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i also have verys torng opoions on how people play Games modders and people who have house rules for monoply are the scum of the earth and ruining Gaming edit: Gaming and Games should hva e captical gs because they are quite importand
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# ? Feb 28, 2015 20:49 |
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# ? Jun 3, 2024 23:55 |
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Ernie Muppari posted:i also have verys torng opoions on how people play Games He's talking about game designers, not game players. As in 'If this bit was so bad/superfluous a significant number of people want to skip it, why was it in the game?'
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# ? Feb 28, 2015 20:55 |
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Ernie Muppari posted:i also have verys torng opoions on how people play Games Yeah
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# ? Feb 28, 2015 20:56 |
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I'm going to release a gaming console where all the games cost around $15, they're all an hour or two long and all you have to do to win is push Start. No QTEs, no boss battles, no interruptions to move your character to the next setpiece, nothing. It's gonna be awesome and everyone's gonna love it.
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# ? Feb 28, 2015 21:05 |
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So.. A blu-ray player then.
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# ? Feb 28, 2015 21:14 |
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Tsietisin posted:So.. A blu-ray player then.
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# ? Feb 28, 2015 21:19 |
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Magicka had some pretty cool boss fights. That was, what, three years ago? Even the giant snake in the forest that you bait into slamming its face into a shield wall. I got stuck on that one for a while, but once you figured out what you were supposed to do it was interesting. Plus the experience was a lot different in multiplayer, when half the battle is making sure you and your friends don't kill each other first.
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# ? Mar 1, 2015 00:49 |
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# ? Jun 3, 2024 23:55 |
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SunAndSpring posted:
I'm pissed that someone out there with almost my username is besmirching the good name of boss fights. Deus Ex: HR would've been amazing if all the boss fights had an option to go like the dialog boss fight you have with the anti-augmentation guy depending on how you're playing. It makes no sense to try and talk down the villains if you're going around killing everyone but if you're a sneaky pacifist with a silver tongue it would've been a much more interesting way of going about it. edit: Maybe that's the solution to terrible boss fights in games with customization? The re-done boss fights in DX: HR's Director's Cut were actually pretty good. I could play through it on a no-kill run and not bang my head against the wall because now I have to go toe-to-toe with some guy with a howitzer. Even the worst Zelda boss isn't as bad as the poo poo that went down in Bioshock Infinite. Jesus, that was a terrible game. axeil fucked around with this message at 16:50 on Mar 1, 2015 |
# ? Mar 1, 2015 16:45 |