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alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Fly Casual just got to my FLGS. They must have written that article explaining...well I don't know. Maybe they don't want us SWLCG players to further develop our complex

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jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Yeah my FLGS is fairly certain they just got it too. They have to go through 2-day-late comics before they get to the FFG boxes, but if they have it, I'm getting it tonight.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

VT-49 Decimator and Assault Gunboat are in this :)

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Just got the call; on my way to pick up Fly Casual right now! Looks like some other goons have it, but if anyone wants me to drop SICK DETAILS when I get back with it, post a wishlist.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


alg posted:

VT-49 Decimator and Assault Gunboat are in this :)

The Cygnus Starworks Alpha-class Xg-1 Star Wing?!

HELL YEAH

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


This gives me hope about the gunboat being in X-Wing now :v:

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

There is so much good art in this book. Best of any splatbook yet. God drat FFG

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

alg posted:

There is so much good art in this book. Best of any splatbook yet. God drat FFG

Don't tell me this while I'm stuck in a highway standstill on the way to my FLGS

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


alg posted:

VT-49 Decimator and Assault Gunboat are in this :)

:krad:

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Now I'm really upset I live in the arse end of nowhere. God drat it, FFG.

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung

alg posted:

VT-49 Decimator and Assault Gunboat are in this :)

Oh my god yes! The Assault Gunboat is in. This is great news.

FishFood
Apr 1, 2012

Now with brine shrimp!
Which ships are available for a starting Edge party?

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
In addition to everyone's favorite Assault Gunboat, this book also has statblocks for Interdictors and Golan Is. Amazing. Also punch daggers and vibrorapiers. I love Star Wars.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Tell me about the talky smuggler, the scoundrel was a huge disappointment. :allears:

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

LightWarden posted:

Tell me about the talky smuggler, the scoundrel was a huge disappointment. :allears:

Brand new talents on the Charmer tree include:
  • Congenial - Suffer strain to downgrade charm or negotiation checks
  • Disarming Smile - Take it as an action to make an opposed Charm check to decrease target's defense
  • Don't Shoot! - Once per session, Hard Charm Check, cannot be the target of a combat check for the duration of the encounter (ends if you make an attack)
  • Just Kidding! - Once per round, if you or an ally get a despair, you can spend a DP to convert it to a failure instead
  • Works like a Charm - Once per session, you can use Presence in place of any other Characteristic for a check.
Bonus career skills are Charm, Cool, Leadership, Negotiation

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


With Disarming Smile it turns out that love can bloom on the battlefield.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Congenial was also a performer talent, but sounds fun. How do Falleen work?

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

LightWarden posted:

Congenial was also a performer talent, but sounds fun. How do Falleen work?

1/2/2/2/2/3
Start with one rank in Charm, Once per check a Faleen can take 2 strain to upgrade the ability of a Charm/Deception/Negotiation check against a living sentient being, unless they have on breath masks or something.

Batroid
Feb 26, 2011
I've got the starter set for Age of Rebellion and I'm looking to run through it with three or four people this weekend. Any idea on roughly how long it takes to run through the story included?

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Batroid posted:

I've got the starter set for Age of Rebellion and I'm looking to run through it with three or four people this weekend. Any idea on roughly how long it takes to run through the story included?

Probably 5 hours at the most, potentially a lot less based on the choices they make and how quickly they pick up game mechanics.

I've run it at a game store for newbies in less time.

Shrecknet
Jan 2, 2005


Need some campaign help, I wrote myself into a corner. I was counting on them boarding a Corellian Corvette that was adrift (I thought salvage rights would entice them), but after the captain exclaimed "Have any of you actually seen a holovid before?" they decided instead to follow a treasure map to Wild Space because apparently Indiana Jones is less scary than Event Horizon

Anyway, the last session ended with them in front of a giant, vine-covered Ziggurat, with their ship landed on a cracked landing platform with painting using an ancient language that the Toydarian archaeologist identified as "from the Old Republic, between 20 and 4000 years old"

So here's the question:

What should be in that ziggurat, and what would be the awesomest way to tell a straight-up dungeon delve story in Star Wars?

Flame112
Apr 21, 2011
Sith Tomb full of traps?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Flame112 posted:

Sith Tomb full of traps?

And at the heart, a Sith lord frozen in carbonite! :black101:

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung

Everblight posted:

What should be in that ziggurat, and what would be the awesomest way to tell a straight-up dungeon delve story in Star Wars?

Just have them start talking about rumors about this ziggurat they each heard. One of the players can say that it can be a storehouse of all sorts of Sith Artifacts, the other can talk about all the treasures looted from core worlds, and the third can choose whatever. You have your players in a way tell you what's inside that Ziggurat. If they are all greedy, then they are going to have to outsmart 4,000+ year old computer systems and try to figure out how to work it for the fat chance of riches beyond their imagination.

Shrecknet
Jan 2, 2005


Flame112 posted:

Sith Tomb full of traps?

Is there a book or website that has a list of traps/puzzle ideas that function in the framework of non-binary success using the FFG dice system?

I do like the idea of their first real encounter with a force-user being an unpleasant one. I'm thinking Prometheus-style, "he wakes up and rips the head off the droid" cranky unfrozen Sith lord.

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung

Everblight posted:

Is there a book or website that has a list of traps/puzzle ideas that function in the framework of non-binary success using the FFG dice system?

I do like the idea of their first real encounter with a force-user being an unpleasant one. I'm thinking Prometheus-style, "he wakes up and rips the head off the droid" cranky unfrozen Sith lord.

Threats and despairs sets of traps of various kinds, while advantages can be spent to negate any sort of trap activation that may have happened on a regular failure. Such as you failed your coordination check to get across without being seen by the sniper, but you didn't step on any mines, congrats!

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Is there anything in the core rulebook that explains how to give out XP? I've seen giving 5 or 10 for roleplaying their motivation well, but otherwise not really sure how much XP is appropriate.

Also, first session was the adventure from the core rulebook. My players had no problem taking the droid bait since two of them are droids and one is into droid rights. In the Cantina, the guy playing a kid told Spir to back off the Rodian girl at the bar, and rolled 0 success but one threat, so he got a small push from Spir. The wookie was not happy with that and clocked Spir right in the face with his brass knuckles. Love this game.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Assuming you mean EOTE, pg 301 in the core. They suggest 10-20 per session but I've found that is far too much for my group, who plays 2-3 hours per session.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Hahah, just found this.

http://starwars.wikia.com/wiki/Carbonite_Sith_Army
http://starwars.wikia.com/wiki/Carbonite_Sith_Master

Though I suppose Carbonite Sith would be less Indiana Jones and more The Mummy.

Foxtrot_13
Oct 31, 2013
Ask me about my love of genocide denial!

Flame112 posted:

Sith Tomb full of traps?

Or how about a Sith tomb full of traps to keep a cache of priceless Jedi artifacts that are now worthless without the Jedi order to pay for them.

Or a Jedi prison for an three thousand year old Sith Lord who's spirit still haunts it (ala Freedom Nadd)

Shrecknet
Jan 2, 2005


FISHMANPET posted:

Is there anything in the core rulebook that explains how to give out XP? I've seen giving 5 or 10 for roleplaying their motivation well, but otherwise not really sure how much XP is appropriate.

I do 1d10+5 XP per session, with an extra 10XP at the end of a quest. This gives them unnatural break points (by having 17 XP and such) so they grow at interesting jumps rather than 10 XP per session with easy-peasy "buy in order" skills.

homullus
Mar 27, 2009

Or it's actually a Jedi encarbonited in there by the Sith whose tomb it is, and he/she is unstable and possibly violent on awakening. Unpleasant Force-user encounter with more complexity than "kill it with fire."

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams

Everblight posted:

I do 1d10+5 XP per session, with an extra 10XP at the end of a quest. This gives them unnatural break points (by having 17 XP and such) so they grow at interesting jumps rather than 10 XP per session with easy-peasy "buy in order" skills.

I really like this idea. Our last session was like 3 hours long and there was a 1.2 round bar fight and the rest was role playing, how the hell do I judge if that was enough "encounters" for 10 XP or not.

Flame112
Apr 21, 2011

FISHMANPET posted:

I really like this idea. Our last session was like 3 hours long and there was a 1.2 round bar fight and the rest was role playing, how the hell do I judge if that was enough "encounters" for 10 XP or not.

Encounters don't have to just be combat, talking to the broken protocol droid probably counts, along with any of the optional encounters you might have done.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Yeah, an encounter is basically any major noteworthy scene.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Man, I guess I'm just being way too generous with my players. Our EotE game had me giving out 20ish each session, with bonuses at the end of story arcs, and then my F&D Beta Game I was handing out 30-40. (Although we were playing "high level" knight-level play there).

One of my players even commented that they wanted to be getting more XP on their EotE character. Is anything really fundamentally broken by handing out a more XP than is recommended? Other than capping out trees and the like earlier?

Shrecknet
Jan 2, 2005


jivjov posted:

Man, I guess I'm just being way too generous with my players. Our EotE game had me giving out 20ish each session, with bonuses at the end of story arcs, and then my F&D Beta Game I was handing out 30-40. (Although we were playing "high level" knight-level play there).

One of my players even commented that they wanted to be getting more XP on their EotE character. Is anything really fundamentally broken by handing out a more XP than is recommended? Other than capping out trees and the like earlier?

Buying talents up to 4-5 is insane, especially on piloting and shooting talents, since rolling YYYGG is a crazy pool against what, two purples? a purple and a red on rivals?

One of the problems I have with EotE is how attacks are against a basically-static number (either PP or Red-Purp, rarely Red-Red) so damage can spiral out of control quickly unless you up the enemy's soak, which makes the non-combat-specialized characters with their piddly 6D blaster pistols feel underpowered.

homullus
Mar 27, 2009

jivjov posted:

Man, I guess I'm just being way too generous with my players. Our EotE game had me giving out 20ish each session, with bonuses at the end of story arcs, and then my F&D Beta Game I was handing out 30-40. (Although we were playing "high level" knight-level play there).

One of my players even commented that they wanted to be getting more XP on their EotE character. Is anything really fundamentally broken by handing out a more XP than is recommended? Other than capping out trees and the like earlier?

High-end play gets broken when everyone knows all the skills. It doesn't matter if you're having the Pilot pilot when everyone has it; it doesn't matter when anyone is doing most anything, since so few parts of the game are walled off from each other.

KittyEmpress
Dec 30, 2012

Jam Buddies

homullus posted:

High-end play gets broken when everyone knows all the skills. It doesn't matter if you're having the Pilot pilot when everyone has it; it doesn't matter when anyone is doing most anything, since so few parts of the game are walled off from each other.

I mean, how long would it still take even at 20 xp a session, to know everything? Say you want your pilot to be the best pilot, so they start with five agility. That's 15 + 20 +25 XP to max out piloting, which is three sessions. Then they go into the pilot tree of specializations and say they take all the good ones and say that's about 80-100 XP worth. They also use dedication to raise agility to 6. So that's another 30 xp sunk in piloting. So that's 6-7 sessions more. So 10 sessions to max out their capability at a single skill.

Then they need to max their astrogation - which say they can only get to three, because their int is only three, so there's 25 xp. a session Then they decide to raise gunnery, another 90-100 XP, so 4-5 more sessions. Then they raise piloting for ground vehicles, 4-5


So by the time 20ish sessions have passed, they've finally maxed three relevant skills, as well as filled out a relevant talent tree. Now would be when they'd start branching out. The pilot might decide that he needs to be the mechanic too, or have been acting as it the whole time. Or maybe he decides to take a soldier job, because he feels the need to be able to participate more in fights!

Either way, if you play bi-weekly like a lot of groups seem to, that's 10 months of games, at 20 xp a pop. Even if you play every week, that's still 5 months. For one core set of skills.

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


That'd also be a really boring character. All he does is pilot! I guess he can fight decently too thanks to the raw agility dice letting him shoot. But still boring.

Then again, I prefer well rounded generalists over specialists.

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