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Flipswitch
Mar 30, 2010


Signal posted:

Okay, thanks :)

Here's the link for anyone who wants it:

https://app.box.com/N3Weapons
Would you mind doing a grid coloured (at lower opacity) version rather than the glow effects? Just for ease of clarity on my pad is all. If not could you just provide me the pdf without the glow effects and I can do it myself. Otherwise it's fantastic. :)

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Pierzak
Oct 30, 2010
Wow, the glow effects are really terrible. Please bring back simple color bands (and distinctive colors for +3 and +6, current ones are much less readable). I like the line breakers though.

Corbeau
Sep 13, 2010

Jack of All Trades
Things I hadn't noticed until recently: Sierra TR HMG bots are AVA 2 in MO.

code:
Combat Group #1

TEUTONIC KNIGHT	Spitfire	2	37
TEUTONIC KNIGHT	EXPCCW		0	36
TEUTONIC KNIGHT	EXPCCW		0	36
ORDER SERGEANT	TO		0	27
ORDER SERGEANT	TO		0	27
SIERRA DRONBOT	HMG		1	25
SIERRA DRONBOT	HMG		1	25
Fusilier	Lieutenant	0	10
Fusilier	Combi		0	10
Fusilier	Combi		0	10

Combat Group #2

ORDER SERGEANT	TOSniper	1.5	33
ORDER SERGEANT	Hacker		0.5	21

Total				6	297
While I really wish that PanO had a good Engineer (linkable Teuton character Engineer please!), fielding TR HMG bots actually solves one of the problems I've been having with MO: a lack of offensive long-range firepower. Knights generally field Spitfires, not HMGs, and that's just not enough to deal with snipers. A Marksmanship-upgraded HMG bot would be entirely capable of doing away with the occasional sniper.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Those Sierras... I take one every time I play. They're not super tough, but they demand a response. And since I can link 2 Palbots to a single Engi... I'll be fine now... the only reason for more engis than the Machinist is for board coverage, but the servant remotes can do that anyway.

Re: Hexas and Auxilia size... I figured that the dudes were just different sizes. Why is that a bad thing? People come in all sizes.

Flipswitch
Mar 30, 2010


The Hexas SF kind of gets away with it because of how wide his leg stance is which lowers his profile. The MSR Hexas looks fine though. It's not just his height but also his general profile, it does look a bit out of place. But you do make a good point.

The Auxilia sculpts are crap though, not out of scale.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Yep... They're really awkwardly posed. That idea probably should have been scrapped before it hit production, but the auxbots are sweet so that makes up for it IMO.

JoshTheStampede
Sep 8, 2004

come at me bro
They don't just look like slightly smaller people. The spitfire one literally looks like a child. Unless all the bolts are supposed to be like 6 foot 5.

Flipswitch
Mar 30, 2010


JoshTheStampede posted:

They don't just look like slightly smaller people. The spitfire one literally looks like a child. Unless all the bolts are supposed to be like 6 foot 5.
Maybe he's just a short rear end motherfucker, you should see some of the little village manlets (and womenlets?) in my squadron, the worlds a diverse place when you ignore the vast bulk that is the average grognard.

Although if you want to laugh, stick the Hexas SF next to the Father Knight, he comes up to his chest with his little 5 foot manlet body. The Bolts are massive though, they're the bulkiest MI PanO has and that's counting the new Akal sculpt with his jetpack.

JoshTheStampede
Sep 8, 2004

come at me bro

Flipswitch posted:

Maybe he's just a short rear end motherfucker, you should see some of the little village manlets (and womenlets?) in my squadron, the worlds a diverse place when you ignore the vast bulk that is the average grognard.

Although if you want to laugh, stick the Hexas SF next to the Father Knight, he comes up to his chest with his little 5 foot manlet body. The Bolts are massive though, they're the bulkiest MI PanO has and that's counting the new Akal sculpt with his jetpack.

Yeah, I have. Though the FK in particular they said was intentionally heroic scale to stand out in the Icestorm set.

I'm not yelling for a refund like Kanluen or anything, I just think it's clearly a scale creep thing and not just something you can easily dismiss as normal human size variety. I'd like it if all my models were the same scale, but I'd also like it if they didn't have combat-heels and werent standing on a random rock, and maybe if they wore leg armor that looks like a human leg could fit in it and helmets that human heads could fit in, but we can't have everything.

Signal
Dec 10, 2005

Pierzak posted:

Please bring back simple color bands (and distinctive colors for +3 and +6, current ones are much less readable). I like the line breakers though.

No sweat, any other changes that could help?

Comrade Merf
Jun 2, 2011

Flipswitch posted:

The Bolts are massive though, they're the bulkiest MI PanO has and that's counting the new Akal sculpt with his jetpack.

It's because they are from future/space Australia.

How are Noctifiers? I have been branching out from straight Morat sectoral into a broader CA style of list building and I want to try playing around with some TO. Any tips for general TO and Camo shenanigans? Could anyone give recommendations for a CA TAG as well? Leaning more towards the sphinx for TO TAG antics or the Avatar for ODD brick shithouse.

Flipswitch
Mar 30, 2010


Yeah I agree, I actually busted out some of the sculpts to compare them and the Nisse MSR is a loving tall dude. I've got him next to the old MSR sculpt and the difference is pretty staggering just in physique alone.

I think I actually prefer the new style, I just find the models a bit clearer to look at if that makes any sense?

Signal posted:

No sweat, any other changes that could help?
Just banding the colours as blocks and peel the opacity back a little bit (the red in particular is a bit hard on the eyes) and they should be great. The traits/ammo type page seems a little bit blurry to me too? I'm being a bit picky though.

For reference this is the current chart I'm working off that was posted up on the main forums:
http://imgur.com/6gf70Xv

JoshTheStampede
Sep 8, 2004

come at me bro

Flipswitch posted:

Yeah I agree, I actually busted out some of the sculpts to compare them and the Nisse MSR is a loving tall dude. I've got him next to the old MSR sculpt and the difference is pretty staggering just in physique alone.

I think I actually prefer the new style, I just find the models a bit clearer to look at if that makes any sense?

Just banding the colours as blocks and peel the opacity back a little bit (the red in particular is a bit hard on the eyes) and they should be great. The traits/ammo type page seems a little bit blurry to me too? I'm being a bit picky though.

For reference this is the current chart I'm working off that was posted up on the main forums:
http://imgur.com/6gf70Xv

Oh no doubt, the new models are leaps and bounds nicer to assemble, paint, and look at than the older ones. I wouldn't be playing this game if they all looked like the old ones.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~
Agreed, I actually really like the direction they are going in as far as scale, the old scale is just too damned small to paint well unless your'e Angel or some other virtuoso. Not to mention that even if you can paint well at that scale, its a pain in the rear end and not very enjoyable imo.

Pierzak
Oct 30, 2010

Signal posted:

No sweat, any other changes that could help?
Yes.

- make the text actual text and not graphic, or increase the DPI. Right now it looks fine on a screen but would be terrible to print.
- drop the "direct template" labels to the average font, right now they're way more distinctive than they should.
- drop the top page graphics, they're fancy but they're not gonna look good after printing with a 5mm white border, and it's an unnecessary visual element in a help sheet.

Comrade Merf posted:

How are Noctifiers? I have been branching out from straight Morat sectoral into a broader CA style of list building and I want to try playing around with some TO. Any tips for general TO and Camo shenanigans? Could anyone give recommendations for a CA TAG as well? Leaning more towards the sphinx for TO TAG antics or the Avatar for ODD brick shithouse.

Noctifers are awesome for cheap offensive TO (spitfire), "gently caress you" snipers (ML) or a normal hacker in Shasvastii sectorial. The ML variant is hard to master but hilarious once you learn to position them where the opponent Move-Moves his HI with the second skill :v:

General CAmo:
Buy 2 combi Shrouded, this is not negotiable. They're cheap and good and have internal synergy (camo/mines/automedkit). Use as 2xFO in ITS missions or as minelayers in firefights/non-specialist scenarios.
Get at least one Malignos, they look goofy but are excellent specialist and nasty nasty snipers. I often run 2 and 2 Shrouded.
Aswang used to be awesome, now that it lost Dogged it's merely good; still, it's a cheap LT (especially for Shas) and ADHL+Striga is extremely annoying.
Speculo is weird. Unless your opponent is stupid and fields an obvious TAG before reserve, don't use her as a VIP killer. Take the shotgun loadout and focus on unlinked LI, lone specialist and being a bigger rear end in a top hat than humanly possible. The more enemy orders you waste, the less will go about their mission.

TAGs:
Casku--:qq:

(seriously though, your reasoning is good. Pick whichever suits your playstyle more.)

Corbeau
Sep 13, 2010

Jack of All Trades
TO Camo snipers are probably my single favorite unit in the game. Not because they're cool or anything, but because they are the single best defensive tool that I know of. The fact that they can stay in hidden deployment until your opponent can't easily deal with them, yet can pop out at a critical moment to halt an advance unexpectedly, is just enormous. Throwing off the opponent's striking range after they're committed can make all the difference. None of my other units have the impact that my TO sniper creates on a regular basis.

Which is why I'm not playing vanilla CA, because I loving hate the Malignos model. Not even kidding. I'd be playing (or more likely assembling :v:) CA right now if not for that mini.

Corbeau fucked around with this message at 03:51 on Jan 28, 2015

Hortism
Oct 25, 2010

The Malignos models look kinda standard and a bit uninspired. But that cloaked sniper Shrouded model is probably the ugliest Infinity thing I have assembled/painted.

Comrade Merf
Jun 2, 2011

Pierzak posted:



Noctifers are awesome for cheap offensive TO (spitfire), "gently caress you" snipers (ML) or a normal hacker in Shasvastii sectorial. The ML variant is hard to master but hilarious once you learn to position them where the opponent Move-Moves his HI with the second skill :v:

General CAmo:
Buy 2 combi Shrouded, this is not negotiable. They're cheap and good and have internal synergy (camo/mines/automedkit). Use as 2xFO in ITS missions or as minelayers in firefights/non-specialist scenarios.
Get at least one Malignos, they look goofy but are excellent specialist and nasty nasty snipers. I often run 2 and 2 Shrouded.
Aswang used to be awesome, now that it lost Dogged it's merely good; still, it's a cheap LT (especially for Shas) and ADHL+Striga is extremely annoying.
Speculo is weird. Unless your opponent is stupid and fields an obvious TAG before reserve, don't use her as a VIP killer. Take the shotgun loadout and focus on unlinked LI, lone specialist and being a bigger rear end in a top hat than humanly possible. The more enemy orders you waste, the less will go about their mission.

TAGs:
Casku--:qq:


Honestly my first choice of TAG was the Caskuda before I heard they were getting dropped. Giant killer bug fired out of a space cannon as an artillery round was just way too metal to pass up despite it's flaws. I'll probably go for the Avatar because I am seriously looking forward to the hopefully upcoming EI sectoral. The pictures on the storefront make it seem like the Avatar and Sphinx have both aged really well. I am seriously in love with the newer direction the Combined stuff is taking with these new releases. I've got the Hacker Malignos on order to try 'em out and will defiantly look into shrouded as well. Thanks for all the advice so far.

Signal
Dec 10, 2005

Alright, here's a new version:
https://app.box.com/s/pgrmfziwzek1o52y3m5ju1i6hsnzrj0v

Signal fucked around with this message at 06:14 on Jan 28, 2015

Comrade Merf
Jun 2, 2011

Is it supposed to ask for a login?

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Comrade Merf posted:

Is it supposed to ask for a login?

He forgot to set the share option to, anyone with the link. Will be fixed soon I guess. Box is good once it becomes habit to use it the way you want it to function.

Signal
Dec 10, 2005

Okay, I think the new link should be good. Edited above, and also here

Flipswitch
Mar 30, 2010


Looks much better.

What do people here think of the Ariadna Hardcases? for ref:

Outside of playing USAriadna or building on Ambush Camo, they seem a bit? I dunno, poor?

Bear Throne
Apr 9, 2014

Flipswitch posted:

Looks much better.

What do people here think of the Ariadna Hardcases? for ref:

Outside of playing USAriadna or building on Ambush Camo, they seem a bit? I dunno, poor?

It's a good unit to take sometimes. Ambush camo will probably use up 3-5 of your opponent's orders. Also for 12 pts you get a reliable shotgun delivery platform. It's especially great for taking out tr bots.

Genghis Cohen
Jun 29, 2013
I'd say that while there is nothing exciting in their stats, weapons or offensive potential, they are the cheapest camo infiltrators in the game. Ambush camoflauge is also huge, at 12 pts I would consider taking them just to gently caress with your opponent when going second - he spends orders coming after them and it blunts the offensive.

Not a viking
Aug 2, 2008

Feels like I just got laid
I give up on daturazis. Tried them for three games. They either run out and get shot to death or like today, failing four smoke grenade throws in a row and getting shot to death.

After that I tried the new unidrons and they murdered face with their plasmas. Good thing I proxied the dats before I bought them (I probably just suck at using them though).

dimi
Oct 15, 2014

*~~~~~~~~~~~~~~~~~*
That's it - finally feel like playing infinity after buying a bunch of minis and absorbing the lore for ages. Anyone around the Sydney city area wanna help a guy learn the ropes? Any decent FLGS?

Comrade Merf
Jun 2, 2011

Not a viking posted:

I give up on daturazis. Tried them for three games. They either run out and get shot to death or like today, failing four smoke grenade throws in a row and getting shot to death.

After that I tried the new unidrons and they murdered face with their plasmas. Good thing I proxied the dats before I bought them (I probably just suck at using them though).

Missing 4 smoke throws on 17's? My Datz always end up being clutch as hell. Have yet to get them into CC with anyone but loving with fire lanes via smoke and running down camo markers with chainrifles and shotguns has been great.

Not a viking
Aug 2, 2008

Feels like I just got laid
17? :downs:
Didn't realize that I got +3

Corbeau
Sep 13, 2010

Jack of All Trades

Not a viking posted:

17? :downs:
Didn't realize that I got +3

There's a reason people love smoke grenades.

JoshTheStampede
Sep 8, 2004

come at me bro

Not a viking posted:

17? :downs:
Didn't realize that I got +3

They have range bands just like a gun. 0-8 is +3.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
It's partially why Shinobu's so good this edition, too. If she approaches a group and some discover, some hold, she can Smoke like a mad unit.

Genghis Cohen
Jun 29, 2013

Not a viking posted:

I give up on daturazis. Tried them for three games. They either run out and get shot to death or like today, failing four smoke grenade throws in a row and getting shot to death.

After that I tried the new unidrons and they murdered face with their plasmas. Good thing I proxied the dats before I bought them (I probably just suck at using them though).

As people have already pointed out, Daturazi are hot poo poo. Even more so with the Morat sectorial, where links make them B2 smoke throwers, at PH20 if within 8"! They will also, with the new close combat rules and MA4, wreck someone's day if they can get into CC. Which with smoke and stealth isn't too difficult.

Unidrons I'm sure are also good, plasma is a terrific ammo type, but remember that being REMs gives them limitations to dodging. So canny enemies attacking outside of their effective range and/or with camo leave them much more vulnerable than conventional troops.

Corbeau
Sep 13, 2010

Jack of All Trades

Genghis Cohen posted:

As people have already pointed out, Daturazi are hot poo poo. Even more so with the Morat sectorial, where links make them B2 smoke throwers, at PH20 if within 8"! They will also, with the new close combat rules and MA4, wreck someone's day if they can get into CC. Which with smoke and stealth isn't too difficult.

Unidrons I'm sure are also good, plasma is a terrific ammo type, but remember that being REMs gives them limitations to dodging. So canny enemies attacking outside of their effective range and/or with camo leave them much more vulnerable than conventional troops.

Since when did link teams grant PH?

Genghis Cohen
Jun 29, 2013
As I understand it, throwing smoke is defined as a BS attack, just using PH rather than BS. Likewise you would get a +3 bonus to WIP if using flash pulse in a 5-man link.

Flipswitch
Mar 30, 2010


Corbeau posted:

Since when did link teams grant PH?
Grenades are Throwing Weapons and are considered to be BS Attacks for relevant modifiers and bonus attributes. The same is for Drop Bears. :)

Genghis Cohen
Jun 29, 2013
I think on the whole link teams are acceptably balanced in a wider game where players really know the rules and use the vanilla factions at their full flexibility. They are maybe something of an auto-take if you play a sectorial though, and given that so many of us play in limited groups with smaller collections, where we sort of know what models our opponents have . . . I can see how people view link teams as a bit of a crutch, or a straight-up reason to play a sectorial over vanilla. Look at Aleph rear end sectorial and the rage that generates. Link teams are a pretty bloody useful tool.

Flipswitch
Mar 30, 2010


Well as far as link teams go, they are the reason you play a sectorial in the first place so it isn't too surprising they're an auto include for a sectorial player. :v:

I do agree though that they can be a bit of a crutch for groups of newer players though because unless prepared or aware of the tools to deal with them, they can be quite tricky to deal with. TAGs are like that for newer players too, although much harder to build around.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
Painted up a couple Nomads.




Simple scheme, going to go ahead and add some white lines onto various armor plates in a bit, but I figured I'd :justpost:

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Flipswitch
Mar 30, 2010


Looking good buddy, I think the white lining decals would definitely help break some of the colours apart and would look great.

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