|
This is the first early access game I feel really good about buying. The game is just bursting with personality. Such a great aesthetic.
|
# ? Feb 7, 2015 19:28 |
|
|
# ? May 21, 2024 18:36 |
|
Internet Kraken posted:Hellion feels like, on top of everything else she is great at, the best boss killer as well. Gets a big damage buff in camp, can reliably hit all the bosses with powerful attacks, and can inflict bleed as well which is great against the Hag. I kind of think the Hellion is a bit too good. She can fight from any position and has so many good moves to work with. For that much versatility she isn't really fragile either. Well yeah, she's one of the designated combat classes. Also in this category is the Crusader, who gets the most powerful stun-based trinket in the game, share's the hellion's base damage, and rocks a constant 35% bonus damage to unholy at max level. Slightly less effective at clearing the back rows without someone else in the party to shuffle. But he's more effective with a shuffler, and you can clear the front rows quickly to bring the back rows to you without one. The Leper is supposed to be one, but his accuracy is just too low, even with trinkets. The bounty hunter is also a definitely combat class. This is a game where one of the (unimplemented) classes has been mentioned as "bad in combat, but you'll make more money with one." So I'd imagine that when class passives start showing up some of the less combative classes may end up much better. If the Plague Doctor gave %HP regeneration for every new tile/room explored I'd consider bringing her instead of Vestals, for example. If the Grave Digger could use her pickaxe as a shovel an unlimited number of times that would encourage people to experiment with her, but bringing 3 wouldn't really be any better for utility.
|
# ? Feb 7, 2015 19:49 |
|
Lotish posted:That's the reason I like the "clear 100 room battles" objective more than the "clear 90% of rooms" objective--sometimes you luck out and clear all the room battles in less than five minutes. Well House on the Borderlands is about a house (supposedly built by the devil) standing on the edge of a chasm that turns out to contain a gateway to another dimension in the basement. This is basically part of the DD backstory. The part is probably Rats in the Walls (which also contains some fantastic insane breakdown ranting). DatonKallandor fucked around with this message at 19:54 on Feb 7, 2015 |
# ? Feb 7, 2015 19:52 |
|
TheBlandName posted:So I'd imagine that when class passives start showing up What was the link to the developer roadmap again?
|
# ? Feb 7, 2015 20:01 |
|
I decided to demonstrate how stupidly overpowered Grave The Ghoul broke 2 Grave Nah, the idea of stacking things even further in the favor of Grave deep dish peat moss fucked around with this message at 20:47 on Feb 7, 2015 |
# ? Feb 7, 2015 20:02 |
I made a big post on the Steam forums about what improvements I think Plague Doctors and Lepers need. http://steamcommunity.com/app/262060/discussions/2/612823460265142400/ I expect it to become swiftly lost in the howling void that is the steam discussion forums, not sure why I bothered, but I had the thoughts and wanted to get them down somewhere where some dev might see them.
|
|
# ? Feb 7, 2015 20:09 |
|
Norns posted:This is the first early access game I feel really good about buying. I would no poo poo love to play a castlevania type action game in this setting, with the narrator intact.
|
# ? Feb 7, 2015 20:10 |
|
Those are some great suggestions, Heironymous. Permission to link to that to the devs' official twitter?
|
# ? Feb 7, 2015 20:13 |
Kyrosiris posted:Those are some great suggestions, Heironymous. Permission to link to that to the devs' official twitter? Ha of course, I'm not gonna complain about publicity :P
|
|
# ? Feb 7, 2015 20:16 |
|
Jackard posted:¿? There isn't one. But there's a section on your character info sheet for class bonuses, and the devs were active on some Twitch streams in the 3 days of early-early access and some of that information has spread been spread around. After that I'm just making guesses from the fact that Darkest Dungeon is certainly drawing a lot of cues from early D&D killer DMing and the fact that some classes are just plain better at combat right now. The specific examples I gave were just things I'd personally try before giving up and homogenizing the classes so you have 3 interchangeable healers and 5 interchangeable front-liners and 4 options for back-row damage and X other classes that just got hosed. TheBlandName fucked around with this message at 20:22 on Feb 7, 2015 |
# ? Feb 7, 2015 20:20 |
|
in 25+ weeks ive literally never seen a grave digger. i wonder if you need to have stagecoach at a certain level?
|
# ? Feb 7, 2015 20:23 |
|
Hieronymous Alloy posted:I made a big post on the Steam forums about what improvements I think Plague Doctors and Lepers need. Although the site seems to be getting hammered lately and is kinda sluggish. Also you have to deal with the... eccentricities... of a WordPress integrated message board.
|
# ? Feb 7, 2015 20:24 |
|
Verviticus posted:in 25+ weeks ive literally never seen a grave digger. i wonder if you need to have stagecoach at a certain level?
|
# ? Feb 7, 2015 20:25 |
|
What size is the apprentice necromancer? 1 or 2? Camping on my way to meet him and trying to decide which camp skills to use.
|
# ? Feb 7, 2015 20:32 |
|
1.
|
# ? Feb 7, 2015 20:33 |
|
Oh good, you saved me from making some bad choices just now. Another boss question: is there a locked chest or anything in their room? I'm a few rooms away from the necro and I've got an heirloom chest here that I'm itching to use my last key on. Should I, or will that cost me some, uh, phat lewt when I reach the end?
|
# ? Feb 7, 2015 20:43 |
|
Leper doesn't really need a buff, imo. Once you upgrade him a little, he destroys everything. Get a little lucky with quirks and be real scrupulous about getting rid of anything that reduces accuracy, and you don't even have to worry about using his +ACC buff. As for the whole "can't do poo poo if he gets pushed back", well it's good for classes to have weaknesses.
|
# ? Feb 7, 2015 20:43 |
|
In my experience, the boss reward chests don't upgrade with supply items.
|
# ? Feb 7, 2015 20:44 |
|
Hieronymous Alloy posted:I made a big post on the Steam forums about what improvements I think Plague Doctors and Lepers need. Also if the Hag fight wasn't a thing, I don't think the Leper's inability to hit the back ranks would be seen as a massive disadvantage but rather as a side effect of the class. I like the Leper as is, although I do think its accuracy should be bumped up just a hair. It's a fun class to use as it is and has you making decisions. If I had any criticism it's that Leper is probably a bit too comparable to Crusader but I think the game has classes coming out in pairs when it comes to similarity. Hellion/Grave/Highwaymen are vaguely similar, Crusader/Leper are vaguely similar, Plague/BH are vaguely similar, Occultist/Vestal are vaguely similar. Jester is the only truly unique class I think. I hate Hellion because as someone mentioned, there's pretty much no downside to putting the Hellion anywhere or using it in any way you can imagine. It will always get work done and get it done well. I agree completely about the Plague Doctor though, because it does seem like lost potential. Rascyc fucked around with this message at 20:53 on Feb 7, 2015 |
# ? Feb 7, 2015 20:45 |
paranoid randroid posted:Leper doesn't really need a buff, imo. Once you upgrade him a little, he destroys everything. Get a little lucky with quirks and be real scrupulous about getting rid of anything that reduces accuracy, and you don't even have to worry about using his +ACC buff. Eh, there's a reason his section is shorter :P It just really really annoys me that he has nothing to do in the Hag fight. Rascyc posted:Personally I think more classes should be like the leper and not more like the Hellion. I am okay with Grave Robbers as is because I like the whole "SUPER FLEXIBLE" niche but all their skills need tuning. Their basic attack is just too good with its placement options and numbers. Yeah I don't really want to get into which classes need to be worse because w/e it's single player and if an all grave robber party is broken then go for it. If I were I'd probably be thinking about Jesters because their song buffs trivialize Long dungeons, but stuff like heal stunning etc. need to be figured out first before that kind of thing gets tweaked. Hieronymous Alloy fucked around with this message at 20:48 on Feb 7, 2015 |
|
# ? Feb 7, 2015 20:46 |
|
Yeah the Hag fight needs revamped. I suspect even if you gave Lepers an attack that hits the back row, your common player wouldn't even slot it because it'll be seen as an auxiliary skill and the other Leper skills are more useful. The Hag fight is mostly stupid for people who first encounter it. I hope they change it.
|
# ? Feb 7, 2015 20:49 |
|
Rascyc posted:The Hag fight is mostly stupid for people who first encounter it. I hope they change it. Maybe make the pot one rank wide?
|
# ? Feb 7, 2015 20:51 |
|
I actually took a leper on the hag fight, under the assumption that if he gets put in the pot he has enough HP that I can just burn the hag down before he even comes close to dying, and if someone else gets put in the pot he can get them out immediately with his outrageous front row damage. Went ok. Maybe make it so he can use his self-buffs anywhere.
|
# ? Feb 7, 2015 20:53 |
|
The all grave robber party is at least offset in the fact you want to play in all-dark for the bonuses, however playing in all-dark is visually ugly. It's an interesting take on the game but I can't stand it for more than a few minutes personally. But I will always take a Grave Robber over a Highwayman. The Highwayman does get clean guns however...
|
# ? Feb 7, 2015 20:53 |
|
paranoid randroid posted:I actually took a leper on the hag fight, under the assumption that if he gets put in the pot he has enough HP that I can just burn the hag down before he even comes close to dying, and if someone else gets put in the pot he can get them out immediately with his outrageous front row damage. I tried this and he very very quickly ended up in the third row.
|
# ? Feb 7, 2015 21:02 |
|
Rascyc posted:Pretty good considering the apprentice has like 70% stun resist. I was just doing a "scout run" with my B-team to get money to upgrade my A-team and it just happened that every single person had some sort of stun ability. So every turn I had 4 attempts to stun him. I also brought 0 torches for the dungeon, ooops. I'm now getting to the point where people will refuse to go on dungeons because they are too high/low level. I really don't like that, just give me some exp penalties or something. Is there any way to mod this out?
|
# ? Feb 7, 2015 21:03 |
|
I imagine its so you cant grind a level 9 party out from just overpowering trough level 1 dungeons. Tried to do a level 3 dungeon for the first time and the very first fight stressed out my entire party and then killed my best Hellion
|
# ? Feb 7, 2015 21:09 |
|
I like the leper as he is. Sure, he can't hit anything in the back row and has low accuracy, but when he does hit he hits like a truck and if the front row has a weaker member the back row quickly becomes the front row. Plus anyone with a pull or shuffle ability can help him murder the squishies.
|
# ? Feb 7, 2015 21:13 |
|
Rascyc posted:Yeah the Hag fight needs revamped. I suspect even if you gave Lepers an attack that hits the back row, your common player wouldn't even slot it because it'll be seen as an auxiliary skill and the other Leper skills are more useful. Yeah the Hag is a little too hard and the Necromancer is a little too easy. If they guaranteed you'd encounter the Necromancer first, then the Pig, then the Hag, you could kinda progress, but its random so they should be more or less balanced. Course on the Pig if you pick the wrong strategy its pretty much a wipe forcing you to learn the hard way, which is also kinda dumb. Still the base game is fantastic and this is EA, they could so very easily add a ton of bosses in the coming months.
|
# ? Feb 7, 2015 21:18 |
|
Normal Adult Human posted:I tried this and he very very quickly ended up in the third row. Mine ended up all the way at the back, but the fight was almost over so whatever. It "worked" but it's not something I would recommend.
|
# ? Feb 7, 2015 21:29 |
|
Anyone know how to cheat in some gold? I Go to take on necromancer with last 3k gold, only medium dungeons available, and it crashed, took my gold, and is making me re-provision for the run. I have zero mooks i wish to suicide right now. Edit: just crashed same way, eating remaining 1k gold, and a third time. Fourth run with zero provisions is working though! thanks game! Mr.Citrus fucked around with this message at 21:44 on Feb 7, 2015 |
# ? Feb 7, 2015 21:38 |
|
just go on the mission and take the 10k floor gold then make a judgement call on going back or not???
|
# ? Feb 7, 2015 21:39 |
|
Re: Hag, instead of making the cauldron a wall it should be a minion (less of a meatshield) that can be resummoned. The cauldron could have different properties such as cauldron of poison (blight), cauldron of hexing (debuff) and so forth. Its dmg would then be more transparent as in it can only dmg the hero inside once a turn, but increasing dmg the longer the hero is stewing. Give the hag slightly more hp and/or protection against aoe/ranged to give incentive for party to go through the cauldron and allow it to be resummoned.
|
# ? Feb 7, 2015 21:47 |
|
What kind of bonuses do Grave Robbers get for fighting in the dark?
|
# ? Feb 7, 2015 21:48 |
|
Lol shall I upgrade wyrd reconstruction? Going from 0-12 healed with 1 pt of bleed for 3 turns to 0-14 healed with 2 pts of bleed for 3 turns sure seems like a good investment!
|
# ? Feb 7, 2015 21:49 |
|
Demicol posted:I imagine its so you cant grind a level 9 party out from just overpowering trough level 1 dungeons. Your guys will stop going into level 1 dungeons at 3, you can't do that.
|
# ? Feb 7, 2015 21:50 |
|
Funnypost Collabo posted:I decided to demonstrate how stupidly overpowered Grave I started with a Healer, Graverobber, Graverobber, Highwayman group and its pretty fun. Every now and again the highway man bounces to the front and does a massive CQC shot normally killing what ever enemy is in front of him. Other than that I roll with a Healer, Graverobber, Hellion and Crusader they are fairly unstopable. I'm really not keen on the Witchdocter or the Mage guy but I have not really managed to get one fully leveled to 3 yet so that may be the problem I'm pretty happy with this as an EA game at a time where rubbish is being passed off as EA nowdays for companys to make cash grabs.
|
# ? Feb 7, 2015 21:55 |
|
Occultists are pretty good. Pull, high-damage AOE back-rank attack, can provide marking for Bounty Hunters, strong if random single target heal, even a decent 3rd slot melee attack with a high crit chance. I'm not sure any of that is better than the Vestal's party heal and stun, at least early on, but they're definitely better than Plague Doctors (who are only around for their double back row stun).
|
# ? Feb 7, 2015 22:07 |
|
tatankatonk posted:What kind of bonuses do Grave Robbers get for fighting in the dark? They don't get anything specific to grave robbers but you get a 6% crit bonus at 0 torch, which works well with their already high crit rate. Occultists have even higher crit rates but outside of Abyssal Artillery and Sacrificial Stab their offense is a bit weaker. how me a frog posted:Lol shall I upgrade wyrd reconstruction? The bleed gets resisted pretty often as is, you can wear cleansing crystals to lower chance of bleeding, and if you really need to desperately stop a bleed there's always bandages.
|
# ? Feb 7, 2015 22:14 |
|
|
# ? May 21, 2024 18:36 |
|
tatankatonk posted:What kind of bonuses do Grave Robbers get for fighting in the dark? You also get better loot from playing low light. Grave Robbers works well because even if you get ambushed and shuffled, they're so flexible that it usually doesn't matter. Also contrary to an earlier post, an ambush does not always mean the enemy gets a full round of moves before you do. I almost always end up with my faster guys getting turns even when ambushed. There are also quirks that give bonuses in low light as well so they you can use them too. Basically if you can swing it, playing in the lowest light is better than the maximum light as long as you can tolerate it and outpace the stress with crits. The ambush shuffling is what you have to worry about the most so plan accordingly.
|
# ? Feb 7, 2015 22:21 |