Super Mario Galaxy 2 isn't the worst game I've ever played, but yet I can't understand the hype that was initially behind it, let alone why it holds a ridiculously high metascore. Can someone explain this to me?

It felt a bit like a rehash to me at first, but revisiting the first one afterwards made me appreciate its level design a bit more. The first game definitely has a better intro and story, more interesting hub world, and better Bowser battles, but the actual levels in SMG2 felt more substantial. A major improvement is that the second set of stars are actually different, rather than being the exact same but you're playing as Luigi.

Despite how often Rosalina shows up in spin-offs, she's barely in SMG2. Shame they didn't try to make her more interesting, since she's basically just a less emotive version of Peach.

JustJeff88 posted:

My biggest problem with the Galaxy games is the controls, which is my annoyance with a lot of Wii games in general. Also, I've found that I prefer the other kind of Mario platformer. The first kind are games like Mario 64, Sunshine, and both Galaxy Games where you play missions to get the star/shine. The second kind are essentially every game since Super Mario Bros up to 3d World where it's a matter of "get to the flagpole" with "find some special coins" as a secondary objective. I've found that I prefer the latter, even if I have found every star and bunny in the Mario 64 remake for DS. There's nothing wrong with 64/Sunshine/Galaxy etc, I just personally don't like them as much.

I thought about it, and I think that part of the problem is that the 64-type games are more linear. I know that sounds odd since they are all in 3D, but those games usually break down to entering what is essentially a mission, and following a specific path with specific power-ups to finish that mission. If there is a specific power-up that you need, it will be there on the way; if it's not needed, there won't be. The "flagpole games", however, are a little more flexible. Yes, it's still linear and indeed most of the games in that style are 2D horizontal scrollers (exceptions being Mario 3D Land & World), but it's more open to me. There will be power-ups, but you don't need them to make the objective, they just make it easier. One of my favourite Mario moments to date was finally making it to the final Bowser battle on Super Mario 3 with a Hammer Bros. suit, and then knocking Big B out with 2 or 3 hammers to the bonce. I think that it comes down to the difference between "Here's an objective, and use these steps and tools to get there" versus "Here's your goal, how you get about it is your affair."

In the end, it's all about personal preference - fun is a purely relative concept, after all - but I know which camp I'm in.

I found the Galaxy games' controls to be a bit limiting since I was so used to the movesets from the previous games. Little things like how Mario can't do a ground pound after a long jump, or how Yoshi can't eat/spit and flutter at the same time would get me killed on the harder levels.

I think Super Mario Sunshine would have the best control scheme if only it had the long jump, and some way to recover a bad jump without the FLUDD. The secret levels were brutal simply because if your jump was at the wrong angle then you were dead, while in SM64 you could use the jump kick to move back onto solid ground (unless Mario decided to dive instead), and the spin attack from Galaxy was pretty much designed for this.

I think removing momentum altogether in the 3D Land/World games makes them feel more like Crash Bandicoot than Super Mario 64, but since I like both of those then it's not a problem. I just think that 64 and Sunshine's movesets have a higher skill potential, as shown by their speed runs. Their levels also allow for more imaginative routes.

That Fucking Sned fucked around with this message at 21:33 on Jan 19, 2015

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?
Honestly the opening parts in Galaxy 1 soured me on the game. Mario always starts with easy levels, but that on top of a dumb boring story and a rather complex hub-world made me decide to simply not get into the meat of things since I only had a couple of hours through a few days to play it as it was loaned to me.
Then I heard Galaxy 2 fixed everything I didn't like so I bought it and it was tight level design and gameplay all day every day with barely anything inbetween.

I'll probably pick up Galaxy 1 when it comes out in the eShop, tho.

Anyway, I forgot how it works, but we should expect Club Nintendo games to change tomorrow noon, right? I hate how I always get excited for them even though I know they'll always disappoint.

AMISH FRIED PIES
Mar 6, 2009

by Nyc_Tattoo
Not only do they disappoint but in the 9 months I've owned a 3DS they on average change up the rewards 2 days later than indicated.

MassRafTer
May 26, 2001

BAEST MODE!!!

ArmyOfMidgets posted:

Honestly the opening parts in Galaxy 1 soured me on the game. Mario always starts with easy levels, but that on top of a dumb boring story and a rather complex hub-world made me decide to simply not get into the meat of things since I only had a couple of hours through a few days to play it as it was loaned to me.
Then I heard Galaxy 2 fixed everything I didn't like so I bought it and it was tight level design and gameplay all day every day with barely anything inbetween.

I'll probably pick up Galaxy 1 when it comes out in the eShop, tho.

Anyway, I forgot how it works, but we should expect Club Nintendo games to change tomorrow noon, right? I hate how I always get excited for them even though I know they'll always disappoint.

The hub world felt like such a mish mash of nothing. The Castle is a castle, Sunshine has a town. Galaxy is kind of a spaceship, but it doesn't really look like one, it's just a bunch of stuff that feels like it is designed to waste my time.

The Shep
Jan 10, 2007


If found, please return this poster to GIP. His mothers are very worried and miss him very much.
I picked up Galaxy 2 but was really disappointed to see it requires the wiimote. I'll just say that the wiimote and nunchuk are the worst controllers ever and now I'm dissapointed that Metroid Trilogy will be the same way?

I never owned a wii and could never wrap my brain around the wiimote. The problem is I'm left handed so I have to aim with the wiimote in my left hand, which forces me to use the nunchuk in my right hand which is unnatural because I've always used my left thumb to control the movement stick in every controller since ever.

I don't think right handers ever had this problem.

Help Im Alive
Nov 8, 2009

My sister is left handed and beat SMG2 when she was like 6 years old sorry

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

The Orange Mage posted:

Not only do they disappoint but in the 9 months I've owned a 3DS they on average change up the rewards 2 days later than indicated.

ArmyOfMidgets posted:

Anyway, I forgot how it works, but we should expect Club Nintendo games to change tomorrow noon, right? I hate how I always get excited for them even though I know they'll always disappoint.

No kidding; they are really imprompt about that. I have nearly 1000 coins saved up, but I never want to spend them because they put so much wank up there. I understand them not putting up brand new things, but instead of having a few lacklustre choices every 5 weeks just have most of the shop available with every item having a certain cost. It's about a dollar a coin as it is, even less for major console games, so they aren't going to get hurt in the wallet. In the whole time I've been keeping an eye on that store, the only game I saw that I really wanted was Star Fox 64. I ended up being confused about the expiry date on it and missed out. Still narked off about that.

Cmdr. Shepard posted:

I picked up Galaxy 2 but was really disappointed to see it requires the wiimote. I'll just say that the wiimote and nunchuk are the worst controllers ever and now I'm dissapointed that Metroid Trilogy will be the same way?

I'm right-handed so I can't sympathise with being a southpaw, but I think that the Metroid Trilogy being partially FPS lends itself better to the WiiMote/Nunchuk combo. Trilogy is an instant buy for me; I had purchased a copy of Trilogy, on Wii disc, from GameStop in December and as soon as I heard about the Wii U release for a fraction of the cost I returned right before the holiday deadline. I just hope they don't get too greedy price-wise.

I need to give Mario Sunshine another play sometime. I own it, but I've only played a bit of it. The FLUDD thing really is a novel way to change up the formula a bit.

That Fucking Sned
Oct 28, 2010

Cmdr. Shepard posted:

I picked up Galaxy 2 but was really disappointed to see it requires the wiimote. I'll just say that the wiimote and nunchuk are the worst controllers ever and now I'm dissapointed that Metroid Trilogy will be the same way?

Even after playing the Metroid Prime Trilogy with the Wii remote, I'm still more comfortable with the Gamecube controller, although unfortunately that's not an option in this version.

It's mostly because if you aim too far in any direction, the system loses track of the pointer. It's like having a mouse that can't be moved too quickly, or an analogue stick that stops responding if you move it to the edge. The other problem was how finicky changing visors and beams were, but that's more a problem in the first two games.

The Wii version of Resident Evil 4 was perfect because you could pan the camera left and right with the analogue stick, rather than having to point to the border of the screen. It does mean you don't get the main benefit of the Trilogy's controls, which is independent movement and aiming, but you don't run into the problem of it losing track of the pointer altogether.

Dr. Cool Aids
Jul 6, 2009
I'm left-handed and found playing MP Trilogy easy enough. It's not like you have to be super precise with aiming, most enemies are big enough that if you shoot in the general area of where you wanted to shoot you're probably gonna hit them.

Kid Icarus Uprising on the other hand fucks me up now and forever to the point I had to use XABY for aiming rather than the stylus.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I was really annoyed by the motion controls in MP Trilogy the first time I played it, but over time I got used to it and I don't mind them now. If they had an option to use a Gamecube controller yeah I'd take it, but it's not a big deal to me anymore.

The Shep
Jan 10, 2007


If found, please return this poster to GIP. His mothers are very worried and miss him very much.

Twelve by Pies posted:

I was really annoyed by the motion controls in MP Trilogy the first time I played it, but over time I got used to it and I don't mind them now. If they had an option to use a Gamecube controller yeah I'd take it, but it's not a big deal to me anymore.

It's good to hear that you guys warmed to it. I love Metroid too much to pass on the trilogy deal, so hopefully the controls will be at least playable.

greatn
Nov 15, 2006

by Lowtax
FYI I bought Minish Cap yesterday so that will probably be the reward this month.

That game is a lot better than I remember it. I've decided this time to not worry about completion at all, and ignore any kinstones where the reward will just be rupees (I assume this is indicated by the thought bubble the people get).

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


That loving Sned posted:

Even after playing the Metroid Prime Trilogy with the Wii remote, I'm still more comfortable with the Gamecube controller, although unfortunately that's not an option in this version.

It's mostly because if you aim too far in any direction, the system loses track of the pointer. It's like having a mouse that can't be moved too quickly, or an analogue stick that stops responding if you move it to the edge. The other problem was how finicky changing visors and beams were, but that's more a problem in the first two games.

Did you try adjusting the sensitivity? That usually helps.

irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

Cmdr. Shepard posted:

I never owned a wii and could never wrap my brain around the wiimote. The problem is I'm left handed so I have to aim with the wiimote in my left hand, which forces me to use the nunchuk in my right hand which is unnatural because I've always used my left thumb to control the movement stick in every controller since ever.

I don't think right handers ever had this problem.
One of the selling points of the Wii remote is that lefties can choose which hand they want to use for sticks and buttons...

Anyway Metroid Prime Trilogy controls great and everyone should buy it.

codenameFANGIO
May 4, 2012

What are you even booing here?

Wiimote and Nunchuck is the best console FPS scheme, I really don't know how anyone could prefer twin sticks.

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


It's amazing that goons are not arguing if Mario Galaxy 2 is good or bad but how good to great it is. MoveOn.nes

AngryCaterpillar
Feb 1, 2007

I DREW THIS
disregard

flyboi
Oct 13, 2005

agg stop posting
College Slice
Does anyone know if Citizens of Earth is getting a midnight release on Wii U/3DS?

The Shep
Jan 10, 2007


If found, please return this poster to GIP. His mothers are very worried and miss him very much.

codenameFANGIO posted:

Wiimote and Nunchuck is the best console FPS scheme, I really don't know how anyone could prefer twin sticks.

Arm fatigue?

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
This seems to be a defacto Club Nintendo thread, so I'll post this here, too:

Welp, Club Nintendo's dead!

NOE: http://www.nintendo.co.uk/News/2015/January/Important-information-about-the-discontinuation-of-Club-Nintendo-949921.html

NCL: http://www.nintendo.co.jp/support/information/2015/0120.html

quote:

Nintendo’s first loyalty programmes, VIP 24:7 and Club Member, started in May 2002, and were combined in December 2007 to become Club Nintendo. Over the years, players have enjoyed the Game Boy Advance, Nintendo GameCube, Nintendo DS, Wii, Nintendo 3DS and Wii U platforms, and countless software titles across them all. We’ve also heard the feedback and opinions of around six million Club Nintendo members across Europe and South Africa, which we have used to help shape our business.

We’re working hard to create a new programme, which we plan to launch later this year. And as a special offer, users who sign up to the new programme during the launch period will be able to download Flipnote Studio 3D to a Nintendo 3DS system for free. Please stay tuned to the Nintendo website for further details.

This new membership programme will replace Club Nintendo, so we will discontinue Club Nintendo according to the schedule given below. Thank you for all your support.

As Stars in your account will expire on September 30th 2015
, please make sure you use them before this date. There are plenty of unique and exclusive items already available in the Stars Catalogue, and we’ll keep adding more over the coming months, so there’s plenty to spend your Stars on before September 30th 2015.

Please stay tuned for more information about the new membership programme, including its launch date.

Club Nintendo Discontinuation Schedule

April 1st 2015:
From this date, Nintendo will no longer include product registration cards with its packaged games, so such products cannot be registered in Club Nintendo. You may still find product registration cards in games that were in stock before this date, however.

April 20th 2015: Termination of the registration of digital products downloaded from Nintendo eShop. Digital products obtained from Nintendo eShop after this date will no longer appear in the My Registered Games & Systems page in Club Nintendo. In addition, surveys for download software titles will no longer be available.

September 30th 2015: End of Club Nintendo programme. All Club Nintendo features, such as signing up as a new member, logging in as a registered member, earning Stars, and exchanging Stars for items from the Stars Catalogue will no longer be possible from this date.
New Nintendo 3DS and New Nintendo 3DS XL

These new handheld systems, which will be released on February 13th 2015, are not registerable in Club Nintendo. However, hardware bundles will still include a product registration card for the included software until April 1st 2015, so software bundled with hardware can still be registered until September 30th 2015.

Stars

Please exchange any Stars in your account for items from the Stars Catalogue before September 30th 2015.
Any Stars not used by this date will be lost, so be sure to use them as soon as possible. There are plenty of unique and exclusive items already available in the Stars Catalogue, and we’ll keep adding more over the coming months, so there’s plenty to spend your Stars on before September 30th 2015.

A Big... Dog
Mar 25, 2013

HELLO DAD

Club Nintendo was pretty useless in the EU. I got a Mario Kart t-shirt for no reason.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
If I'm reading the NCL press release correctly, Club Nintendo JP just got a bunch of Virtual Console games as prizes, as well as a 3DS quiz game starring Nikki from Swapnote? The site's hammered right now so I can't check for myself.

EDIT: you can trade your CN stars for eShop credit!

PaletteSwappedNinja fucked around with this message at 09:29 on Jan 20, 2015

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Confirmed dead in NA, too:

quote:

REDMOND, Wash.--(BUSINESS WIRE)-- After more than six years of delivering fun Nintendo-themed rewards to its members, Club Nintendo is preparing to shut down. Nintendo’s loyalty-rewards program rewarded members with a variety of items, such as downloadable games, Nintendo posters or character figures in exchange for Coins that members earned by registering products or completing surveys. Club Nintendo members in the United States and Canada can earn additional Coins through the end of March, and can redeem those Coins through the end of June. Nintendo of America will be announcing a new customer loyalty program at a later date.

“We thank all Club Nintendo members for their dedication to Nintendo games and their ongoing love for our systems and characters,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “We want to make this time of transition as easy as possible for our loyal Club Nintendo members, so [b]we are going to add dozens of new rewards and downloadable games to help members clear out their Coin balances.”

Nintendo will add a number of physical reward options for members in February. Members will also be able to choose from a lineup of many downloadable games. As a gift to Club Nintendo members, the Flipnote Studio 3D software will be available to download for free in February. This software will allow users to create unique three-dimensional animations and to exchange their creations via local wireless with others who also own Flipnote Studio 3D. Users who uploaded creations to Flipnote Hatena will be able to download their personal animations from the Nintendo DSi Library menu in Flipnote Studio 3D software. Flipnote Studio 3D will be available to Club Nintendo members until June 30. The ability to create a new Club Nintendo account will end on March 31. All users who register to Club Nintendo before registration closes will be eligible to receive Flipnote Studio 3D.

For more information about Club Nintendo, visit https://club.nintendo.com. For more information on Flipnote Studio 3D, visit http://flipnotestudio3d.nintendo.com/.

Balcony
Sep 8, 2005
Dear Deidre...

PaletteSwappedNinja posted:

club nintendo is dead

Club Nintendo was great for getting Wii shop points, but they never had points on there which were compatible with 3DS or Wii U eshop. So I lost loads of stars waiting in vain for that, or one of those cool SNES classic controllers but for the Wii U.

Like the poster above, I recently ended up just using a load of points on mario kart t-shirt I probably won't wear just because my imaginary star points were going to 'expire'.

Also I can't believe that it has taken this to finally get flipnote 3D - years after they killed off the excellent letter box/swapnote app.

irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

I hope we can trade our Stars for eShop credit because there's nothing I want in the Stars Catalogue.

Also, Flipnote Studio 3D was that app which came out in Japan but looked like it was never coming here, right?

e: Also also, I hope the new programme is linked to NNIDs/Miiverse so that there's no fiddly multiple logins crap anymore. I would assume that's the case but I suppose you never know with Nintendo.

irlZaphod fucked around with this message at 10:29 on Jan 20, 2015

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PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Flipnote Studio 3D is the app they postponed on the day of release and never mentioned again. It's a cute little animation tool made by EAD and the followup to a similar app for DSiWare.

Japan is getting eShop credit, from the sounds of things. Let's hope they offer it elsewhere.

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