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There's no room for the subtle distinction that someone doesn't have to be a con-man in order to not be a safe bet. I want to believe Molyneux believes the things he says, but it's hard to do that when he takes refuge by upping his claims. All that's left for me to believe is that he is a designer who was successful a long time ago, but has been the walking paragon of the Peter Principle for 20 years as he develops an increasingly complicated relationship with creative limitations and the press.
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# ? Feb 17, 2015 06:06 |
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# ? May 23, 2024 14:29 |
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https://www.youtube.com/watch?v=yDvHlwNvXaM As much as I hate the sentiment of saying something like this, this video is such a mic drop moment goddamnit Peter. Like find me a 15-20 chunk in there that doesn't contain a bold faced lie. (not including the intro)
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# ? Feb 17, 2015 06:16 |
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Eponymous posted:Yeah, I'm still generally positive on the interview but those are probably the best points against it I've seen. Has anybody ever had an interview with a 22cans developer who wasn't Molyneux? Is he the sole person allowed to talk to people outside the studio? Song For The Deaf posted:There's no room for the subtle distinction that someone doesn't have to be a con-man in order to not be a safe bet. I want to believe Molyneux believes the things he says, but it's hard to do that when he takes refuge by upping his claims.
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# ? Feb 17, 2015 06:48 |
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Eponymous posted:I dunno, I read the article and it seemed pretty fair given the circumstances? The interviewer is agressive, sure, but Molyneux has put himself exactly in the position to be asked those unanswerable questions. I agree generally. I think Molyneux essentially dug his own grave. How many chances do you get? Like they say on C&C he says he has "learned valuable lessons" but he obviously hasn't because he just keeps repeating the mistakes. As for John Walker, he seems to have a huge target painted on his head by the gamer gater's or what ever you call them. So you have to try and weed out who is just attacking him for that and who is legitimately criticising him. How they think this ties in with the whole press collusion/corruption conspiracy theories I'm not sure. I agree again with C&C in that they hope this is actually new "office" style mock documentary thing because it is awkward as gently caress to watch (I couldn't make it past the first few mins and just read the transcript).
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# ? Feb 17, 2015 08:47 |
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The argument that he believes everything he says is surely shot to poo poo after all we've learned about Curiosity and Godus, alongside his responses in that interview. I genuinely don't understand why he gets this free pass every time.
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# ? Feb 17, 2015 09:52 |
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Thirsty Dog posted:The argument that he believes everything he says is surely shot to poo poo after all we've learned about Curiosity and Godus, alongside his responses in that interview.
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# ? Feb 17, 2015 09:55 |
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He straight up admits to promising things he didn't intend to deliver, I don't think there's anything ambiguous about that.
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# ? Feb 17, 2015 09:59 |
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Song For The Deaf posted:The purported problem with Molyneux is that you cannot believe a word he says. If that's your thesis, then an interview is the worst possible way to uncover some truth or persuade your readers. You're just giving him more opportunities to talk around you while you weaken your position by overtly trying to trap him. His word can't simultaneously be worthless AND powerful enough to undo him. I think this week's Jimquisition does a good job of demonstrating what a manipulative, duplicitous piece of work Molyneux is, almost exclusively using quotes about the Fable series. That is certainly one approach to the Molyneux problem. But the issue is, if you've got a man like this in front of you, most of the games press would give him the same softball questions as any other developer, and that just can't be acceptable when you're dealing with someone like Molyneux. That not taking him to task for the decades of lies and deceit has been standard operating procedure is part of the problem. It's not the sole reason he's been able to get away with it all these years, but a complicit games press certainly hasn't hurt. The RPS interview was harsh, but the amount of gnashing and wailing and Molyneux apologism it's unleashed has been remarkable.
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# ? Feb 17, 2015 12:35 |
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TetsuoTW posted:On a more positive note I loved hearing Kole just lose his poo poo completely at Gary's millennia-deep cut on Abject Suffering.
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# ? Feb 17, 2015 14:05 |
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I think it's a neat interview for actually trying to get answers re: what the gently caress is going on with Godus (I don't give a poo poo about Godus, but the people who paid/Kickstarted/is the God of Gods and will be paid probably do) and the things he was supposed to deliver. It's aggressive, but the alternative is yet another: What's next for Godus? Can you talk about the multiplayer? What can you tell us about the combat? PR bullet point back of the box featureset stuff.
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# ? Feb 17, 2015 15:19 |
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As someone who was there at the time and remembers the disaster that was Stalin vs. Martians, some context for y'all, Gary and Kole: It's early 2009 and two trailers hit the internet and go moderately viral. One is the original Plants vs. Zombies "music video", and the other is the dancing Stalin which became one of the game's intermissions for SvM. I swear there was a thinkpiece actually bemoaning this as some kind of awful trend at the time, but I can't be arsed to find it. Then SvM comes out months ahead of Popcap's game, and hoooooo boy. As you discovered, a lot of the game's base is a reskin of an actual military sim, but in what's less visible at a casual glance is that some of the enemy units are too. The not-Toy Story aliens are actually converted tanks, and the tiny skittle creatures that are impossible to target are infantry. I don't think any of you got up to the "beholder" enemy you mentioned from a loading screen, which is actually a really, really crappy Cacodemon from Doom ripoff. I don't think anyone ever picked out analogues for the later enemies, like the suicide-bomber mushrooms, or "The Worm" and other mega-sized enemies which are horrible gimmick missions. Basically, though, know that the further you get in, and from memory, the game did not launch in "Game of the Year Edition", that was actually a patched copy. Even post-patch, the game was still thoroughly broken. One mission required you to take out enough enemies of an endless spawning challenge to use one of the magic powers. The problem? The cost of the power was incorrectly listed, meaning you're sitting there going "WHY CAN'T I WIN" for about an hour while trying to grind Stalinbux. There are also invisible walls. In an RTS. Anyway basically what I'm saying is you guys got off easy on that one. Also I found this image on the LP Archive for a good demonstration of how awful the enemies looked, this was a late-game mission where a massive army wrecks you often. claw game handjob fucked around with this message at 15:46 on Feb 17, 2015 |
# ? Feb 17, 2015 15:41 |
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PaletteSwappedNinja posted:He straight up admits to promising things he didn't intend to deliver, I don't think there's anything ambiguous about that. Exactly.
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# ? Feb 17, 2015 16:54 |
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Here's a rhetorical question: why isn't anyone talking about the other, more friendly interviews Molyneux did, with the Guardian and others? Maybe the answer is that PM has distilled avoiding talking about why he wants to avoid talking about into an art form. We already know that a more respectful, professional interview would bring nothing except PM's attempt to restore the status quo. In which case the hostility is a reasonable tactic, it breaks PM out of his comfort zone. And the controversy itself helps create awareness and stops PM from brushing this all under the carpet.
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# ? Feb 17, 2015 17:06 |
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Szmitten posted:It's aggressive, but the alternative is yet another: What's next for Godus? Can you talk about the multiplayer? What can you tell us about the combat? PR bullet point back of the box featureset stuff. Fangz posted:Here's a rhetorical question: why isn't anyone talking about the other, more friendly interviews Molyneux did, with the Guardian and others?
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# ? Feb 17, 2015 17:13 |
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A Jupiter posted:Ah yes, the "lovely clickbait shill" argument. You wrote that article just so people could read it! (If I interviewed Peter Molyneux I would ask him about Dungeon Keeper 3 until he cried.)
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# ? Feb 17, 2015 17:55 |
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Zombies' Downfall posted:Is there a reason why you can't just humanely kill the sharks like any other kind of fish? Like I know it's a thing that they defin the sharks and throw them back in the water to suffer an agonizing death, but I can't imagine any reason that makes sense to do it that way. The reason is shark meat is in low demand and you can make more money with a hold full of shark fins than a hold full of full sharks. To put in the video game metaphors, you don't want to lug around Dragon bones (10 pounds @ 10 gold)when you could just take dragon scales (1 lb @ 50g)
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# ? Feb 17, 2015 19:14 |
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Awhile ago in this thread there was discussion about "People say they want a mature Zelda, but what does that even mean really?" Well, I found the answer for me. It's Majora's Mask. All the hype about the remake (and your good pieces championing it, Bob) made me splurge on a New 3DS with MM and it's pretty loving amazing. I've just beaten the second dungeon and so far this will probably go down as my favorite in the series. It is the first Zelda game I've played where the world truly feels alive and in major crisis. It's also shocking to me how dark the game is in certain sections and some stuff is very horror-like. Frantically trying to beat a dungeon before the world ends adds such a great element to things. It's not just the timer, it's the way everyone continually freaks the gently caress out as the time draws closer and the environment changes (earthquakes, sky turns red as the moon gets gigantic, etc). It's just an awesome backdrop to a great story. I'm also a huge fan of the other stuff that seems to have been a byproduct of a limited development time (as that awesome Iwata interview talked about). Hardly any tutorial at all. The overworld seems to be brimming with interesting stuff to do since they didn't have time to build a bunch of dungeons, and the dungeons that are present are much shorter (by necessity of the 3 day cycle) and I feel they are more fun because of it. They feel much leaner without so much superfluous backtracking. I don't know how I overlooked MM before, but I'm glad that I did. Experiencing this tuned up and fantastic looking game in 2015 really is the best thing. As the Retronauts crew mentioned in their Majora's mini-episode, this is the "dark & mature Zelda" that people have been yammering on about for years, its just that most people missed out on it at release. I totally agree with this line of thinking (at least thus far in my playthrough).
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# ? Feb 17, 2015 19:35 |
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Check out Link's Awakening if you haven't played that also. It's probably the closest in tone to Majora; though it doesn't get quite as dark, it's very melancholic and surreal.
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# ? Feb 17, 2015 21:01 |
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ColonelJohnMatrix posted:I'm also a huge fan of the other stuff that seems to have been a byproduct of a limited development time (as that awesome Iwata interview talked about). Hardly any tutorial at all. The overworld seems to be brimming with interesting stuff to do since they didn't have time to build a bunch of dungeons, and the dungeons that are present are much shorter (by necessity of the 3 day cycle) and I feel they are more fun because of it. They feel much leaner without so much superfluous backtracking. Yeah, that great Iwata Asks interview made me understand what informed the design of Majora's Mask, and what makes it so great. You really get the feeling the developers were trying to keep themselves entertained to stay sane, and it seems like Eiji Aonuma was not very happy about having to outdo Ocarina of Time shortly after ending production on a very difficult and often-delayed project. Though if you read any other interview with him, he generally seems like a pretty beleaguered guy. If you like Majora's Mask, I really recommend checking out Marvelous: it's Aonuma's directorial debut, and basically why he was put in charge of the Zelda series. Like Majora's, it can get pretty dark, and the three characters with their distinct abilities really remind me of the Deku/Goron/Zora forms. Here's something I wrote about the game for Joystiq, if you're interested: http://www.joystiq.com/2013/03/28/nintendos-mischievous-marvelous-mixes-zelda-with-point-and-clic/
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# ? Feb 17, 2015 21:09 |
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Hakkesshu posted:Check out Link's Awakening if you haven't played that also. It's probably the closest in tone to Majora; though it doesn't get quite as dark, it's very melancholic and surreal. And since it doesn't have any bullshit time limits or awful sailing mechanics, it is not a Bad Zelda.
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# ? Feb 17, 2015 21:41 |
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bobservo posted:If you like Majora's Mask, I really recommend checking out Marvelous: it's Aonuma's directorial debut, and basically why he was put in charge of the Zelda series. Like Majora's, it can get pretty dark, and the three characters with their distinct abilities really remind me of the Deku/Goron/Zora forms. Here's something I wrote about the game for Joystiq, if you're interested: I wouldn't really compare Marvelous to Majora; the tone is more wacky than creepy and the way the game is broken into discrete, more-or-less linear chunks reminded me of Skyward Sword, if anything. One of the reasons Marvelous feels disjointed and unfinished is that, like Secret of Mana, it was initially conceived as a SNES-CD game and later hacked down to fit on a cartridge. Someone translated an old Marvelous interview a while back, it covers the development of the game in some detail: http://gosokkyu.com/post/102694408602/marvelous-mouhitotsu-no-takarajima-developer What's also interesting about Marvelous is that the team developed a couple of episodic spinoffs that were distributed via Satellaview, and those same games were later heavily recycled to form the Japan-only "Navi Trackers" portion of Four Swords Adventures for Gamecube. Hakkesshu posted:Check out Link's Awakening if you haven't played that also. It's probably the closest in tone to Majora; though it doesn't get quite as dark, it's very melancholic and surreal. The main story threads for both Link's Awakening and Majora's Mask were written by Yoshiaki Koizumi, the guy who now runs EAD Tokyo, the studio that makes all the 3D Mario games, so that's no coincidence. I'm gonna give him the benefit of the doubt and assume he didn't write the plot to Mario Sunshine because yeesh. PaletteSwappedNinja fucked around with this message at 01:33 on Feb 18, 2015 |
# ? Feb 18, 2015 01:23 |
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oops
PaletteSwappedNinja fucked around with this message at 01:33 on Feb 18, 2015 |
# ? Feb 18, 2015 01:28 |
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PaletteSwappedNinja posted:I wouldn't really compare Marvelous to Majora; the tone is more wacky than creepy and the way the game is broken into discrete, more-or-less linear chunks reminded me of Skyward Sword, if anything. I don't know, that Invasion of the Body Snatchers-inspired chapter is probably creepier than anything found in Majora's Mask. Thanks for posting that interview, BTW—I've never heard so much inside info on Marvelous before.
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# ? Feb 18, 2015 01:30 |
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I just listened to the latest Idle Thumbs, and it was super weird hearing how down Justin was on Grim Fandango after they brought it up by mentioning that he gave it a 7/10.
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# ? Feb 18, 2015 06:39 |
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Guest posted:I just listened to the latest Idle Thumbs, and it was super weird hearing how down Justin was on Grim Fandango after they brought it up by mentioning that he gave it a 7/10. The lesson there is to not pay any attention to Polygon
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# ? Feb 18, 2015 06:43 |
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Pasco posted:I think this week's Jimquisition does a good job of demonstrating what a manipulative, duplicitous piece of work Molyneux is, almost exclusively using quotes about the Fable series. That is certainly one approach to the Molyneux problem. That video did more harm to Molyneux than any interview done by angry enthusiast press man could ever hope to achieve. Researching old quotes coming from him about his previous games and how a pattern emerges from it all was really well done. Guest posted:I just listened to the latest Idle Thumbs, and it was super weird hearing how down Justin was on Grim Fandango after they brought it up by mentioning that he gave it a 7/10. I really love that game but adventure games, even the ones near the end of the "golden age" could be pretty obtuse with their puzzle solutions. Not having a solid hint system like the Monkey Island remakes really hurt it with modern audiences not used to this sort of game.
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# ? Feb 18, 2015 06:52 |
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Guest posted:I just listened to the latest Idle Thumbs, and it was super weird hearing how down Justin was on Grim Fandango after they brought it up by mentioning that he gave it a 7/10. I think they mentioned it in that episode (or maybe an earlier one with Danielle) but at Polygon the writer doesn't score the review, other people at Polygon read the text and give it the score they think the text reads like.
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# ? Feb 18, 2015 07:08 |
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Jimbot posted:I really love that game but adventure games, even the ones near the end of the "golden age" could be pretty obtuse with their puzzle solutions. Not having a solid hint system like the Monkey Island remakes really hurt it with modern audiences not used to this sort of game. Having just played it, Grim's puzzles strike me as bad when compared to LucasArts' other games, but a lot of that can be chalked up to how often the 3D sets obfuscate important details. I also get the feeling that Schafer really beefed up the difficulty of the puzzles on account of Manny only having one verb action.
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# ? Feb 18, 2015 17:44 |
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Not sure when it's out but Shawn Elliot is on the next (I think) gamers with jobs. Been a while since he was on a podcast.
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# ? Feb 18, 2015 17:47 |
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I haven't listened to GWJ in a very long time but that sounds like it might pull me back in at least for an episode
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# ? Feb 18, 2015 17:48 |
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Honestly, I'm scared to check out another show with Shawn. He's had some weird regressive opinions on Twitter lately. He did some cheerleading of the Ethan Carter guy who was basically throwing a tantrum about Anita trying to make it so he could never use certain plot devices again. Shawn was my first favorite pod-personality. To clarify: I'm capable of enjoying someones work in spite of gross opinions but I imagine it will come up and I don't necessarily want to hear this guy I like say some dumb poo poo. Maybe I'm wrong. Woffle fucked around with this message at 22:00 on Feb 18, 2015 |
# ? Feb 18, 2015 21:26 |
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It was more or less about a villain being villainous. I don't think it was regressive at all. I'm more concerned that it seems like he has become really ponderous and full of himself. He kaka'd cutscenes because it wasn't done in-game like the stuff he worked on but the stuff he worked on basically locked you in a room and talked at you while giving you binary choices rather than being an entertaining piece of fluff. Hopefully the Ken Levine self-importance sheen will wear off while he is working at Arkane.
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# ? Feb 18, 2015 22:15 |
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Jimbot posted:It was more or less about a villain being villainous. I don't think it was regressive at all. I'm more concerned that it seems like he has become really ponderous and full of himself. He kaka'd cutscenes because it wasn't done in-game like the stuff he worked on but the stuff he worked on basically locked you in a room and talked at you while giving you binary choices rather than being an entertaining piece of fluff. Hopefully the Ken Levine self-importance sheen will wear off while he is working at Arkane. There was still a fundamental misunderstanding of what progressive critics are talking about when they bring this poo poo up, however. Ethan Carterman was banging on about a tool being permanently removed from the writer's box rather than people saying hey, there are other tools and this one shouldn't be used so casually. You're right about other points, however. His cut scene rant was pretty silly (though he's right about QTEs).
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# ? Feb 19, 2015 07:42 |
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Yeah, I won't disagree that it's a worn out tool that could use some rest and her tweets are basically saying that, I think Shawn Elliot even said he misunderstood them and shifted his position some. But I could be misremembering. And yeah, he's spot on about QTE but the whole cutscene thing just came off as snobby to me.
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# ? Feb 19, 2015 07:47 |
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RE: The latest Thumbs and Selfie Sticks vs Asking Someone Else to Take Your Picture: I'd love to live in a place where I could hand my $400 phone to a stranger and not expect it to get stolen. Handing over some disposable camera back in the 90s can't really be compared to handing over the 'camera' that everyone carries around with them now.
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# ? Feb 19, 2015 13:09 |
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Pasco posted:Selfie Sticks Oh God I was in Thailand last Christmas and those things were everywhere. I had never seen them before, don't tell me they're spreading!
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# ? Feb 19, 2015 13:57 |
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C-Euro posted:Oh God I was in Thailand last Christmas and those things were everywhere. I had never seen them before, don't tell me they're spreading!
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# ? Feb 19, 2015 14:00 |
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I really don't see what the problem is with selfie sticks. It just seems like something for people to get self-righteously mad at as if they're above it all or something.
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# ? Feb 19, 2015 14:08 |
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Lugaloco posted:I really don't see what the problem is with selfie sticks. It just seems like something for people to get self-righteously mad at as if they're above it all or something. Was I mad at selfie sticks? I said they made me feel old (which they do! I don't care about them one way or another but tourist spots look undeniably different than they did when I was younger because of their presence), and Remo gave a pretty succinct and accurate reason for their (and selfies) rise, in a way that was not about anger or shaming. Just because someone has a selfie stick discussion it doesn't mean they're immediately having the conversation you're apparently assuming they are.
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# ? Feb 19, 2015 15:11 |
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# ? May 23, 2024 14:29 |
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ja2ke posted:Was I mad at selfie sticks? I said they made me feel old (which they do! I don't care about them one way or another but tourist spots look undeniably different than they did when I was younger because of their presence), and Remo gave a pretty succinct and accurate reason for their (and selfies) rise, in a way that was not about anger or shaming. Just because someone has a selfie stick discussion it doesn't mean they're immediately having the conversation you're apparently assuming they are. It wasn't directed at you at all, I haven't even listened to the episode yet
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# ? Feb 19, 2015 15:15 |