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rush con8 new viable tactic vs. undead nations
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# ? Jan 24, 2015 18:24 |
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# ? Jun 7, 2024 21:39 |
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Rod of Death casts undead mastery once per battle. Dawn Fang casts strange fire 3 times per turn. I'm not done with the recosting, but it's fun messing around when stuff like Holger`s head shits out 20 hoburg crossbows and pikemen a turn rather than have it be thirt shop halloween decoration it is in vanilla.
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# ? Jan 24, 2015 18:30 |
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*mashes T*
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# ? Jan 24, 2015 22:57 |
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Can you get duplicates of a the elemental royalties? Say you've summoned three QoEA already. You try to summon a 4th, what happens?
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# ? Jan 25, 2015 12:07 |
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Finnish Flasher posted:Can you get duplicates of a the elemental royalties? Say you've summoned three QoEA already. You try to summon a 4th, what happens? Nothing happens. Except you lose your gems, of course. You even get a message telling you how nothing happens in the turn after the ritual.
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# ? Jan 25, 2015 12:21 |
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Unless someone has polymorphed\transformed one of the royalties in which case you get a new one!
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# ? Jan 25, 2015 12:24 |
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Well assuming someone did spend 50+ nature gems and didn't get a dumb chassis like Rhuax the flying monkey
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# ? Jan 25, 2015 17:43 |
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I never said it was practical; just that it works. My army of Treelords turned into Bears and Tigers and Boars proves this.
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# ? Jan 26, 2015 01:54 |
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Neruz posted:I never said it was practical; just that it works. My army of Treelords turned into Bears and Tigers and Boars proves this. All those worm mages...
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# ? Jan 26, 2015 04:30 |
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amuayse posted:I updated my artifact boosting mod to 0.2 It looks like you tried to give #immortal to several items, but unless I'm missing something, that command doesn't work for items, and it would be pointless anyway since items are dropped on death, even for immortals.
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# ? Jan 26, 2015 04:45 |
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Ah poo, forgot about that. I can still dream.
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# ? Jan 26, 2015 04:59 |
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How does The Ankh work in game then? IIRC the fluff for it says the bearer can't die or somesuch.
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# ? Jan 26, 2015 05:28 |
Kitfox88 posted:How does The Ankh work in game then? IIRC the fluff for it says the bearer can't die or somesuch. It auto casts life after death.
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# ? Jan 26, 2015 05:29 |
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I don't know what I should do for the Ankh then.
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# ? Jan 26, 2015 05:54 |
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Make it non-unique and have it turn into like 7 different ankhs to be found after the fight.
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# ? Jan 26, 2015 07:44 |
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amuayse posted:I don't know what I should do for the Ankh then. Make a new immortal undead chassis and have the Ankh cast a spell to turn the caster into it.
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# ? Jan 26, 2015 11:39 |
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Cynic Jester posted:Make a new immortal undead chassis and have the Ankh cast a spell to turn the caster into it. Can't be done, unfortunately.
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# ? Jan 26, 2015 16:06 |
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Speleothing posted:Can't be done, unfortunately. You can use killcom to do something like that, but that'll just erase all your paths. I'll just give it the ability to shoot deathrays or something
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# ? Jan 26, 2015 16:13 |
amuayse posted:I don't know what I should do for the Ankh then. After you die it still takes up your inventory slot but doesn't bring you back to life anymore. Original idea do not steal.
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# ? Jan 26, 2015 17:31 |
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What nation do you guys think is the most boring non UW nation fluffwise? I personally think Abysia and MA Mari.
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# ? Jan 26, 2015 19:04 |
amuayse posted:What nation do you guys think is the most boring non UW nation fluffwise? I personally think Abysia and MA Mari. "It's Greeks, some of them are gay, some of them are good at astral magic I guess"
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# ? Jan 26, 2015 20:54 |
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amuayse posted:What nation do you guys think is the most boring non UW nation fluffwise? I personally think Abysia and MA Mari. EA Ermor. In an age of giants, demons, and demigods, they're a pure human nation with no defining characteristics beyond "being Roman".
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# ? Jan 26, 2015 20:58 |
They have like an internal conflict thing going on and some lizard guys, at least.
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# ? Jan 26, 2015 20:59 |
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I'd say a lot of the oldest nations like your Arcos and Ermor, Marverni and Mans and such are pretty boring. You can really see a distinct difference between those nations and the new stuff like Nazca and the Zotses and jewish giants and others in regards to background, fluff, cool units, and unique mechanics. So yeah nations of little men with spears and not much else are due for a revamp.
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# ? Jan 26, 2015 21:01 |
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buff firemans
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# ? Jan 26, 2015 21:16 |
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Not really anyone, MA Man or Arco if I had to pick someone probably. You can't have only super special unique nations imo, some "normal humans" are needed and I feel most human nations have decent enough themes&things to make up for it (well except MA Arco I guess they don't really have a thing).
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# ? Jan 26, 2015 21:39 |
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MA Arcos's thing is being the best at mind hunting.
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# ? Jan 26, 2015 22:58 |
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Kitfox88 posted:buff firemans MA Arco just feels straight up boring since they lack the fantastic elements of EA or the cool Macedonian elements of LA. MA Man just feels Eriu-Elves+Knights with the same exact magic paths.
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# ? Jan 26, 2015 23:14 |
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amuayse posted:EA and MA need more national identity. EA just needs a straight up buff. MA Arco sucks because it's cap only troops and its cap only mages are the same as their regulars, but with a slight upgrade. They're Classical Greeks at the height of Classical Greek culture, they ought to at least keep the engineers/mage engineers/philosophers of EA - which is supposed to be the mythological Greeks anyway. And why not give them sailing, too?
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# ? Jan 27, 2015 04:00 |
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2015-01-26 22:56:09 +0100 * Monster Pretenders * Demonic Locusts * Uncurable dementia and associated bug fix
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# ? Jan 27, 2015 04:44 |
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Speleothing posted:MA Arco sucks because it's cap only troops and its cap only mages are the same as their regulars, but with a slight upgrade. Or make them Spartan-like. After all, if EA is "mythical Athens", MA can by mythical Sparta after they win the mythical Peloponnissian war. Leaving LA as mythic Macedonia (with gorillas).
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# ? Jan 27, 2015 05:42 |
But would that just give them better spearmans? It's all greek to me.
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# ? Jan 27, 2015 05:50 |
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amuayse posted:2015-01-26 22:56:09 +0100 Just google image searching "Demonic Locust" got me excited for the new patch.
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# ? Jan 27, 2015 11:25 |
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amuayse posted:2015-01-26 22:56:09 +0100 The game was really lacking in the "demonic locusts" department, you see. :P
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# ? Jan 27, 2015 11:25 |
Decrepus posted:But would that just give them better spearmans? It's all greek to me.
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# ? Jan 27, 2015 12:56 |
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jBrereton posted:Basically Arco and Pan should be combined into one, interesting, Greek nation. Like Oceania / Pelagia, imo.
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# ? Jan 27, 2015 13:48 |
Yeah I should finish that mod.
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# ? Jan 27, 2015 13:49 |
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jBrereton posted:Yeah I should finish that mod. Ugh, this reminds me, I have my own mod to finish. Too bad I can't do anything this week, though. I'm spending the entire day at university for a block seminar, so I'm a bit busy. Block seminar: The entire curriculum for a semester crammed into one week.
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# ? Jan 27, 2015 14:10 |
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Turin Turambar posted:The game was really lacking in the "demonic locusts" department, you see.
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# ? Jan 27, 2015 14:40 |
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# ? Jun 7, 2024 21:39 |
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sullat posted:Or make them Spartan-like. After all, if EA is "mythical Athens", MA can by mythical Sparta after they win the mythical Peloponnissian war. Leaving LA as mythic Macedonia (with gorillas). I really like this idea. EA Arco has its own flavour but MA and LA are very similar and could use this kind of distinction. It sounds like something Kristoffer would do anyway.
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# ? Jan 27, 2015 16:33 |