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They were missing a rocking soundtrack
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# ? Jan 29, 2015 20:28 |
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# ? May 28, 2024 00:46 |
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Laphroaig posted:They were missing a rocking soundtrack Be careful what you wish for.
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# ? Jan 29, 2015 20:39 |
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mastershakeman posted:The Hobbit movies were so bad they probably set back interest in fantasy by a decade. I wouldn't say they were bad it just didn't need to be three, three hour long movies. The material was sort of stretched, like butter scraped over too much bread.
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# ? Jan 29, 2015 20:57 |
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I am willing to forgive a lot (and there was a lot that needed to be forgiven) to be immersed in that gorgeous production design. I felt that despite the films' weakness compared to the first trilogy, the setting was brought to life again and I loved that. That's what I want out of a tabletop fantasy game. But without, y'know, being a dick about "Verisimilitude" or "My Immersion" or anything like that.
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# ? Jan 29, 2015 21:55 |
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FMguru posted:Awesome. "We're going to actively discourage people who have started playing the game in the last 7 years (4E players) from buying this edition - hey why are our sales so lovely?" In fairness, this is also exactly what they did 7 years ago when they released 4E, aside from needing the "why are our sales so lovely?" Followup. It worked once.
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# ? Jan 29, 2015 22:06 |
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Next does indeed feel cheap, especially in comparison to Pathfinder
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# ? Jan 29, 2015 22:10 |
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CaptainPsyko posted:In fairness, this is also exactly what they did 7 years ago when they released 4E Huh?
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# ? Jan 29, 2015 22:12 |
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CaptainPsyko posted:In fairness, this is also exactly what they did 7 years ago when they released 4E, aside from needing the "why are our sales so lovely?" Followup. Actually, a lot of the "new" stuff in 4E is a natural progression from what 3.5E looks like with only Tier 3-4 classes using the late 3.5 splatbooks only. But most players didn't realized this because of the "core-only, splatbooks are all broken" mentality. golden bubble fucked around with this message at 22:56 on Jan 29, 2015 |
# ? Jan 29, 2015 22:54 |
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golden bubble posted:Actually, a lot of the "new" stuff in 4E is a natural progression from what 3.5E looks like with only Tier 3-4 classes using the late 3.5 splatbooks only. But most players didn't realized this because of the "core-only, splatbooks are all broken" mentality. This, heavily. Anyone who used the Tome of Battle was completely unsurprised by what 4E was when it came out. Sadly a huge about of people did (and still do) think that ToB is some horrible weaboo crap.
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# ? Jan 29, 2015 23:13 |
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IT BEGINS posted:This, heavily. Anyone who used the Tome of Battle was completely unsurprised by what 4E was when it came out. Sadly a huge about of people did (and still do) think that ToB is some horrible weaboo crap.
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# ? Jan 29, 2015 23:26 |
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golden bubble posted:Actually, a lot of the "new" stuff in 4E is a natural progression from what 3.5E looks like with only Tier 3-4 classes using the late 3.5 splatbooks only. But most players didn't realized this because of the "core-only, splatbooks are all broken" mentality. If there's anything I've learned about how splats are appreciated, it's that there is a large contingency of players who want a game to have lots of stats and "options" only so that they can ban them and feel better about themselves.
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# ? Jan 29, 2015 23:32 |
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ProfessorCirno posted:If there's anything I've learned about how splats are appreciated, it's that there is a large contingency of players who want a game to have lots of stats and "options" only so that they can ban them and feel better about themselves. I'm curious how long it'll be before we see a feat you can take more than once. And more importantly, will it be dead on arrival garbage, or actually good?
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# ? Jan 30, 2015 00:17 |
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Moinkmaster posted:I'm curious how long it'll be before we see a feat you can take more than once. And more importantly, will it be dead on arrival garbage, or actually good? There already is such a feat: Elemental Adept. It's pretty decent, because you get to ignore enemy resistances and just flat-out do more damage. Naturally there is no such feat for swords.
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# ? Jan 30, 2015 00:33 |
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Sage Genesis posted:There already is such a feat: Elemental Adept. I had misread it as not mentioning that. So of course. And that survey they just put out asking about all the feats covered all of them except it when I took it; I wonder why?
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# ? Jan 30, 2015 00:58 |
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CaptainPsyko posted:In fairness, this is also exactly what they did 7 years ago when they released 4E, aside from needing the "why are our sales so lovely?" Followup. Gonna chime in here and say drat was pathfinder's marketing campaign about this good. Considering its in the nerd hivemind now, well done Paizo. Like people have said, everything in 4E is an evolution of late 3.5, expanding and building upon ideas from the last books while fixing serious core mechanical problems with the system. Things like fixing action economy, fixing spellcaster supremacy, fixing monster design, fixing encounter design - 4E is basically 3.5E with a lot of major complaints of the system addressed.
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# ? Jan 30, 2015 01:25 |
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e: nvm
Littlefinger fucked around with this message at 01:57 on Jan 30, 2015 |
# ? Jan 30, 2015 01:46 |
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Laphroaig posted:Gonna chime in here and say drat was pathfinder's marketing campaign about this good. Considering its in the nerd hivemind now, well done Paizo. That's what makes the accusations that 4e was "too different, man" so hollow. To anyone who's ever played anything besides DnD the two are extremely similar. I think the shift happened during a time in the gaming timeline where people were already 'tired' of innovation and saw all their favorite monkeys present in the transition (gamism/narrativism; player-first options; flexible, generic mechanics) and blanched. But really if you look under the hood and see how the game is actually played from table to table there's not a hell of a lot of difference. The fact that Wizards don't work quite the same way or that Fighters have a role to play in combat has virtually no effect on an the epic tale of medieval economics or whatever it is people try to do with 3.5 in the first place. I think 5e is fun in play but I wouldn't claim its a good system for all the reasons people have posited in the past. I would say out of the other 3.X options it's probably my favorite and scratches a nice itch between AD&D and 3.X but I will the the first to admit that is a very specific itch.
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# ? Jan 30, 2015 02:19 |
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Players in my game are starting to amass wealth with no money sink. We're looking for a simple system where they can invest in local infrastructure for benefits, e.g. plop 1k gold into the thieves guild, get access to street Intel, or distractions on request, etc. Is there a system, even 3.5 or 4e we can crib from?
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# ? Jan 30, 2015 16:23 |
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The 5e DMG has costs and upkeep for a variety of buildings with staff, have them keep a guild-house and add a "job fee" on top when they want something significant done? Otherwise, eyeball it.
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# ? Jan 30, 2015 16:31 |
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Elendil004 posted:Players in my game are starting to amass wealth with no money sink. We're looking for a simple system where they can invest in local infrastructure for benefits, e.g. plop 1k gold into the thieves guild, get access to street Intel, or distractions on request, etc. 3.5 has affiliations, which do roughly what you want. Stick money (and menial tasks) in, gain influence in an organization. Tunicate fucked around with this message at 16:34 on Jan 30, 2015 |
# ? Jan 30, 2015 16:32 |
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You could let the players invest their money, and give them extra background perks as a reward? That seems pretty mechanically innocuous, but useful and fun.
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# ? Jan 30, 2015 18:42 |
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So the very first 5e threads were what got me going on making Sacred BBQ, which turned into Strike! And now I've made a Kickstarter for it! I'm very excited about it, and I wanted to let you all know that I couldn't have done it without your griping and negativity. That sounds sarcastic, but it's actually the truth. I got so many good ideas from these threads! When criticism is constructive, good things can come of it. It's not just a game for people who hate 5e, either. If you didn't like the overly long combats and boring out-of-combat parts of 4e, both Next and Strike are attempts at fixing those problems from different angles. Show everyone what 5e could have been and support Strike!
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# ? Jan 30, 2015 18:54 |
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^^^ Done.
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# ? Jan 30, 2015 19:13 |
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I feel like you need at least double that to get where you're trying to go. That said, backed it because I love the idea.
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# ? Jan 30, 2015 20:02 |
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I'm not sure ignoring something as completely as possible is the same as trying to fix something.
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# ? Jan 30, 2015 20:16 |
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Jimbozig posted:So the very first 5e threads were what got me going on making Sacred BBQ, which turned into Strike! And now I've made a Kickstarter for it! This is interested (and I backed it) and you should start a thread.
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# ? Jan 30, 2015 20:58 |
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Gerdalti posted:This is interested (and I backed it) and yHaou should start a thread. Have I got news for you...
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# ? Jan 30, 2015 21:05 |
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Also backed it. Looks like you're going to hit your target no problem.
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# ? Jan 30, 2015 21:29 |
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I also backed it, I hope this is as successful as many other goon projects ha ha ha ha ha ha ha ha
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# ? Jan 30, 2015 23:15 |
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Elendil004 posted:Players in my game are starting to amass wealth with no money sink. We're looking for a simple system where they can invest in local infrastructure for benefits, e.g. plop 1k gold into the thieves guild, get access to street Intel, or distractions on request, etc. We found out the other day that an elephant is like 200GP whereas a war horse is 400GP. Why aren't your players buying herds of war elephants?
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# ? Jan 31, 2015 03:58 |
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Kitchner posted:Why aren't your players buying herds of war elephants? It's because in a carefully constructed verisimilitudinous milieu, there would be no elephants for sale wherever the PCs currently are. Or if you're playing in a good game, it's because nobody's realized how cheap elephants are yet.
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# ? Jan 31, 2015 04:39 |
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I figure buying as many dogs as possible would get under the "realistic" radar and still allow you to totally ruin the action economy.
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# ? Jan 31, 2015 04:41 |
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It's the proverbial "white elephant" where the actual cost is backdoored into its upkeep. Of course this is still dumb "roleplay the downside!" because of course players will feed their elephant army with their enemies' broken bodies.
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# ? Jan 31, 2015 05:33 |
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I think "what can we spend our money on?" is one of those storygamey things where you don't necessarily need rules to adjudicate it - ask the players for what they want, and give it to them. The cost shouldn't really be related to what it actually would cost in a "real" sense, but rather tied into how much it'd influence the flow of the game as a percentage of their total wealth.
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# ? Jan 31, 2015 05:38 |
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What does he even need 1,000 elephants for?
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# ? Jan 31, 2015 07:00 |
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A thousand undead elephants, a thousand elephant skeletons.
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# ? Jan 31, 2015 07:34 |
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Hey, they're playin' the elephant song!
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# ? Jan 31, 2015 07:44 |
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moths posted:A thousand undead elephants, a thousand elephant skeletons. There is an elephant graveyard joke here waiting to be made.
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# ? Jan 31, 2015 10:55 |
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First Bass posted:There is an elephant graveyard joke here waiting to be made. A D&D murderhobo needs no song and dance number to remember to be prepared.
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# ? Jan 31, 2015 13:49 |
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# ? May 28, 2024 00:46 |
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AlphaDog posted:What does he even need 1,000 elephants for? Maybe you really hate combat so much you want to end every encounter instantly by telling the DM you crush the enemies with an elephant stampede. Also elephants can carry a poo poo ton of weight but presumably aren't very fast. So I was trying to work out if an elephant can carry enough weight to strap a war horse to the side of it. That way if you need to chase someone you just detach the horse and get on it. I need to Google the average weight of a war horse though.
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# ? Jan 31, 2015 15:51 |