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Vilusia posted:I haven't played this game since march of last year. Is it worth checking out the new update? Or is it more of the same? How dare you not check out the DARK SOULS of 2d pixel platformer
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# ? Jan 30, 2015 15:48 |
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# ? Jun 3, 2024 22:45 |
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Musluk posted:How dare you not check out the DARK SOULS of 2d pixel platformer
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# ? Jan 30, 2015 15:50 |
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Imaginary Friend posted:Also, holy poo poo this game needs some kind of semi-dynamic economy thrown in because with the outpost it's even more obvious how static the procedural universe is. I know this thread is against fetch quests, but some sort of dynamic space trucker system between the Outpost and planets with villages would be absolutely my poo poo. Transporting goods and NPCs would give us something to use all those extra rooms in upgraded ships on.
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# ? Jan 30, 2015 16:00 |
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Vilusia posted:I played it before, the game got really repetitive though. Just wondering if the winter update made the game worth going through again. It's different, I personally don't think it's better, but some people do. You've got nothing to lose but a few hours so I recommend trying it anyway.
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# ? Jan 30, 2015 16:18 |
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Can you use the dash or pulse jump to pass through the first boss' energy beams without taking damage?
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# ? Jan 30, 2015 16:30 |
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Jusupov posted:Can you use the dash or pulse jump to pass through the first boss' energy beams without taking damage? No, you can't, a shield negates the damage if you're ideally located. A few tips for the boss: Grind up cooking recipes (cook all the things), as you get better foods you get things like hitpoint boosts, longer healing times, and energy regen amongst other effects (cactus juice makes you thorny). Once you've gotten a food item that adds hp and regens health bring it along and wait until you've gotten hit by the beams twice, then eat it and use a bandage, you should heal fast enough to survive another two hits, possibly more if you are quick with the bandages. Explore your starting solar system, you might get lucky and find a planet or two with the deformed apex in cages, they drop stims which can also help make the boss easier to handle. If you've died a bunch of times and are getting frustrated and just want it to be over, type /admin.
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# ? Jan 30, 2015 16:53 |
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Fermented Tinal posted:No, you can't, a shield negates the damage if you're ideally located. I made it on the second attempt by taking a bunch of bandages and just letting the beams hit. One hit on the second phase and like 10 on the third where I was just dashing through them.
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# ? Jan 30, 2015 16:54 |
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Heh, I died about 5 times to it before I realized I could heal myself mid-fight and ignore the beams.
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# ? Jan 30, 2015 16:58 |
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Wow, Apex labs are really unfun now. I just found one with a tech chest behind a locked door, and some kind of reactor thing behind double locked doors. I went through the two obstacle courses available there multiple times, which was awful, and nothing else seemed to open up despite both branches having a pressure pad at the very end. Edit: Googled the issue, and found a thread on the Starbound forums from folks who are also encountering this problem, and a classy post from a moderator: quote:There's currently an open thread for this issue: http://community.playstarbound.com/index.php?threads/dungeon-generation-bug.87507/ Davoren fucked around with this message at 17:09 on Jan 30, 2015 |
# ? Jan 30, 2015 17:07 |
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What kind of planets have more titanium and platinum? The gentle ones have so little it's sad
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# ? Jan 30, 2015 17:12 |
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Jusupov posted:What kind of planets have more titanium and platinum? The gentle ones have so little it's sad Go to one with moderate difficulty. I found a good amount on an ocean world, and a load of it on an arid one.
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# ? Jan 30, 2015 17:15 |
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The launcher doesn't start and the DirectX version crashes instantly. Good thing the OpenGL version works for me. Oh, and the dedicated server is still a piece of poo poo after a year. And it crashes more often too. I'm going to have to write some scripts to auto-restart the loving thing every time it crashes. About 5 of us played last night and I think I had to restart the server 3 times because of it crashing.
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# ? Jan 30, 2015 17:35 |
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Imaginary Friend posted:There's actually Putting in any kind of economy to this game (letting you sell items) would totally break the game and it would take them forever to balance it. A wooden table, crafted just from wood planks, is "worth" 300 pixels. Also, does it bother anybody else that the 3D printer seems to have been completely forgotten? I thought it was going to be an awesome way to circumvent grind (find any item, duplicate any item forever) but like 90% of the items I try to scan you can't scan into the printer. On top of that the stuff you can scan has ridiculous pixel values (500 pixels to print a small wooden chest.)
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# ? Jan 30, 2015 17:38 |
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Mine the titanium on ice planets for that easy to dig snow and ice
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# ? Jan 30, 2015 17:42 |
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Davoren posted:Wow, Apex labs are really unfun now. I just found one with a tech chest behind a locked door, and some kind of reactor thing behind double locked doors. I went through the two obstacle courses available there multiple times, which was awful, and nothing else seemed to open up despite both branches having a pressure pad at the very end. Wow, that sucks, there should be a black tech card at the end of both for a total of 3 per lab.
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# ? Jan 30, 2015 17:46 |
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Anyone have a mod that shortens/disables the no food timer? Would make food funner
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# ? Jan 30, 2015 17:50 |
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On that same token, does anyone have a mod that makes combat not ridiculous/actually fun?
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# ? Jan 30, 2015 17:57 |
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deadly_pudding posted:I know this thread is against fetch quests, but some sort of dynamic space trucker system between the Outpost and planets with villages would be absolutely my poo poo. Transporting goods and NPCs would give us something to use all those extra rooms in upgraded ships on. Holy poo poo, I would LOVE this, especially if there were enemies trying to stop you, at least once in a while. drat, way to make me want this. I was thinking, you, as the player, are the only person who is planet hopping and discovering things. It'd be nice if there were radiant npcs or something, other characters who might visit your planet and try to be friends with you, or try to mess with you, like they were the player and you were an npc already on the planet, you know? It'd be awesome to just feel less alone. EDIT: Also, can we get more pictures posted of various goons' ships and builds? I'd love to see how you guys are building and decorating your stuff.
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# ? Jan 30, 2015 18:02 |
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Nalin posted:The launcher doesn't start and the DirectX version crashes instantly. Good thing the OpenGL version works for me. give em a break, theyve only been working on the game for three years
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# ? Jan 30, 2015 18:06 |
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I have never used mods before today, but can't seem to get the illuminated ores one working properly. I created a mods folder in the Starbound directory, added the tiles and IlluminatedOres.modinfo file to it, and started up the game. No ore glows. What else am I missing here?
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# ? Jan 30, 2015 18:10 |
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Davoren posted:Wow, Apex labs are really unfun now. I just found one with a tech chest behind a locked door, and some kind of reactor thing behind double locked doors. I went through the two obstacle courses available there multiple times, which was awful, and nothing else seemed to open up despite both branches having a pressure pad at the very end. I found a lab with two obstacle courses. I reached the end and pressed the switch. It's a timed gate. I ran back to the beginning and the gate to the generator was opened. I entered and turned it on, which opened a room with a tech chest. Inside was a common quality gun.
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# ? Jan 30, 2015 18:23 |
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I saw some of the "mini-dungeons" last night while mining. They're cool, but I wish they were better themed or had say, ores in them. Also, despite the variety they say is in the game, of the 5 I bumped into, two were apex stations with boxes, and three were arcade cabinet rooms. Three secret apex twin-arcade cabinet modules underground just seems strange. The thing I'll say toward Terraria is the ramshackle mining huts actually looked like they sort of belonged down there. Powered arcade rooms with no entrances less so. This isn't really a "my immersion" thing but more practical: if these are supposed to make mining less boring, then make them filled with ores so I'm actually excited when I see the thing instead of passing over some decorative items I already have seen a bunch. On the other hand combat is definitely more fun and energy usage is more sane. The game was bombing for me a lot but I didn't seem to lose progress so only a minor annoyance that will hopefully be fixed soon.
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# ? Jan 30, 2015 18:30 |
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Nalin posted:I found a lab with two obstacle courses. I reached the end and pressed the switch. It's a timed gate. I ran back to the beginning and the gate to the generator was opened. I entered and turned it on, which opened a room with a tech chest. Inside was a common quality gun. The first lab I did like that had an area under the generator you could drill through to that had a bunch of wiring switches in it. Worth more than the piddly guns IMO. e: also, apparently there's an update now for 64-bit openGL. For anyone else who manually modified packed assets (e.g., giving all the MMs the BetterBeamAxe mod stats), this resets those - you'll have to unpack, modify, and repack again. zgrowler2 fucked around with this message at 18:43 on Jan 30, 2015 |
# ? Jan 30, 2015 18:38 |
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Weird, I still think something must have been broken, in the end, when I'd run out of bandages, I turned on admin mode to get back through the traps after pressing the pressure pad, something must be going wrong because theres no way I can go any faster.
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# ? Jan 30, 2015 18:42 |
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Are there any decent "babies first starbound" guides out there? I feel like there are a bunch of systems that I either don't understand or don't know about
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# ? Jan 30, 2015 18:46 |
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Garbo posted:Are there any decent "babies first starbound" guides out there? I feel like there are a bunch of systems that I either don't understand or don't know about Not really, the ones you can probably find are outdated. What are you having trouble with? Ask questions and people here will answer.
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# ? Jan 30, 2015 18:56 |
Davoren posted:Wow, Apex labs are really unfun now. I just found one with a tech chest behind a locked door, and some kind of reactor thing behind double locked doors. I went through the two obstacle courses available there multiple times, which was awful, and nothing else seemed to open up despite both branches having a pressure pad at the very end. gotta resist making GBS threads on that mod on the forums
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# ? Jan 30, 2015 18:58 |
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Is having the outpost merchants selling what appears to be every possible decorative block normal? That's a long as gently caress list and the lack of a search function makes finding things like eggs and milk in the list a tedious process, especially since you can't grab the scrollbar and move it. E: It would appear that everything also shows up in my crafting tables. BUG SPOTTED Fermented Tinal fucked around with this message at 19:09 on Jan 30, 2015 |
# ? Jan 30, 2015 19:03 |
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Eonwe posted:gotta resist making GBS threads on that mod on the forums I'd say go ahead, they clearly can't actually read
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# ? Jan 30, 2015 19:05 |
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I broke the ocean. Is this a known bug? Last time I played, there weren't any ocean planets so I dunno.
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# ? Jan 30, 2015 19:11 |
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Fermented Tinal posted:Is having the outpost merchants selling what appears to be every possible decorative block normal? That's a long as gently caress list and the lack of a search function makes finding things like eggs and milk in the list a tedious process, especially since you can't grab the scrollbar and move it. Do you have admin mode on? It enables all crafting recipes in all the different dialogue boxes.
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# ? Jan 30, 2015 19:12 |
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Bilal posted:Do you have admin mode on? It enables all crafting recipes in all the different dialogue boxes. I actually don't. E: I enabled admin when doing the erchius mine quest because I am bad at platformers and got sick of dying not to the boss but to fall damage, then I turned it off. I can't teleport from indoors/underground, but every crafting recipe is enabled. EE: Re-enabling and re-disabling admin mode fixed it. Fermented Tinal fucked around with this message at 19:16 on Jan 30, 2015 |
# ? Jan 30, 2015 19:12 |
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So, deleting and creating a new character today after about 10 minutes of busywork the other night (Now I actually have techs listed in my computer! So getting Tech cards will not be completely useless) still sends me to the same garden world. All the trees and coal right by the teleport in port are still gone (Guess that treasure chest with the axe in it is also gone forever). I coulda sworn I got a message about using a stone hoe to plant seeds the other night but it was not a crafting option at the wooden table at the time either, reset was partly so I could make sure to read that blurb more closely. The lack of banana seeds in my Apex starting inventory is also a sign of dark times ahead for the resistance. Hopefully whenever I get to that outpost they have some for sale. I'm just gonna leave this here, hopefully I was wrong when I made these predictions. Gonna poke at Vanilla gameplay first, and hope the following expectations were too cynical. Section Z's predictions about his future reactions last thread posted:Section Z in the future posted: All this talk about "Enable admin mode" and the Mine boss being more Darksouls than actual Darksouls isn't helping the optimism. Though people working on cool mods again certainly is EDIT: Will some magical coding genius work out how to Mod in a pause button, I wonder? Or torches providing light when you are placing them, not just after they are placed? (So sorry, you can't have a light source while trying to place a light source). Section Z fucked around with this message at 19:45 on Jan 30, 2015 |
# ? Jan 30, 2015 19:39 |
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Section Z posted:So, deleting and creating a new character today after about 10 minutes of busywork the other night (Now I actually have techs listed in my computer! So getting Tech cards will not be completely useless) still sends me to the same garden world. All the trees and coal right by the teleport in port are still gone (Guess that treasure chest with the axe in it is also gone forever). The mine boss isn't impossible without admin mode, it's just really hard, especially if you are like me and bad at video games. You definitely need at least double jump and the bubble that negates fall damage along with a healthy stock of bandages, red stims, and a good food item.
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# ? Jan 30, 2015 20:14 |
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Your universe is always the same once it's generated, no matter what character you're playing. You run into the problem of emptying your starting world out yeah, but you also get the benefit of letting your high level characters drop off materials for your low levels to help yourself power through the starter quests and get them going. If you want to reset everything, delete your universe files in the giraffe_storage folder in your Starbound directory. This won't effect your characters or their ships, but it will completely regen everything else next time you play.
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# ? Jan 30, 2015 20:15 |
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Babe Magnet posted:Your universe is always the same once it's generated, no matter what character you're playing. You run into the problem of emptying your starting world out yeah, but you also get the benefit of letting your high level characters drop off materials for your low levels to help yourself power through the starter quests and get them going. If you want to reset everything, delete your universe files in the giraffe_storage folder in your Starbound directory. This won't effect your characters or their ships, but it will completely regen everything else next time you play. This is why building isn't really as pointless and some people think, building a well-stocked base on the starter world filled with good stuff is almost easy mode for new characters.
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# ? Jan 30, 2015 20:18 |
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DeliciousCookie posted:The first boss in the mine place for the FTL is.. actually very easy once you get down his pattern. His second and third attack patterns have some extremely easy ways to avoid taking damage. I highly recommend bringing a shield along however, since until you understand how to avoid them, it can be helpful to block the beams to negate some of the damage. Yeah sounds like some people forgot the metroid influence.
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# ? Jan 30, 2015 20:19 |
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Turtlicious posted:Yeah sounds like some people forgot the metroid influence. Except that Metroid controls are good. Most of the problems present in combat could be solved by removing the slow backwards walk. I'm astounded that anyone played with that for any length of time and declared it a good feature.
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# ? Jan 30, 2015 20:47 |
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Schwack posted:Except that Metroid controls are good. Most of the problems present in combat could be solved by removing the slow backwards walk. I'm astounded that anyone played with that for any length of time and declared it a good feature. May I introduce you to the average Starbound player.
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# ? Jan 30, 2015 20:48 |
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# ? Jun 3, 2024 22:45 |
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Ragequit posted:I have never used mods before today, but can't seem to get the illuminated ores one working properly. I created a mods folder in the Starbound directory, added the tiles and IlluminatedOres.modinfo file to it, and started up the game. No ore glows. What else am I missing here? they go here: C:\Program Files (x86)\Steam\SteamApps\common\Starbound\giraffe_storage\mods or if you're not running x64 windows then here: C:\Program Files\Steam\SteamApps\common\Starbound\giraffe_storage\mods
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# ? Jan 30, 2015 20:51 |