|
Ok thanks for the recommendations. Are there any other good vampire mods besides the blood potion ones, royal bloodlines and better vampires? Also should I disable spergs unarmed scaling with pickpocketing? I think one of the vampire mods already buffed it. Do the vampire attacks keep happening if I side with the vampires in dawnguard? Because jesus I want those to just gently caress off and stop killing all the merchants/NPCs.
|
# ? Jan 21, 2015 10:07 |
|
|
# ? Jun 5, 2024 16:28 |
|
I tried Vampiric Thirst for a while it's not bad, it gives you a power to attempt to bite people rather than Better Vampires contextual interact button, and it had some nice ideas for powers in the style of Vampire: The Masquerade, but I generally felt BV was more polished. One of the reasons I always forced myself to go through Dawnguard as early as possible was to stop vampire attacks, but then I found this mod and I never looked back! Edit: Oh yeah, Unique Vampire Dens by Gonkish is nice, it adds a place in each major city where you can rest up, feed and sell poo poo. Another good one is Vampire Resting Places which adds a coffin to sleep in in every city's hall of the dead. Davoren fucked around with this message at 10:53 on Jan 21, 2015 |
# ? Jan 21, 2015 10:42 |
|
I think that I've now more or less got my next Skyrim install planned out. If anyone could cast their expert and gimlet eyes over the modlist below to tell me whether I'm going to accidentally end up with anime hair, breasted mudcrabs, outdated/unsupported/buggy mods or mod conflicts I'd very much appreciate it. Graphics wise I'm running with a GTX 780 on 1080p, so if (in your experience) I've set the graphical standard a bit high I'd appreciate any insight you can provide there as well.quote:A Quality World Map, with roads
|
# ? Jan 21, 2015 12:04 |
|
Woolie Wool posted:Oh god, Draugr Overlords can used Marked for Death now. If you turn any of the three sons into ash piles the quest script will not work. Its best to just kill them with melee so that the teleport back to the alter properly and that Gaulder banishes them.
|
# ? Jan 21, 2015 14:21 |
|
Do any of these vampire mods make Vampirism more like the Vampire Bloodlines Masqurade game? Where in low blood = high chance to turn into a uncontrolled beast, high blood = strength etc, and you spend blood like mana?
|
# ? Jan 21, 2015 15:02 |
|
Gyshall posted:Do any of these vampire mods make Vampirism more like the Vampire Bloodlines Masqurade game? Where in low blood = high chance to turn into a uncontrolled beast, high blood = strength etc, and you spend blood like mana? Yes, better vampires can be configured to do something like this with what it calls reverse progression and blood points.
|
# ? Jan 21, 2015 15:48 |
|
Better Vampires is great. I've been having tons of fun just going around and being all vampirey. I am having an issue with another mod though. SPERG's always worked fine for me in the past, but I just grabbed the two-handed perk that's meant to give to 30% increased attack speed with greatswords and 15% increased attack speed with all other weapons, and it has instead slowed my attack speed to unusable levels. Is this a common bug? How do I fix this? Do I need to post my load order or something to give you guys a clue? That is a great perk and to have it do the opposite of what it's meant to do is... disheartening, to say the least.
|
# ? Jan 21, 2015 16:13 |
|
I don't understand the love for SPERG. I started Skyrim with it and it just felt gratuitous, both in the mechanics it added (like ghost animals and poo poo) and their strength (crazy 2H perks). Now I'm using ACE, but that feels uninspired. Is there some kind of middle ground?
|
# ? Jan 21, 2015 17:26 |
|
Can I favorite entire armor sets? This would be useful for Frostfall when I'd like an outfit for the cold and one for combat. Sorry if I overlooked something obvious, but it's not the easiest thing to search for. Does Dawn and JK's accomplish basically the same thing? Why did people combine them?
|
# ? Jan 21, 2015 17:26 |
|
Duck and burger posted:I don't understand the love for SPERG. I started Skyrim with it and it just felt gratuitous, both in the mechanics it added (like ghost animals and poo poo) and their strength (crazy 2H perks). Now I'm using ACE, but that feels uninspired. Is there some kind of middle ground? Uh okay. SPERG is kind of that middle ground? You either get huge sweeping perk overhauls that aren't compatible with anything else without huge effort/patches, or you get something like ACE. Perky is another one you can try.
|
# ? Jan 21, 2015 17:30 |
Skyrim kinda sorta gets pants-on-head gratuitous after a while without mod help anyway, so it fits the theme.
|
|
# ? Jan 21, 2015 17:33 |
|
Gyshall posted:Uh okay. SPERG is kind of that middle ground? You either get huge sweeping perk overhauls that aren't compatible with anything else without huge effort/patches, or you get something like ACE. Perky is another one you can try. Hm... Maybe I'll give SPERG another try. Maybe combine it with Morrowloot.
|
# ? Jan 21, 2015 18:04 |
|
Bouchacha posted:Can I favorite entire armor sets? This would be useful for Frostfall when I'd like an outfit for the cold and one for combat. Sorry if I overlooked something obvious, but it's not the easiest thing to search for. I'm pretty sure that More Hotkeys Please lets you bind entire sets to a single hotkey, but there might have been some bugs where an item's enchantments sometimes wouldn't apply if they were equipped this way.
|
# ? Jan 21, 2015 18:14 |
|
Yeah, there's several perks I'm not a huge fan of in SPERG, so I just don't use them. They never gate off the rest of the tree, and the perks I love vastly outweigh the ones I don't so theres always something cool to unlock.
|
# ? Jan 21, 2015 18:14 |
|
Duck and burger posted:ghost animals and poo poo That's the best part! I didn't mind the original perk system, but for me, SPERG is more fun.
|
# ? Jan 21, 2015 18:22 |
Duck and burger posted:Hm... Maybe I'll give SPERG another try. Maybe combine it with Morrowloot. This is what I'm currently playing and it's great. Just don't gently caress up the SPERG config like me and forget to copy the uncapper settings over.
|
|
# ? Jan 21, 2015 18:51 |
|
LtSmash, I started using SigWeap, and mostly it seems to function well, except for the fact that I think it doesn't copy over the PerMa keywords, as my weapon specific perks seem not to be functioning anymore. In addition, does it work for crossbows or staves? Also, had an idea: Signature Spell. Edit: Davoren posted:Yeah, I found them, I think the problem was I was misunderstanding what comes in the mod. I saw you postin' screens of like the oghma infinium page on the back, and the shadowmark on the forehead and thought those were in this pack! Nope, that's a project I'm slowly working on. BTW, the reason it's taking so long is that getting each tattoo positioned is a bitch. I have to fiddle with it, load skyrim, check it, go back to fiddle with it some more, reload skyrim... Agents are GO! fucked around with this message at 19:03 on Jan 21, 2015 |
# ? Jan 21, 2015 18:58 |
|
Bouchacha posted:Can I favorite entire armor sets? This would be useful for Frostfall when I'd like an outfit for the cold and one for combat. Sorry if I overlooked something obvious, but it's not the easiest thing to search for. You can just use SkyUI. Gopher has a demo for how to do this.
|
# ? Jan 21, 2015 19:04 |
|
Agents are GO! posted:Also, had an idea: Signature Spell. I don't know much about Skyrim spell design, but that seems like a lot of variables to work with. Armor might be a better next step, though spells would probably be a lot more fun. Since I know we have a few patch wizards here, maybe one of you folks could help me with my current issue: PatchusMaximus.esp is making me CTD right as the main menu should show up (pretty much exactly when the ENB settings should be taking hold). Built the PerMa patch by running it through SUM, along with ASIS which works fine apparently. I've tried rebuilding my merged patch and even adding in a bashed patch on top of the merge and it's just not taking. Disabling PaMa's esp allows me to get to the menu, so I'm pretty sure the problem lies within. The only errors I can find are that it failed to load two BSAs: Morskom Estate and Unbound. Could that be it? Anyhow, here's my load order. God help me. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - No Homes - Full Version.esm Wyrmstooth.esp Ket_ARMONIZER_v2.esm ClimatesOfTamriel.esm EFFCore.esm JSwords.esm MFVM.esm SkyTEST-RealisticAnimals&Predators.esm dragonborngalleryNEW.esp GeneralStores.esm OdemsAdvCraft.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp AncientTonguesGreatSword.esp Argonian Import.esp Medieval_Furor.esp EnchantedArsenal.esp BetterQuestObjectives-DBForevertoMisc.esp Combat Evolved - Damage.esp AncientTonguesSword.esp https://www.esp Bishu Osafune-ju Morikage.esp Cleric Armours - Credo.esp RaceMenuPlugin.esp Chesko_WearableLantern.esp Imperious - Races of Skyrim.esp Extended UI.esp HiddenKatana.esp AHZmoreHUD.esp UIExtensions.esp BetterQuestObjectives-Hearthfire.esp The Kingmaker Skyrim.esp Dr_BandolierDG.esp Luna.esp TwoRings.esp HeartBreaker.esp Hothtrooper44_Armor_Ecksstra.esp DragonbornGalleryPatchV2.esp JKs Cities and Towns V1.0.esp Unique Dragon Priest Masks.esp Azincourt.esp FCO - Follower Commentary Overhaul.esp CraftableButtStorage(GS).esp ClimatesOfTamriel-Interiors-Cold.esp JSwords_Load_Screens.esp KWGallowglass.esp The Cluny.esp Sol - Worn.esp Terra.esp Locational Damage.esp SmartCast_1_0.esp MFVM_Hearthfire_Patch.esp FFS-Accolade.esp Mars.esp MithrodinSword.esp Northguard Ranger Armor.esp BetterQuestObjectives.esp Thieves Guild Requirements.esp BetterQuestObjectives-NECPatch.esp BetterQuestObjectives-PaarDilemmaPatch.esp BetterQuestObjectives-MoonlightPatch.esp BetterQuestObjectives-ThievesGuildRequirementsPatch.esp BetterQuestObjectives-Dawnguard.esp InigoPerkPointGiver.esp The Vassal Skyrim.esp Tes Arena - Skyrim Frontier Fortress.esp RaceMenu.esp Guard Dialogue Overhaul.esp SkyUI.esp AchieveThat.esp TESGLoadingScreens.esp Thanatos Dragonx.esp The Thegn.esp Glimmer.esp TimingIsEverything.esp BetterQuestObjectives-TimingIsEverythingPatch.esp ValiantNordBow.esp Venus.esp VioLens.esp Weapons & Armor Fixes_Remade.esp Weapons & Armor_TrueOrcish&DaedricWeapons.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp Book Covers Skyrim.esp Immersive Sounds - Compendium.esp ISCompendium CCO Patch.esp The Sherwood.esp Skyrim Immersive Creatures.esp BirdsHF.esp SoS - The Wilds.esp Birdsofskyrim.esp SoS - Civilization.esp OBIS.esp Thunderchild - Epic Shout Package.esp OBISDB.esp OBISDB-FaceMasksFix.esp OBIS Loot.esp Immersive Weapons.esp Combat Evolved - Core.esp Skyrim Immersive Creatures - DLC2.esp Pre PaMa SiC Patch.esp SoS - The Dungeons.esp Skyrim Unbound.esp BetterQuestObjectives-AlternateStartPatch.esp TheBaron.esp Morskom.esp BirdsHFclean.esp EMCompViljaSkyrim.esp wizDynamicThings.esp KamiTH.esp Inconsequential NPCs.esp EFFDialogue.esp BetterQuestObjectives-AFTPatch.esp MFVM_EFF_Patch.esp OdemsTomoe.esp SkyrimsUniqueTreasures.esp Further Dark Dungeons for ENB.esp Diseased.esp The B-Team.esp Inigo.esp Run For Your Lives.esp HothFollower.esp FGT.esp Dr_Bandolier.esp HothFollower UFO Patch.esp WetandCold.esp When Vampires Attack.esp WindstadMine.esp fallentreebridges.esp Long lost smelters by Hyralux.esp Imp's More Complex Needs.esp SMIM-Merged-All.esp JSwordsDistributionBalancePlugin.esp DBM_IW_Patch.esp SFO - Dragonborn.esp Book Covers Skyrim - Lost Library.esp Immersive Dragonborn.esp DBM_BCS_Patch.esp BCS - CCOR Patch.esp Skyrim Flora Overhaul.esp Aurora - Standing Stones of Skyrim.esp Chesko_Frostfall.esp HolmwoodNahkin.esp PerMa_Survivalism.esp SofiaFollower.esp Phenderix's Magic Evolved No Perks.esp PerkusMaximus_Master.esp Imperious - PerMa Compatibility Patch.esp Pre PaMa WAFR CCOR IW Patch.esp PerkusMaximus_Thief.esp BCS - PERMA Patch EN.esp PerMa Expansion 1 - Wintermyst.esp PerkusMaximus_Mage.esp Pre PaMa CCF Patch.esp PerkusMaximus_Warrior.esp UltimateCombat.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp aMidianBorn_ContentAddon.esp Glass Variants.esp BetterQuestObjectives-AMBSkyforgePatch.esp Lore Weapon Expansion.esp Ket_WEAPONIZER.esp DeadlyDragons.esp UltimateDragons.esp Hothtrooper44_ArmorCompilation.esp Sword Master Armor.esp Cloaks.esp Ket_ARMONIZER_LListsNPC.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp Kyne's Warden.esp DBM_IWIA_Patch.esp DBM_IA_Patch.esp PrvtI_HeavyArmory.esp Andragorn_Weapons.esp Immersive Battles.esp Immersive Travelers.esp Immersive Patrols.esp Hunterborn.esp Immersive Mercenaries.esp JaxonzUtilities.esp Unexpected Blades.esp Hunterborn_Frostfall-Patch.esp Hunterborn - IMCN compatibility.esp PersonalizedMusic_v5.0.esp Immersive Dawnguard.esp UniqueBows.esp Immersive Werewolves.esp Archer's Armory Skyrim.esp DCR_Blade_Set_Reloaded_v1_0.esp RegentSword.esp OrdinaryWeapons_ENG.esp OrdinaryWeapons_RUS.esp Weapons & Armor_DragonPriestMasks.esp lanterns.esp Hunterborn_LanternsAndCandles-Patch.esp Hunterborn_WearableLantern-Patch.esp mancika_templarset.esp valkyrja.esp The Crusher.esp HearthfireBasements.esp WVS.esp Immersive Brigands.esp vMYC_MeetYourCharacters.esp Apocalypse - The Spell Package.esp Apocalypse - PerMa Compatibility Patch.esp PerMaDefluffedPerkDescriptions.esp Thunderchild - PerMa Compatibility Patch.esp Apocalypse - More Apocalypse.esp Apocalypse - More Apocalypse - PerMa Compatibility Patch.esp silverfish.esp CampingKitNorthernRanger.esp Immersive Factions.esp SignatureWeapon.esp ASIS-Dependency.esp MergedPatch.esp ASIS.esp PatchusMaximus.esp Edit: Ignore the extra Better Quest Objective esps- they're not enabled. Kraven Moorhed fucked around with this message at 20:00 on Jan 21, 2015 |
# ? Jan 21, 2015 19:39 |
|
I just figured out that many mods collide with the ''Fighting the Thalmor!'' series (Adal Matar, South Dragonbridge, etc...) and that disabling those made my game infinitely more stable. I really like ETAC (Extended Towns) but it`s too intensive in some cases for my GPU. I'd recommend it to anyone who has more power than a 5870 and an old i7 930 2.8. Raven Castle is also superb if you like huge as ball house mods (still under development) using static assets. From a RP perspective, you could likely do a TON of things in there. It has its own worldspace and the modder knows it is huge and has a ton of doodads so he split the castle in (so far) over 60 cells. Lots of door loading screens but I think it`s worth an exploration, at least.
|
# ? Jan 21, 2015 19:44 |
|
I have a tiny problem with ASIS Patcher that I can't seem to solve. When I run the ASIS Patch from MO it complains that the asis dependency.esm is missing the master skyrim.esm and update esm. WHY! They are at the top of the load order, and I can get the game to launch from MO. Computer - Cannot find printer Me - Its sitting right there!
|
# ? Jan 21, 2015 19:46 |
|
One of my mods makes skooma turn you into a coked up speed freak and while I was going through my inventory eating food items that weren't RN&D meals, I accidentally consumed sixteen bottles of skooma without really paying attention. I probably went Mach 2, crossed half of Falkreath hold in a few seconds and then launched off a slope and died when I landed. My body then lifted off about as high as when the giant bug hits but much faster and my game froze. Don't do skooma kids.
|
# ? Jan 21, 2015 19:57 |
|
Agents are GO! posted:LtSmash, I started using SigWeap, and mostly it seems to function well, except for the fact that I think it doesn't copy over the PerMa keywords, as my weapon specific perks seem not to be functioning anymore. Kraven Moorhed posted:I don't know much about Skyrim spell design, but that seems like a lot of variables to work with. Armor might be a better next step, though spells would probably be a lot more fun. A CTD at the menu almost always means a plugin has a missing master. Check that all of patchus's masters are present and active. The BSA errors aren't a problem. Signature Spells seems unlikely since there are lots of things going on there but armor is vaguely planned. A big technical issue was resolved in the most recent SKSE I think so it could happen. Of course skyrim armor is a lot more varied than fallout so that is its own can of worms. ArchetypeBlue posted:I am having an issue with another mod though.
|
# ? Jan 21, 2015 19:58 |
|
Quift posted:I have a tiny problem with ASIS Patcher that I can't seem to solve. I used to get that poo poo all the time, complaining about one mod in particular not being there when it totally was. I gave up, and months later when I reinstalled the mod it worked. That's the extent of my helpful advice.
|
# ? Jan 21, 2015 20:05 |
|
LtSmash posted:A CTD at the menu almost always means a plugin has a missing master. Check that all of patchus's masters are present and active. The BSA errors aren't a problem. Should've specified that this is one of the odd things about my problem: all the masters check out. MO doesn't throw up any flags for missing masters, and I've disabled and enabled a few to test the functionality and it works properly. Edit: Speaking of masters, I DID use the "mark your whole load order as a master" setting in SUM. Could that be contributing? Edit edit: A bit unrelated and to contribute a bit to actual conversation, should I just be doing a merged patch, or should I stack a bash on top of it? Or just bash? There doesn't seem to be a whole lot of consensus I can find via google. Edit edit edit: vvv Kraven Moorhed fucked around with this message at 20:31 on Jan 21, 2015 |
# ? Jan 21, 2015 20:07 |
|
Kraven Moorhed posted:Edit edit: A bit unrelated and to contribute a bit to actual conversation, should I just be doing a merged patch, or should I stack a bash on top of it? Or just bash? There doesn't seem to be a whole lot of consensus I can find via google. STEP Says to use Bashed Patch first, but because Wrye Bash isn't as powerful as its past iterations, it needs help from TES5Edit Merged Patch. However, the latter's leveled items merging might not be the best, so delete that portion. 1. Make Bashed Patch 2. Make TES5Edit Merged Patch, but delete leveled items categories http://wiki.step-project.com/Guide:Merging_Plugins#Wrye_Bash poo poo is so complicated, someday I'll actually play the game.
|
# ? Jan 21, 2015 20:29 |
|
Bouchacha posted:poo poo is so complicated, someday I'll actually play the game. For the longest time, I too believed this...
|
# ? Jan 21, 2015 20:34 |
|
Modding the game is as engaging (if not more) as playing it. Especially after a few playthroughs.
|
# ? Jan 21, 2015 20:38 |
|
Oblivion modding seems simpler thanks to Wrye Bash. I could use it as my mod organizer and to make bashed patches all in one program. The only other step I recall as an LOD update program.
|
# ? Jan 21, 2015 20:49 |
|
Chief Savage Man posted:One of my mods makes skooma turn you into a coked up speed freak and while I was going through my inventory eating food items that weren't RN&D meals, I accidentally consumed sixteen bottles of skooma without really paying attention. I probably went Mach 2, crossed half of Falkreath hold in a few seconds and then launched off a slope and died when I landed. My body then lifted off about as high as when the giant bug hits but much faster and my game froze. Don't do skooma kids. What mod is this? I'd love to put together a collection of mods one day that makes Skyrim as ridiculous as possible and this sounds like it would make a nice addition.
|
# ? Jan 21, 2015 21:01 |
|
Bouchacha posted:Oblivion modding seems simpler thanks to Wrye Bash. I could use it as my mod organizer and to make bashed patches all in one program. The only other step I recall as an LOD update program. Install order. And there is actually a test version of Wrye Bash that bashes a lot more into the patch on the beth forum but they are still hammering the issues out of it. So someday it will get simpler.
|
# ? Jan 21, 2015 22:03 |
|
Chief Savage Man posted:One of my mods makes skooma turn you into a coked up speed freak and while I was going through my inventory eating food items that weren't RN&D meals, I accidentally consumed sixteen bottles of skooma without really paying attention. I probably went Mach 2, crossed half of Falkreath hold in a few seconds and then launched off a slope and died when I landed. My body then lifted off about as high as when the giant bug hits but much faster and my game froze. Don't do skooma kids. This is very similar to ODing on skooma in Morrowind.
|
# ? Jan 21, 2015 22:03 |
|
LtSmash posted:Install order. And there is actually a test version of Wrye Bash that bashes a lot more into the patch on the beth forum but they are still hammering the issues out of it. So someday it will get simpler. There's also an effort to make a TES5Edit script that does what Oblivion's based patches did: http://forums.nexusmods.com/index.php?/topic/2068934-mator-smash-a-tes5edit-script-by-matortheeternal-beta-testing/ It's still basically alpha though. The author calls it a beta but also says it's not suitable for anything but testing at this phase.
|
# ? Jan 21, 2015 22:07 |
|
Fixed my issue: turns out setting everything as a master can cause Patchus Maximus to generate an evil ESP. Odd, since it worked perfectly for me on my last install. But whatever! At least I can use the menu. Now I get to see if the drat thing will actually load.
|
# ? Jan 21, 2015 22:38 |
|
Then it's time to start adding more mods.
|
# ? Jan 21, 2015 22:39 |
|
Should I be worried that in the intro the carriage is flying everywhere or just ignore it and continue playing?
|
# ? Jan 21, 2015 22:45 |
|
I knew it wouldn't let me play just yet. Some wicked rainbow polygons started tearing out of the landscape as the title ran (and the loving Morskom Estate intro, which I finally deleted ) but settled after a bit. Once I went into character creation, though, they came back for a brief moment before blacking out my visuals.Iretep posted:Should I be worried that in the intro the carriage is flying everywhere or just ignore it and continue playing? That's a feature. Alternatively, get Skyrim: Unbound or Alternate Start: Live Another Life and start your game naked in a ditch.
|
# ? Jan 21, 2015 23:06 |
|
Iretep posted:just ignore it and continue praying this is the
|
# ? Jan 21, 2015 23:06 |
|
It won't finish in my experience, just continue flying and the intro sequence will never finish. Reload and try again, it will work sometimes. Or use alternate start. The intro is heavily scripted and mods tends to break it.
|
# ? Jan 21, 2015 23:07 |
|
|
# ? Jun 5, 2024 16:28 |
|
If you've never played the game before, I think it's worth loading with no mods and going through the whole intro sequence just to get a feel for the major plot points it sets up and how vanilla Skyrim plays. Then use an alternate start mod and never have to sit through that tedious stuff again.
|
# ? Jan 21, 2015 23:11 |