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Tardcore posted:poo poo so they're scattered across the whole world map then?
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# ? Feb 12, 2015 02:40 |
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# ? May 15, 2024 04:16 |
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Tardcore posted:poo poo so they're scattered across the whole world map then?
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# ? Feb 12, 2015 03:06 |
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Tardcore posted:poo poo so they're scattered across the whole world map then? Speedtree is a blight that drags down every game it's used in.
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# ? Feb 12, 2015 03:10 |
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im pooping! posted:If he's talking about what I think he's talking about, it's Jiub's Opus in the Soul Cairn and it is indeed boring as poo poo, but hey it's the guy from Morrowind. The worst part about Impatience of a Saint is that the reward for it is a kinda middling amulet that gives an armor bonus and a little carry weight. There's a lot of better amulets out there.
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# ? Feb 12, 2015 04:51 |
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God damnit, my fish died in Mass Effect 2 and I friend zoned Yeoman Chambers before she offered to feed my fish, now I can't get the Prejek Paddlefish in Mass Effect 3 and I miss out on a 10% increase on my power damage which I would like for an insanity runthrough.
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# ? Feb 12, 2015 07:01 |
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im pooping! posted:God damnit, my fish died in Mass Effect 2 and I friend zoned Yeoman Chambers before she offered to feed my fish, now I can't get the Prejek Paddlefish in Mass Effect 3 and I miss out on a 10% increase on my power damage which I would like for an insanity runthrough. Pretty sure if you're on xbox or PC you can save edit that.
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# ? Feb 12, 2015 07:15 |
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Tardcore posted:poo poo so they're scattered across the whole world map then? Goddamn.
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# ? Feb 12, 2015 07:54 |
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Another one from Monster Hunter 3 Ultimate , sometimes the monsters will stand actually outside of the area. So if I try to get close enough to attack them, I'll actually travel to the next area instead of getting close. Some monsters, like the lagiacrus and the pink rathian, seem to do this a lot more than others. Also, sometimes when I am following a monster to a different area, the monster will leave the current area before I do, but when I enter the next one, it will be behind me and have the chance to hit me as soon as I enter.
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# ? Feb 12, 2015 09:22 |
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im pooping! posted:God damnit, my fish died in Mass Effect 2 and I friend zoned Yeoman Chambers before she offered to feed my fish, now I can't get the Prejek Paddlefish in Mass Effect 3 and I miss out on a 10% increase on my power damage which I would like for an insanity runthrough.
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# ? Feb 12, 2015 10:53 |
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GIANT OUIJA BOARD posted:Another one from Monster Hunter 3 Ultimate , sometimes the monsters will stand actually outside of the area. So if I try to get close enough to attack them, I'll actually travel to the next area instead of getting close. Some monsters, like the lagiacrus and the pink rathian, seem to do this a lot more than others. Also, sometimes when I am following a monster to a different area, the monster will leave the current area before I do, but when I enter the next one, it will be behind me and have the chance to hit me as soon as I enter. I have many good (not good) memories of multiplayer hunts in monster hunter tri in which someone would enter a zone the exact time a monster would attack there, slapping them back into the other zone as if to tell them to gently caress off so they could just fight the rest of us in peace.
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# ? Feb 12, 2015 11:03 |
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GIANT OUIJA BOARD posted:Another one from Monster Hunter 3 Ultimate , sometimes the monsters will stand actually outside of the area. So if I try to get close enough to attack them, I'll actually travel to the next area instead of getting close. Some monsters, like the lagiacrus and the pink rathian, seem to do this a lot more than others. Also, sometimes when I am following a monster to a different area, the monster will leave the current area before I do, but when I enter the next one, it will be behind me and have the chance to hit me as soon as I enter. The best thing is when you kill one and its corpse falls outside of the zone so you can't carve it.
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# ? Feb 12, 2015 11:34 |
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Two little things about Diablo III: Ultimate Evil Edition (PS4 version). - you can't move while having the full map open, which is sometimes a nuisance if the dungeon is large (and if you can, the option is hidden well) - the camera is fixed and if you're behind a rock or something it'll only outline the character and the companion, AoE spells, pets and enemies become literally invisible, which is especially a problem in cave-type dungeons
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# ? Feb 12, 2015 12:39 |
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I'm at the end of Shovel Knight, and God drat the boss rush is kicking my rear end. Yeah, it gives you food between each "round", but it's not always easy to get to it, depending on circumstances (for instance the Polar Knight makes it really hard to get to, between constant rolling snowballs, and him making part of the floor spikes, etc..) Sometimes I manage to open the food, but it then vanishes before I get to it. I'm not good at this game...my death tally is absurd...I think I went into the second-section of the final level with a few thousand gold, and was down to zero well before I got to the end.
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# ? Feb 12, 2015 16:54 |
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The narrator in Transistor annoys the poo poo out of me. Actually, just about everything in that game annoys me. I really don't like Transistor.
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# ? Feb 12, 2015 17:43 |
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Oldstench posted:The narrator in Transistor annoys the poo poo out of me. Actually, just about everything in that game annoys me. I really don't like Transistor.
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# ? Feb 12, 2015 17:54 |
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Oldstench posted:The narrator in Transistor annoys the poo poo out of me. Actually, just about everything in that game annoys me. I really don't like Transistor. Well, then, buster, I don't like you.
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# ? Feb 12, 2015 17:59 |
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DrBouvenstein posted:I'm at the end of Shovel Knight, and God drat the boss rush is kicking my rear end. use relics judiciously
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# ? Feb 12, 2015 18:35 |
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The Phase locket is your friend.
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# ? Feb 12, 2015 18:48 |
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Once I realized I could spam the phase locket, Shovel Knight became so easy I still feel a little guilty about it. I should do another run without abusing it at some point.
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# ? Feb 12, 2015 18:51 |
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Oldstench posted:The narrator in Transistor annoys the poo poo out of me. Actually, just about everything in that game annoys me. I really don't like Transistor. Though I am curious is it the setting or the noir feel? I am biased because I really liked that game but still curious as to what you see as flaws.
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# ? Feb 12, 2015 19:56 |
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ZeusCannon posted:
I played that game for awhile after getting it in a sale. There was just nothing about it that grabbed me and made me want to keep playing so I stopped after an hour or two. I didn't really care about the story, or the setting, or the combat system. I liked Bastion so I was pretty disappointed.
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# ? Feb 12, 2015 23:36 |
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I like the setting, though I'm still working out exactly what it is... My irrationally irritating gaming moment is people stating things the character should already know, or that you should be able to work out from context. I mean, when's the last time someone in real life said something like "Over there is the supermarket - you can buy all your everyday supplies there."
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# ? Feb 12, 2015 23:42 |
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Elfface posted:I like the setting, though I'm still working out exactly what it is... 1930's Cyber-Paris.
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# ? Feb 12, 2015 23:59 |
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Transistor is pretty great. It's desire to explain next to nothing about the world, and actively ridicule you for wanting to know more however, is not.
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# ? Feb 13, 2015 00:00 |
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The narration style of Transistor took all the things that were fun about the narration style of Bastion and went like, "Nah, just add some more Joss Whedon to it, I'm sure that will have no adverse effect"
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# ? Feb 13, 2015 00:01 |
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CJacobs posted:The narration style of Transistor took all the things that were fun about the narration style of Bastion and went like, "Nah, just add some more Joss Whedon to it, I'm sure that will have no adverse effect"
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# ? Feb 13, 2015 01:01 |
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I meant it in a good and bad way, really. Red and the sword are pretty darn snarky for it being the end of the world and the former being unable to talk.
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# ? Feb 13, 2015 01:06 |
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CJacobs posted:I meant it in a good and bad way, really. Red and the sword are pretty darn snarky for it being the end of the world and the former being unable to talk. Red literally doesn't talk except through typing in access terminals, and pretty much every time it's just trying to tell people to run and then giving up. Blue says whatever's on his mind but he's rarely actively humourous. I really have no clue what you're talking about.
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# ? Feb 13, 2015 01:26 |
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I played an hour of Transistor and loving hated it. Didn't touch it for a week then tried it again just because of how good Bastion was. I finished it, liked it, wasn't amazing to me. The story was kinda up its own rear end and too obtuse.
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# ? Feb 13, 2015 01:29 |
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Transistor's writing was far too ambitious, and you didn't quite feel the same attachment between Red and Blue as the writer wanted. The setting is cool if you like post-singularity upload, but the actual environments had no thought or rhythm to it. Bastion spaced and paced them out by giving you a home base after every mission, whereas Transistor was basically a 1-way corridor. They tried to make the environment act like a loop, but that again didn't come across properly.
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# ? Feb 13, 2015 02:36 |
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Yall I'm playing transistor right now please don't ruin it for me ok.
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# ? Feb 13, 2015 02:36 |
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Bastion and Transistor feel like they came out in the wrong order. It would make a lot more sense for their first game to be the one with the sloppy and over-ambitious narrative and dull gameplay and then the second one be the one with the tight and responsive gameplay and storytelling whose reach doesn't exceed its grasp.
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# ? Feb 13, 2015 02:48 |
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On the one hand I don't want to say that you can't prefer Bastion over Transistor on a technical or storytelling basis, but on the other hand I think if you are going to play one, you should at least make a token effort of appreciating the other. They're wonderful companion pieces, and while they follow some similar rhythms, the ways they contrast against one another seem very deliberate and important. Bastion is all about war and industry and race, and the gameplay is fast and kind of brutal with all sorts of guns and spears and cannons. Transistor is all about social engineering and art and culture, and combat involves sitting down and planning things out and trying all sorts of different combinations of things with a weapon that is frequently described as a paintbrush. I get not liking the story or gameplay, but if you already own the games, play enough of each to appreciate how they at least tried to tie the narrative and mood in with the actual gamey bits while making both (arguably) good.
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# ? Feb 13, 2015 03:17 |
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Phobophilia posted:Transistor's writing was far too ambitious, and you didn't quite feel the same attachment between Red and Blue as the writer wanted. Its writing tries desperately to be vague and insinuating but there's no heft or substance behind the little that is said or revealed. Sparse films like Eraserhead work because the symbolism and visual imagery are so deeply entwined into the narrative that it's very easy to sense subtext and depth even if you don't immediately understand it. The narrative has a backbone instead of just stylized flourishes. Transistor is 90% going through samey areas and listening to obtuse dialogue while fighting enemies. There is no real meat to it. It's empty and airy. The writing doesn't say a lot with a little, it only exists to accomplish a certain atmosphere and vibe but that can't be all you have. Stories like 2001 are powerful despite being vague and not very verbose, but Transistor is just not very powerful or compelling beyond its basic aura.
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# ? Feb 13, 2015 04:52 |
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JebanyPedal posted:Its writing tries desperately to be vague and insinuating but there's no heft or substance behind the little that is said or revealed. Transistor is basically The Zybourne Clock only with circuits instead of steam and the "Hold it, buster!" girl as the protagonist.
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# ? Feb 13, 2015 05:08 |
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I'm glad I'm not the only one that found Transistor to be an utterly hollow and lifeless facsimile of Bastion, which is one of my favorite games. It really feels like they had no idea what made Bastion so great, its kind of baffling.
Accordion Man has a new favorite as of 05:24 on Feb 13, 2015 |
# ? Feb 13, 2015 05:21 |
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Transistor was one of the greatest games of last year and you are all going to Philistine Hell where the only movies are the Transformers trilogy and there's nothing to read but self-help books.
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# ? Feb 13, 2015 05:29 |
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I'm so glad I read what the 'reward' for 100 feather is Assassin's Creed 2 was ahead of time. I think I would've been mad about video games if they surprised me with that one. You really have to evaluate what type of player you are after learning that, I think. If you don't know You get the "Auditore" cape, which, when worn, just makes the guards in Florence always be on high alert for you, and that's it.
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# ? Feb 13, 2015 05:30 |
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Sleeveless posted:Transistor is basically The Zybourne Clock only with circuits instead of steam and the "Hold it, buster!" girl as the protagonist. I knew that a developer of Fallout New Vegas posts here sometimes, but I had no clue there was an elaborate Something Awful reference in the game.
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# ? Feb 13, 2015 05:32 |
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# ? May 15, 2024 04:16 |
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Captain Lavender posted:I'm so glad I read what the 'reward' for 100 feather is Assassin's Creed 2 was ahead of time. I think I would've been mad about video games if they surprised me with that one. You really have to evaluate what type of player you are after learning that, I think. The cape makes it so the guards basically ignore you doing anything short of killing people or punching other guards in the face. Your mom also speaks to you for the first time in 20 years. Those magic feathers can cure PTSD!
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# ? Feb 13, 2015 05:33 |