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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i thought one is called the sprawl

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Mitama
Feb 28, 2011

It was, though it's pretty much Shadowrun without the magic. Which was the intent, I believe.

malkav11
Aug 7, 2009

Babe Magnet posted:

Anyone know the name of that Warhammer 40k *World hack? Because I'm making a quick a dirty one, and I'd like to see what they did differently.

Only one I can find otherwise is some weird rogue-trader one with a focus on politics, which is cool, but not what I'm looking for.

Pretty sure the Rogue Trader hack is it. Or at least, I haven't seen any others.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Babe Magnet posted:

Anyone know the name of that Warhammer 40k *World hack? Because I'm making a quick a dirty one, and I'd like to see what they did differently.

Only one I can find otherwise is some weird rogue-trader one with a focus on politics, which is cool, but not what I'm looking for.

I have two incomplete ones, the Commissar hack is just about playable. Both of these should be crossbred with The Regiment.

Commisar:
http://pastebin.com/TATEPx0q

Deathwatch:
http://pastebin.com/Rm8B5KS6

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Fate Codex 3 has a cyberpunk hack that's good. I don't know how it covers magic, but I always liked "Magic is just a HOW you use your skills; you may drive +3 due to a drive skill or perceive +1 due to your crystal ball."

10 free Shadowrun sheets:
https://plus.google.com/photos/114676706823531371548/albums/5897920892608345361

Doodmons
Jan 17, 2009
Rogue Trader: Apocalypse is pretty solid and I've played a couple of sessions of it and had a lot of fun. Very different feel to the d% 40k RPGs considering the Arch-Militant can start the game with a fully automatic plasma cannon and power armour. I tried running the Into The Maw adventure in the back of the Rogue Trader corebook in RTA for a laugh and like 45 minutes into the first session they'd Judge Dredded their way through the lower levels of Port Wander, killed one of the main bad guys in hails of fully automatic plasma cannon fire and magic, the Dilletante was sleeping with the Lord-Militant and the rival Rogue Trader, accidentally ballsed up some Bio-Thaumaturgy and now there were zombies running around everywhere and used their Teleportarium to get out of jail free (literally)

It was a lot of fun. I wouldn't exactly say it was politically focused.

Also jumping on the "just played Shadowrun Returns and in the mood for some Shadowrun without the ruleset" bandwagon. Is Sixth World any good?

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Has RT: A been updated any time recently? I played it for awhile on PBP here and it was a lot of fun, but we didn't run a lot of combat and stuff. It seems like there was still some stuff that needed to be hammered out regarding gear, since gear porn is such a part of the 40k verse.

Doodmons
Jan 17, 2009

Halloween Jack posted:

Has RT: A been updated any time recently? I played it for awhile on PBP here and it was a lot of fun, but we didn't run a lot of combat and stuff. It seems like there was still some stuff that needed to be hammered out regarding gear, since gear porn is such a part of the 40k verse.

Doesn't look like it, which is a shame. There don't seem to be any Ship playbooks, which is odd considering the Rogue Trader playbook references them. The ship and gear rules seem incomplete in general.

Fenarisk
Oct 27, 2005

The sixth world shadowrun hack was completely redone to be more like apoc world rather than dungeon world, and is a LOT better for it.

Harrow
Jun 30, 2012

Fenarisk posted:

The sixth world shadowrun hack was completely redone to be more like apoc world rather than dungeon world, and is a LOT better for it.

So the more AW-style one is better than the DW-style one? Oddly I thought it'd be the other way around, for some reason.

Strontosaurus
Sep 11, 2001

Cythereal posted:

Decided to take one last revision at the homebrew Dragon skin I cooked up, since people found it interesting, but one of the most common criticisms was that it overlapped with the Wyrm skin a lot in terms of what kind of monster you were playing. With that in mind, here's a reskinned and refluffed version, including a couple of new optional moves.

The Bound

I like this. I'm getting a badass undead knight vibe from it. Not sure how a Dark Souls enemy can also be a sexy teenager, but I'll take it.

Error 404
Jul 17, 2009


MAGE CURES PLOT

Harrow posted:

So the more AW-style one is better than the DW-style one? Oddly I thought it'd be the other way around, for some reason.

It's not so much one or the other is better as this revision's much better focused towards its end goal (being shadowrun), and in doing so looks more like AW than DW.

It still has an issue with saddling players with a fuckton of moves, but it's been very streamlined otherwise. I dig the equipment stuff.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Strontosaurus posted:

I like this. I'm getting a badass undead knight vibe from it. Not sure how a Dark Souls enemy can also be a sexy teenager, but I'll take it.

I had a few specific inspirations in mind for retooling the Dragon into the Bound, but one of them was the idea of a tomb guardian - a mummy or statue or the like. Sound the Gjallerhorn was initially called Grave Warden. Guardian angels and appointed monsters were another inspiration, alluded to with The Burning Sword and Io's Gift, while the last inspiration was a very specific character: the ancient templar guarding the Holy Grail in Indiana Jones and the Last Crusade, providing the possibility that the Bound isn't a monster or angel or anything like that, but a mortal human who took an oath that she really, really meant. Also had in mind the idea of Asian household gods or guardian ancestor spirits, but couldn't really work that in because I don't know much about that subject.

Point is, you can play the Bound as any of the above. They're a guardian, and for a teenager that overwhelming responsibility and duty can be, not to put too fine a point on it, overwhelming. The Bound has to deal with that, both as a guardian and as a teenager.

Oh, and for the love of God do not let the Bound and Mortal get together if the Binding is a bunch of younger siblings per my original concept of the Dragon. That Darkest Self goes from "could represent an abusive family relationship" to "Call CPS, NOW" in a hurry when paired with the Mortal's mechanics.

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
Since other people are doing it I thought I'd put my the skin I've been working on for Monsterhearts, The Djinni. The basic idea is the kid who no one really likes, but whose parents have a lot of money and has to buy their friends with it. Just replace 'parents with money' with 'magical ability to grant wishes'. I'd love to get feedback on it.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Doodmons posted:

Doesn't look like it, which is a shame. There don't seem to be any Ship playbooks, which is odd considering the Rogue Trader playbook references them. The ship and gear rules seem incomplete in general.

The ship playbooks are in Beta 3.
https://drive.google.com/folderview?ddrp=1&id=0B3c8gGVv-YzVZmVpXzBsMlQteVU

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
The Djinn seems like an amazing mix of the Mortal and the Fae, and the string backgrounds are heartbreaking. Whatta skin!

Kai Tave
Jul 2, 2012
Fallen Rib

Error 404 posted:

It's not so much one or the other is better as this revision's much better focused towards its end goal (being shadowrun), and in doing so looks more like AW than DW.

It still has an issue with saddling players with a fuckton of moves, but it's been very streamlined otherwise. I dig the equipment stuff.

The last time I looked at Sixth World even I, someone familiar with *World games in only the most hands-off sense, could tell it was a very bad hack. For all the flack that The Sprawl has copped on occasion I'd rather play it, warts and all, than try to play Sixth World. I don't know what version it was I was looking at then, where can I find this more Apoc World esque update?

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
I fell in love with a sex ninja at the end of the world

A lovely article on AW up at killscreendaily.

quote:

The idea that constraint liberates play should be of no surprise to anyone familiar with chess. Chess master Alexander Kotov observed that when players find themselves confronted with too many complex choices, they often experience a sort of analysis paralysis that slows down the match and commonly ends in disastrous moves. Artists and writers are likewise familiar with the creative benefits of constraint. One (possibly apocryphal) story has it that Ernest Hemingway, when dared to write a complete story in six words, produced: “For sale: Baby shoes, never worn.” But Apocalypse World isn’t just reducing the number of complex options available to its players, and isn’t just passively limiting creative avenues to encourage narrative innovation. By actively affording control over character creation to the other players, Apocalypse World encourages players to explore levels of experience outside of their usual frame of reference and to approach the narrative from a position of collaborative improvisation.

We’re all just looking to wake up tomorrow morning.

This is not dissimilar to the way we actually develop as people. We are each of us a synthesis of the stimuli to which we’re exposed, and nobody becomes who they are without somebody looking at them from across a table one day and saying, in some manner or another, “You’re in love with me.” That’s the real genius of Apocalypse World. It manages to show you how much of yourself depends upon the influence of those around you, and it manages to make the absence of control seem like a profoundly important component of creating something beautiful.

Xelkelvos
Dec 19, 2012
Has there been any significant efforts to hack a PbtA version of World of Darkness?

Shoombo
Jan 1, 2013

Xelkelvos posted:

Has there been any significant efforts to hack a PbtA version of World of Darkness?

I've never read it, but there was a kickstarter for something called Urban Shadows that seemed a lot like that.

Harrow
Jun 30, 2012

Speaking of PbtA hacks, I've been tempted for a while now to write one up for a Harry Potter-style magic academy game (or The Magicians, for more cynical GMs/players). There's sort of a Harry Potter hack out right now but it's not particularly... playable, from everything I can tell. I might take some inspiration from how Spirit of '77 organizes playbooks, too, maybe having each player choose a "Major" and a "Minor" and be able to take moves from each playbook. My original idea was to have archetype playbooks (like "The Prodigy" if you want to play the Hermione of the group) but I like the idea of having a major and minor magic specialization as well.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
I started working on one a bit. Just got some basic moves and stats. I'd be happy to collaborate if you're headed in the same direction as my thinking. PM me your email and I'll link you to the doc if you're interested.

I'm a full time student and have a job and a wife, though, so I'm slow at game stuff.

The Lore Bear
Jan 21, 2014

I don't know what to put here. Guys? GUYS?!

Loki_XLII posted:

I've never read it, but there was a kickstarter for something called Urban Shadows that seemed a lot like that.

I don't know how it is now, but when I played it in early playtest, it was solid but wasn't sure what it was trying to be. It did a lot of the Monsterhearts With Adults stuff pretty well, and the idea of Factions is something that you can really run with, but it definitely seemed like playtesting was needed. I missed the kickstarter, however, so I have no idea how much has actually changed.

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
I had an HP hack that I was mostly happy with settled a bit ago. Wanted to lay it out nicely in a pdf but didn't get around to it. Gonna put it up on google docs, curious what people will think about it.

e: Here, Wizard School. Hope that link works.

zachol fucked around with this message at 01:52 on Jan 17, 2015

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
So I'm planning to try my hand at some AW: Dark Age in the near future, and although it's looking really good I feel like there's not all that many options for intrigue/spying on people. Does anyone have experience with those elements in that game? If so, how'd you handle it? I could always write custom moves on the fly or use defy dangers à la dungeon world with Wary, but maybe I'm overlooking something. None of the playbooks seem to focus on intrigue all that much, and like three of them are variations on killing stuff better.

Doodmons
Jan 17, 2009
Urban Shadows as it currently is available to the Kickstarter backers is what I'd describe as "cross-splat WoD that works." It's got a definite emphasis on being power players in the supernatural community in an individual city. The Werewolf gets a hood and is a little like The Hardholder in that respect, the Vamp gets a mechanic called Web, where once he starts loving with people it's super difficult for them to get out of it, the Immortal has Schemes which are a cool as gently caress mechanic and even the mortal playbooks come pre-equipped to be significant forces amongst the city's supernaturals. I get a much stronger Apocalyse World vibe from it than I did from the free version, which is a good sign. It seems to have found a better identity as cross-splat Primacy WoD than it ever did as a street level mixed party doing... something.

Plus the Wizard is literally Dresden and it's amazing. Also, the Veteran gets a move called "Catch you fuckers at a bad time?" and is p.much Bobby Singer or Whistler, so there's that.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Doodmons posted:

Urban Shadows as it currently is available to the Kickstarter backers is what I'd describe as "cross-splat WoD that works." It's got a definite emphasis on being power players in the supernatural community in an individual city. The Werewolf gets a hood and is a little like The Hardholder in that respect, the Vamp gets a mechanic called Web, where once he starts loving with people it's super difficult for them to get out of it, the Immortal has Schemes which are a cool as gently caress mechanic and even the mortal playbooks come pre-equipped to be significant forces amongst the city's supernaturals. I get a much stronger Apocalyse World vibe from it than I did from the free version, which is a good sign. It seems to have found a better identity as cross-splat Primacy WoD than it ever did as a street level mixed party doing... something.

Plus the Wizard is literally Dresden and it's amazing. Also, the Veteran gets a move called "Catch you fuckers at a bad time?" and is p.much Bobby Singer or Whistler, so there's that.

Catch You Fuckers At A Bad Time? is an A+ move name, bravo to that

Siivola
Dec 23, 2012

That sounds like a game I would like to pay money for.

Lemon-Lime
Aug 6, 2009
I stayed away from the KS specifically because the old version of Urban Shadows suffered from the same thing a lot of PbtA games these days suffer from (which is "just shove this thing into 2d6+stat and don't really ask questions about how our game conceits need to change to work hand in hand with the PbtA mechanics") but that's actually making me regret not backing it.

malkav11
Aug 7, 2009

Lemon Curdistan posted:

I stayed away from the KS specifically because the old version of Urban Shadows suffered from the same thing a lot of PbtA games these days suffer from (which is "just shove this thing into 2d6+stat and don't really ask questions about how our game conceits need to change to work hand in hand with the PbtA mechanics") but that's actually making me regret not backing it.

While the KS was on, one of the Urban Shadows guys stopped by this subforum and solicited feedback that appears to have actually been taken into account, so that strikes me as a positive sign.

MagnesiumB
Apr 13, 2013
Aw dang, I'm in the same boat. Came very close to backing but decided not to and now I wish I had. Sounds like it will be worth picking up though.

The Lore Bear
Jan 21, 2014

I don't know what to put here. Guys? GUYS?!
If they patched it up from the early playtest stuff, I'm doubly upset that I missed out on the KS. drat. Is there a set-in-stone release for those of us who missed out?

Evil Mastermind
Apr 28, 2008

The latest date they gave is March.

You can preorder it on BackerKit, but I don't know if that gets you the PDFs right now.

Evil Mastermind fucked around with this message at 18:30 on Jan 18, 2015

TheLoneAmigo
Jan 3, 2013

Halloween Jack posted:

Has RT: A been updated any time recently? I played it for awhile on PBP here and it was a lot of fun, but we didn't run a lot of combat and stuff. It seems like there was still some stuff that needed to be hammered out regarding gear, since gear porn is such a part of the 40k verse.

Oh man, it really does need an update - the game works pretty well as it stands, but it could definitely do with some major changes to make it really sing. My biggest problems are around gear and combat - personal combat, anyway; I've found that ship-to-ship combat runs very well. The problem is that the combat moves are basically stolen from AW, which is okay, but combat in an RT should be a little bit less... short, grim and deadly. Things should be grim, yes, but there needs to be a bit more space for... kickassery. More of a Dungeon World like feel. If anyone has any decent ideas...

I've got a bunch of notes and ideas on how to achieve this but nothing firm enough to play from. Problem is that I've moved cities in the past year and I no longer have a group to playtest with. But I should at least put together an updated package with the ships in the right format and some of the minor fixes I've made for others to play with... I'll see what I can do.

TheLoneAmigo fucked around with this message at 07:47 on Jan 19, 2015

Babe Magnet
Jun 2, 2008

The 40k hack I'm working on that I mentioned earlier is mostly based on DW.

It's a combination of DW and a couple of ideas I had laying around for a bunch of other small hacks. Was thinking of something like a faction system where you empower a group you're affiliated with (like a chapter or a common bannerhead like The Inquisition or something) by "retiring" characters and adding their level in Faction XP to a secondary element to level it up and gain access to faction-based abilities like distractions for large groups, aerial strikes, calling in powerful NPCs under the group's control (such as character you've previously retired). You can also retire character that die so they're still useful in the long run. And if you ever wanted to bring a guy out of retirement, that's an option too.

You know, something to make it stand out of from just being another vague DW clone. I also stole OW's requisition elements, in a sense. The whole game is more focused on a small skirmishes and covert-ops or just a handful of marines (or imperial guard or even xenos when we get around to writing playbooks) stomping around personally putting boots and bullets in bodies.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Speaking of impressive indie AW hacks, I finally got around to looking over neonchameleon's Hunger Games hack and was very impressed.

Babe Magnet
Jun 2, 2008

Hunger Games hack is neat yeah

neonchameleon
Nov 14, 2012



Halloween Jack posted:

Speaking of impressive indie AW hacks, I finally got around to looking over neonchameleon's Hunger Games hack and was very impressed.

Thanks :D

Lemon-Lime
Aug 6, 2009
Night Witches is out for backers. :toot:

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madadric
May 18, 2008

Such a BK.
Since people are talking about hacks, here's one I've been working on that's finally hit the Alpha testing milestone. The following link has the rules and printouts necessary to play a game of misfits and spaceships and insurmountable debt using the PBTA engine. The rules pull stuff from a bunch of different PBTA hacks

I'll be running playtest games over hangouts, skype, and/or roll20 over the next few weeks, and I invite others to run games themselves. These rules are free to distribute and play. If you have any questions about the rules, feel free to contact me and I'll try to answer them as promptly as I can.

Impulse Drive - Alpha PDFs
https://drive.google.com/folderview?id=0B4w2ZvCSYT6AbndvOFhfb2RTc1U&usp=sharing

There's also a google doc of the base rules if you want to leave comments about anything in particular.
https://docs.google.com/document/d/1H2wFqVb6BrYfFFxvfoefotDxZ9TQKa0YV1tBi1uATbs/edit?usp=sharing

And google docs of the classes
https://drive.google.com/folderview?id=0B4w2ZvCSYT6AVlZrdkUxRVF5eTA&usp=sharing

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