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Yeah, but the music owns.
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# ? Feb 18, 2015 17:07 |
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# ? Jun 8, 2024 09:39 |
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Zen looks like a Hexer with that hood on. I wish I could get that costume for him in-game. And now the Grim Reaper is gunning for me. Literally. Edit: Decided to backtrack to complete some quests. Managed to kill those Festival Dudes without dropping my party to four guys thanks by giving Naoto a skill card for Binding Hands. Which is good, since I've been using 3/5ths of a female party so far. Fortunately, I managed to finish the maps of Inaba Pride now that I can kill Festival Dudes, so I put a Growth 2 accessory on everyone who isn't in my party, aside from Mitsuru who has a Growth 3. This way, I can make sure everyone will have their Ultimate Personas. Edit 2: Hey, you know what's not fun? Ending up in a random battle with the Reaper one tile away and then getting a miss on that last enemy. Which proceeds to summon even more enemies. Which then spam instant death spells on your party members leaving only a few alive and barely able to escape. Edit 3: So, according to someone on Youtube, the Kind Doctor's battle quotes are the last words that Rei heard. And the Best Friend having Endure is symbolic to how she didn't want to die. Thanks Atlus. Blueberry Pancakes fucked around with this message at 03:53 on Feb 19, 2015 |
# ? Feb 18, 2015 21:27 |
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Moh Shuvuu QR for anyone who needs it. I figured I should share, since Me Patra is a pretty great skill.
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# ? Feb 19, 2015 14:59 |
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Hobgoblin2099 posted:Edit 2: Hey, you know what's not fun? Ending up in a random battle with the Reaper one tile away and then getting a miss on that last enemy. Which proceeds to summon even more enemies. Which then spam instant death spells on your party members leaving only a few alive and barely able to escape. Panic everything that you can't end in an instant with light/dark spam. It might take a couple tries on some things even with Impure Reach, but it stops them from doing anything but basic attacks (and even those could be hurting them instead of you).
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# ? Feb 19, 2015 15:14 |
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How does this look for a Skill Card setup? Chie: Myriad Arrows, Bloody Vanguard, Heroic Gemini, Punishment Seta: Mediarahan, Samarecarm, Me Patra, Dark Wall Aigis: Matarukaja, Masukukaja, Endure, Return From Yomi Minato: Bufudyne, Ziodyne, Garudyne, Restoring Touch Naoto: Poison Breath, Tentarafoo, Impure Reach, Binding Hands Blueberry Pancakes fucked around with this message at 17:42 on Feb 19, 2015 |
# ? Feb 19, 2015 15:24 |
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Well, one heavy hitter with Power Charge and Myriad Arrows is going to murder anything dumb enough to attack you in pretty short order, so the rest doesn't really matter much. (Chie gets Power Charge innately though, so not sure why you'd need a skill card there?) Edit: If you want to minmax, though... - Death's Scythe (greatly increase damage vs enemies with ailments, from Chernobog) is likely better than Punishment since panic is generally better than binds. - Samarecarm and Me Patra are situational enough to replace with items. I don't see Dark Wall getting enough use to need a permanent slot either. - Masukukaja is not needed since panic makes enemies unable to dodge and messes up their damage output anyway, and Endure seems wasted on Aigis who's very hard to kill. - Restoring Touch is probably not worth it since enemies should die/panic before getting to inflict you with ailments. Damaging magic is pretty terrible, so Minato's Dynes could easily be replaced as well (maybe with physical elemental attacks, or stuff for linking if you want to keep him as an elemental user). - Poison Breath is generally pointless since Panic becomes much more useful after the first dungeon. For greatest efficiency, just give everyone Myriad Arrows (unless they have Mahakala/Yoshitsune as their sub) and as many damage-increasing abilities as they have room for. It makes the party boring and same-y, but it gets the job done faster than any other option. Making one of them a link specialist is more fun and does comparable damage, but also takes a little more effort. vilkacis fucked around with this message at 18:20 on Feb 19, 2015 |
# ? Feb 19, 2015 18:04 |
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Yeah, I was looking at the Extractable Card list without paying much attention to everything else. I think I'll replace it with Heroic Gemini.
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# ? Feb 19, 2015 18:16 |
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I mentioned this in the other thread where you asked the same thing, but the magic-attack Dyne build is basically dead weight and he contributes nothing to your team. Maybe that doesn't matter, but I think it's a bit weird to go out of your way for it. I think he'd be better off having extras of the others spells for back-up. Like, being able to cast Tarukaja and something else on the same turn can save some time, or revive someone when the healer is dead. Really depends on their sub-personas though.
Clarste fucked around with this message at 18:23 on Feb 19, 2015 |
# ? Feb 19, 2015 18:20 |
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"Hey Theo my man, I found a pile of bloody gauze on a glowing spot on the floor in this haunted abandoned hospital in the center of a strange space time flux." "Oh give it here, I'll turn it into a Hell Grenade
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# ? Feb 19, 2015 18:28 |
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Clarste posted:I mentioned this in the other thread where you asked the same thing, but the magic-attack Dyne build is basically dead weight and he contributes nothing to your team. Maybe that doesn't matter, but I think it's a bit weird to go out of your way for it. I think he'd be better off having extras of the others spells for back-up. Like, being able to cast Tarukaja and something else on the same turn can save some time, or revive someone when the healer is dead. Really depends on their sub-personas though. Do you mean me? I don't remember asking this question on SA before. Edit: Oh, I see what you mean. I didn't check that place to see if there were responses. Edit 2: I feel like Punishment is a good skill for me, since I like to use Salome's Kiss with Naoto to bind FOEs and other hard enemies and boost that time with Stagnant Air. Me Patra seems like a good counter for party wide status effects from annoying enemies like the spiders. How's this looking? Chie: Myriad Arrows, Heroic Gemini, Bloody Vanguard, Punishment Seta: Myriad Arrows, Mediarahan, Mind's Eye, First Star Aigis: Myriad Arrows, Death Chaser, Raging Fists, Return From Yomi Minato: Mediarahan, Me Patra, Matarukaja, Mind's Eye Naoto: Tentarafoo, Stagnant Air, Impure Reach, Binding Hands Blueberry Pancakes fucked around with this message at 20:02 on Feb 19, 2015 |
# ? Feb 19, 2015 18:30 |
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Replace Tentarafoo with Panic Circle, replace Poison Breath with a bind. I prefer Agility Bind personally, as it works on everything and prevents things from dodging your low accuracy Myriad Arrows spam. Also give her Alice since she gets Salome's Kiss and Die for Me! You never need anything higher level for a status caster. I'd also give Minato more buffs/debuffs, or else make him a second status caster. If you make him a second Impure Reach guy, I'd suggest Daisoujou for Samsara. You don't need two Mediarahans, either. Hell, you probably don't even need the one if you're using Fuuka. You don't want variety, you want to make them as good as possible at their one job. Basically for people using Myriad Arrows, what you want to do is stack all the buffs to stab damage as you can. Death's Scythe, Heroic Gemini (this is incredibly good), Power Charge, Bestial/Dragon Cry, Matarukaja, etc. Anything that isn't giving you more damage has to go. The same is true for Hassou Tobi and Danse Macabre, only replace stab with slash damage.
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# ? Feb 19, 2015 19:21 |
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Alright, I'm all set-up. Thanks everyone. Incidentally, does anyone have Kohryu and/or Hariti that they can spare a QR Code of? I need to extract some skills from them.
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# ? Feb 19, 2015 21:51 |
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Fo' sho. Base level ones, but that's all you need if it's just for skill card extraction.
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# ? Feb 19, 2015 22:15 |
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Thank you very much.
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# ? Feb 19, 2015 23:02 |
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The last Persona I need now is Beelzebub for Shinjiro's Ultimate Weapon. On that note, here's a Masakado I made earlier seeing as it's not on that QR List.
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# ? Feb 21, 2015 04:41 |
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Old News Korner: did you know the gourds in the 4th Labyrinth have Diarhan? That is the stupidest goddamn thing. Panic/Magic bind wore off on the wrong turn? Get hosed! Spoil it for me thread, how many other FOEs & bosses are going to do this?
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# ? Feb 27, 2015 01:36 |
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Rangpur posted:Old News Korner: did you know the gourds in the 4th Labyrinth have Diarhan? That is the stupidest goddamn thing. Panic/Magic bind wore off on the wrong turn? Get hosed! The Old Doll in the third dungeon (but you can kill them with Hamaon), the gourd, and the Festival Dudes (but you can prevent them from casting it by making a party with only four dudes). The post-game fight against Liz will also have her casting Diarahan once.
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# ? Feb 27, 2015 01:46 |
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Thank ye kindly, that's a relief to hear. I honestly thought it was going to be a regular thing from now on.
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# ? Feb 27, 2015 02:38 |
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Rangpur posted:Thank ye kindly, that's a relief to hear. I honestly thought it was going to be a regular thing from now on. On the other hand, be prepared for Mamudoon and Mahamon.
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# ? Feb 27, 2015 03:39 |
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I can live with that. Or not, as the case may be, but Naoto is a fixture in almost everyone's party already, so... Point is, Tetraja and Resist Dark/Light are both more reliable and predictable than the duration of an ailment or bind.
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# ? Feb 27, 2015 03:47 |
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ApplesandOranges posted:The Old Doll in the third dungeon (but you can kill them with Hamaon) Are you loving kidding....argh I quit trying hama/mudo on bosses and FOEs after a while, that one was such an annoying bitch.
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# ? Feb 27, 2015 07:19 |
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Omglosser posted:Are you loving kidding....argh I quit trying hama/mudo on bosses and FOEs after a while, that one was such an annoying bitch. The third labyrinth FOEs are the only boss enemies instant death works on. They null dark and resist light, I believe.
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# ? Feb 27, 2015 12:53 |
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they's affected by hama because they're afraid of light! get it?
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# ? Feb 27, 2015 14:42 |
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Rangpur posted:Old News Korner: did you know the gourds in the 4th Labyrinth have Diarhan? That is the stupidest goddamn thing. Panic/Magic bind wore off on the wrong turn? Get hosed! The good news is, they drop Mara cards which can be skillcarded into Stagnant Air, which extends the durations of binds and ailments. So once you manage to kill a couple of FOEs in that area, Panic wearing off will never be an issue again! The only other enemy I ever saw use Diarahan was Elizabeth, and that's only because she plain cannot die before she uses it. (I sat around for like three rounds beating on a panicked Liz with 1 HP left before I realized she just wasn't going down, and then I had to wait for Panic to wear off before the battle could actually continue.)
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# ? Feb 27, 2015 15:12 |
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vilkacis posted:The good news is, they drop Mara cards which can be skillcarded into Stagnant Air, which extends the durations of binds and ailments. So once you manage to kill a couple of FOEs in that area, Panic wearing off will never be an issue again! The only other enemy I ever saw use Diarahan was Elizabeth, and that's only because she plain cannot die before she uses it. (I sat around for like three rounds beating on a panicked Liz with 1 HP left before I realized she just wasn't going down, and then I had to wait for Panic to wear off before the battle could actually continue.) Yeah, I did the same thing. Once she didn't die I realized "oh, poo poo, they did an invincible trigger thing" and just spent a couple turns buffing myself to high hell. Fight didn't last before long after that!
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# ? Feb 27, 2015 16:39 |
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I actually fused Mara the old fashioned way because, c'mon, it was Mara. I suspect I've been overleveled for a while now, but I don't know how I'm supposed to avoid it when Inaba Pride takes forever to advance in and the encounter rate is nuts. Leveling doesn't seem to make a huge difference for characters not named Naoto though. Does anyone have a build for her that doesn't include Impure Reach, Stagnant Air and Panic Circle?
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# ? Feb 27, 2015 18:00 |
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Sure, you could give her links/Myriad Arrows and give someone else Impure Reach if you wanted. She wouldn't be great at it unless you gave her a mag/str swap accessory, but it'd still be way more useful than offensive magic.
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# ? Feb 27, 2015 18:04 |
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Being naturally fast, Naoto can make a good linker (especially if you strength/mag swap her), although that takes quite a few skills to set up - Golden Link and Double (or better) Link are necessary to do decent damage, you probably want all four elemental links so you can hit weaknesses, and Power Charge/Shura Tensei/passive buffs will help as well.
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# ? Feb 27, 2015 19:11 |
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You could also just turn her into pure support with Mediarahan or buffs. Not really as good since Fuuka exists and most of the party buffs aren't that crucial, but if you like Rise or want to preserve your accessory slot, it's an option. She also makes a decent Teardropper, but her Agility isn't top-tier, so she might naturally move slower than characters like Akihiko.
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# ? Feb 27, 2015 19:34 |
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Anyone could do buffs/debuffs and heal, but it is a thing she could do. Healing isn't a very useful thing to build towards, though. Plus I think that you should spread around buffs/debuffs across everyone rather than focusing on one person handling everything. Different buffs stack so you can set up faster if multiple people with different ones use them in one turn. edit: Panic and binds also render most of the debuffs obsolete. The only thing they can't do is lower defense, and you don't need to build your character around one debuff spell. P3MC has Debilitate, though, if you feel you need it. Manatee Cannon fucked around with this message at 20:14 on Feb 27, 2015 |
# ? Feb 27, 2015 20:05 |
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I'm struggling to find a role for the P4 MC at the moment. Kanji has Myriad Arrows (through Mara) and Power Charge (through skill cards), which is really all he needs since Naoto finishes 90% of the trash mobs by herself with instant death spells. Shinjiro is my Stardropper (with Bloody Vanguard & First Star), though he can do okay with links thanks to Kartekiya (Triple/Golden Link + Dragon's Cry). I've been using Yukari or Zen/Rei depending on whether I need healing or hitting elemental weaknesses. P3MC does okay with magic or binds, depending on what Persona I have available, but P4 MC is just kind of... there.
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# ? Feb 27, 2015 20:15 |
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In that party, I think his role is just going to be "drop Heat Riser on Kanji and Shinji, then sit back and watch the carnage".
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# ? Feb 27, 2015 23:06 |
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Give him the accessories from the optional bosses. +10 to all stats brings him from pretty decent at everything to actually good at everything. He'll have around the same strength as Aigis and be faster than Naoto with that on and nobody else wants it that much.
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# ? Feb 27, 2015 23:28 |
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Speaking of Aigis and Elizabeth, that scripted Diarahan lets you pull some crazy stunts. Stacking Orgia Mode with Power Charge and Shura Tensei Normally that would be it, since 14000 damage is enough to one-shot any enemy in the game, but since Elizabeth just will not die, you get to see the whole link chain on top of that... ...and it's beautiful. Entirely pointless... but beautiful.
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# ? Feb 28, 2015 04:05 |
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I am sad. I think I have lost my 3DS and within it Persona Q as well. I shall never know how this game ends.
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# ? Feb 28, 2015 04:32 |
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vilkacis posted:Speaking of Aigis and Elizabeth, that scripted Diarahan lets you pull some crazy stunts.
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# ? Feb 28, 2015 22:32 |
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I've been playing this game for the past few weeks and this is the second night in a row I've had to put it away. Also known as: I've hit the Evil Spirit Club dungeon, am a huge baby and scared shitless playing this at night. And from what I've been reading it only gets worse. Any tips on powering through this place as fast as possible? I'm considering grinding the previous dungeon to simply roll through overleveled. Goddamn it why did there have to be jump scares, long corridors and darkness. Atlus
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# ? Mar 1, 2015 10:16 |
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^ Just get as Mahama and preferably also Impure Reach on as many characters as you can and spam it on everything. It even works on the FOEs in there (except the stationary ones which are basically harmless anyway). If you don't have the skills already, you can summon one of these. You absolutely do not need to grind, since instant death doesn't care about your level. And if Theo has started selling items that reduce the encounter rate, buy like a dozen before heading in. They're not perfect, but will still save a bit of time. Omglosser posted:Do all those buffs apply only to regular attacks? Cuz I'd like to see that stack with Calamity Seed or something like that. I didn't think it was worth paying actual money to slap a new coat of paint on Izanagi and don't have the specifics on the skills that come with it. Far as I can tell though, "do a thing at the end of the round" skills take up a buff slot (so you sacrifice Heat RIser or possibly Dragon Cry) and their activation is treated much like any other move, so buffs and passives that would apply to a normal attack of the same type should work for auto-activating ones as well. You'd still be losing out on a couple - Magatsunagi can't get God's Cut because it is not inheritable and First Star probably won't do anything for something that comes out last in the round, so together with losing a third of the damage-boosting buffs, there's noticeably less room for fuckery than there is for something you actively cast. So basically it should produce some pretty nice numbers, but won't match my initial casting of Gale Link for damage, much less the subsequent activations.
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# ? Mar 1, 2015 13:03 |
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What the gently caress am I supposed to do about Burning Beetles? They're super fast, attack twice, can kill Yosuke and Teddie in one hit with their attack debuffed, have a shitton of health, and they're not even weak to Hama or Mudo like tons of weenie enemies that are no trouble.
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# ? Mar 4, 2015 05:29 |
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# ? Jun 8, 2024 09:39 |
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Justin_Brett posted:What the gently caress am I supposed to do about Burning Beetles? They're super fast, attack twice, can kill Yosuke and Teddie in one hit with their attack debuffed, have a shitton of health, and they're not even weak to Hama or Mudo like tons of weenie enemies that are no trouble. Disarm pretty much cripples them, but after the first few I just ran away from them. The rewards aren't really worth the bother.
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# ? Mar 4, 2015 05:40 |