Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tekopo posted:

It just means that you can't reliably take PtL on Serissu :shrug:

Eh, people don't take it on Howlrunner either usually, so I don't think it's a big deal. 18 point fighters that can stress targets with the flechette cannon are good enough for me to think I'll use them pretty often.

Adbot
ADBOT LOVES YOU

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yeah, I was just hoping that there would be a PtL arc-dodger for S&V. Although the loop on the Starviper looks tasty. With AdSensors you can boost then do a loop to do a 90 degree k-turn.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Fair enough. The Starviper might qualify, and the IG-88's also look tasty for movement shenanigans, despite their size. Especially with the D's potential to do crazy things with the loop.

dogsarentdangerous
Aug 11, 2008

Tekopo posted:

It's 14 points. Reminder that the A-Wing is 15, so it was reasonable to expect at least one sharp green.

My Mind = Blown. Don't know where I got the idea that the basic scyk was 12pts from. That extra point for the A-wing is a pretty sweet deal.

dogsarentdangerous
Aug 11, 2008

The Gate posted:

Fair enough. The Starviper might qualify,

Whilst its got the loop, its options for losing stress are pretty bad, 1 2 3 forward and 1 bank. The A-Wing and Interceptor both have that critical 2 hard green turn that makes them the ptl dogfighters for their faction.

Edit: double post but don't even care.

Icon Of Sin
Dec 26, 2008



What are the current thoughts on the TIE Defender? A white k-turn seems pretty valuable, as well as 3 hull/3 shield with an ion cannon option. Is it more of a 'take 1, and no more' kind of ship?

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

Icon Of Sin posted:

What are the current thoughts on the TIE Defender? A white k-turn seems pretty valuable, as well as 3 hull/3 shield with an ion cannon option. Is it more of a 'take 1, and no more' kind of ship?

I talked hella smack on it last page or two. Whenever I try using it, things don't end well. Yes, it is a good ship, but it's really expensive and everybody is gonna focus fire on it and kill it to death and there goes between 1/3-1/2 of your 100 points.

nilstryfe
Dec 22, 2004
Hong Kong Cavalier

Icon Of Sin posted:

What are the current thoughts on the TIE Defender? A white k-turn seems pretty valuable, as well as 3 hull/3 shield with an ion cannon option. Is it more of a 'take 1, and no more' kind of ship?

It just seems like it wasn't costed properly. The white K-Turn is neat, but it seems like FF bumped the point cost up because they were afraid it was overpowered. It turns out it isn't, and you are left with a ship that costs 30 points for a stock PS1 pilot, the same as Soontir Fel (PS9) and PtL, or 3 points less than a Bounty Hunter(PS3), which is a better ship in nearly every single way.

Both of the ships I was most excited about in wave 4 turned out that way. I guess it's better that a ship is over-priced and then fixed later with a title or other card like the A-Wing or the Advanced, rather than overpowered out of the box and blowing the existing stuff off the table, like in Attack Wing. But like with the Advanced and the A-Wing, FF doesn't seem to get to it right away.

I feel that both the E-Wing and the Defender need a new card of some sort to even them out, and then a generic PS4-6 pilot with an EPT ala the Royal Guard to get them playing. But between the two, the Defender needs the love more.

Sadsack
Mar 5, 2009

Fighting evil with cups of tea and crippling self-doubt.
Speaking of TIE Advanced, I bought one yesterday. Looking at its stat card, it seems like it's a poor mans Defender/ rich mans TIE. Someone tell me how I should run this thing. My initial thoughts are Vader+Cluster missiles.

Lemon-Lime
Aug 6, 2009

Sadsack posted:

Speaking of TIE Advanced, I bought one yesterday. Looking at its stat card, it seems like it's a poor mans Defender/ rich mans TIE. Someone tell me how I should run this thing. My initial thoughts are Vader+Cluster missiles.

Wait until the Raider is out and fixes it.

EdBlackadder
Apr 8, 2009
Lipstick Apathy

Sadsack posted:

Speaking of TIE Advanced, I bought one yesterday. Looking at its stat card, it seems like it's a poor mans Defender/ rich mans TIE. Someone tell me how I should run this thing. My initial thoughts are Vader+Cluster missiles.

I haven't tried mine yet but yeah, Vader looks like the go to. Proton Rockets or Cluster Missiles look like the best choice to give him some oomph to me, or maybe an Assault Missile if you're facing a swarm. FFG and the general consensus seem to agree the Advanced is a little overpriced and underpowered. They're releasing a new title as a fix for this with the Imperial Raider huge ship set, it'l get a Systems Upgrade slot and a 4 point reduction (down to 0) on said upgrade. Oh, and a new Systems Upgrade with a free crit when you hit someone you have a target lock on is going to be in the same pack. This should be a huge boost to the Advanced.

On an unrelated topic, I managed to get a Millenium Falcon in the UK at below RRP. I don't play rebels very often but thought this sounded fun and punchy:
Chewbacca + Millenium Falcon + Jan Ors + Gunner (50)
Blue Squadron Pilot + Advanced Sensors (25)
Blue Squadron Pilot + Advanced Sensors (25)

29 hit points (15 of which are shields), 9 red dice (12 at range 1) with two nimble knife fighters and a turret. Jan allows the Blues the option to tank up with evade tokens and Chewie is free to try and tank with an evade with the Gunner backing up his attack. Another option I thought if was to swap Jan and the Falcon title for Recon Specialist and let Chewie rove independently as a flanker.

Edit: Beaten to the above and thought tere was a range limit on the new Systems Upgrade, which there isn't. Ouch.

Dulkor
Feb 28, 2009

At the moment Vader is pretty much the only reason to run an Advanced, though once the Raider releases it looks like Steele will become considerably better with the new upgrades.

Sadsack
Mar 5, 2009

Fighting evil with cups of tea and crippling self-doubt.
Vader was 99% of my reason for buying it. It seemed perverse being able to play Skywalker and not Vader. I'm not massively jazzed about having to buy the Raider just to make the Advanced more usable though.

Dulkor
Feb 28, 2009

It's an unfortunate side effect of being not only a Wave 1 ship, but the odd man out of the Wave 1s that was really just included for being so iconic, as near as I can tell. They certainly weren't sure of what niche it was supposed to fill.

The good news is you only need to buy it if you want to participate in the big national/worlds level tournaments. Literally everywhere else will let you use print outs and proxies once the box is released.

Or if you actually want a Raider.

(I might want a Raider).

Sadsack
Mar 5, 2009

Fighting evil with cups of tea and crippling self-doubt.

Dulkor posted:

It's an unfortunate side effect of being not only a Wave 1 ship, but the odd man out of the Wave 1s that was really just included for being so iconic, as near as I can tell. They certainly weren't sure of what niche it was supposed to fill.

The good news is you only need to buy it if you want to participate in the big national/worlds level tournaments. Literally everywhere else will let you use print outs and proxies once the box is released.

Or if you actually want a Raider.

(I might want a Raider).

Let's be honest with ourselves: we're all going to buy at least one of everything FFG put out eventually. The Raider has just jumped a little bit further up the 'to buy' list.

(Corvette first).

Chill la Chill
Jul 2, 2007

Don't lose your gay


I wonder why they went with a whole new ship class for the Imp epic ship when empire at war already had a tartan class. Maybe they'll add that later?

EdBlackadder
Apr 8, 2009
Lipstick Apathy

Chill la Chill posted:

I wonder why they went with a whole new ship class for the Imp epic ship when empire at war already had a tartan class. Maybe they'll add that later?

Reading between the lines of the preview I think they wanted something small enough to fit on the table with the classic Star Drestroyer wedge shape, hence the Raider.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Chill la Chill posted:

I wonder why they went with a whole new ship class for the Imp epic ship when empire at war already had a tartan class. Maybe they'll add that later?

That ship was almost twice as long as a CR90 Corvette.

There really weren't any good/interesting options.

Chill la Chill
Jul 2, 2007

Don't lose your gay


EdBlackadder posted:

Reading between the lines of the preview I think they wanted something small enough to fit on the table with the classic Star Drestroyer wedge shape, hence the Raider.

Makes sense, I suppose, but I do dislike the EU-like tendency to reuse the same wedge pattern for everything the empire does. Even EAW had that mini-mini star destroyer called the Acclimator.


alg posted:

That ship was almost twice as long as a CR90 Corvette.

There really weren't any good/interesting options.

It looked about the same size in the EAW game.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Chill la Chill posted:

Makes sense, I suppose, but I do dislike the EU-like tendency to reuse the same wedge pattern for everything the empire does. Even EAW had that mini-mini star destroyer called the Acclimator.


Wasn't that from the prequels?

Lemon-Lime
Aug 6, 2009

Chill la Chill posted:

Makes sense, I suppose, but I do dislike the EU-like tendency to reuse the same wedge pattern for everything the empire does.

If it's not the wedge pattern, it's the TIE solar panels/cockpit being jammed into everything. If there's anything we've learnt from playing Star Wars games is that no one who's ever worked on them has any sense of design.

EdBlackadder
Apr 8, 2009
Lipstick Apathy

Lemon Curdistan posted:

If it's not the wedge pattern, it's the TIE solar panels/cockpit being jammed into everything. If there's anything we've learnt from playing Star Wars games is that no one who's ever worked on them has any sense of design.

Oh you are going to love the Raider.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Lemon Curdistan posted:

If it's not the wedge pattern, it's the TIE solar panels/cockpit being jammed into everything. If there's anything we've learnt from playing Star Wars games is that no one who's ever worked on them has any sense of design.

It would make sense if they were all of SFS or KDY origin, but they're not. Must've had a merger nobody knew about. This doesn't matter anyway since it was all EU but even the EU wasn't internally consistent with it.

bunnyofdoom posted:

Wasn't that from the prequels?

Oh, didn't realize that. I guess that's one of the designs they took from the EU and just incorporated it into the movies.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
[quote="Chill la Chill"

Oh, didn't realize that. I guess that's one of the designs they took from the EU and just incorporated it into the movies.
[/quote]
It's first appearance was AOTC so no. It's more of a "look at this precursors" thing he prequels had.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Chill la Chill posted:

Makes sense, I suppose, but I do dislike the EU-like tendency to reuse the same wedge pattern for everything the empire does.

I can get behind it in the case of the Raider, not so much because of the iconic shape as the practical implications of it--the Raider is the only ship in the game with a front firing arc wider than 90 degrees, and it has the secondary side-firing arcs and notorious aft vulnerability of the Star Destroyers in general. That seems like enough flavor to make it a unique ship-type in the game, even if they do have to rip off previous designs to do it.

The weird Interceptor-type wing thingies I won't defend.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Finally got to play! Flew three TIE Fighters and a Defender against two A-Wings, a really squirrely B-Wing with Advanced Sensors and Push the Limit, and a Z-95. A lot of fun once we got the hang of the rules. Do I have the collision/flythrough mechanics down right?

If you fly through another ship, nothing happens.
If you finish your movement with your base overlapping another ship, you lose your action and you can't attack that ship.

If you fly through an obstacle, you risk damage and lose your action.
If you finish your movement with your base overlapping an obstacle, you lose your action and you can't attack, and you risk a damage.

Dulkor
Feb 28, 2009

General Battuta posted:

Finally got to play! Flew three TIE Fighters and a Defender against two A-Wings, a really squirrely B-Wing with Advanced Sensors and Push the Limit, and a Z-95. A lot of fun once we got the hang of the rules. Do I have the collision/flythrough mechanics down right?

If you fly through another ship, nothing happens.
If you finish your movement with your base overlapping another ship, you lose your action and you can't attack that ship.

If you fly through an obstacle, you risk damage and lose your action.
If you finish your movement with your base overlapping an obstacle, you lose your action and you can't attack, and you risk a damage.

Yup! Plus, when you fly off the obstacle next turn, the first condition applies again. Landing on obstacles is the worst.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Dulkor posted:

Yup! Plus, when you fly off the obstacle next turn, the first condition applies again. Landing on obstacles is the worst.

Only if your template overlaps with the obstacle again as you're moving off. I've only played X-Wing with like a half dozen people and I've had to explain this like 20 times.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Poopy Palpy posted:

Only if your template overlaps with the obstacle again as you're moving off. I've only played X-Wing with like a half dozen people and I've had to explain this like 20 times.

Not quite sure I follow. You mean if your template still overlaps with the obstacle at the end of your movement?

General Battuta fucked around with this message at 01:53 on Jan 26, 2015

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

General Battuta posted:

Not quite sure I follow. You mean if your template still overlaps with the obstacle at the end of your movement?

You only take 'fly through' penalties if the movement template overlaps an obstacle when you place it in front of your ship. So if the front of your ship is past the obstacle when you land on it, you won't fly through it, per se, when you fly off it.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

General Battuta posted:

Not quite sure I follow. You mean if your template still overlaps with the obstacle at the end of your movement?

If the turn after you landed on the asteroid, your template for leaving the asteroid also overlaps part of the asteroid, you can take damage again and lose your action. If your maneuver template is entirely clear, you perform the move as normal.

Additionally, if you bump someone, you can't shoot at them if you remain in base contact. If they move, and don't move outside of your range of firing, you can still take a shot at them. For example, if you fly a TIE Fighter up an X-Wing's engine port, and then it does a 2-forward to clear stress or something, your TIE Fighter will still get to shoot at the X-Wing, because you are no longer in base contact.

Otherwise yes, you have it exactly right.

EDIT: B-Wings with PTL and Adv Sensors are hilarious, because you can PTL and then do a green maneuver for a stress-free PTL. :allears:

taishi28012
Aug 9, 2007
My roommate got me into this game a few weeks ago & I've been having fun in general, but I'm having trouble figuring out a counter for two big ships. Going up against a YT-2400 & a YT-1300 is a real pain in the rear end. What is a good counter for two big rear end tanks with turrets?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

taishi28012 posted:

My roommate got me into this game a few weeks ago & I've been having fun in general, but I'm having trouble figuring out a counter for two big ships. Going up against a YT-2400 & a YT-1300 is a real pain in the rear end. What is a good counter for two big rear end tanks with turrets?

Throw lots more dice.

No seriously, that's the counter. A pair of big ships is primarily limited by how many offensive dice they can throw each turn and the number of targets they can throw those dice at. Hard hitting, decently high health ships are big ships' banes. B-Wings with FCS (4 Blues with the aforementioned and one shield upgrade on one of them) is a lot of hits for big ships to chew through, and will be landing three hits with near impunity every shot.

ZachAttack
Mar 17, 2009

Malevolent Hatform
Nap Ghost

General Battuta posted:

Not quite sure I follow. You mean if your template still overlaps with the obstacle at the end of your movement?

Oh man, that is way worse than how we played it... Oh well, still had a great game. The bwing shenanigans were hilarious. I really want to like awings, I guess I just need to find a copy of the aces pack for the refit.

Dulkor
Feb 28, 2009

taishi28012 posted:

My roommate got me into this game a few weeks ago & I've been having fun in general, but I'm having trouble figuring out a counter for two big ships. Going up against a YT-2400 & a YT-1300 is a real pain in the rear end. What is a good counter for two big rear end tanks with turrets?

Strobe pretty much has it there. The best counter to a turret ship is to throw more dice at it than it throws back at you. This means either tanky, hard hitting ships like B-Wings, or massed swarms of cheap TIE Fighters or Z-95s. It doesn't matter if they can kill one ship in a volley when you have seven more bearing down on it that it can't do poo poo about.

susan
Jan 14, 2013
Played in a King of the Hill-style group tournament. Turns out, ordinance still sucks.

Yay.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Strobe posted:

EDIT: B-Wings with PTL and Adv Sensors are hilarious, because you can PTL and then do a green maneuver for a stress-free PTL. :allears:

It's true! ZachAttack's B-wing existed in this crazy probability haze, I couldn't figure out where the hell it would end up or which direction it would be pointing.

This was my first game flying anything in X-wing, so I managed to:

Slam all three of my TIE fighters into each other on their first turn, then crash my Defender into them.
Run the lead TIE into an asteroid, and its two wingmen into its rear end
Run the Defender into three asteroids over the course of the match
Sharp turn a TIE with a stunned pilot into my Defender, causing the TIE to explode :lol:

CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Is there a dedicated X-wing channel on synirc?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Running into asteroids and yourself is a time-honored tradition of learning the game.

Adbot
ADBOT LOVES YOU

Aaronicon
Oct 2, 2010

A BLOO BLOO ANYONE I DISAGREE WITH IS A "BAD PERSON" WHO DESERVES TO DIE PLEEEASE DONT FALL ALL OVER YOURSELF WHITEWASHING THEM A BLOO BLOO
Just ordered the starter pack! Hopefully I can rustle together some people to play. X-Wing looks like a fun game that's more geared towards shorter and smaller play times and is a million billion trillion times more interesting and engaging than the Big Bang Theory Trivial Pursuit nonsense my 'friends' want to play most of the time.

  • Locked thread