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2P Hanabi has an okay skill curve as far as not losing goes, but trying to improve your score is one of the most luck-based things imaginable.
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# ? Feb 24, 2015 04:07 |
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# ? May 31, 2024 10:26 |
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I like Hanabi but I wouldn't play it with only 2.
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# ? Feb 24, 2015 04:43 |
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Noaloha posted:Or, crap, I could just ask "what are your personal 2-player game preferences?", and take any suggestions as the recommendations they are.
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# ? Feb 24, 2015 04:55 |
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Just played my first card of Deadlands with another goon. The entire game was punctuated by me making callouts I knew were risky or stupid, and getting away with it, either because of stupid-combat-trick cards ('The Stakes Just Rose' was an MVP for me), or sheer dumb luck. The last round was decided by his Stud-4 goon getting tied by a Stud-1 Draw-1 posse of "whatever guys I had left to throw at him". Still, seems like a really fun game so far.
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# ? Feb 24, 2015 05:02 |
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LOVED Argent: the Consortium, can't wait to play it again, already a 9 after one play! We went with the newbie setup and it was just us three. The five player game must be totally crazy.
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# ? Feb 24, 2015 05:16 |
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I found Jaipur to be a pretty solid 2-player game. Red7 plays okay with two people as well.
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# ? Feb 24, 2015 05:19 |
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I know Caylus is well liked here; how does Caylus Magna Carta compare?
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# ? Feb 24, 2015 05:21 |
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Got my copy of Fields of Arle in today! Lets see here...
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# ? Feb 24, 2015 06:08 |
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Wow, and I thought Steam Park had a lovely punch board.
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# ? Feb 24, 2015 06:12 |
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looks like they hosed that print job up.
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# ? Feb 24, 2015 07:30 |
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ThisIsNoZaku posted:I just won a game of Temporum via a 30-card Barbarian Horde. This is my new goal when playing. Also Final Attack Dev Leak While talking to Broken Loose about a rules question/general chat about the game on Steam earlier, I learned something: There will be a King Phillip Robeast. It is the hardest Robeast in the game.
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# ? Feb 24, 2015 07:40 |
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The Unfair IV
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# ? Feb 24, 2015 07:44 |
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Final evolution: Only players currently dropping a Caylus on the table may speak.
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# ? Feb 24, 2015 07:47 |
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bowmore posted:looks like they hosed that print job up. Yup
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# ? Feb 24, 2015 07:58 |
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Archenteron posted:This is my new goal when playing. Cybernetic Wonderland is pretty amazing.
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# ? Feb 24, 2015 08:00 |
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Shame BL forgot he has a kickstarter running, I really want to play this game.
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# ? Feb 24, 2015 09:31 |
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Bubble-T posted:You get $7 more than normal. It says so right on the tile. I'm not sure what the $1-$2 is either as no good trades for less than $3. Have you actually played the game? Yes, I just misremembered the rules slightly and thought you started with $3. Since you don't seem to understand, let me explain why Doomed World is bad. You can't spend $8 in the first turn. Anyone who spends all their cash gets a free buck back, while you do not. That immediately cuts back the value of your starting advantage to $6, even before considering that the other players will also get cash from the sale of their starting goods and can later replace those goods on the same world for even more cash. If anything, I was understating the case before: you are trading the initial coloured die that everyone else gets for as little as $1 and a single big turn with your worst dice.
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# ? Feb 24, 2015 09:45 |
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Any tips about Print&Play? Just print the cards in normal A4 paper, cut and sleeve them with a Magic Land card? This chat about Yomi reminded me I wanted to try it, but I'm not paying 60$ in shipping and tariffs for 4 characters.
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# ? Feb 24, 2015 10:23 |
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Lichtenstein posted:Shame BL forgot he has a kickstarter running, I really want to play this game. http://forums.somethingawful.com/showthread.php?threadid=3565139&pagenumber=174#post441935605
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# ? Feb 24, 2015 10:42 |
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Fat Samurai posted:Any tips about Print&Play? Just print the cards in normal A4 paper, cut and sleeve them with a Magic Land card? I always use card stock.
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# ? Feb 24, 2015 10:57 |
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If all you have is a regular printer either print inserts and sleeve or print and glue on to card stock using spray glue. Don't use regular glue, the spray stuff is much better.
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# ? Feb 24, 2015 11:01 |
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Fat Samurai posted:Any tips about Print&Play? Just print the cards in normal A4 paper, cut and sleeve them with a Magic Land card? If you are going to be cutting out a lot of cards/chits/whatever use an exacto knife or box cutter rather than scissors. It's faster and more precise.
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# ? Feb 24, 2015 11:27 |
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Durendal posted:Got my copy of Fields of Arle in today! Lets see here... Is that a screwed up print job, or terrible design? It looks like only some of the text has a dropshadow behind it. I would have thought a printing fuckup would screw up all the text.
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# ? Feb 24, 2015 11:45 |
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The End posted:I got mine by getting directly in contact with the publisher https://www.facebook.com/elitegamessc?fref=ts Thanks for the details on this, I think I'll chase this up if the game isn't too expensive. Do you mind if I ask how you found this game? It has a good BGG score although only 12 reviews, and I downloaded the English rules to read over, but I can find no coverage or review of this game anyway. Considering I could get something like Keyflower for the price, I would like to see a bit more about it. I just want it to be good, and unlike other games I'm not sure it has resale value if not.
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# ? Feb 24, 2015 11:57 |
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Zark the Damned posted:Is that a screwed up print job, or terrible design? It looks like only some of the text has a dropshadow behind it. I would have thought a printing fuckup would screw up all the text. It's a botched job. If I had to take a guess- someone didn't clean the printer/roller between sheets.
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# ? Feb 24, 2015 13:05 |
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unicr0n posted:I've played Agricola with my 6 year old now a few times, (Family game, no cards) and he enjoys it. He also enjoys Agricola:All Creatures Great and Small, Lords of Waterdeep, the DnD Adventure games, even some Powergrid. Granted his reading skills have been pretty advanced for his ages, but his mathematics is lacking somewhat, hence why I gently nudge him into game where I can have him do some mental arithmetic. Keeping his attention focussed on the longer games can be a challenge though. I've taught Cuba Libre to my ten-year-old sister.
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# ? Feb 24, 2015 15:43 |
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Just going to plug CGE in here. I won a copy of Alchemists and got it in the mail yesterday, minus one of the triangular boards that you use to track your mixology. I emailed them immediately. They replied this morning (less than 12 hours later) and I gave them my address. The printer has already mailed me to let me know it's on its way. Ridiculously fast and courteous. Also, the game is fun. Played 2 player last night, and I do think more players would make for a better game, but it worked very well and I like that once people understand the CONCEPT, the game is almost self explanatory. I feel that the publishing of papers is awesome, but somewhat fiddly and easily the most complex part of get new players through.
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# ? Feb 24, 2015 16:33 |
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I'm gonna get paid just in time to pledge for Final Attack unless life kicks me in the balls again.
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# ? Feb 24, 2015 16:47 |
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It is time. Although I'm a little disappointed I didn't get the old artwork version with the classic scowl.
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# ? Feb 24, 2015 16:56 |
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Picked up Dominion, CV and Love Letter based on your recommendations. Love Letter wasn't mentioned, but we've both heard enough good things about it over the years that we felt okay spending some surplus pennies on it. We both liked the overall approachability, theme-wise, of CV and the short gameplay video we saw immediately seemed fun, light. Dominion was the game we picked up because seemingly everyone says to do so and I'm a sucker for deckbuilding. Looking forward to trying them out. The store itself, Dragon's Lair, Stockholm, was rather intimidating in a way, not in an unfriendly way, just in a volume of options way. Floor to ceiling single games covering every upright surface, mountains of games to navigate around in the centre of each room. Just an alarming array of things to look at. The two near-miss games were Claustrophobia and K2. Claustrophobia, I think we both just like the idea of having a boardgame using miniatures moving around a dungeon with dice throwing, especially in a dungeon master versus adventurer playstyle. There may be other, better examples of that kind of game, but regardless, we very nearly walked out with a copy of that. K2 looked really interesting and was the loudest recommendation from one of the members of staff there. Thanks again for the assistance!
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# ? Feb 24, 2015 17:15 |
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Noaloha posted:The two near-miss games were Claustrophobia and K2. Claustrophobia, I think we both just like the idea of having a boardgame using miniatures moving around a dungeon with dice throwing, especially in a dungeon master versus adventurer playstyle. There may be other, better examples of that kind of game, but regardless, we very nearly walked out with a copy of that. There really aren't, at least not for the play time and player count. That's why I recommended it.
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# ? Feb 24, 2015 17:27 |
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electrigger posted:
the Mufasa-ghost of King Philip scowling at you isn't terrible either but yeah
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# ? Feb 24, 2015 17:30 |
Lorini posted:LOVED Argent: the Consortium, can't wait to play it again, already a 9 after one play! We went with the newbie setup and it was just us three. The five player game must be totally crazy. Be sure to check out the Errata thread on BGG: http://www.boardgamegeek.com/thread/1314204/official-erratatypofaq-list Like most L99 Games it would have benefited from better editing/a technical writer. And like their other games, there are a lot of fringe cases. I'd also suggesting restricting the mage draft at the beginning, which I think is one of the variants the designer put on the board. That is, remove 2 mages from each school, regardless of whether they're in play (this is easy since you just put it in their baggie with their marks and loyalty tokens), then remove 1 from each school for each player you have less than the maximum. That is, with 3 player (in base game), remove 2 more mages from each school from the pool, or 3 with the expansion (since it adds another school). It makes the opening draft a lot tighter. There's another variant that includes drafting EVERYTHING. That is, instead of just picking mages, you can INSTEAD pick sides of the mage powers, rooms/sides, etc. Suffice to say you shouldn't go that far at first. Still happy to see that you enjoyed it, though! I hope there's no glaring design flaw that I've overlooked since I really enjoy the theme and the mechanics.
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# ? Feb 24, 2015 17:40 |
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Megaman's Jockstrap posted:There really aren't, at least not for the play time and player count. That's why I recommended it. Noted. Pretttty sure that Claustrophobia'll be the next game we grab, with - appropriately disposable income willing - an accompanying copy of K2 and Twilight Struggle (and Pandemic and Memoir '44 and Hive and .... ).
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# ? Feb 24, 2015 17:56 |
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The thing to remember about Claustrophobia is it is a deliberate exercise in a stripped down dungeon crawler because it wants to play fast, fast, fast. There's only 3 stats, Movement, Combat, and Defense. There's only 3 character types (fast guys, tough guys, and a jack-of-all-trades who also can cast spells). There's only two kinds of monsters per scenario - weenie little Troglodytes (who can actually get quite scary with the right tactics) and a tougher Demon (the exact kind changes based on the scenario but they are always heavier/tougher hitters then the Trogs). There's some easy blocking and spawning rules. Then there's the scenarios, a lot of which have a random generation component to them. And that's it. The rest of the game is how you use your resources and positioning effectively to avoid being squeezed (Human) or whittle down the other guy as quickly as possible (Demons). I'm a guy who likes the original Descent, but the reality is that a 4 hour 4 vs 1 game with a 20 minute setup is not something that I feel like playing much anymore. In 1.5 hours you can play two sessions of Claustrophobia with setup so that each person gets a crack at the other guy as both sides. Much better. Also, if you like the game there's two expansions. One (De Profundis) adds another really interesting monster for the Demon and 2 new classes for the Human, as well as an absolute poo poo-ton of scenarios and it's a great choice if you know that you enjoy the main game. The other (Furor Sanguinis) literally adds a 10 ft. tall intelligent Atheist Raptor Wolverine as a third faction and as a possible third player. It's phenomenally stupid, plot-wise, but mechanically it's kind of great (there's a scenario where Raptor Wolverine has a slave chained to each arm to help it fight for some goddamn reason and if they move too far away the chain snaps and they run off. Fun times.)
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# ? Feb 24, 2015 18:20 |
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Lorini posted:LOVED Argent: the Consortium, can't wait to play it again, already a 9 after one play! We went with the newbie setup and it was just us three. The five player game must be totally crazy. I hope it's awesome since I just ordered it yesterday based on the talk from this thread and watching a few videos. GrandpaPants posted:Like most L99 Games it would have benefited from better editing/a technical writer. And like their other games, there are a lot of fringe cases. I'd also suggesting restricting the mage draft at the beginning, which I think is one of the variants the designer put on the board. That is, remove 2 mages from each school, regardless of whether they're in play (this is easy since you just put it in their baggie with their marks and loyalty tokens), then remove 1 from each school for each player you have less than the maximum. That is, with 3 player (in base game), remove 2 more mages from each school from the pool, or 3 with the expansion (since it adds another school). It makes the opening draft a lot tighter. There's another variant that includes drafting EVERYTHING. That is, instead of just picking mages, you can INSTEAD pick sides of the mage powers, rooms/sides, etc. Suffice to say you shouldn't go that far at first. Thanks for this protip, I've saved it and will add it to my game when I am able to get it going. How bad is the errata? I haven't looked at it yet -- is it just a few things, or like half the game needs clarification or something?
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# ? Feb 24, 2015 18:26 |
EvilChameleon posted:Thanks for this protip, I've saved it and will add it to my game when I am able to get it going. How bad is the errata? I haven't looked at it yet -- is it just a few things, or like half the game needs clarification or something? Most of it is just clarification and standard fringe case stuff. There are a few typos and inconsistencies (text and graphics disagree). One spell takes up the bulk of the actual "errata," so much so that the designer actually went back and forth on how to actually fix it. quote:ERRATA The Future-Past spell was originally errata'ed so that the last spell cost 2 instead of 7, but then I guess he looked at his notes for the spell? It's a weird rear end spell regardless.
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# ? Feb 24, 2015 18:34 |
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I wonder if they'll fix some of this in the next print run
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# ? Feb 24, 2015 19:05 |
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Grandpa Pants, regarding Argent Consortium, I think we are going to just give everyone 1 each of the mage types and call it a day. That way, everyone starts off the same. The purple fast action placement mage seemed a tad overpowered at the start of the game for us. Now from what I understand, other set ups may benefit other types of mages. One thing I really like is the inclusion of the neutral mages for handicapping. This way an experienced person can be more challenged in a game with new people. I can't wait to start playing with the B sides of some of the mages and rooms, should be a lot of fun. I sure hope I can get this to the table with my other gaming groups, but I'm afraid it's going to be too confrontational and chaotic for them, meaning I'll be stuck with playing three player forever. Note that the game is not chaotic like Xia, but it's certainly no Tigris and Euphrates.
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# ? Feb 24, 2015 19:06 |
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# ? May 31, 2024 10:26 |
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fozzy fosbourne posted:I wonder if they'll fix some of this in the next print run The designer said they would, but he hasn't been promised another print run, so if it doesn't sell well, this may be it. We didn't find the typos etc to be much of an issue. The biggest issue was that it was never actually stated in the rules that mages come back from the infirmary at the end of every round, had we not known that, we'd have had a very different and frustrating experience.
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# ? Feb 24, 2015 19:08 |