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Kimmalah posted:Say what you will about Fallout 3 (and I really don't want to get into that debate again), but holy poo poo do I miss the dart gun whenever a deathclaw charges at me in New Vegas. Although there is something kind of funny about desperately plinking at their legs before I get clawed to death. It's even better when using the stealth suit. Wander into a pack of deathclaws, dart gun away, watch them futilely hobble around trying to find you.
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# ? Feb 17, 2015 18:58 |
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# ? May 10, 2024 00:43 |
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graybook posted:It's even better when using the stealth suit. Wander into a pack of deathclaws, dart gun away, watch them futilely hobble around trying to find you. Which stealth suit? I know there's one in New Vegas, but there's definitely no dart gun in that game.
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# ? Feb 17, 2015 19:01 |
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Probably the one you get from Operation Anchorage. The Chinese one that makes you look like a Cobra henchman.
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# ? Feb 17, 2015 19:07 |
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Oh yeah, I think I picked that up and never looked at it again.
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# ? Feb 17, 2015 19:15 |
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Europa Universalis IV: I got an event relating to people being annoyed by military recruiters. One option offered is to ease up on recruiting for a while (regiments take longer to build,) while the other is labeled "I believe I asked for soldiers, not whiners." Made me chuckle.
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# ? Feb 17, 2015 19:40 |
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My favorite thing in NV is to take the Big Boomer or another shotgun with a lot of pellets and combine it with the perk And Stay Back to rag-doll Deathclaws helplessly across the map like flopping hockey pucks.
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# ? Feb 17, 2015 19:54 |
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Since people are complaining about tutorials in the mirror thread, it made me think of a tutorial I like - Peace Walker. The CQC tutorial is presented like a boot camp for new recruits, and you can skip it if you want (since you're such a badass super soldier). It was just a really clever way of integrating a tutorial into the game's world.
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# ? Feb 17, 2015 20:59 |
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MeatwadIsGod posted:Since people are complaining about tutorials in the mirror thread, it made me think of a tutorial I like - Peace Walker. The CQC tutorial is presented like a boot camp for new recruits, and you can skip it if you want (since you're such a badass super soldier). It was just a really clever way of integrating a tutorial into the game's world. Final Fantasy VII does it in a pretty similar manner, since the protagonist is a trained soldier most (largely optional) tutorials consist of him explaining the basics for other people. For example you learn how certain spells and Limit Breaks work by watching two kids playfighting and pretending to use magic while you advice one of them on how to counter the other kid's "spells". Eventually the kid is about to lose but he unleashes his "Limit Break" and pummels the other kid into the ground.
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# ? Feb 17, 2015 21:31 |
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Lotish posted:My favorite thing in NV is to take the Big Boomer or another shotgun with a lot of pellets and combine it with the perk And Stay Back to rag-doll Deathclaws helplessly across the map like flopping hockey pucks. That combined with the riot shotgun saved my life a few times recently while in deathclaw country.
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# ? Feb 17, 2015 21:54 |
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Baroque does its tutorials well - the game throws you right into a short version of the main dungeon that is absurdly simple if you know what you're doing but will kill you if you're careless or make a mistake. Win or lose, though, you realize it was an indoctrinating simulation and it spits you out to attempt the much bigger main dungeon. At that point if you're still lost (which is pretty likely) there is a training dungeon that unlocks, with three different iterations to explain different aspects of the game. Another thing that I like about it is that you can start a new game while keeping your save file's item/cutscene database intact, so you can see different outcomes. Hell, just having a cutscene database is something I wish more games did.
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# ? Feb 17, 2015 21:58 |
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Kimmalah posted:Which stealth suit? I know there's one in New Vegas, but there's definitely no dart gun in that game. The stealth suit in New Vegas is one of my favourite things. She's so sassy. "Sneaky sneaky"
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# ? Feb 17, 2015 23:18 |
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Kimmalah posted:Say what you will about Fallout 3 (and I really don't want to get into that debate again), but holy poo poo do I miss the dart gun whenever a deathclaw charges at me in New Vegas. Although there is something kind of funny about desperately plinking at their legs before I get clawed to death. Its either that or you panic fire a missile launcher at them from 5 feet away and blow off both of your own arms while simultaneously not killing the death claw . There's no middle ground with death claws.
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# ? Feb 18, 2015 07:16 |
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Christina's COS Silencer Rifle with .308 AP rounds will one- or two-shot them even in Lonesome Road.
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# ? Feb 18, 2015 07:20 |
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gamingCaffeinator posted:I'm playing Yakuza 4 between segments of Majora, and dear sweet Jesus there is so much to do. I especially love the pretty princess dress up in the hostess club run by Akiyama. There are so many awesome things to do in that game, including Being Kazuma Kiryu, Badass Incarnate, or Saejima the Greatest Bum Ever. I am so bummed that Yakuza 5 is apparently never coming out in the west . Edit: Holy poo poo I'm wrong, how did I miss this: http://blog.us.playstation.com/2014/12/06/yakuza-5-announced-at-playstation-experience/
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# ? Feb 18, 2015 19:35 |
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The bug bosses in Monster Hunter 4 Ultimate twitch after you've killed them. The music in the Monster Hunter series only plays when the monster has spotted you. There's no music during the Khezu fight because its blind. As interesting as that gimmick is, I still hate fighting that thing.
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# ? Feb 19, 2015 00:54 |
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In Dying Light there's a side mission where you have to rescue a woman from some weird creep keeping her locked up in his basement. One of the things you can find in the basement is a bottle of lotion in a basket.
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# ? Feb 19, 2015 00:55 |
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MindlessHavok posted:Another FC4 thing. I was doing one of those "protect these people from the attacking animals" mini-quests and I accidentally shot the grenade launcher near an ammo crate and everything exploded. It wasn't just in a huge explosion though, it was like fireworks were going off. You could hear individual bullets going off and grenades exploding. Far Cry 2 had this, and it was so much fun getting a bunch of enemies to try to help out their wounded buddy that you dropped right next to an ammo box. One well-placed sniper bullet, and boom, they all die to the sound of firecrackers.
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# ? Feb 19, 2015 01:00 |
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StandardVC10 posted:Christina's COS Silencer Rifle with .308 AP rounds will one- or two-shot them even in Lonesome Road. I personally swore by a modded-up Anti-Materiel Rifle packing HE .50 rounds. No silencer, though, because the BOOM was the best part. One time playing playing New Vegas I was crouched on a hillside firing at Cook Cook, the named cannibal bandit that the NCR troopers send you after, at night. I fired a sniper round at him, and the camera switched to the little slow-mo shots it does sometimes. Camera was located at his side, looking up at the hillside I was at waaaay in the distance. All I could see was a little light from the muzzle flash and no sound, then a tracer round tears through the night and blows his skull to chunks. Best long-distance shot I've ever made.
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# ? Feb 19, 2015 02:52 |
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I really like how, in Starbound, your character's eyes are still closed for a second when you wake up from sleeping.
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# ? Feb 19, 2015 04:46 |
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I also like how if you get out of water, you'll drip a little bit until you're dry. Starbound is a pretty great game.
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# ? Feb 19, 2015 09:18 |
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StandardVC10 posted:Christina's COS Silencer Rifle with .308 AP rounds will one- or two-shot them even in Lonesome Road. The CZ257 Avenger (a ridiculously powerful unique minigun) is kind of my go to panic button if sniping or sneak attacks fail. It'll kill pretty much anything in a matter of seconds and was the thing that got me through deathclaw infested hellholes like Dead Wind Cavern or the Courier's Mile.
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# ? Feb 19, 2015 10:35 |
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Stalker: Call of Pripyat. Random faction having running battles across the map is a long-standing feature of the series (and not quite as new and original nowadays). But since the maps are particularly large, and the NPCs can now loot corpses, you'll often have a gun running around like an entire squad by himself - firing off two different assault rifles, taking a sniper shot and bringing on some shotgun pain before tossing a grenade. By the time you've tooled around one a certain map for a while, it's full of corpses and guys overloaded with guns. Anomaly fields aren't just a bunch of sparklies on a random lot now - they're proper geographical landmarks (full of random sparklies and death). Huge sprawling tree nightmares, tears in the earth, fiery circles - this is what anomalies were meant to be. There are a few nice setpieces scattered throughout, with the bit where you assemble a team of handpicked men who owe you their lives to storm through an underground maze filled with zombies, mutants and Monolith snipers being a highlight. There are ending sliders for all the characters. Granted, I didn't get to seem them because the game glitched out, but that's still nice.
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# ? Feb 19, 2015 11:05 |
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I just got it yesterday, and I can't not love the fact that Monster Hunter 4 (and probably some of the earlier ones too) have both an axe that turns into a sword, and a sword that turns into an axe. Not only are they two entirely different weapons, but 'sword-axe' and 'axe-sword' are just basic weapon types, put right next to things like 'sword' and 'hammer'. Also accompanying them: Bagpipes.
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# ? Feb 19, 2015 11:25 |
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cowboythreespeech posted:The stealth suit in New Vegas is one of my favourite things. She's so sassy. "Sneaky sneaky" "We're okay on Med-X. Until we have to numb the pain. At which point I will inject your body with enough Med-X to put down a bull deathclaw and you will become addicted. Those radroaches are dangerous, I hope you weren't planning to save anything for going up against the Legion." I may have expanded the quote a bit.
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# ? Feb 19, 2015 14:17 |
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Che Delilas posted:"We're okay on Med-X. Until we have to numb the pain. At which point I will inject your body with enough Med-X to put down a bull deathclaw and you will become addicted. Those radroaches are dangerous, I hope you weren't planning to save anything for going up against the Legion." I loved that horrendous oversight. Resident Evil remake: going back into the lab prison cell after freeing your buddy has the room appear from one grainy CCTV camera angle. The character will comment on it wondering if anyone is watching in the description if you examine it.
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# ? Feb 19, 2015 14:23 |
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Away all Goats posted:I miss the ability to target eyes though, you could target an opponent in the eyes in fallout 2 which had a chance to blind them. How is this possibly more fun or better than being able to target the crotch? 100% dickshots 100% of the time.
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# ? Feb 20, 2015 00:41 |
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darkwasthenight posted:How is this possibly more fun or better than being able to target the crotch? 100% dickshots 100% of the time. The ability to pull out my enemy's' eyes before punching them to death as a melee character?
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# ? Feb 20, 2015 01:15 |
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I want an entire game based off Kingdom Hearts 2 gummy ship stages. poo poo's bitching, great music to.
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# ? Feb 20, 2015 02:21 |
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Douche Wolf 89 posted:The ability to pull out my enemy's' eyes before punching them to death as a melee character? yeah also if you shoot an opponent's dick off what are you going to punch them in now, huh smart guys
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# ? Feb 20, 2015 02:36 |
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Babe Magnet posted:yeah also if you shoot an opponent's dick off what are you going to punch them in now, huh smart guys The... eyes?
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# ? Feb 20, 2015 03:39 |
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darkwasthenight posted:How is this possibly more fun or better than being able to target the crotch? 100% dickshots 100% of the time. I'm not gonna lie, I went for the dickshot 99% of the time. But I can see why they took it out, there's not much tactical advantage in blowing a guy's nuts off. But blinding opponents would have been a great way to facilitate a no-kill playthrough or something
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# ? Feb 20, 2015 07:09 |
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Away all Goats posted:I'm not gonna lie, I went for the dickshot 99% of the time. But I can see why they took it out, there's not much tactical advantage in blowing a guy's nuts off. But blinding opponents would have been a great way to facilitate a no-kill playthrough or something Go shoot a guy in the nuts and tell me how able or willing he is to fight after that.
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# ? Feb 20, 2015 07:19 |
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I've restarted Assassin's Creed 3 because even though I bought it on its release I never beat it, so I figure best to start from scratch. But one little thing I noticed happens during the prologue chapters. Specifically: Haythem can't move through trees, because he neither grew up with them nor had an opportunity to train with running through them during his youth. Even if you do manage to jump into a tree Hathem will jump down back to the ground. Its a nice subtle touch that seems obvious when you chase Conner's mom, but it only shows itself if you try to jump into a tree yourself.
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# ? Feb 20, 2015 07:23 |
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Finally got around to Sunless Sea; the writing is, of course, fantastic and the mechanic of your deaths helping you out in the future is pretty dang cool. I also played Fallen London for a while, and what happens with the sisters on Hunter's Island hit me like a sledgehammer with how jarring it is, so much so I had to step away from the game for a bit.
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# ? Feb 20, 2015 07:29 |
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I like how in Shadow of Mordor, when you're sneaking Talion pulls his dagger out only when he's close to Orcs to kill.
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# ? Feb 20, 2015 07:39 |
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Any game that animates characters walking up stairs correctly, one foot per step, not using the stairs like a textured ramp.
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# ? Feb 20, 2015 10:51 |
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I was hosed over by that in Hitman: Absolution. I will illustrate with rudimentary stick man drawings. So here I am, coming down a staircase to totally kill a guy. I am in a dingy bar in the backass middle of nowheresville, about to head into the even dingier basement. The stairs leading down to the basement are only partially covered by the wall in some real Harry Potter Under The Stairs type bullshit fashion. Or your grandma's house. Or something. There is a guard at the bottom of the stairs just hanging out aimlessly staring at the stairs because he's a guard in a video game and that's all they ever do until you make a noise. Look at that Hitman. What a badass he is. I'm coming down the stairs to 100% kill a dude because that's what hitmen do. Ignore the perspective in this picture because I can't draw for poo poo. At this point I don't know the biker is there and 47 is about to walk his rear end into a two-man standoff. I will lose like 1500 You're A HItman Points for killing the guy and I won't be happy about that. Suddenly, however, the unsightly biker coughs, and I stop 47 in his tracks. Thanks to the wonders of technology in the year 2012, his feet actually stop at different points on the staircase which lands him in kind of a weird pose because they're kinda steep but that's alright whatever. I take a second to marvel at this dynamic character animation before activating his magical sixth sense, which allows me to see the biker from behind the partially covered wall leading up the staircase. Unfortunately for Agent 47, however, the biker has spotted his own prey as well. Thanks, 2012 technology. With only half of a leg in sight, the You're Being Seen meter fills up in slow motion while I gaze at the biker with my x-ray eyes, unaware of what is happening because of the screen filter, until he suddenly whips out his gun and just fuckin shouts and then begins firing immediately at 47's exposed ankle. I couldn't even be mad because I was laughing so hard. CJacobs has a new favorite as of 11:16 on Feb 20, 2015 |
# ? Feb 20, 2015 11:12 |
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A limitation of that stair-walking animation thingy is that you can't use any of the stealth kills or the non-lethal takedown while somebody is walking on stairs. You can't have it all I guess. I loved those pictures BTW. The expression on the second one is awesome.
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# ? Feb 20, 2015 12:04 |
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citybeatnik posted:Finally got around to Sunless Sea; the writing is, of course, fantastic and the mechanic of your deaths helping you out in the future is pretty dang cool. Sunless Sea is amazing, even though I don't get quite what I'm doing all the time and its hellishly difficult. Everyone go play it. Edit: for some reason I thought I was in the Greenlight thread. A little thing about Sunless Sea is the way the skullshaped reefs sloooowly move their jaw when you sail over them. I give them a wide berth now. Just in case Nuclear War has a new favorite as of 16:05 on Feb 20, 2015 |
# ? Feb 20, 2015 13:57 |
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# ? May 10, 2024 00:43 |
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Pound_Coin posted:Any game that animates characters walking up stairs correctly, one foot per step, not using the stairs like a textured ramp. Again, Metal Gear Solid had something fun with that. In the first chapter, Snake will do a combat roll if you run and hit crouch. Doing it down the stairs propels you down the staircase in a blur and knocks any guards standing there on their asses. Doing it up the stairs causes you to slam facefirst into the stairs and knock yourself senseless.
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# ? Feb 20, 2015 15:55 |