|
Kk, thanks for that now I know where to ship her off to.
|
# ? Feb 14, 2015 09:55 |
|
|
# ? Jun 5, 2024 04:13 |
|
Khagan posted:What becomes of Anais if I chose to save Triss instead? I'm trying to do a worst possible playthrough. I don't think you can get a worse result than that absolute massacre at the palace when you don't save Triss in either of the branches.
|
# ? Feb 14, 2015 15:53 |
|
I dunno, Radovid looked like he was having a lot of fun at least.
|
# ? Feb 14, 2015 23:02 |
|
Lycus fucked around with this message at 23:51 on Feb 14, 2015 |
# ? Feb 14, 2015 23:11 |
|
Lycus posted:Does Radovid do anything antagonistic at all if you take the "Save Anais > Give Anais to Redania" path? I didn't do that. Not to Geralt, but I'm pretty sure his forces still participate in the mage pogrom.
|
# ? Feb 14, 2015 23:26 |
|
Agnostalgia posted:Not to Geralt, but I'm pretty sure his forces still participate in the mage pogrom. No, I'm being stupid. I'm thinking of "Roche's Path > Save Triss". At least on "Iorveths Path > Save Triss", you can see him colluding with Nilfgaard, so you get a sense that he's up to no good. Lycus fucked around with this message at 23:49 on Feb 14, 2015 |
# ? Feb 14, 2015 23:45 |
|
On the path you describe Radovid is largely the reason Roche ends up a fugitive, since Roche doesn't give Anais to Radovid like he was supposed to in that path. Radovid is colluding with Nilfgaard in both paths to an extent but I have to wonder what he's getting out of it (besides an excuse to murder mages, who he absolutely hates because of Philippa). He's normally too smart to castrate his own military for the sake of a foreign power and a few short hours of satisfaction.
|
# ? Feb 15, 2015 00:10 |
|
I can only assume that Shilard promised him that Nilfgaard wouldn't attack Redania, so he considered a mages' council to be bigger threat to his power.
|
# ? Feb 15, 2015 00:52 |
|
Radovid would have to be an idiot to believe that. Also such a promise conspicuously leaves his plans to annex half of Temeria unmentioned.
|
# ? Feb 15, 2015 01:59 |
|
So I only just now came across this trailer listed in the OP, and would like to point out that holy poo poo that narration is some superb voicework. Usually when voice actors try to go for that level of intensity it just sounds forced and lame, but that guy is really drat convincing, he sounds powerful as gently caress. Here's hoping there will be similar performances in the game.
|
# ? Feb 16, 2015 23:40 |
|
Nordick posted:So I only just now came across this trailer listed in the OP, and would like to point out that holy poo poo that narration is some superb voicework. Usually when voice actors try to go for that level of intensity it just sounds forced and lame, but that guy is really drat convincing, he sounds powerful as gently caress. The trailers for W3 have been goddamned beautiful and turbofuel for the hype train. I'm on board
|
# ? Feb 17, 2015 02:37 |
|
CDPR is good at making trailers but I wish they weren't because I want the game more than I am comfortable with right now.
|
# ? Feb 17, 2015 03:02 |
|
I've got some Witcher 2 PC performance questions. So does this game run like poo poo? Is there anything I can do to fix it from not running like poo poo? It's running choppy as hell at all performance settings and it looks like it's a problem with the game rather than a problem with my PC struggling to play it. My PC has an i5-3570k at 3.4GHz and a AMD Radeon HD 7800 video card.
|
# ? Feb 18, 2015 06:50 |
katkillad2 posted:I've got some Witcher 2 PC performance questions. So does this game run like poo poo? Is there anything I can do to fix it from not running like poo poo? It's running choppy as hell at all performance settings and it looks like it's a problem with the game rather than a problem with my PC struggling to play it. My PC has an i5-3570k at 3.4GHz and a AMD Radeon HD 7800 video card. I used to have a 7870 with my 3570k and the game ran fine at mostly ultra. Make sure that you don't have Ubersampling on because gently caress that noise.
|
|
# ? Feb 18, 2015 06:54 |
|
I had a 7850 and an i5-3550 and it ran fine so long as you turned ubersampling and the depth of field stuff off. It still ran alright with all the DoF options on but it'd dip below 40 fps here and there (sometimes 20 in certain cutscenes if I remember correctly)
|
# ? Feb 18, 2015 07:00 |
|
Think I narrowed it down, apparently it doesn't like me watching twitch on my other monitor while playing. Turned that off and the framerate was smooth, but watching a stream while gaming has never been an issue before. Oh well, thanks for the tips!
|
# ? Feb 18, 2015 07:11 |
katkillad2 posted:Think I narrowed it down, apparently it doesn't like me watching twitch on my other monitor while playing. Turned that off and the framerate was smooth, but watching a stream while gaming has never been an issue before. Oh well, thanks for the tips! I've had trouble with that lately with Chrome, I'm assuming Chrome just likes being a memory hog more than usual. You may be able to watch using Livestreamer.
|
|
# ? Feb 18, 2015 07:15 |
|
katkillad2 posted:Think I narrowed it down, apparently it doesn't like me watching twitch on my other monitor while playing. Turned that off and the framerate was smooth, but watching a stream while gaming has never been an issue before. Oh well, thanks for the tips! Yeah it's best to close everything, and create a Witcher 2 3.5" boot disk so you can get > 600kB of conventional memory
|
# ? Feb 18, 2015 07:29 |
|
dud root posted:Yeah it's best to close everything, and create a Witcher 2 3.5" boot disk so you can get > 600kB of conventional memory Don't listen to him, just make alternate versions of your autoexec.bat and config.sys and use a batch file to rename and switch between them.
|
# ? Feb 18, 2015 07:29 |
|
Mr E posted:I've had trouble with that lately with Chrome, I'm assuming Chrome just likes being a memory hog more than usual. You may be able to watch using Livestreamer. yeah chrome keeps crashing and running my laptop fans at max power with only like 6 windows open. its a shame.
|
# ? Feb 18, 2015 07:30 |
|
Real hurthling! posted:yeah chrome keeps crashing and running my laptop fans at max power with only like 6 windows open. its a shame. My work laptop is always struggling because I have to (really prefer to) have a dozen tabs open.
|
# ? Feb 18, 2015 17:00 |
|
So is anyone else worried about feature creep in Witcher 3? One of the things I love about the Witcher series is how it's focused on Geralt the character and his story, rather than providing a zillion and one things to do. Witcher 3 seems to be going in the opposite direction and it's hard to see how they'll maintain quality on the core storyline while also having an open world. In Witcher 1 and 2 Geralt is in each place he's in for a pretty clear reason, does his thing, and that leads to him going to another place to do another thing. But with all the places and all the things at once... too many things! Too many places!
|
# ? Feb 18, 2015 17:43 |
|
Yeah I loved the first two games a lot, and this one still has me pretty skeptical how they're going to do such a huge open world in a way that's interesting, and also hold together a story roughly on the level of the first two games. It seems like it's going to be a gigantic game and they've obviously underestimated how much work it was going to be, what with the multiple delays and the talk of working hours being extremely poor for much of the development cycle. So I hope it doesn't come out half baked or a horrible buggy mess.
|
# ? Feb 18, 2015 18:01 |
|
So far they haven't showcase anything other than a large, living world. They don't advertise fishing or hunting or anything paltry like The Elder Scrolls fills its worlds with. So far it's just been advertised as a HUGE open world with quests littered about, none of which shown have been as bland and terrible as TES' traditional "Take this object here/from here for my inept rear end!" quests. Both of the first two Witcher games had sidequests that were 'kill x' or 'escort me!' or a few fetch quests, but most played out with Geralt, not the quest at the center. Not saying they can't gently caress up an open world but I haven't seen any terms of feature creep unless you'd call the ability to explore/go wherever feature creep. The biggest problem I could see is missing a quest because you never went to the area it's in as there were some quests in the past two that you could miss even with hubs.
|
# ? Feb 18, 2015 18:09 |
|
Gwyrgyn Blood posted:Yeah I loved the first two games a lot, and this one still has me pretty skeptical how they're going to do such a huge open world in a way that's interesting, and also hold together a story roughly on the level of the first two games. It seems like it's going to be a gigantic game and they've obviously underestimated how much work it was going to be, what with the multiple delays and the talk of working hours being extremely poor for much of the development cycle. So I hope it doesn't come out half baked or a horrible buggy mess. I think the two delays are because it may have been on pace to come out a horrible half baked mess. They have been working on the game for a long time and ended up delaying it a total of what, 6 months on top of that? Based on their experiences releasing the EE versions of 1 and 2 I have a feeling, these delays were to make sure the game was good at lunch. Its done being built - there was no delay there, it could probably be released right now, but they are bugfixing and streamlining.
|
# ? Feb 18, 2015 18:11 |
|
the writing always suffers in open world games so expect that I guess how many hours is this game supposed to be? 50? they probably didn't create 50 hours of amazing gameplay and storytelling, no one has ever done that. hope im wrong tho and they set some new standard for open world rpgs that isn't skyrim mixed with rear end creed like all the open world games last year
|
# ? Feb 18, 2015 18:20 |
|
I don't see why the writing would suffer for this if it's open world. The past two games had phenomenal writing and changing from acts and hubs to an open world shouldn't degrade that. The baseline comparison seems to be The Elder Scrolls and they just have terrible writing, not because they're open world. GTA is also a culprit simply because the writers keep trying to write above a murder simulator. Look at Mafia and Mafia 2. Open world, minimal not-main-story gameplay, pretty good writing. Also Red Dead Redemption, a Rockstar open world with some pretty fantastic writing all over it. Some shaky and lovely spots but a lot of it was a drat fine spaghetti western.
|
# ? Feb 18, 2015 18:47 |
|
For anyone curious about the FFG Board Game of The Witcher, it's not bad. It's fairly thematic if you want to read out cards and incorporate a storytelling element into the game. Mechanically the game is pretty straightforward. One hilarious thing about the game though is that there's a ton of cards and a bunch of them are encounters with women and practically all of them screw Dandelion over. "You encounter 'Hilde the bar wench.' Heal 1 wound. If you're Dandelion you also become delayed." He also has an ability that allows him to complete other players quests so you can just follow your opponents around the board being a dick and stealing their points. It's awesome.
|
# ? Feb 18, 2015 18:48 |
|
fanged wang posted:how many hours is this game supposed to be? 50? they probably didn't create 50 hours of amazing gameplay and storytelling, no one has ever done that. hope im wrong tho and they set some new standard for open world rpgs that isn't skyrim mixed with rear end creed like all the open world games last year Combining the unique content of both branches of TW2 probably makes the main story 50+ hours and most of it was pretty compelling with top notch storytelling. I understand people being skeptical though because there never really has been a truly open world game with a genuinely decent story before. I wish I was more skeptical myself. Don't want to set myself up for disappointment.
|
# ? Feb 18, 2015 19:45 |
|
Not even the three examples I listed off the top of my head? I don't see why people think open world gameplay automatically equates to a bad story. I've played shooters and action games and linear RPGs with bad stories too. It just happens that a lot of open world games are written by bad writers.
|
# ? Feb 18, 2015 20:03 |
|
Dark_Swordmaster posted:Not even the three examples I listed off the top of my head? . lol no i'll grant you red dead had some strong writing that while ripping off a lot of better stories ended up being better than the sum of its parts, the only way i can see someone thinking the mafia series has good writing is if they've never seen a mob movie ever. morrowind had some excellent writing but had almost no voice acting and was breaking new ground afaik wrt being the first truly open world fantasy rpg. why are you saying that you don't understand why writing 10x as much story and dialogue could have an impact on the quality of the writing it seems like kinda an obvious thing to me and has been demonstrated in like every open world game made since new vegas The Sharmat posted:Combining the unique content of both branches of TW2 probably makes the main story 50+ hours and most of it was pretty compelling with top notch storytelling. iirc the main story in tw2 was about 20 hours so you're talking maybe 28 hours of unique content and i can pretty much guarantee tw3 isn't going to offer the same significant branching path(s) due to that being an absurd waste of resources. morrowind and new vegas had good stories both in the overarching narrative everyone played and the emergent narratives from your play style. there has to be compromise somewhere, you can't have fantastic graphics and flawless systems and engaging gameplay loops and a deep and affecting story and rich world changing sidequests and 100 hours of amazing content that's an absurd amount of poo poo to promise and there is absolutely no way tw3 lives up to it. the first two witcher games were a charming mix of strengths and flaws and i expect this one to carry on that tradition.
|
# ? Feb 18, 2015 20:43 |
|
fanged wang posted:why are you saying that you don't understand why writing 10x as much story and dialogue could have an impact on the quality of the writing it seems like kinda an obvious thing to me and has been demonstrated in like every open world game made since new vegas Pretty much comes down to this. Not only are they radically increasing the size and scope of the game, but they are moving away from the very tightly controlled linear chapter locations from the previous games. I'm not so worried about the main story suffering so much as their ability to actually fill the game world with interesting quests and things to do and see. For what it's worth, Witcher 2 and 3 have had a pretty similar amount of development time (about 4 years), I wonder how much bigger the staff has gotten between the two games.
|
# ? Feb 18, 2015 21:29 |
|
The Mafia games are perfectly fine. Are they Casino or Goodfellas or The Godfather? gently caress no, but they're drat fine interactive homages to the genre. Comparing game writing to movie writing is obviously going to leave the one designed to tell a story far above the one designed to be an interactive tale. They aren't bad stories. I'll grant you increasing the potential size of everything could stretch writing thin and put a strain on it but they're likely not looking to cram story content into every single nook and cranny like so many open world games do. So far it looks like they've just made a large Witcher world and made a story take place in it. I could be wrong and we could be looking at another Oblivion/Skyrim/Fallout 3, but I'm going to give CDPR the benefit of the doubt on this as they clearly know what they're doing with the property.
|
# ? Feb 18, 2015 21:37 |
|
fanged wang posted:
Pretty sure my Witcher 1 playthrough was 60 hours.
|
# ? Feb 18, 2015 22:26 |
|
GrossMurpel posted:Pretty sure my Witcher 1 playthrough was 60 hours. did you spend 40 of them lost in the swamp
|
# ? Feb 18, 2015 22:32 |
|
fanged wang posted:iirc the main story in tw2 was about 20 hours so you're talking maybe 28 hours of unique content and i can pretty much guarantee tw3 isn't going to offer the same significant branching path(s) due to that being an absurd waste of resources. fanged wang posted:morrowind and new vegas had good stories both in the overarching narrative everyone played and the emergent narratives from your play style. there has to be compromise somewhere, you can't have fantastic graphics and flawless systems and engaging gameplay loops and a deep and affecting story and rich world changing sidequests and 100 hours of amazing content that's an absurd amount of poo poo to promise and there is absolutely no way tw3 lives up to it. the first two witcher games were a charming mix of strengths and flaws and i expect this one to carry on that tradition. I love Morrowind to death. Great world building, atmospheric as hell, and the main quest had one or two interesting conversations with the beginnings of some fairly nifty NPCs, in Vivec and Dagoth Ur. There is a reason my username is a Morrowind reference. I'd never really say "Morrowind had a good story" though, or put it in the same league as New Vegas in that regard. Morrowind had a serviceable story delivered in a really cool world that was pretty much entirely unique in video games at the time. But that's it.
|
# ? Feb 18, 2015 23:22 |
|
why wouldn't you say morrowind has a good story? it's got the structure of a hero's journey with all kinds of bizarre ambiguities and branching paths, twists and betrayals and mindfucks. it starts off very straightforward and the way the story unfolds constantly reveals new depth and recontextualizes the choices you make and your motivations for making them. skyrim had a serviceable story. did you play morrowind?
|
# ? Feb 18, 2015 23:34 |
|
what im getting at with the playtime thing and im not sure why it's confusing people is the claim that they've packed their game with dozens of hours of reactive sidequests that cause significant changes to the world state in an open world with all these systems bouncing off of each other which is like i said not something that's ever been done with an open world rpg except maybe new vegas which exploded if you looked at it funny. they're saying they made a massive open world rpg but without any of the flaws those games are known (filler, lovely writing, insane bugs) which is an incredibly bold claim.
|
# ? Feb 18, 2015 23:45 |
|
fanged wang posted:why wouldn't you say morrowind has a good story? Because almost everything that makes it good that you rightly praise it for (like the very real question of whether the whole Chosen One prophecy is even a real thing or not) is essentially background. To stand up there with the likes of New Vegas, it needs just a bit more.
|
# ? Feb 18, 2015 23:54 |
|
|
# ? Jun 5, 2024 04:13 |
|
i think subtlety is actually good, especially in the dang fantasy genre of all places
|
# ? Feb 19, 2015 00:03 |