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Xenoblade Chronicles X breaks new ground, is actually manga, not anime.
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# ? Feb 14, 2015 16:03 |
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# ? May 29, 2024 21:02 |
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Better translation of the recent stream; also has translations for menus, ingame cutscene subtitles, and NPC dialogue. http://youtu.be/kjTzuqyQZlc
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# ? Feb 14, 2015 17:07 |
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Terper posted:Xenoblade Chronicles X breaks new ground, is actually manga, not anime. The plot twist is the end up in Comix Zone.
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# ? Feb 14, 2015 17:16 |
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Everyone actually looks like American Comic Miku.
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# ? Feb 14, 2015 19:02 |
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Eponymous posted:Boy I wish there was more news stuff to talk about. Any translations of those magazine articles out there? Anything is preferable to internet slapfights about anime, so I translated the whole goddamn Famitsu interview myself. quote:Monolith Soft's challenge, indicated by the X in the title
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# ? Feb 14, 2015 21:44 |
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Son of a bitch I want this game already
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# ? Feb 14, 2015 21:51 |
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I think Lyn's and Tatsu's interactions are pretty funny.
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# ? Feb 14, 2015 22:07 |
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I know some people are iffy on the soundtrack but I have a hard time not having faith in the guy who did Attack on Titan's music. Gaur Plains, Satorl Marsh, and Zanza's theme (there's some XC newbie in the thread) are pretty amazing but I think this guy will do a solid job.
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# ? Feb 14, 2015 22:13 |
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I finally watched the stream video and I just want to say that, at the expense of sounding like a giant nerd in this thread for an anime JRPG game, I am even more pumped now that I know there are wolf-like creatures whose designs appear to be inspired by my all-time favorite prehistoric marine badass: Dunkleosteus
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# ? Feb 14, 2015 22:24 |
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Evil Fluffy posted:I know some people are iffy on the soundtrack but I have a hard time not having faith in the guy who did Attack on Titan's music. Gaur Plains, Satorl Marsh, and Zanza's theme (there's some XC newbie in the thread) are pretty amazing but I think this guy will do a solid job. The works mentioned by Takahashi are all really good Sawano music. His works for TV are pretty good like the mentioned Team Medical Dragon, Marks no Yama and Taiyo no Uta. There's no doubt that he'll do a good job on the soundtrack, it's just that like Troy Baker, it's kind of tiring to hear him everywhere.
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# ? Feb 14, 2015 23:14 |
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This is Monolith's first HD game, and they managed to create this huge expansive beautiful world that you can explore freely with no loading. drat, eat poo poo Square-Enix
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# ? Feb 14, 2015 23:41 |
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Someone translated the short videos that were put up two days ago if anyone's interested too https://www.youtube.com/watch?v=To6VVmJA6Tw
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# ? Feb 15, 2015 00:45 |
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Suaimhneas posted:This is Monolith's first HD game, and they managed to create this huge expansive beautiful world that you can explore freely with no loading. drat, eat poo poo Square-Enix At this point S-E's mismanagement over the past few years has been the stuff of legends, FFXV looks like it might be legit good though.
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# ? Feb 15, 2015 01:07 |
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quote:To those concerned about the speed of loading from the disc, I recommend the download version. Of course, we are tuning everything we can to reduce the wait times on the disc version and we're also consulting Nintendo to see if we can insert a mechanism for loading essential data from the device itself. So, could that be opening the door for "installations" of disc-based games on the Wii U?
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# ? Feb 15, 2015 01:44 |
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Chronojam posted:So, could that be opening the door for "installations" of disc-based games on the Wii U? It's about time. I'd play a lot more Wii U in general if I didn't have to dig out the discs.
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# ? Feb 15, 2015 04:26 |
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Sakurazuka posted:At this point S-E's mismanagement over the past few years has been the stuff of legends, FFXV looks like it might be legit good though. Only question is how much of a freak accident Men driving a Car the JRPG really is at this point. Is there any info on how long X took Monolith to make just to further rub it in the near 10 year mark 15 is around?
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# ? Feb 15, 2015 04:45 |
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At the outside five years, assuming helping out on Skyward Sword and Project X-Zone didn't tie up too much of their resources. Like three if they only work on one project at a time.
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# ? Feb 15, 2015 04:49 |
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Sakurazuka posted:At the outside five years, assuming helping out on Skyward Sword and Project X-Zone didn't tie up too much of their resources. Like three if they only work on one project at a time. And supposedly its a unusually wonderful place to work at as well. Crunch is rare. You can come in on the weekends and just use the equipment to goof off and learn whatever you want. And your project isn't due in a year so pressure isn't nuts and you have a social life.
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# ? Feb 15, 2015 06:04 |
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Sakurazuka posted:At the outside five years, assuming helping out on Skyward Sword and Project X-Zone didn't tie up too much of their resources. Like three if they only work on one project at a time. They definitely have some different teams out there. Their DS/3DS stuff usually keeps getting pumped out while they make Wii/Wii U stuff. Those handheld teams probably aren't all that big though and I doubt they focus too hard on it because it's usually nowhere near the level of their console stuff. Except Soma Bringer, but that was Takahasi.
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# ? Feb 15, 2015 06:11 |
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The Black Stones posted:They definitely have some different teams out there. Their DS/3DS stuff usually keeps getting pumped out while they make Wii/Wii U stuff. Those handheld teams probably aren't all that big though and I doubt they focus too hard on it because it's usually nowhere near the level of their console stuff. Except Soma Bringer, but that was Takahasi. Yeah, they have multiple teams. Junkie Disease's post about working conditions is in reference to this article on Monolith Soft's Kyoto Office, which opened in 2011, is made up of about 30 members, and is comprised of mostly artists working on Monosoft titles as well as other Nintendo games. http://www.siliconera.com/2013/07/05/monolith-softs-new-kyoto-studio-sounds-like-a-great-place-to-work/ edit: Coincidentally, there's actually a section involving a former SE employee. quote:Background designer, Subaru Genbe, who had previously worked with Square Enix is one of the new members who joined Monolith Soft’s Kyoto office, last year. Genbe who has lived in Tokyo for a long while, has always been a fan of Monolith Soft and decided to change his job in order to be able to work with them and Nintendo. edit 2: Actually, come to think of it, Nintendo seems to be really good at giving teams direction and a good workflow in general. Apart from Monolith Soft, Retro Studios was also reportedly kind of a mess before they were acquired by Nintendo and turned into the dev that created the great Metroid Prime and new DKC games. Silicon Knights also produced a well-received game, Eternal Darkness, while working with Nintendo, but then fizzled when it came to later solo ventures. Motto fucked around with this message at 06:41 on Feb 15, 2015 |
# ? Feb 15, 2015 06:31 |
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Junkie Disease posted:And supposedly its a unusually wonderful place to work at as well. Crunch is rare. You can come in on the weekends and just use the equipment to goof off and learn whatever you want. And your project isn't due in a year so pressure isn't nuts and you have a social life. I hope it stays that way for them because crunch is terrible and has less chance of coming to an end than the industry has of unionizing (in the US anyways) and it literally ruins lives. Nintendo knows they had a good sleeper hit with XC and hopefully XCX moves even more units and secures Monolith a nice future where we get a new Xeno game every few years (or less) and doesn't end up a "GET THIS SHIP PUMPED OUT YEARLY GODDAMNIT" clusterfuck like Assassin's Creed and other series.
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# ? Feb 15, 2015 06:51 |
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To be fair, I don't know if there's really that much crunch when it comes to AC. Ubi has a ridiculous number of people working on those games to get them made as quickly as they are. Though considering how Unity released, who knows.
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# ? Feb 15, 2015 07:05 |
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Getting Silicon Knights to do anything is actually one of the greatest feats of Nintendo. And yeah large teams on Assassins creed but look at the innovation. That games creativity is tethered by a short timetable and high turnover. Its assembly line games.
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# ? Feb 15, 2015 10:04 |
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Junkie Disease posted:Getting Silicon Knights to do anything is actually one of the greatest feats of Nintendo. Other game series that don't innovate mechanics on a regular basis: Dynasty Warriors, Madden, Fifa, NBA 2kXX
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# ? Feb 15, 2015 10:19 |
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Weird that one of the few game studios with a reasonable sounding work ethic would be Japanese where mandatory overtime and 60+ hour weeks are considered normal. Then again maybe that's just compared to the 100+ hour weeks everyone else does.
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# ? Feb 15, 2015 12:18 |
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Weird or sad. As of game developers I personally know of way too many layoffs in America at the end of projects. I have no connnections in Japan but they seem to want to cultivate designers rather then use them and lose them. When Nintendo lost a lot of money in their quarterly report a few years ago, they chose pay cuts at the top rather than lose their teams. Squareenix doesn't count because they drive their people away rather then fire then
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# ? Feb 15, 2015 16:38 |
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The_Frag_Man posted:It's about time. I'd play a lot more Wii U in general if I didn't have to dig out the discs. Hate to break it to you, but you are still going to have to dig out your discs if they do this just like you do on the 360, XBone, and PS4.
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# ? Feb 15, 2015 17:04 |
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Otherwise you'd be able to just borrow or rent a disc, and play it without actually having to purchase it. The only way to not have to dig out a disc is to buy the game digitally.
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# ? Feb 15, 2015 17:30 |
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Standard rule for video games: 1) Is it on PC? Buy Digital. 2) Console? Buy physical. TBF, surprisingly only Nintendo has been good about carrying over your purchased items from older consoles. Games I purchased on the DSi carried over to my New 3DS XL without issue. Meanwhile Sony and MS wouldn't even carry over purchases from a single generation ago.
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# ? Feb 15, 2015 18:39 |
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To be fair, the reason Sony and MS didn't carry over their previous-generation purchases is because the system architecture is so different that it doesn't have backwards compatibility.
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# ? Feb 15, 2015 18:48 |
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As a consumer I don't care what the reason is. That sounds like a failure on the part of those companies. I purchased a product and want to play it on the next version. You can not trust Sony or MS to ensure digital content you purchase will be accessible in the future so you should not. Luckily Steam, GOG, iPhone, etc allow me to play games I purchased in 2008 on a device I purchased in 2015. The only console manufacturer that is up to 2015 digital standards is Nintendo (so far). Even still, I'd rather have a physical copy but I'm happy Nintendo has great customer service.
virtualboyCOLOR fucked around with this message at 19:05 on Feb 15, 2015 |
# ? Feb 15, 2015 18:58 |
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I've heard of plenty of cases where iOS games are broken on current firmware.
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# ? Feb 15, 2015 19:17 |
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Small tidbit from the official twitter: equipment slots are mostly the same as the previous game (head, torso, arms, legs and feet), except the arms slot has been split into left arm and right arm. Just like the previous game, the stuff you have equipped will appear in cutscenes.
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# ? Feb 16, 2015 11:06 |
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Doc V posted:Just like the previous game, the stuff you have equipped will appear in cutscenes. Do we also have feathery tribal gear and bathing suits? I need to know how silly I can make cutscenes.
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# ? Feb 16, 2015 16:35 |
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MechaCrash posted:To be fair, the reason Sony and MS didn't carry over their previous-generation purchases is because the system architecture is so different that it doesn't have backwards compatibility. It's also harder to get people to buy remakes of popular games if they can throw the original disc in their machine instead.
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# ? Feb 16, 2015 17:46 |
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SatansBestBuddy posted:Do we also have feathery tribal gear and bathing suits? I need to know how silly I can make cutscenes. Swimsuits are already confirmed. I dunno about tribal gear in particular, but considering that you can dress up as a juggalo ninja, I'm guessing that you can make things very, very silly.
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# ? Feb 16, 2015 18:00 |
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# ? Feb 19, 2015 05:25 |
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If that comes out in the US I'm gonna be so pissed for buying a *new* 3DS early.
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# ? Feb 19, 2015 05:30 |
Apparently that's just faceplates for the New 3DS non-XL. If they made a special edition 3DS XL that looked like that I'd sell my soul right away, tho
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# ? Feb 19, 2015 05:49 |
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# ? May 29, 2024 21:02 |
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Give me that on a Wii U bundle and the money is as good as spent.
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# ? Feb 19, 2015 08:31 |