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Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Swarm Tactics is wonderful if you've got Howlrunner and Mauler in the same swarm both with it, and you bring along a couple Academy Ties instead of using the points for higher PS mooks. You can get a quartet of ships firing at PS 7-8 instead of a 8, 7, and a pair of 4s. It really changes things up around the midlevel pilot skills.

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The Sisko
Jan 9, 2009

"Whenever there's injustice, wrongs to be righted, innocents to be defended, The Sisko will be there, delivering ass-whooppings."
Played my first game with the Phantom today . Sweet mother of god ...this thing is awesome!

susan
Jan 14, 2013
So this weekend, there's a mini-tournament, King of the Hill 80pt scenario. For this event, there will be 3 or 4 players per table, a 12" circle zone in the middle, and at the end of every round for 7 rounds players will score 1 point for each ship that ends the round inside the zone. Most points scored wins, even if a player is completely wiped.

My immediate thought for the event was that swarms would be severely advantaged in this format, as they would have more ships with more chances to score points, but my next-level thought was that everyone would think that and I wanted to shoot Assault Missiles into the cloud of enemies. Here's my list, any thoughts/comments would be appreciated:

Prototype Pilot + Assault Missiles (22)
Prototype Pilot + Assault Missiles (22)
Bandit Squadron Pilot (12)
Blue Squadron Pilot + B-Wing/E2 + Nien Nunb (24)

susan fucked around with this message at 19:23 on Jan 19, 2015

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

susan posted:

So this weekend, there's a mini-tournament, King of the Hill 80pt scenario. For this event, there will be 3 or 4 players per table, a 12" circle zone in the middle, and at the end of every round for 7 rounds players will score 1 point for each ship that ends the round inside the zone. Most points scored wins, even if a player is completely wiped.

My immediate thought for the event was that swarms would be severely advantaged in this format, as they would have more ships with more chances to score points, but my next-level thought was that everyone would think that and I wanted to shoot Assault Missiles into the cloud of enemies. Here's my list, any thoughts/comments would be appreciated:

Prototype Pilot + Assault Missiles (22)
Prototype Pilot + Assault Missiles (22)
Bandit Squadron Pilot (12)
Blue Squadron Pilot + B-Wing/E2 + Nien Nunb (24)

Tanks too. Expect to see damage soakers too.

Eponymous
Feb 4, 2008

Maybe I just want to be happy, huh?! Maybe I want my life to not be a trainwreck for five GOD DAMN minutes?!

susan posted:

Here's my list, any thoughts/comments would be appreciated:

I guess my first thought is, hey, looks like you're building a hard counter to exactly the kind of list you recommended I use last night (Soontir with PTL and 4 academy TIEs), which leads into my second thought which is YOU GODDAMN BASTARD

(we are brothers IRL)

susan
Jan 14, 2013

Eponymous posted:

I guess my first thought is, hey, looks like you're building a hard counter to exactly the kind of list you recommended I use last night (Soontir with PTL and 4 academy TIEs), which leads into my second thought which is YOU GODDAMN BASTARD

(we are brothers IRL)

There are multiple tables at the event, and even if we are on the same table, just wait a turn to fly in and mop up the damaged survivors of my missile assault :P . Or just have Soontir shoot my A-Wings off the table before they unload ordinance.

The Sisko
Jan 9, 2009

"Whenever there's injustice, wrongs to be righted, innocents to be defended, The Sisko will be there, delivering ass-whooppings."
X-Post from the miniature painting thread.

The Sisko posted:

Decided to customize one of my new X-Wing models.




The Sisko fucked around with this message at 02:34 on Jan 20, 2015

Phrosphor
Feb 25, 2007

Urbanisation

Can anyone give me some tips for dealing with Falcon + Outrider if you don't have big ships? The tournament I have entered is at the end of the month, and I now know for a fact that greater than 50% of the players will be running at least a Falcon, with most also running an Outrider as well. I am planning on bringing a Tie Swarm as it is all I really have.

Is staying at Max Range and plinking the best option, or am I better to close to range one and just try and throw as many dice at them as possible? Any tricks I should watch out for? I have never played against either of these ships, all I know is that they are Really popular up here. I have played against a Decimator and did well by setting up a clustered asteroid field during deployment and spending as much time as possible flying through it, which forced him into some really awkward maneuvers.

Dulkor
Feb 28, 2009

In general, focused firing swarms is one of the best counters to turrets. Where turrets shine most are against elite arc dodgers, since they deny most of the advantages of that strategy. Overwhelming them with targets and weight of numbers is the most reliable way to break them.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
Yeah, a swarm can be a solid counter against YTs.

Against a 2 YT list, killing 1 quickly is always preferable to injuring both. -1300s are usually built for durability, with Chewie, Falcon/C3PO, or R2D2 or all of the above. I've seen Fat Hans and Fat Chewies limp around the map on 2 hull and a shield for turns.

Most -2400 builds I've seen are less durable, with a focus on flying on the flanks or the edges of the map, taking potshots in.

In an ideal world, you'd be able to close to R1 with one of the two YTs quickly, finish it off while losing not too many TIEs and then turn to face the remaining one.

Phrosphor
Feb 25, 2007

Urbanisation

Veritek83 posted:

Good Advice


Dulkor posted:

More Good Advice

Thanks for these, I am looking at Howlrunner to lead the swarm with Swarm Tactics. What pilot skill levels are the common pilots for these ships? Is Howlrunner's 9 high enough?

Dulkor
Feb 28, 2009

The only PS 9 pilot you're likely to see in either matchup is Han. Howl and possibly a second TF ace both with ST make an excellent pick for swarms, since you'll get 2-4 shots before most of the turrets can reply.

Dulkor fucked around with this message at 11:56 on Jan 20, 2015

Icon Of Sin
Dec 26, 2008



Phrosphor posted:

Can anyone give me some tips for dealing with Falcon + Outrider if you don't have big ships? The tournament I have entered is at the end of the month, and I now know for a fact that greater than 50% of the players will be running at least a Falcon, with most also running an Outrider as well. I am planning on bringing a Tie Swarm as it is all I really have.

Is staying at Max Range and plinking the best option, or am I better to close to range one and just try and throw as many dice at them as possible? Any tricks I should watch out for? I have never played against either of these ships, all I know is that they are Really popular up here. I have played against a Decimator and did well by setting up a clustered asteroid field during deployment and spending as much time as possible flying through it, which forced him into some really awkward maneuvers.

A 2400 with the Outrider title can't shoot at range 1, either. At least if you gave it the heavy laser cannon, but why wouldn't you do that for a 2400's turret?

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
They could use the New mangler when S&V drops.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Flechette as well. Has anyone actually tried a 360 ion cannon/flechette on the 2400 and how does it fare?

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

I've tried the Autoblaster, it fared exactly as you would expect (it's overpriced poo poo)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


alg posted:

I've tried the Autoblaster, it fared exactly as you would expect (it's overpriced poo poo)
I tried the autoblaster as well and it did extremely poorly, but that was mostly because of the 1 range restrictions. Which is why I am wondering if the ion cannon/flechette can actually get something done and if anyone had tested it.

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

My guess is that an Ion Cannon Outrider could be used in place of the YY in a YYBB control list. More durability (sorta), firing from R-3, ability to barrel roll around the arc of ioned ships. Plus just plain cheaper for a Fringer (30+8) than 2 Golds (36+10).

Draw backs - Only one ion instead of the Y-s giving you two. Relying on green dice instead of hull.

nilstryfe
Dec 22, 2004
Hong Kong Cavalier

Obama 2012 posted:

Am I reading this right--if I have Advanced Sensors and Push the Limit on the same ship, can I in one movement phase take an action, take another action for one stress, then reveal a green maneuver on my dial and immediately lose that stress?

I haven't heard of or noticed anyone using this trick, but it looks legal based on the card texts and seems pretty powerful.

The E-Wing is built for this. Corran usually gets FCS, so he's not the best choice, but my favorite ship to fly in this game is Etan Abat with Adv. Sensors, PTL and Generic R2. It's amazing. Your combat and maneuvering options are just crazy. Too bad it's just so many points at 39 for a PS5 ship. Good thing his pilot ability is so incredible.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I want to run a list with Etshn, Jan, and a B-wing pilot with a Mangler, FCS, marksmanship, and a merc copilot. All of the crits. Absolutely all of them.

AndyElusive
Jan 7, 2007

The Sisko posted:

X-Post from the miniature painting thread.

This is really cool.

The Sisko
Jan 9, 2009

"Whenever there's injustice, wrongs to be righted, innocents to be defended, The Sisko will be there, delivering ass-whooppings."

AndyElusive posted:

This is really cool.

Thanks alot man it was a joy to paint it and fairy simple to do and now my Phantom looks all :science:. In other news I'm going over to a friends house to play game and I'm taking the following list because I'm horribly addicted to the Phantom and I haven't played with Soontir Fel yet. Any advice would be awesome and very welcome.

3 AMIGOS

100 points

“Whisper” (42)
TIE Phantom (32), Recon Specialist (3), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4)

Soontir Fel (34)
TIE Interceptor (27), Push the Limit (3), Shield Upgrade (4)

Omicron Group Pilot (24)
Lambda-Class Shuttle (21), Darth Vader (3)

parabolic
Jul 21, 2005

good night, speedfriend

I enjoy playing these three pilots together, but I would consider dropping the shield upgrade and recon specialist for a gunner on Whisper. You already get a defensive focus when you perform an attack that hits, so the additional one will only be used if you're being shot more than once. This should only really happen if you're playing against two turreted ships or they do a great job boxing you in. To be fair, I might be suggesting doubling down too hard on Whisper, but I like the synergy between gunner and fire control system to make the most out of the offensive capabilities.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Gunner on Whisper is a waste of points, especially if you've got an ACD and FCS on it already. The number of times you won't get a hit with four red dice and a TL against... drat near anything are small enough that it's the most situational five points you're ever going to find. With Recon Specialist on top, you're getting a defensive focus regardless, and you can spend one on offense to all but ensure four or five hits every turn. Most ships are literally incapable of dodging all that, and the ones that are capable of it aren't going to unless their dice are hot poo poo.

That said, I don't really like Recon Spec on Whisper, and I would use those three points for something else. Probably a TL on Fel and an initiative bid. As a phantom player, you really, really, really want that initiative so you can get your ACD against PS9 pilots like Han or Wedge, both of whom are fully capable of utterly loving up an uncloaked phantom (and sometimes a cloaked phantom, and you want that defensive focus).

Phrosphor
Feb 25, 2007

Urbanisation

nilstryfe posted:

Etan Abat with Adv. Sensors, PTL and Generic R2. It's amazing.

I have a really greedy list that has exactly the points free for this, going to give it a go tonight.

nilstryfe
Dec 22, 2004
Hong Kong Cavalier

Phrosphor posted:

I have a really greedy list that has exactly the points free for this, going to give it a go tonight.

I have run it with some success using swarms of bandits, naked Wedge/adv. sensors Keyan, and 2 ship with a really obese Han or Chewbacca. You'll have to let me know how it works for your list.

Phrosphor
Feb 25, 2007

Urbanisation

nilstryfe posted:

I have run it with some success using swarms of bandits, naked Wedge/adv. sensors Keyan, and 2 ship with a really obese Han or Chewbacca. You'll have to let me know how it works for your list.

My list for tonight is basically guilty pleasures. It is going to get wrecked but it is Jake and Tycho both with ptl and proton rockets plus that really bloated Etan config.

I have a more serious list for actual practice for the tourney but I want to fly A-wings in circles too.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Jake/Tycho together can be really effective (and ideally you want them as high PS as possible), but if you make one mistake or you don't roll well on the prockets you are pretty much screwed. It's a very high risk, high reward tactic.

Phrosphor
Feb 25, 2007

Urbanisation

Tekopo posted:

Jake/Tycho together can be really effective (and ideally you want them as high PS as possible), but if you make one mistake or you don't roll well on the prockets you are pretty much screwed. It's a very high risk, high reward tactic.

Yeah I wish I had Veteran Instincts for them but I don't own/want any of the ships that it comes with.

dogsarentdangerous
Aug 11, 2008

Tekopo posted:

Jake/Tycho together can be really effective (and ideally you want them as high PS as possible), but if you make one mistake or you don't roll well on the prockets you are pretty much screwed. It's a very high risk, high reward tactic.


Ran a Jake/Tycho list last night, Beached Jake on an asteroid in front of two heavy laser cannons in the first game, then boosted Jake into Tychos personal space in the second. Sad but true.

List was super fun to fly though, will definitely fly it again.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Strobe posted:

Gunner on Whisper is a waste of points, especially if you've got an ACD and FCS on it already. The number of times you won't get a hit with four red dice and a TL against... drat near anything are small ee fully capable of utterly loving up an uncloaked phantom (and sometimes a cloaked phantom, and you want that defensive focus).

Gunner triggers when your opponent evades your shots as well. So when you take a shot on Fel, or another rough target, you burn away their defense with one shot, then murder them on number two. Or force them to take 1 or 2 hits to avoid the risk of taking 4. Gunner Whisper is amazing.

Slab Squatthrust fucked around with this message at 18:43 on Jan 21, 2015

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Gunner on Whisper is really loving good. It helps maximize your damage when you are running only a 2 or 3 ship list which is common when you run Whisper.

Big Mean Jerk
Jan 27, 2009

Well, of course I know him.
He's me.
I love A-Wings, but what are the best loadouts for them?

Lemon-Lime
Aug 6, 2009

Big Mean Jerk posted:

I love A-Wings, but what are the best loadouts for them?

Push the Limit, Veteran Instincts and a Proton Rocket (with Munitions Failsafe if you have the points left). PtL + VI lets you arc-dodge effectively and shoot first, PRockets give you enough alpha to put a dent in things.

Lemon-Lime fucked around with this message at 19:12 on Jan 21, 2015

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I'm pretty terrible at this game, but I really like the idea of Green Squad pilots with Chardaan, Expose, and Opportunist. Then you get to pretend to be an irresponsibly fast Phantom.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I like using Tycho with PTL, experimental Interface, and Marksmanship if for no other reason than it always seems to annoy people when you get three actions with one ship.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Is it wrong I wanna run Jake with just proton rockets?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


bunnyofdoom posted:

Is it wrong I wanna run Jake with just proton rockets?
Yes if you don't have PtL.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Tekopo posted:

Yes if you don't have PtL.

I don't have the physical card.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


bunnyofdoom posted:

I don't have the physical card.
If you aren't in a tournament, what's the issue?

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