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Temperature is neat but hunger is boring. I'm all for building giant airlocks on atmosphereless planets and building power generators to wire and heat a building
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# ? Feb 19, 2015 18:44 |
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# ? May 29, 2024 08:41 |
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edit: ^^^^^^ Basically this: Temperature should be an interesting building puzzle. Vib Rib posted:The big problem was implementation, not concept. There were places where you had to place a constant string of fireplaces/heaters or die instantly the second you stepped off of it. If you weren't overlapping a campfire, you'd die. IMO It would be cool as hell if they repurposed the liquids system (which seems pretty good) for the heating system, and made heatstroke/frostbite into debuffs (that only apply after a while) instead of straight damage. Like, make heat sources (on cold planets only) eject an invisible, non-interactible liquid that floats up and can slowly drain through certain blocks (doors and hatches, mostly, I wouldn't want to be the poor sap that had to insert "heat retention" into every block in starbound). At a certain "water pressure" it's just like working in a standard non-cold planet, and you get as much time working outside as usual. Hot planets could be the same, except fans and ac units eject a cold air liquid that acts the same as the warm air but sinks. In Temperate planets heat sources and cold air sources could just be decoration. This would also give the opportunity to expand on food a bit more (give a warmth or cooling buff on foods that be relevant. Eat a hearty stew and you get a few minutes where your body temp doesn't fall as fast?) Or just make $BodyTemperature += n($PlanetTemperature); if(abs($BodyTemperature) >= $TooHot) {$Player.Health -= abs($PlanetTemperature)}
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# ? Feb 19, 2015 18:53 |
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Babe Magnet posted:Hm, that actually didn't happen. If it did, prove me wrong, It happened again in this thread!!
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# ? Feb 19, 2015 19:04 |
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It'd be nice to maybe have clothing that could keep your temperature at a good level for a limited period of time, and upgrading that gave you more time. So, you dress up, go outside and mine for a while, but can't stay out all night, otherwise you'd freeze/burn up.
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# ? Feb 19, 2015 19:10 |
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Rupert Buttermilk posted:It'd be nice to maybe have clothing that could keep your temperature at a good level for a limited period of time, and upgrading that gave you more time. So, you dress up, go outside and mine for a while, but can't stay out all night, otherwise you'd freeze/burn up. But then you have to dress up, which means any monsters you encounter will one-shot you. Probably just by spawning two screens away.
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# ? Feb 19, 2015 19:17 |
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The White Dragon posted:But then you have to dress up, which means any monsters you encounter will one-shot you. Probably just by spawning two screens away. They could add extra slots for weather gear, or use the backpack slot? They already have that survival pack that you don't need because the first quest gives you a free O2 nanosuit.
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# ? Feb 19, 2015 19:25 |
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Liquid Penguins posted:It happened again in this thread!! please do not troll me, in this, my own thread, for I am sensitive
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# ? Feb 19, 2015 19:29 |
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You have to wonder about the kind of person who willingly is OP of a Starbound thread, but h*ck, Babe Magnet does his best
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# ? Feb 19, 2015 19:43 |
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They said no rape jokes.
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# ? Feb 19, 2015 20:09 |
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you can say literally anything you want in the Starbound thread -- you can even trash the game, its developers, compare Starbound to a dick and want to suck it, gently caress it, etc. -- but FOR PETE'S SAKE don't talk trash about the OP, capisce?
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# ? Feb 19, 2015 20:11 |
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senae posted:edit: ^^^^^^ What they need to do is make lava kill monsters. I was on a volcanic planet and a bunch of monsters chased me into a ravine, so I jumped out and tried to kill them by pouring lava on them, and it didn't even damage them. C'mon Starbound team this is basic stuff here.
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# ? Feb 19, 2015 20:40 |
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I would swear that they do things like that to purposefully make you wonder why. Its a great way to mess with people who bought the game. As for temperature gear, i would be all for having the ability to modify armor to add cold or heat protection, but only one or the other. Just a reason to keep using some older ores which are just stockpiling in my ship with no where to go.
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# ? Feb 19, 2015 20:50 |
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I'd love some procedurally-generated story, if that's even possible. Something that allows Starbound to be the type of game that you can tell stories about later on.
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# ? Feb 19, 2015 21:20 |
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Bilal posted:What they need to do is make lava kill monsters. I was on a volcanic planet and a bunch of monsters chased me into a ravine, so I jumped out and tried to kill them by pouring lava on them, and it didn't even damage them. C'mon Starbound team this is basic stuff here. Well if the monsters were born in that planet maybe they evolved to resist lava. Is gravity/day duration tied to planet size/orbit (like it should be) or does the game just generate random values?
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# ? Feb 19, 2015 21:35 |
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Cicadas! posted:So, the moonbase mission, and the other one too I guess. They're instanced, right? As in they'll reset themselves every time you come back? Are these set in stone, or could modders use this to, I dunno, do poo poo like generate random prefab structures that don't have to rely on worldgen and change every time? Some sort of roguish dungeon, perhaps? Or set up their own divergent hubs like the Outpost, or pregenerated planets for some kind of world-spanning final boss? Are these things that would/could be possible? They can indeed do that. the 'Your Starbound Crew' mod has you teleporting to pre-generated areas to recruit your crew members, and they show up as missions on your ship just like the Lunar Base does.
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# ? Feb 19, 2015 23:35 |
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black hold posted:I would swear that they do things like that to purposefully make you wonder why. Its a great way to mess with people who bought the game. As for temperature gear, i would be all for having the ability to modify armor to add cold or heat protection, but only one or the other. Just a reason to keep using some older ores which are just stockpiling in my ship with no where to go. Right now, it IS only one or the other though. When you get the final nanoshield vs hot worlds, that does not work against cold worlds. If you want to go to cold worlds again, you have to switch back. Or at least that's how it was when I was more actively messing around with this stable. Pentaro posted:Well if the monsters were born in that planet maybe they evolved to resist lava. They also evolve to resist spikes placed as Floran dungeon scenery (as do the Florans, but not if YOU are a Floran, of course). On that note, I wonder if they will put Hyotl towns under water? Can NPC's drown to death? Section Z fucked around with this message at 00:22 on Feb 20, 2015 |
# ? Feb 20, 2015 00:20 |
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Kinda wish they would remove the heat/cold from the nano suit and add in some combo poison/ heat planets for example and just have some ridiculous ore loads/crates. But that is probably coming in the form of the questline giving combo nanosuits in the next big update
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# ? Feb 20, 2015 01:03 |
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Bilal posted:What they need to do is make lava kill monsters. I was on a volcanic planet and a bunch of monsters chased me into a ravine, so I jumped out and tried to kill them by pouring lava on them, and it didn't even damage them. C'mon Starbound team this is basic stuff here. I'm pretty sure it's intentional. I tried using a flame pistol on creatures on a volcanic planet, and they are immune to burn. I mean, I guess it makes sense, but it is disappointing.
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# ? Feb 20, 2015 01:12 |
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What's the best "build your own ship block by block" mod out right now? The big one from the old version of the game isn't updated yet.
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# ? Feb 20, 2015 01:17 |
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deadly_pudding posted:They could add extra slots for weather gear, or use the backpack slot? They already have that survival pack that you don't need because the first quest gives you a free O2 nanosuit. The big problem with the nanosuits in the game right now is they completely remove the temperature system. As it stands, the planetary hazards just suck so this is sort of okay, but it shouldn't be that way. Ideally, temperature would actually be an interesting system that made visiting that planet a unique experience, and in that case you wouldn't want to completely remove it! With that line of thought, nanosuits (or whatever) would just give you maybe a very strong resistance. (and furthermore there would be multiple ways of addressing each hazard - wear a suit for passive 90% resistance versus craftable heaters/torches/etc that completely negate the cold effect, but require a resource & time investment to place each item)
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# ? Feb 20, 2015 02:53 |
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Ice_Mallet posted:I'm pretty sure it's intentional. I tried using a flame pistol on creatures on a volcanic planet, and they are immune to burn. Yeah I just checked to make sure, but it definitely hurts normal monsters, I've heard of people burning creatures to death for along time and never heard of it not working - guess it's an immunity issue.
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# ? Feb 20, 2015 02:57 |
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XboxPants posted:The big problem with the nanosuits in the game right now is they completely remove the temperature system. As it stands, the planetary hazards just suck so this is sort of okay, but it shouldn't be that way. Ideally, temperature would actually be an interesting system that made visiting that planet a unique experience, and in that case you wouldn't want to completely remove it! With that line of thought, nanosuits (or whatever) would just give you maybe a very strong resistance. Craftables with accessible but difficult, given the system, ingredients that negate (e.g. Something that negates kill-you-instantly cold planets requiring something that only drops from creatures / is sold from merchants / is found on all sorts of planets but is more common on colder ones), and earnables that mitigate the same (i.e. Suit upgrades or techs - perhaps themselves upgradeable - which provide much the same thing by way of dungeons, quests) for people like me that will play with a system, but quickly get bored with it and look for something to turn it off. Hunger is interesting the first time 'round, but after an hour or two, I never want to look at food again. Fighting weak creatures is neat, but eventually I want something that kills them quickly or just makes them not attack. Temperature is interesting, but eventually I wonder why my character can't make a temperature-controlled, radiation-shielded, air-generating/recycling suit of some sort when that would be required to explore on an asteroid anyway. But, you know, my character eventually dying of radiation poisoning because of just one too many low-level-suit extra-atmospheric jaunts would be fine. Oh, and Novakid settlements. That'd be nice.
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# ? Feb 20, 2015 13:22 |
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Put Novakid settlements in asteroid fields. That or make it possible to visit gas giants and put them there.
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# ? Feb 20, 2015 13:35 |
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Hi, starbound thread.
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# ? Feb 20, 2015 14:43 |
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Polyseme posted:Craftables with accessible but difficult, given the system, ingredients that negate (e.g. Something that negates kill-you-instantly cold planets requiring something that only drops from creatures / is sold from merchants / is found on all sorts of planets but is more common on colder ones), and earnables that mitigate the same (i.e. Suit upgrades or techs - perhaps themselves upgradeable - which provide much the same thing by way of dungeons, quests) for people like me that will play with a system, but quickly get bored with it and look for something to turn it off. Hunger is interesting the first time 'round, but after an hour or two, I never want to look at food again. Fighting weak creatures is neat, but eventually I want something that kills them quickly or just makes them not attack. Temperature is interesting, but eventually I wonder why my character can't make a temperature-controlled, radiation-shielded, air-generating/recycling suit of some sort when that would be required to explore on an asteroid anyway. What I'm thinking is that the planetary mechanics should be interesting enough that you wouldn't want to remove them from the game, for the most part. Right now all the effects suck, they're all just frustration, like pure damage or slower movement. They could be better. For instance, maybe being cold could make your character really slippery, but in a sort of fast-paced, all-over-the-place way, something that you could even use to your advantage, like you're wearing ice skates. Like you say, if there's a way to just permanently turn off a system, many people will just do that and never look back, probably before even trying it, and then wonder why every planet is so "samey". You should at least be able to build a base that has baseline physics and no debuffs, though.
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# ? Feb 20, 2015 17:15 |
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I mistakenly went down to a snowy planet with the wrong nanoskin, and I actually did slide around while moving down there, so not only does the skin protect you from cold, it protects you from sliding on ice, kinda lame.
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# ? Feb 20, 2015 17:17 |
Musluk posted:Hi, starbound thread. hello, friend
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# ? Feb 20, 2015 17:35 |
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Eonwe posted:hello, friend Nothing much going on with the thread and the game it seems. That's a shame.
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# ? Feb 21, 2015 00:50 |
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Starbound is a video game, confirm/deny?
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# ? Feb 21, 2015 01:05 |
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Afraid of Audio posted:Starbound is a video game, confirm/deny?
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# ? Feb 21, 2015 01:12 |
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Afraid of Audio posted:Starbound is a video game, confirm/deny? i think its a dick but im not sure
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# ? Feb 21, 2015 04:16 |
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I really just want them to finish the game, even if they say 'gently caress it' and leave it a poorly implemented mess. I've been enjoying building poo poo, but I don't want to get too attached or put too much time into my structures when there's probably gonna be more wipes. Honestly, no matter what they release I'm probably going to be changing lots of stuff with mods, so the quality of what they sign off on isn't such a huge deal.
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# ? Feb 21, 2015 04:49 |
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Davoren posted:I really just want them to finish the game, even if they say 'gently caress it' and leave it a poorly implemented mess. I've been enjoying building poo poo, but I don't want to get too attached or put too much time into my structures when there's probably gonna be more wipes. Honestly, no matter what they release I'm probably going to be changing lots of stuff with mods, so the quality of what they sign off on isn't such a huge deal. It should be a huge deal, but we live in the post early access world.
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# ? Feb 21, 2015 07:37 |
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Musluk posted:It should be a huge deal, but we live in the post early access world. It should read "we live in a post Electronic Arts world."
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# ? Feb 21, 2015 11:28 |
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grimcreaper posted:It should read "we live in a post Xbox 360 world."
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# ? Feb 21, 2015 11:38 |
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DaveKap posted:Think about it long enough and eventually you realize it was a harbinger. It all went downhill with the first pong console, tbh. Anyway. Mods are nice, but I still wish the base game was better than this.
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# ? Feb 21, 2015 11:56 |
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Guys, I'm having legitimate fun with the game, I'm decorating my house, and my ship, and all that stuff. Am I ok?
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# ? Feb 21, 2015 18:22 |
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Rupert Buttermilk posted:Guys, I'm having legitimate fun with the game, I'm decorating my house, and my ship, and all that stuff. Heh, I was starting to wonder the same thing sometimes. Not that I couldn't come up with a long list of stuff to change, though - I think one of my main beefs at the moment is with the "random" generation of features on planets, there's no reason I should be digging down in a relatively small area and see the same exact Apex arcade room generated 2-3+ times, the same abandoned lab, etc.
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# ? Feb 21, 2015 19:54 |
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Deathwing posted:Heh, I was starting to wonder the same thing sometimes. Yeah, and I'm looking forward to this game having some sort of endgame, because I like screwing around and wasting time WAY more when I know there's a story or major goal I should be aiming for (no sarcasm. See also: Skyrim, Shenmue, Just Cause 2)
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# ? Feb 21, 2015 21:05 |
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# ? May 29, 2024 08:41 |
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Rupert Buttermilk posted:Yeah, and I'm looking forward to this game having some sort of endgame, because I like screwing around and wasting time WAY more when I know there's a story or major goal I should be aiming for (no sarcasm. See also: Skyrim, Shenmue, Just Cause 2) I have a bad habit of doing this and then forgetting there actually IS a story, then i get burnt out on playing, quit, and then never finish it.
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# ? Feb 21, 2015 21:08 |