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Mercrom posted:I did exactly that. Get used to holding the shift button if you want to use bigger ships. I'm level 45 with almost 3 million credits and a bunch of cruisers and an Odyssey in storage, but the biggest ships I use are still medusas with augmented engines. With navigation maxed out, it's not too slow. But I'd probably be amazed if I ditched the big ships for a bunch of destroyers. Problem is, I tested my ships against an Onslaught. An otherwise fine fleet just melted in the face of its barrage. The Odyssey, however, ate it for breakfast. Plasma cannon broadsides from an Odyssey are pretty awesome, but you do need a pretty high skill count for them to work well.
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# ? Feb 26, 2015 19:21 |
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# ? Jun 10, 2024 13:14 |
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LLCoolJD posted:With navigation maxed out, it's not too slow. But I'd probably be amazed if I ditched the big ships for a bunch of destroyers. Problem is, I tested my ships against an Onslaught. An otherwise fine fleet just melted in the face of its barrage. And yeah, the Oddysey is ridiculously overpowered. It's the best combat ship in the game by far, and it's a carrier. The Onslaught is too vulnerable in long fights and the Paragon is like a big useless rock that wastes resources. Starsector+ gives the Paragon high maintenance too which is just baffling.
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# ? Feb 27, 2015 02:33 |
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Mercrom posted:I did exactly that. Get used to holding the shift button if you want to use bigger ships. I'm level 45 with almost 3 million credits and a bunch of cruisers and an Odyssey in storage, but the biggest ships I use are still medusas with augmented engines. Medusas are predators, pure and simple. I slapped 4 antimatter blasters and some tac lasers on one and it smokes frigates in one hit, destroyers in 2, and can hold up against cruisers and capital ships if I can stay behind them. I'd put an AB on the center turret for even more killing power but the flux costs are insane. TBH, I prefer using Afflictors for that kind of thing but I can't seem to find one anywhere
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# ? Feb 27, 2015 03:01 |
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Put Phase Lances on that Medusa, murder big ships
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# ? Feb 27, 2015 03:03 |
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Mercrom posted:Starsector+ removes navigation and instead spreads out burn bonuses to other skills, which means it requires a massive amount of points to get. It also nerfs augmented engines. The fact that some of the modded star systems are gigantic doesn't help. Tugs are pretty much your friend. Just bring one for your dumb capital ship and enjoy your crazy... 5 speed! But yeah. Onslaught and Paragon are just huge sinks that don't provide anything *really* more than the Odyssey. You get huge guts but you don't really have anything to use them against? Like, a Paragon can destroy a fleet on its own but there isn't really a reason to need that kind of firepower, outside of maybe fighting Templars. And Odyssey is really pretty and has a flight deck.
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# ? Feb 27, 2015 03:17 |
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Mercrom posted:Starsector+ removes navigation and instead spreads out burn bonuses to other skills, which means it requires a massive amount of points to get. It also nerfs augmented engines. The fact that some of the modded star systems are gigantic doesn't help. Brainbread posted:Onslaught and Paragon are just huge sinks that don't provide anything *really* more than the Odyssey. You get huge guts but you don't really have anything to use them against? Like, a Paragon can destroy a fleet on its own but there isn't really a reason to need that kind of firepower, outside of maybe fighting Templars. Okay so it's not just me who loves the Odyssey. Blowing up an Onslaught with one is like a strong geek punching the schoolyard bully in the nose. https://www.youtube.com/watch?v=dtVwN8rGE0Y
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# ? Feb 27, 2015 05:33 |
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Is it just me or is it crazy hard to get supplies in SS+? Or is the amount of supply used just gone through the roof? The normal markets never have more than 15 crates and the black market have no more than blocks of 50 which is nothing once you start getting in to larger fleets not to mention each crate cost and arm and a leg.
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# ? Feb 27, 2015 05:47 |
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Kenshin posted:Put Phase Lances on that Medusa, murder big ships Yes, the old 2xHB Medusa is a joke compared to what is possible in this version. And once you get Combat 10 Tech 10 so you can combine all the skills that increase OP with Optimized Assembly then you can fit Light Needlers in the front slots. I'm loving that the new mostly unlimited ammo makes it feasible to run Mjolnir Cannons on my Dominator to murder entire fleets with, but that Medusa will do the same job for a quarter the price of a Dominator plus it has a faster burn speed.
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# ? Feb 27, 2015 05:49 |
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1x am blaster 2x phase lance 2x needler is a good saucer setup, throw whatever PD in the other slots.
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# ? Feb 27, 2015 07:18 |
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that doesn't sound very symmetrical. (I haven't played in months so idk exactly what the medusa has)
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# ? Feb 27, 2015 09:00 |
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Brainbread posted:But yeah. Onslaught and Paragon are just huge sinks that don't provide anything *really* more than the Odyssey. You get huge guts but you don't really have anything to use them against? Like, a Paragon can destroy a fleet on its own but there isn't really a reason to need that kind of firepower, outside of maybe fighting Templars.
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# ? Feb 27, 2015 11:07 |
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How does the Conquest compare to the Odyssey, Paragon, and Onslaught? I remember liking it a lot.
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# ? Feb 27, 2015 11:21 |
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Artificer posted:How does the Conquest compare to the Odyssey, Paragon, and Onslaught? I remember liking it a lot. I had a kind of gimmicky build with the Conquest that I liked back in the day; I would only put main guns on one side, and some PD on the other, give it advanced thrusters so it could actually turn and just treat it like it's just a super wide ship.
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# ? Feb 27, 2015 12:14 |
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Can't get the hang of the conquest because why does bote have gun on side, gun go on front not side. Grok no understand bote with no anterior traverse on primary armament.
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# ? Feb 27, 2015 14:52 |
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I like the odyssey but I kinda prefer ballistic to energy weapons. Currently rocking an odyssey with 1 x autopulse laser and 1 x sunstorm PDE (from blackrock) and it absolutely melts anything smaller than a cruiser. Shields drop, high energy focus, searing beam of plasma does 6k damage in a burst to the enemy hull. On that note, putting sunfire PDEs on the non-broadside side of the odyssey is great, lets it effectively engage frigates and destroyers trying to flank you.
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# ? Feb 27, 2015 15:29 |
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One of the key points of the Conquest, I think, is that its setup allows it a great deal of strategic mobility. It can skim into range, broadside away into the enemy, and then skim out again at flank speed once things start looking hairy for it or flux is becoming a problem - conversely, front-pointed ships usually have more trouble disengaging once they get into a brawl. I think, though I've not had time to properly prove it yet, that the Conquest works best as a "fleet support" ship instead of the sole battle-winner - its speed and firepower makes it perfect for taking out smaller ships while dodging away from heavier things, allowing your own fleet to gang up on and destroy a battleship that might be superior to the Conquest in a duel.
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# ? Feb 27, 2015 15:35 |
Tomn posted:One of the key points of the Conquest, I think, is that its setup allows it a great deal of strategic mobility. It can skim into range, broadside away into the enemy, and then skim out again at flank speed once things start looking hairy for it or flux is becoming a problem - conversely, front-pointed ships usually have more trouble disengaging once they get into a brawl. I think, though I've not had time to properly prove it yet, that the Conquest works best as a "fleet support" ship instead of the sole battle-winner - its speed and firepower makes it perfect for taking out smaller ships while dodging away from heavier things, allowing your own fleet to gang up on and destroy a battleship that might be superior to the Conquest in a duel. This is a fair point, I've had some pretty good battles against bigger fleets where I let the frigates and destroyers get into a furball (after having my fighters blitz the objectives so they can't call in capitals ) then roll on by in a Conquest and just shred anything in broadside range before peacing out again. but with lasers and stuff.
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# ? Feb 27, 2015 15:50 |
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All of the capital ships without either phase skimmers or burn drive have real trouble disengaging from a fight. The odyssey kinda falls into this category in that if it gets into trouble it can't do poo poo other than hope it doesn't explode when the shields go down.
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# ? Feb 27, 2015 20:46 |
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LLCoolJD posted:Okay so it's not just me who loves the Odyssey. Blowing up an Onslaught with one is like a strong geek punching the schoolyard bully in the nose. How much combat aptitude is involved here? Half damage? Because on equal footing im 90% sure the Oddyssey would have overloaded the instant it tried to fire both plasma cannons.
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# ? Feb 27, 2015 22:13 |
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Mindblast posted:that doesn't sound very symmetrical. (I haven't played in months so idk exactly what the medusa has) I'm currently rocking a Wolf with a phase lance, a swarmer launcher, an Achilles launcher, and a rhon laser. Asymmetry owns.
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# ? Feb 27, 2015 22:20 |
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SHAOLIN FUCKFIEND posted:How much combat aptitude is involved here? Half damage? Because on equal footing im 90% sure the Oddyssey would have overloaded the instant it tried to fire both plasma cannons. By the time you can reasonably afford an Odyssey you have enough skills to where a correctly-fit ship with 2x plasma cannons can fire them quite a lot AND absorb a lot of shield damage before needing to vent. I tried a Paragon and went straight back to my Odyssey because it straight-up murders everything. High-energy focus is no joke.
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# ? Feb 27, 2015 22:48 |
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Kenshin posted:By the time you can reasonably afford an Odyssey you have enough skills to where a correctly-fit ship with 2x plasma cannons can fire them quite a lot AND absorb a lot of shield damage before needing to vent. https://www.youtube.com/watch?v=ftYc36xWB1E
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# ? Feb 28, 2015 04:12 |
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SHAOLIN FUCKFIEND posted:How much combat aptitude is involved here? Half damage? Because on equal footing im 90% sure the Oddyssey would have overloaded the instant it tried to fire both plasma cannons. I've been playing on the default, which is easy-mode I guess. Oops. Who here is a bad enough dude to play on 100%? The AI responds so intelligently and rapidly in this game that I don't feel too guilty about having a handicap. Kenshin posted:By the time you can reasonably afford an Odyssey you have enough skills to where a correctly-fit ship with 2x plasma cannons can fire them quite a lot AND absorb a lot of shield damage before needing to vent. That's just it — it's a late-game ship and by the point you can afford one (in terms of credits, logistics, and Tri-Tachyon standing) you'll probably have your combat skills up pretty high.
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# ? Feb 28, 2015 05:46 |
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LLCoolJD posted:Who here is a bad enough dude to play on 100%? The AI responds so intelligently and rapidly in this game that I don't feel too guilty about having a handicap. Just try it, it's not nearly as bad as you think. Once you become proficient at handling various classes of ships, trying to keep your dumbass fleet ships from getting blown up due to poor AI decision making becomes a much greater challenge than staying alive yourself. You can get pretty drat tough through the combat aptitude tree anyway. Playing with full damage on also gives you a much better feel for what your fleet ships are capable of, so you can get a handle on what failures are the result of AI stupidity and what's due to just not having enough ship for the job. With half damage on, it's easy to become complacent and delude yourself into thinking your fleetmates have better stats than they actually do.
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# ? Feb 28, 2015 06:11 |
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It's rough at first but the rate at which it makes you a better pilot is loving amazing.
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# ? Feb 28, 2015 06:42 |
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I switched to 100% and it doesn't make a huge amount of difference really, you get to feel cool and, urgh, 'you shouldn't be getting hit anyway' so it isn't a massive handicap.
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# ? Feb 28, 2015 09:55 |
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Mercrom posted:The Paragon is pretty bad but I changed my mind about the Onslaught. My problem was relying on defense. Yeah, much like the dominator and enforcer, the onslaught's shields are basically traps. You've got a fuckton of armor and crazy firepower with the thermal pulse cannons amongst all the other stuff .
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# ? Feb 28, 2015 11:24 |
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Gobblecoque posted:Yeah, much like the dominator and enforcer, the onslaught's shields are basically traps. You've got a fuckton of armor and crazy firepower with the thermal pulse cannons amongst all the other stuff .
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# ? Feb 28, 2015 15:45 |
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Shields and beams 4 life! Shame even with SS+ and a bunch of mods, the good non-hegemony ships are never on sale. Tri-tach has nothing but frigates and a single cruiser and I've only ever seen half the blackrock ships. This would be fine if capturing was a viable mechanic, but it's not.
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# ? Feb 28, 2015 16:11 |
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Oh my god SHAOLIN, one of the Blackrock stations was selling an Asura. Trebuchet LRM Launcher + a pair of Scalaron Blasters + lots of point defense This thing is amazing
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# ? Feb 28, 2015 16:19 |
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I saw a Heron for sale recently. Two flight decks. Are these things worth getting, or is it better to invest in more destroyers? http://starsector.wikia.com/wiki/Heron SHAOLIN FUCKFIEND posted:It's rough at first but the rate at which it makes you a better pilot is loving amazing. OwlFancier posted:I switched to 100% and it doesn't make a huge amount of difference really, you get to feel cool and, urgh, 'you shouldn't be getting hit anyway' so it isn't a massive handicap. Cathair posted:Just try it, it's not nearly as bad as you think. Once you become proficient at handling various classes of ships, trying to keep your dumbass fleet ships from getting blown up due to poor AI decision making becomes a much greater challenge than staying alive yourself. You can get pretty drat tough through the combat aptitude tree anyway. I'll give it a go, then.
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# ? Feb 28, 2015 18:08 |
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The heron is probably the best vanilla carrier in the game, it has fantastic shields and goes fast
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# ? Feb 28, 2015 18:19 |
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This has probably been answered before but is there a reason why every time I try to hit "load game" it crashes to desktop? I can't save anything.
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# ? Feb 28, 2015 19:51 |
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Kenshin posted:Oh my god SHAOLIN, one of the Blackrock stations was selling an Asura. Ha I also managed to find one of those on the black market yesterday and yeah that baby is crazy fun. I usually don't really "get" phase ships, but I just can't help but enjoy the Asura. That flux ejector ability is pretty cool for pulling off all sorts of crazy clutch poo poo.
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# ? Feb 28, 2015 20:05 |
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garth ferengi posted:The heron is probably the best vanilla carrier in the game, it has fantastic shields and goes fast Incorrect, the best vanilla carrier is the odyssey. Also re: shields on dominator/enforcer/onslaught: They're not bad, you just gotta know how to use them. If a bunch of missles are heading your way or a burst of predominantly HE fire is coming your way you should raise them briefly to soak that damage but it's if you're using them to tank autocannons that you will have problems because they're poo poo garbage shields.
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# ? Feb 28, 2015 20:06 |
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FooF posted:This has probably been answered before but is there a reason why every time I try to hit "load game" it crashes to desktop? I can't save anything. Have you A) modified the .bat file to increase the memory allocation and optionally B) configured it to use a 64-bit java executable?
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# ? Feb 28, 2015 20:11 |
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Taerkar posted:Have you A) modified the .bat file to increase the memory allocation and optionally B) configured it to use a 64-bit java executable? No to both. Why isn't this done by default?
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# ? Feb 28, 2015 20:16 |
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Because the unmodded game doesn't need it and the increased settings and 64-bit client would not be compatible with all PCs.
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# ? Feb 28, 2015 20:19 |
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Drone_Fragger posted:Also re: shields on dominator/enforcer/onslaught: Yeah, shields are more like a special system on those ships, specifically for catching things like torpedoes whose entire purpose is to counter heavily armored ships like yours. Also good for catching long-range cannon fire when you're still in the middle of your own fleet and can vent immediately, etc. Not a trap, just a different kind of tool.
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# ? Feb 28, 2015 21:49 |
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# ? Jun 10, 2024 13:14 |
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Cathair posted:Yeah, shields are more like a special system on those ships, specifically for catching things like torpedoes whose entire purpose is to counter heavily armored ships like yours. Also good for catching long-range cannon fire when you're still in the middle of your own fleet and can vent immediately, etc. Not a trap, just a different kind of tool. If only you could get the AI to understand that Hell, if you do find yourself fluxed out in an Onslaught your best option can sometime be to just vent it out right in the middle of the brawl. Assuming there aren't a bunch of torps and poo poo ready to punish you, eating a bit of extra damage to come back at full firepower can be absolutely worth it and much better than trying to limp through the fight on passive dissipation.
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# ? Mar 2, 2015 02:59 |