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https://www.youtube.com/watch?v=spHD3bV7Nqo I spent way too much of my childhood playing the original Carmageddon.
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# ? Feb 14, 2015 15:17 |
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# ? May 29, 2024 16:16 |
SaltyJesus posted:https://www.youtube.com/watch?v=spHD3bV7Nqo That looks badical as hell. But when's Road Rash coming back?
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# ? Feb 14, 2015 15:24 |
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There was a KS for an off-brand Road Rash revival a couple years back, it's called Road Redemption. I think some of the original EA people were involved. EDIT: looked it up, the Road Rash guy's game was some separate thing that didn't get funded. PaletteSwappedNinja fucked around with this message at 15:53 on Feb 14, 2015 |
# ? Feb 14, 2015 15:47 |
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"12 Is Better Than 6" is a Russian-made Western Hotline Miami. They're currently crowdfunding on the Russian crowdfunding site Boomstarter for roughly $800 with less than half funded so far and 19 days to go. I get that most of you won't bother with a game on a crowdfunding site that doesn't even have an English interface, but the project looks interesting enough that I thought some of you might want to keep an eye out for this game in the future. THEY OFFER A DEMO IN RUSSIAN AND ENGLISH. The English translation in the demo isn't great - paying someone for a proper one is a stretch goal - but it'll do for the purposes of the demo. Hotline Miami's control scheme is tweaked here to better represent the genre - RMB cocks the gun, LMB shoots. To reload, press R, then R again once for each bullet. To pull out the bullets (so that you can throw out the gun and pick up a new loaded one) hold R. To switch to your gringo-stabbing knife, press Q. https://www.youtube.com/watch?v=NghBSxKKwNs
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# ? Feb 14, 2015 17:00 |
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Lurdiak posted:That looks badical as hell.
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# ? Feb 14, 2015 17:09 |
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Megazver posted:"12 Is Better Than 6" is a Russian-made Western Hotline Miami. They're currently crowdfunding on the Russian crowdfunding site Boomstarter for roughly $800 with less than half funded so far and 19 days to go. I get that most of you won't bother with a game on a crowdfunding site that doesn't even have an English interface, but the project looks interesting enough that I thought some of you might want to keep an eye out for this game in the future. Wow, that shaking/blur is giving me motion sickness. I doubt I could play this game without getting nauseous.
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# ? Feb 14, 2015 17:26 |
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AG3 posted:Wow, that shaking/blur is giving me motion sickness. I doubt I could play this game without getting nauseous. It feels a lot smoother in the demo itself. I get motion sick very easily (didn't even beat Half-Life 2 because of how ill the boat ride made me feel) and I didn't have a problem playing it. vvv Pretty much. Megazver fucked around with this message at 17:38 on Feb 14, 2015 |
# ? Feb 14, 2015 17:30 |
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I imagine the framerate limitations of gif are really not doing the blur favours.
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# ? Feb 14, 2015 17:31 |
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I loved the QFG games when I was young (with the sorry exception of 5), but the Coles are poster kids for why I don't Kickstart projects by devs from yesteryear. The industry has changed dramatically since the days before Sierra published Half-Life, and there's no guarantee whatsoever that the people involved have kept up with any of that. It just gets more painful when they start throwing unlikely promises around.
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# ? Feb 14, 2015 17:50 |
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Bieeardo posted:I loved the QFG games when I was young (with the sorry exception of 5), but the Coles are poster kids for why I don't Kickstart projects by devs from yesteryear. The industry has changed dramatically since the days before Sierra published Half-Life, and there's no guarantee whatsoever that the people involved have kept up with any of that. It just gets more painful when they start throwing unlikely promises around. Was 5 not very good? I've only reached 3 so far. And while I would agree, I still don't want to see them lose their house or something at this point
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# ? Feb 14, 2015 20:28 |
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evilmiera posted:Was 5 not very good? I've only reached 3 so far. This is an aspect of KS/EA that I think lots of people overlook I'm glad that bc I bought Starbound when it came out, ppl were able to buy their dream homes and relocate to modern offices, and generally improve their lives, that's fantastic and exactly the point. I didn't think the original Shadowrun game was amazing, but I love corny 80s scifi and if we all hadn't preordered it, it wouldn't have been made. Same reason people are so glad they backed Wasteland 2. Its not ridiculous to want to try to help someone achieve a goal or create a project ffs. There have been plenty of ill intentioned KS/EA games and there have been plenty of well intentioned but failed for some reason games, but to give somebody a shot at their life dream, prob going to spend that on something on steam anyway right?
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# ? Feb 14, 2015 20:41 |
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Arnold of Soissons posted:This is an aspect of KS/EA that I think lots of people overlook Steam used to be where I spent most of my money. On other people, via gifts. I've at least managed to steer my gifting in a more productive manner. (Even tho those people I gifted are still awesome people who deserved gifting).
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# ? Feb 14, 2015 20:43 |
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evilmiera posted:Was 5 not very good? I've only reached 3 so far. 5 tried to take the series in a new direction, and by the time they realized that it was too soon for anyone in the industry to try doing everything they planned, it was too late to re do the whole game. So, it is technically finished, and worth playing, but it is: A) not as good as the other ones, and B) full of design choices that make no sense until you realize they were originally trying to make what we'd now call an early, experimental mmorpg. I still like it.
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# ? Feb 14, 2015 21:00 |
That soundtrack is unacceptable, I will only violently bike to songs like this masterpiece https://www.youtube.com/watch?v=eAPpwimES1Q
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# ? Feb 14, 2015 21:07 |
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evilmiera posted:Was 5 not very good? I've only reached 3 so far. 5 is ugly, controls poorly and doesn't quite live up to the writing of the earlier games. 4 is incredible, so make sure you reach it!
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# ? Feb 14, 2015 21:22 |
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SaltyJesus posted:https://www.youtube.com/watch?v=spHD3bV7Nqo Pubic beta.
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# ? Feb 14, 2015 22:27 |
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Tarquinn posted:Pubic beta. It has plenty of twists.
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# ? Feb 14, 2015 22:33 |
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The new Carmageddon plays just like the first - I don't imagine it'd be much fun without nostalgia for the original's butterfinger handling. Still, that 1 minute of destruction derby fun for every 5 minutes of clumsily charging enemies and missing them is great
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# ? Feb 14, 2015 22:52 |
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Tarquinn posted:Pubic beta. Carmageddon News posted:So if you haven’t already, give yer life partner a quick peck on the cheek and then SLING ‘EM OUT. Get yourself parked in front of the PC with a six pack and a box of man-size tissues… because today it’s all about YOU and the Worldwide Carmageddon Community cumming together for a massive ORGY of red hot throbbing HARD-RAMMING ACTION. You show us your Piledriver and we’ll show you our Cunning Stunt! Is that a Repulsificator in your pocket or are you just Ejaculating? OMG check out that PELVIC THRUST – quick, hit the Pause Button and JIZZ all over their WRECKED’ EM! I heartily recommend Carmageddon Reincarnation, if you're a fan of the series it's got all you could expect: chaotic physics, goofy powerups, wacky carnage... random crashes. Hope they sort those out. SupSuper fucked around with this message at 00:08 on Feb 15, 2015 |
# ? Feb 15, 2015 00:05 |
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I love Carmageddon so goddamn much.
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# ? Feb 15, 2015 00:49 |
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PaletteSwappedNinja posted:"Greetings from Funkotron! We haven’t been posting as often lately because we’ve gotten really busy with the new TJ&E game. We will be making some announcements in a probably 3 or 4 weeks, when we have something we can show, and will be able to share lots of information with you." Who owns the rights to the series? Sega going through some money trouble, so they might be open to a deal.
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# ? Feb 15, 2015 01:02 |
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virt's "VR concept album" just went live! He's asking for $70k. https://www.kickstarter.com/projects/916717037/nuren-the-new-renaissance https://www.youtube.com/watch?v=IhlR_YbXrfY BiggerJ posted:Who owns the rights to the series? Sega going through some money trouble, so they might be open to a deal. Sega owns the games, the creators own the IP. Sega can't re-release the games or add TJ&E cameos to anything without making a deal, but the creators are free to make TJ&E games whenever they want.
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# ? Feb 15, 2015 02:30 |
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Bieeardo posted:I loved the QFG games when I was young (with the sorry exception of 5), but the Coles are poster kids for why I don't Kickstart projects by devs from yesteryear. The industry has changed dramatically since the days before Sierra published Half-Life, and there's no guarantee whatsoever that the people involved have kept up with any of that. It just gets more painful when they start throwing unlikely promises around. Man if you haven't yet you need to get on Heroine's Quest, it's basically VGA QFG1 + Norse Mythology. Same three classes, same scroll-through action buttons, stats, magic, inventory... It's just a great, great point and click adventure game, and a pretty decent length as well. Best of all, it's completely free. Also, a game I worked on finally got greenlit, but I don't know WTF to do from here, so any suggestions would be appreciated.
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# ? Feb 15, 2015 04:52 |
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PaletteSwappedNinja posted:virt's "VR concept album" just went live! He's asking for $70k. Demo! http://d2wlj2wjfsfbsy.cloudfront.net/Nuren_Kickstarter_Preview_R480.exe
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# ? Feb 15, 2015 06:54 |
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In other news the people behind Hero-U have ran out of money and plan to hold 2nd KS campaign to allow them to actually finish the game.Corey Cole posted:As I have posted on https://www.hero-u.net the full project budget has always been $650,000. We've raised about $400,000 after expenses from the original Kickstarter and the web site. The rest is coming from a combination of home equity loan (we're literally betting our house on this project) and deferred payments to contractors. Much of the reason for the project delay has been due to the project being short-staffed because we did not have the full budget.
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# ? Feb 15, 2015 11:35 |
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Lurdiak posted:No that's what I mean, I beat Dragonfall twice already, pondering whether to give it a third go just for the DC stuff. A little late but I literally finished doing just this a couple days ago. The major highlights are advancement trees for your teammates, several new missions, more instances in the main campaign where you can actually use diplomacy, and more definite closure to your companion storylines. All in all, it was fresh enough for me to enjoy replaying. Your mileage may vary of course.
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# ? Feb 15, 2015 12:04 |
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Zilkin posted:In other news the people behind Hero-U have ran out of money and plan to hold 2nd KS campaign to allow them to actually finish the game. Already mentioned a page or two back though.
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# ? Feb 15, 2015 12:23 |
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Speaking of Shadowrun their second KS is ending soon, and just broke the 1 million mark, meaning that they're going to do some kind of bonus campaign after the main game I haven't even played the
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# ? Feb 15, 2015 12:27 |
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I'm trying to remember the name of a quickstarter game from way back, it was kind of like a heroes of might and magic game but set in medieval times. I think they had a similar battle system like in the conquistador game. It was developed somewhere in the balkans or possibly Russia. I remember them having an EA launch sometime ago. They had the kickstarter campaign about the same time as grim dawn. Any help would be appreciated.
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# ? Feb 15, 2015 14:11 |
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snipermonkey posted:I'm trying to remember the name of a quickstarter game from way back, it was kind of like a heroes of might and magic game but set in medieval times. I think they had a similar battle system like in the conquistador game. It was developed somewhere in the balkans or possibly Russia. I remember them having an EA launch sometime ago. They had the kickstarter campaign about the same time as grim dawn. Any help would be appreciated. Legends of Eisenwald.
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# ? Feb 15, 2015 14:20 |
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Thanks, that was quick. Anybody have any experience with it? I was always interested in the game, but I forgot to give money to it when they had the kickstarter campaign.
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# ? Feb 15, 2015 14:33 |
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Mirificus posted:(John Szczepaniak stuff) From several pages back, but this is loving hilarious. It's like the intro to a Rush song, except painfully real.
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# ? Feb 15, 2015 14:37 |
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snipermonkey posted:Thanks, that was quick. Anybody have any experience with it? I was always interested in the game, but I forgot to give money to it when they had the kickstarter campaign. I backed it back haven't played since it first landed on Steam. It was pretty rough and very unfinished but what was there seemed like it had promise. It's fairly story driven, so Ive been waiting for one of the campaigns to be finished before I really get into it, but I follow them on Steam and they've been doing updates regularly that look meaty, seems like they're on track I do know they're very passionate about the project and have been consistently working on it, they actually wound up getting an oligarch to be their patron so at least theres no worries about them running out of money or just getting boring and loving off
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# ? Feb 15, 2015 14:57 |
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So, I like Shadowrun's most recent update. They've stated that they have no more planned stretch goals, so any further money will be put towards a rainy day fund.
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# ? Feb 15, 2015 19:51 |
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The Last Day devs seem pretty confident that their IP dispute with the Friday the 13th people will be peaceably resolved, but prior to that they'd sent out the email address of the opposing lawyers, so hopefully need spamming doesn't get them in trouble.
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# ? Feb 15, 2015 21:11 |
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senrath posted:So, I like Shadowrun's most recent update. They've stated that they have no more planned stretch goals, so any further money will be put towards a rainy day fund. It's kind of refreshing to see a developer say they don't need any more money. It pretty much means that they actually have a plan and a budget and that they're able to meet it. While there are lovely developers out there lowballing campaign goals and over-promising on features because "that's what you need to do to get any money", it's nice to see some developers seemingly doing it right.
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# ? Feb 15, 2015 21:20 |
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So how would a second Kickstarter work? Didn't they already check interested people off the list? How many new contributors can they get? Sounds like a losing proposition. Also, I don't know... 600k for an adventure game that looks and plays like QFG? I mean life expenses may be costlier in the US but to me it just sounds more like mismanaging those funds. Especially when you end up guaranteeing with your damned house... Wow. Quite the trail of clueless veterans on KS these days. I still feel bad for Molyneux. I know I shouldn't probably, but I do.
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# ? Feb 15, 2015 21:42 |
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Mr Underhill posted:So how would a second Kickstarter work? Didn't they already check interested people off the list? How many new contributors can they get? Sounds like a losing proposition. Of course you should feel bad for him. He's either got mental issues or he's stuck making games in an era he knows next to nothing about but keeps trying anyway with whatever dirty tactic he can muster so as not to fail spectacularly (which of course only leads to him doing so anyway).
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# ? Feb 15, 2015 23:11 |
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Mr Underhill posted:So how would a second Kickstarter work? Didn't they already check interested people off the list? How many new contributors can they get? Sounds like a losing proposition. They're in a bad position either way. Even if their second kickstarter manages to squeak through by soliciting extra funds from fans, they've got the problem that they're making a niche product to which they can't make any money from as their entire market are already backers.
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# ? Feb 15, 2015 23:49 |
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# ? May 29, 2024 16:16 |
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lol how does that guy think comparing the costs of adventure games back then to now defend somehow blowing half a million dollars on something that shoulda cost like 1/10 that or less will sit well with anyone. It's like blowing millions on an hour long 2D platformer and then saying well Sonic 2 cost millions and had a huge team of people!
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# ? Feb 15, 2015 23:57 |