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Hughlander
May 11, 2005

In Bg2 when can you do side quests after rescuing Imoen? Been so long...

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Dyna Soar
Nov 30, 2006

Hughlander posted:

In Bg2 when can you do side quests after rescuing Imoen? Been so long...

you mean like, overworld quests? after you get out of the underdark. i'm not sure how long it is, pretty long i guess? there's spellhold, sahuagin city and the underdark. you can do everything you missed in act 2 though, so you're in no rush

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Thought I was clever in my ironman run to sneak through Durlag's Tower to grab the Scimitar +2. Didn't remember that the container had a fireball trap though. :v:

Edit (non-ironman related): drat I didn't remember how tough Kahrk is in SCS. Fighting a level 12 F/M with PFMW, stoneskins, globes of invulnerability, fireshields, contingencies etc etc is pretty dumb when you don't have any ways to get rid of his spell protections, have a low enough thac0 to reliably hit him or a guy that tank his 3 APR Katana. Had to kite him with a hasted character while the rest of my party killed him with wands. :(

Smol fucked around with this message at 21:41 on Jan 29, 2015

voiceless anal fricative
May 6, 2007

Hughlander posted:

In Bg2 when can you do side quests after rescuing Imoen? Been so long...

If you want to get back to it quickly you can probably get from rescuing Imoen back to Athkatla in half an hour. If you want to explore and do all the quests (and get some of the best items in the game) then you're looking at like 3-4 hours of game time.

Specifically: you can choose to take a portal after you finish the asylum which will lead you straight to the underdark. In the underdark you can just kill the silver dragon and exit through the Kuo-toa tunnels, which takes you back to the surface and you can travel back to Athkatla and continue side quests.

Alternatively by doing everything in full you have to help Saemon steal a ship to escape Brynnlaw, go through the underwater city (with the shark people), then do the 5 or 6 side quests in the underdark/drow city as well as the multi-part main questline and clear out the beholder, kuo-toa and illithid cities.

Lucas Archer
Dec 1, 2007
Falling...
So I've played BG about a billion times since it was released. I had never gotten farther than Nashkel (when I always just kind of lose interest) - until this last game I started with Gibblepots, my gnome Illusionist/Thief. I've had Khalid and Jaheria both die to ogres. Kagain died to a dire wolf. Garrick died to a bandit encounter. Dyanheir died before we even got out of the gnoll fortress. I used Kivan for a while before I kicked him out in favor of Ajantis. For the first time in my BG playing life, I have made it to the loving city.

I'm trying to take on the Iron Throne building, but when I get to the third(?) floor, where I'm attacked by a bunch of guys including a mage who instantly confuses my entire party... I don't know if I'm just not leveled enough, or if I'm just playing stupid? I have leaned on Sleep and other crowd control spells throughout the entire game so far, but now they're failing me.

My current party: Me (Illusionist 5/Thief 6), Ajantis (6), Minsc (6), Branwen (6), Imoen (6), and Xan (6). What are some tips for this stupid group of guys?

Pwnstar
Dec 9, 2007

Who wants some waffles?

Taliesyn posted:

Another way to cheese the Iron Throne fight is for everyone to throw a fireball (wand, spell, necklace, potion, whatever) right at the start. Aim right and any bad guy who doesn't get wiped out immediately will be hurt enough that they won't last more than a few seconds. (Not many NPCs can take 36d6 damage very well.)

This is also the optimal chess strategy.

Lucas Archer
Dec 1, 2007
Falling...
:magical:

That worked well.

Taliesyn
Apr 5, 2007

Yeah, it's basically this:

Tzarnal
Dec 26, 2011

Pwnstar posted:

This is also the optimal chess strategy.

Its the optimal strategy for quite a few encounter in this game. Basically anything that starts with a party opposition, especially if it has casters in it. ( Fireballs are aoe and go right through basically any low level spell protections )

Dyna Soar
Nov 30, 2006

Tzarnal posted:

Its the optimal strategy for quite a few encounter in this game. Basically anything that starts with a party opposition, especially if it has casters in it. ( Fireballs are aoe and go right through basically any low level spell protections )

fireballs aren't really the optimal spell for this. it's been mentioned in this thread but a skull trap is pretty much the most effective fireball-type aoe spell in the game. it's magic damage so very few enemies are immune to it and it scales better than similar spells.

Tzarnal
Dec 26, 2011

Dyna Soar posted:

fireballs aren't really the optimal spell for this. it's been mentioned in this thread but a skull trap is pretty much the most effective fireball-type aoe spell in the game. it's magic damage so very few enemies are immune to it and it scales better than similar spells.

Technically true but I can't make 6 party members skull trap. Between wands, necklaces and potions of explosions I can make all of them throw fireballs.

Dyna Soar
Nov 30, 2006

Tzarnal posted:

Technically true but I can't make 6 party members skull trap. Between wands, necklaces and potions of explosions I can make all of them throw fireballs.

well yeah, that's true. you can also raise one of your party members fire res to 100 or over and have him draw all the attention to himself.

two webs and a cloudkill is pretty drat effective, too.

one thing beamdog should really have added to the EE's is AOE spell blast radius. they implemented a lovely, useless zoom feature but left out that...

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Pwnstar posted:

This is also the optimal chess strategy.
Cloudkill works really well in that encounter. If I recall correctly it instantly kills the pawns.

Dyna Soar posted:

one thing beamdog should really have added to the EE's is AOE spell blast radius. they implemented a lovely, useless zoom feature but left out that...
One feature I really liked is that merchant screens show whether a mage can learn a spell. Means you don't have to constantly check your spellbook when buying scrolls.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Factor_VIII posted:

Cloudkill works really well in that encounter. If I recall correctly it instantly kills the pawns.

One feature I really liked is that merchant screens show whether a mage can learn a spell. Means you don't have to constantly check your spellbook when buying scrolls.

whatup used to memorize what spells my mage could memorize crew

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

The Real Foogla posted:

whatup used to memorize what spells my mage could memorize crew
I either took screenshots of the spelbook to be able to compare the spells to what was in the store or just bought every scroll and had the mage try to copy all of them.

Dyna Soar
Nov 30, 2006
i had the manual duhh

Taliesyn
Apr 5, 2007

Dyna Soar posted:

i had the manual duhh

Yeah, the manual didn't help you to remember which spells your mages had learned and which they hadn't unless you scribbled all over it - and that wouldn't have helped much after a playthrough or two.

Dyna Soar
Nov 30, 2006

Taliesyn posted:

Yeah, the manual didn't help you to remember which spells your mages had learned and which they hadn't unless you scribbled all over it - and that wouldn't have helped much after a playthrough or two.

huh, i thought we were talking about the schools and specialist mages. my bad!

(i remember what spells my mage knows or check the spellbook if unsure)

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Dyna Soar posted:

huh, i thought we were talking about the schools and specialist mages. my bad!

(i remember what spells my mage knows or check the spellbook if unsure)
In EE scrolls with spells that a mage has yet to learn are highlighted green. I found that pretty convenient. Only problem is that this highlight only appears if the mage hasn't reached the limit of his spellbook for the spell level the scroll belongs to. What I had done was use a potion of genius for mages with an Int of less than 19 before going on a buying spree. (Or to conserve potions, quicksave, use a potion, check if there are any spells the mage can learn, load the save and buy the scrolls for later use.)

Factor_VIII fucked around with this message at 13:26 on Jan 30, 2015

Dyna Soar
Nov 30, 2006

Factor_VIII posted:

In EE scrolls with spells that a mage has yet to learn are highlighted green. I found that pretty convenient. Only problem is that this highlight only appears if the mage hasn't reached the limit of his spellbook for the spell level the scroll belongs to. What I had done was use a potion of genius for mages with an Int of less than 19 before going on a buying spree.

yeah, i just thought it was in regard to the specialist mage spell schools.

you could also unscribe spells and re-learn them for extra exp. not so useful in bg1 but in bg2, spells gave 1k exp per spell level. not sure if that's still viable in bg2:ee.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

Is there an easily installed mod for bg2ee that would let me eliminate the chance to fail at scribing a scroll? I know I can temporarily change the difficulty but I find that I often forget to change it back.

Lemon-Lime
Aug 6, 2009
I'm 98% certain that's one of the tweakpack components.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I always play on the difficulty level just below Core Rules (Normal?) because I hate spell learn failure, I don't want my characters to permanently die, and I practically need max HP per level because I make it a point to not rest every 3 seconds like some do. I feel that part of the fun and tension of these sorts of games is resource management, and constantly pressing the "fill me up!" button kind of eliminates that.

However, what I don't like about that level is the "enemies do 3/4 damage", which I think is silly. I can either play on Core Rules and install mods (inconvenient), constantly reload (silly), or move the slider when I level up or want to scribe something (also annoying). I think that it would have made a lot more sense to, instead of having a slider with levels, just have a bunch of tick boxes that had things like "Max HP per level?" and "Always scribe arcane spells?". At the least, have those as overrides so that, for mad people playing on Insane, they can at least have max HP and not waste the 2 precious Stoneskin scrolls in BG1 because the RNG decided to piss on them.

Taliesyn
Apr 5, 2007

Hey, half the fun of Insane is things like this:

*Minsc explodes*

"Oh yeah, there's a trap there."

voiceless anal fricative
May 6, 2007

Lucas Archer posted:

My current party: Me (Illusionist 5/Thief 6), Ajantis (6), Minsc (6), Branwen (6), Imoen (6), and Xan (6). What are some tips for this stupid group of guys?

Use summons to bait out the confusion spell, use fear and/or confusion of your own (particularly on the mage but also on all of the guys), or just do the nuke the room strategy that people are discussing currently.

Buck Turgidson
Feb 6, 2011

𓀬𓀠𓀟𓀡𓀢𓀣𓀤𓀥𓀞𓀬

JustJeff88 posted:

I always play on the difficulty level just below Core Rules (Normal?) because I hate spell learn failure, I don't want my characters to permanently die, and I practically need max HP per level because I make it a point to not rest every 3 seconds like some do. I feel that part of the fun and tension of these sorts of games is resource management, and constantly pressing the "fill me up!" button kind of eliminates that.

However, what I don't like about that level is the "enemies do 3/4 damage", which I think is silly. I can either play on Core Rules and install mods (inconvenient), constantly reload (silly), or move the slider when I level up or want to scribe something (also annoying). I think that it would have made a lot more sense to, instead of having a slider with levels, just have a bunch of tick boxes that had things like "Max HP per level?" and "Always scribe arcane spells?". At the least, have those as overrides so that, for mad people playing on Insane, they can at least have max HP and not waste the 2 precious Stoneskin scrolls in BG1 because the RNG decided to piss on them.

http://www.gibberlings3.net/bg1tweaks/

If those two things are all you want to change, then when you install it, use only the Higher HP on Level Up and Easy Spell Learning options. It's not even remotely inconvenient.

mystic pimp
Jul 25, 2014

Formerly-rampant human-coded AI with a sense of humor seeks bipedal oxygen-breathing cyborg for serious relationship in the galactic core. I've got cool guns if you like to break stuff. No yuppies.

Taliesyn posted:

Hey, half the fun of Insane is things like this:

*Minsc explodes*

"Oh yeah, there's a trap there."
The real fun in Insane is not using max HP rolls, especially if you do an Ironman run. :getin:

Taliesyn
Apr 5, 2007

gullah jack posted:

The real fun in Insane is not using max HP rolls, especially if you do an Ironman run. :getin:

You mean like HERE?

netcat
Apr 29, 2008
So uh, rescuing Haer'dalis before getting the quest and then ditching him makes you unable to do the planar prison quest? That's .. dumb

e: and no one spawns to let me finish the quest inside the prison. This is great. It's cool that the game worked flawless for me before the patch and now there are countless bugs that I never saw before.

netcat fucked around with this message at 19:59 on Feb 1, 2015

Capsaicin
Nov 17, 2004

broof roof roof
Still in PST, but it's weird playing a game that I can ask a woman to open me up and look for things and walk away with a new ring and some of my own intestines.

I THINK I got all the quests I could find out of the way in the Hive. The only one I didn't do get is finding Nestor's fork.

edit: arrrrrrrgh so many rats and now I'm trapped in a zombie city.

on a plus note though, I apparently unlocked all the Circles of Zerthimon and gained about 3 levels out of it. I now have Int 20, Wis 20, and Cha 15.

Capsaicin fucked around with this message at 01:27 on Feb 2, 2015

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I'm playing IWD2 and my team of 6 just hit level 12 in the underdark. One of my guys is a Bard, who, at level 11, unlocked the "everyone regenerates 3 HP per round of combat" song. I am wondering if I should continue leveling the guy as a Bard or if I should dual class him now that he has all the songs. He is a human and generally doesnt fight in combat because he is singing so I have no idea what him dual classing would necessarily do, but I figure if anyone would have a good idea it would be someone in the goon hivemind.

Hughlander
May 11, 2005

Doing my first full play through of BG2 since it came out. Couldn't figure out the party to make but with one small tweak of EE Keeper I think I have my 'good' party till the end of the game:
Keldorn
CHARNAME Cleric/Ranger
Jeheria
Minsc - Shadow Keeped to an Archer instead of Ranger/Berserker
Jan => Imoen
Edwin

When ToB comes along Minsc gets dropped for Saveok. Was originally thinking Aerie instead of Edwin but no real point though I miss the Robe of Vecna speed divine spells

Capsaicin
Nov 17, 2004

broof roof roof
AHHHHH WHAT THE gently caress morte didn't tell me all of what my back said :eek: that DICK.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Hughlander posted:

Doing my first full play through of BG2 since it came out. Couldn't figure out the party to make but with one small tweak of EE Keeper I think I have my 'good' party till the end of the game:
Keldorn
CHARNAME Cleric/Ranger
Jeheria
Minsc - Shadow Keeped to an Archer instead of Ranger/Berserker
Jan => Imoen
Edwin

When ToB comes along Minsc gets dropped for Saveok. Was originally thinking Aerie instead of Edwin but no real point though I miss the Robe of Vecna speed divine spells

I'm pretty sure Minsc and Edwin hate each other and will eventually come to blows since Edwin can't shut up over the Dynaheir issue. The only way to keep them both in the party together is to make sure Edwin never gets his Netheril Scroll issue reversed.

Dyna Soar
Nov 30, 2006
I'd just take Mazzy over Minsc anyway. She's as good an archer as a non-Archer can be.

DoubleCakes
Jan 14, 2015

Is modding PS:T a good idea for a first time player?

I've been playing with the Widescreen and UI mods, but I've been looking at this modding guide and I'm wondering if adding in the cut content and loading in the tweak mod will make my game more accessible for a newbie.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

DoubleCakes posted:

Is modding PS:T a good idea for a first time player?

I've been playing with the Widescreen and UI mods, but I've been looking at this modding guide and I'm wondering if adding in the cut content and loading in the tweak mod will make my game more accessible for a newbie.

I don't think it's necessary, but as long as you follow the guide on what not to install it's not going to ruin the game.

Dyna Soar
Nov 30, 2006
it's not buggy and there's so much content that in my opinion you'd be better off playing it unmodded, save for the resolution and ui mod if the technical limitations bother you. that cut content was cut for a reason, and it's not integral to the game in any way.

Parts Kit
Jun 9, 2006

durr
i have a hole in my head
durr
Drow are stupid. :radcat:

I cannot decide if Neera's "ok we're kinda seeing each other but it's open so I'm not mad at you for banging the drow bitch" or the classic Aerie's "oh you were nice to me instead of telling me to gently caress off by the way I'M PREGNANT" poo poo is more eye rollingly stupid. One thing is for sure, game romance subplots are stupid as poo poo.

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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Parts Kit posted:

Drow are stupid. :radcat:


The Drow rule supreme!

But yeah they are pretty annoying.

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