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FruitPunchSamurai posted:Mario Galaxy 2 just felt like it was slapped together to me. None of the levels felt very cohesively designed to me like they just had a bunch of assets lying around and threw them together to make some random levels. There were also a lot of gimmicky powerups in the levels I played, and I didn't think they were very fun. As someone who really liked Galaxy 1, I just could not bring myself to like the second one no matter how hard I tried. Apparently it was made from a whole bunch of cut content from the original game, and I can definitely see it. I'm not sure why it gets such high praise from so many people. I agree that it's still good but it's not really that great. Agreed, though not to as large an extent. I still got 100% in Galaxy 2, but it had nowhere near the impact on me that Galaxy 1 did. I think 3D World is much better than Galaxy 2.
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# ? Jan 18, 2015 21:07 |
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# ? Jun 3, 2024 22:57 |
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Hakkesshu posted:Agreed, though not to as large an extent. I still got 100% in Galaxy 2, but it had nowhere near the impact on me that Galaxy 1 did. I think 3D World is much better than Galaxy 2. 3D World might be the best Mario. Especially in multiplayer.
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# ? Jan 18, 2015 21:18 |
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I'm glad I'm not the only person who feels the first Galaxy was vastly superior to Galaxy 2. I mean I liked Galaxy 2, it was fun, but the first was just better in every way to me.
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# ? Jan 19, 2015 09:53 |
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It's pretty telling that SMG2's internal game name on the disk is "Super Mario Galaxy More".
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# ? Jan 19, 2015 09:56 |
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PAL update (week of January 15):quote:WII U eSHOP DOWNLOADS Note: the Citizens of Earth cross-buy promo is a limited-time offer, just like the launch discount. I suspect the 3DS port probably won't hold up compared to the other versions but I'm not gonna do any actual research or anything. Yes, DKC Returns will require a Wiimote and preferably a Nunchuk, too. PaletteSwappedNinja fucked around with this message at 22:34 on Jan 19, 2015 |
# ? Jan 19, 2015 10:42 |
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111 pounds is a little steep for SMTIV in my opinion.
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# ? Jan 19, 2015 11:12 |
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Crawfish posted:111 pounds is a little steep for SMTIV in my opinion. Stop whining and buy it. I shelled out £200 new.
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# ? Jan 19, 2015 11:16 |
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PaletteSwappedNinja posted:Yes, DKC Returns will require a Wiimote and preferably a Nunchuk, too. Hahaha, goddamn it, Nintendo. Hakkesshu fucked around with this message at 13:32 on Jan 19, 2015 |
# ? Jan 19, 2015 13:29 |
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Hakkesshu posted:Hahaha, goddamn it, Nintendo. The Classic Controller was rarely supported at the time so they've kinda dicked themselves now.
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# ? Jan 19, 2015 14:23 |
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That's kind of the point, something like DKCR is basically THE use case for the classic controller, but they decided not to use it because ??? which is potentially game ruining now and forever. It's just so... Nintendo.
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# ? Jan 19, 2015 14:26 |
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Hakkesshu posted:That's kind of the point, something like DKCR is basically THE use case for the classic controller, but they decided not to use it because ??? which is potentially game ruining now and forever. It's just so... Nintendo. I can't understand anyone who let that be game ruining. The waggle maybe misfired for me twice and if people can speed run the game with precision it can't be a big deal.
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# ? Jan 19, 2015 16:30 |
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The Kins posted:It's pretty telling that SMG2's internal game name on the disk is "Super Mario Galaxy More". I'm 90% sure Nintendo even said that there were a lot of ideas they wanted to use in Galaxy 1 but didn't that they decided to just put into an expansion pack that evolved into its own game. Not that that's a bad thing, more Mario Galaxy just means even more of a fantastic platformer.
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# ? Jan 19, 2015 16:33 |
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PaletteSwappedNinja posted:Note: the Citizens of Earth cross-buy promo is a limited-time offer, just like the launch discount. I suspect the 3DS port probably won't hold up compared to the other versions but I'm not gonna do any actual research or anything. I mentioned earlier I did some closed beta testing for them on the PC version and they were really responsive even on small system specific issues. Like I would mention a small graphics bug that no one else had and it'd be fixed in like a day. I trust them to not half-rear end the 3DS version if they're doing it themselves and not outsourcing it(I'm not sure how they're handling it though).
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# ? Jan 19, 2015 18:55 |
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Crawfish posted:111 pounds is a little steep for SMTIV in my opinion. (Sorry PSN, I do appreciate you posting these. Honest!)
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# ? Jan 19, 2015 20:02 |
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Slur posted:In other news, Super Mario Galaxy 2 isn't the worst game I've ever played, but yet I can't understand the hype that was initially behind it, let alone why it holds a ridiculously high metascore. Can someone explain this to me? It felt a bit like a rehash to me at first, but revisiting the first one afterwards made me appreciate its level design a bit more. The first game definitely has a better intro and story, more interesting hub world, and better Bowser battles, but the actual levels in SMG2 felt more substantial. A major improvement is that the second set of stars are actually different, rather than being the exact same but you're playing as Luigi. Despite how often Rosalina shows up in spin-offs, she's barely in SMG2. Shame they didn't try to make her more interesting, since she's basically just a less emotive version of Peach. JustJeff88 posted:My biggest problem with the Galaxy games is the controls, which is my annoyance with a lot of Wii games in general. Also, I've found that I prefer the other kind of Mario platformer. The first kind are games like Mario 64, Sunshine, and both Galaxy Games where you play missions to get the star/shine. The second kind are essentially every game since Super Mario Bros up to 3d World where it's a matter of "get to the flagpole" with "find some special coins" as a secondary objective. I've found that I prefer the latter, even if I have found every star and bunny in the Mario 64 remake for DS. There's nothing wrong with 64/Sunshine/Galaxy etc, I just personally don't like them as much. I found the Galaxy games' controls to be a bit limiting since I was so used to the movesets from the previous games. Little things like how Mario can't do a ground pound after a long jump, or how Yoshi can't eat/spit and flutter at the same time would get me killed on the harder levels. I think Super Mario Sunshine would have the best control scheme if only it had the long jump, and some way to recover a bad jump without the FLUDD. The secret levels were brutal simply because if your jump was at the wrong angle then you were dead, while in SM64 you could use the jump kick to move back onto solid ground (unless Mario decided to dive instead), and the spin attack from Galaxy was pretty much designed for this. I think removing momentum altogether in the 3D Land/World games makes them feel more like Crash Bandicoot than Super Mario 64, but since I like both of those then it's not a problem. I just think that 64 and Sunshine's movesets have a higher skill potential, as shown by their speed runs. Their levels also allow for more imaginative routes. That Fucking Sned fucked around with this message at 21:33 on Jan 19, 2015 |
# ? Jan 19, 2015 21:21 |
Honestly the opening parts in Galaxy 1 soured me on the game. Mario always starts with easy levels, but that on top of a dumb boring story and a rather complex hub-world made me decide to simply not get into the meat of things since I only had a couple of hours through a few days to play it as it was loaned to me. Then I heard Galaxy 2 fixed everything I didn't like so I bought it and it was tight level design and gameplay all day every day with barely anything inbetween. I'll probably pick up Galaxy 1 when it comes out in the eShop, tho. Anyway, I forgot how it works, but we should expect Club Nintendo games to change tomorrow noon, right? I hate how I always get excited for them even though I know they'll always disappoint.
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# ? Jan 19, 2015 21:30 |
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Not only do they disappoint but in the 9 months I've owned a 3DS they on average change up the rewards 2 days later than indicated.
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# ? Jan 19, 2015 22:14 |
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ArmyOfMidgets posted:Honestly the opening parts in Galaxy 1 soured me on the game. Mario always starts with easy levels, but that on top of a dumb boring story and a rather complex hub-world made me decide to simply not get into the meat of things since I only had a couple of hours through a few days to play it as it was loaned to me. The hub world felt like such a mish mash of nothing. The Castle is a castle, Sunshine has a town. Galaxy is kind of a spaceship, but it doesn't really look like one, it's just a bunch of stuff that feels like it is designed to waste my time.
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# ? Jan 19, 2015 22:21 |
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I picked up Galaxy 2 but was really disappointed to see it requires the wiimote. I'll just say that the wiimote and nunchuk are the worst controllers ever and now I'm dissapointed that Metroid Trilogy will be the same way? I never owned a wii and could never wrap my brain around the wiimote. The problem is I'm left handed so I have to aim with the wiimote in my left hand, which forces me to use the nunchuk in my right hand which is unnatural because I've always used my left thumb to control the movement stick in every controller since ever. I don't think right handers ever had this problem.
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# ? Jan 19, 2015 23:06 |
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My sister is left handed and beat SMG2 when she was like 6 years old sorry
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# ? Jan 19, 2015 23:22 |
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The Orange Mage posted:Not only do they disappoint but in the 9 months I've owned a 3DS they on average change up the rewards 2 days later than indicated. ArmyOfMidgets posted:Anyway, I forgot how it works, but we should expect Club Nintendo games to change tomorrow noon, right? I hate how I always get excited for them even though I know they'll always disappoint. No kidding; they are really imprompt about that. I have nearly 1000 coins saved up, but I never want to spend them because they put so much wank up there. I understand them not putting up brand new things, but instead of having a few lacklustre choices every 5 weeks just have most of the shop available with every item having a certain cost. It's about a dollar a coin as it is, even less for major console games, so they aren't going to get hurt in the wallet. In the whole time I've been keeping an eye on that store, the only game I saw that I really wanted was Star Fox 64. I ended up being confused about the expiry date on it and missed out. Still narked off about that. Cmdr. Shepard posted:I picked up Galaxy 2 but was really disappointed to see it requires the wiimote. I'll just say that the wiimote and nunchuk are the worst controllers ever and now I'm dissapointed that Metroid Trilogy will be the same way? I'm right-handed so I can't sympathise with being a southpaw, but I think that the Metroid Trilogy being partially FPS lends itself better to the WiiMote/Nunchuk combo. Trilogy is an instant buy for me; I had purchased a copy of Trilogy, on Wii disc, from GameStop in December and as soon as I heard about the Wii U release for a fraction of the cost I returned right before the holiday deadline. I just hope they don't get too greedy price-wise. I need to give Mario Sunshine another play sometime. I own it, but I've only played a bit of it. The FLUDD thing really is a novel way to change up the formula a bit.
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# ? Jan 19, 2015 23:23 |
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Cmdr. Shepard posted:I picked up Galaxy 2 but was really disappointed to see it requires the wiimote. I'll just say that the wiimote and nunchuk are the worst controllers ever and now I'm dissapointed that Metroid Trilogy will be the same way? Even after playing the Metroid Prime Trilogy with the Wii remote, I'm still more comfortable with the Gamecube controller, although unfortunately that's not an option in this version. It's mostly because if you aim too far in any direction, the system loses track of the pointer. It's like having a mouse that can't be moved too quickly, or an analogue stick that stops responding if you move it to the edge. The other problem was how finicky changing visors and beams were, but that's more a problem in the first two games. The Wii version of Resident Evil 4 was perfect because you could pan the camera left and right with the analogue stick, rather than having to point to the border of the screen. It does mean you don't get the main benefit of the Trilogy's controls, which is independent movement and aiming, but you don't run into the problem of it losing track of the pointer altogether.
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# ? Jan 19, 2015 23:28 |
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I'm left-handed and found playing MP Trilogy easy enough. It's not like you have to be super precise with aiming, most enemies are big enough that if you shoot in the general area of where you wanted to shoot you're probably gonna hit them. Kid Icarus Uprising on the other hand fucks me up now and forever to the point I had to use XABY for aiming rather than the stylus.
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# ? Jan 20, 2015 01:32 |
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I was really annoyed by the motion controls in MP Trilogy the first time I played it, but over time I got used to it and I don't mind them now. If they had an option to use a Gamecube controller yeah I'd take it, but it's not a big deal to me anymore.
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# ? Jan 20, 2015 01:44 |
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Twelve by Pies posted:I was really annoyed by the motion controls in MP Trilogy the first time I played it, but over time I got used to it and I don't mind them now. If they had an option to use a Gamecube controller yeah I'd take it, but it's not a big deal to me anymore. It's good to hear that you guys warmed to it. I love Metroid too much to pass on the trilogy deal, so hopefully the controls will be at least playable.
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# ? Jan 20, 2015 01:47 |
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FYI I bought Minish Cap yesterday so that will probably be the reward this month. That game is a lot better than I remember it. I've decided this time to not worry about completion at all, and ignore any kinstones where the reward will just be rupees (I assume this is indicated by the thought bubble the people get).
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# ? Jan 20, 2015 01:48 |
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That loving Sned posted:Even after playing the Metroid Prime Trilogy with the Wii remote, I'm still more comfortable with the Gamecube controller, although unfortunately that's not an option in this version. Did you try adjusting the sensitivity? That usually helps.
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# ? Jan 20, 2015 02:18 |
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Cmdr. Shepard posted:I never owned a wii and could never wrap my brain around the wiimote. The problem is I'm left handed so I have to aim with the wiimote in my left hand, which forces me to use the nunchuk in my right hand which is unnatural because I've always used my left thumb to control the movement stick in every controller since ever. Anyway Metroid Prime Trilogy controls great and everyone should buy it.
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# ? Jan 20, 2015 02:52 |
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Wiimote and Nunchuck is the best console FPS scheme, I really don't know how anyone could prefer twin sticks.
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# ? Jan 20, 2015 02:56 |
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It's amazing that goons are not arguing if Mario Galaxy 2 is good or bad but how good to great it is. MoveOn.nes
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# ? Jan 20, 2015 03:12 |
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disregard
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# ? Jan 20, 2015 03:35 |
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Does anyone know if Citizens of Earth is getting a midnight release on Wii U/3DS?
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# ? Jan 20, 2015 05:01 |
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codenameFANGIO posted:Wiimote and Nunchuck is the best console FPS scheme, I really don't know how anyone could prefer twin sticks. Arm fatigue?
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# ? Jan 20, 2015 08:32 |
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This seems to be a defacto Club Nintendo thread, so I'll post this here, too: Welp, Club Nintendo's dead! NOE: http://www.nintendo.co.uk/News/2015/January/Important-information-about-the-discontinuation-of-Club-Nintendo-949921.html NCL: http://www.nintendo.co.jp/support/information/2015/0120.html quote:Nintendo’s first loyalty programmes, VIP 24:7 and Club Member, started in May 2002, and were combined in December 2007 to become Club Nintendo. Over the years, players have enjoyed the Game Boy Advance, Nintendo GameCube, Nintendo DS, Wii, Nintendo 3DS and Wii U platforms, and countless software titles across them all. We’ve also heard the feedback and opinions of around six million Club Nintendo members across Europe and South Africa, which we have used to help shape our business.
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# ? Jan 20, 2015 09:14 |
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Club Nintendo was pretty useless in the EU. I got a Mario Kart t-shirt for no reason.
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# ? Jan 20, 2015 09:18 |
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If I'm reading the NCL press release correctly, Club Nintendo JP just got a bunch of Virtual Console games as prizes, as well as a 3DS quiz game starring Nikki from Swapnote? The site's hammered right now so I can't check for myself. EDIT: you can trade your CN stars for eShop credit! PaletteSwappedNinja fucked around with this message at 09:29 on Jan 20, 2015 |
# ? Jan 20, 2015 09:22 |
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Confirmed dead in NA, too:quote:REDMOND, Wash.--(BUSINESS WIRE)-- After more than six years of delivering fun Nintendo-themed rewards to its members, Club Nintendo is preparing to shut down. Nintendo’s loyalty-rewards program rewarded members with a variety of items, such as downloadable games, Nintendo posters or character figures in exchange for Coins that members earned by registering products or completing surveys. Club Nintendo members in the United States and Canada can earn additional Coins through the end of March, and can redeem those Coins through the end of June. Nintendo of America will be announcing a new customer loyalty program at a later date.
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# ? Jan 20, 2015 09:28 |
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PaletteSwappedNinja posted:club nintendo is dead Club Nintendo was great for getting Wii shop points, but they never had points on there which were compatible with 3DS or Wii U eshop. So I lost loads of stars waiting in vain for that, or one of those cool SNES classic controllers but for the Wii U. Like the poster above, I recently ended up just using a load of points on mario kart t-shirt I probably won't wear just because my imaginary star points were going to 'expire'. Also I can't believe that it has taken this to finally get flipnote 3D - years after they killed off the excellent letter box/swapnote app.
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# ? Jan 20, 2015 10:23 |
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I hope we can trade our Stars for eShop credit because there's nothing I want in the Stars Catalogue. Also, Flipnote Studio 3D was that app which came out in Japan but looked like it was never coming here, right? e: Also also, I hope the new programme is linked to NNIDs/Miiverse so that there's no fiddly multiple logins crap anymore. I would assume that's the case but I suppose you never know with Nintendo. irlZaphod fucked around with this message at 10:29 on Jan 20, 2015 |
# ? Jan 20, 2015 10:26 |
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# ? Jun 3, 2024 22:57 |
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Flipnote Studio 3D is the app they postponed on the day of release and never mentioned again. It's a cute little animation tool made by EAD and the followup to a similar app for DSiWare. Japan is getting eShop credit, from the sounds of things. Let's hope they offer it elsewhere.
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# ? Jan 20, 2015 10:29 |