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Dogfight and conquer your way through the sector as space Ghengis Kahn. or Luftrausers had a baby with Freespace 2. Just Offscreen fucked around with this message at 22:25 on Mar 2, 2015 |
# ? Mar 2, 2015 22:18 |
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# ? May 16, 2024 00:12 |
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What is best in life? To swarm your enemies, see them ruptured in vacuum, and order the devastation of their worlds.
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# ? Mar 2, 2015 22:25 |
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Welp, gonna have to name a ship Conan now.
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# ? Mar 2, 2015 22:36 |
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The Hotline Miami reference makes me want to somehow have you be able to fly into an enemy aircraft carrier's hangar door, have it swing wildly back at a launching fighter, send it spinning onto the floor of the hangar... and then park on top of it and hit the cockpit with a hammer until it shatters. Also, Kairo, can you put some hosed up masks in for the pilot to wear? It'd be spooky to see a guy in a pig mask as you fly by.
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# ? Mar 2, 2015 22:40 |
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The recent stuff with Homeworld and fuel also brings up the point of fuel/carriers. Those'd be fun inclusions that could be part of optional difficulty. Also it'd give an excuse for Ace Combat music hangar music.
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# ? Mar 2, 2015 23:04 |
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Randomized Space Ace Combat (with a Homeworld Aesthetic) Rogue-like Space Ace Combat
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# ? Mar 2, 2015 23:27 |
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I know you're talking about Ace Combat in Space, but "Space Ace Combat" makes me think of Space Ace, and man did that game suck.
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# ? Mar 3, 2015 00:00 |
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Homeworld Miami: Fleet of the Strongest Polygons
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# ? Mar 3, 2015 02:27 |
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You know, Kairo, I think you owe us another gameplay video at this point. OWE US.
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# ? Mar 3, 2015 02:32 |
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We threaten more out-of-scope feature speculations otherwise!
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# ? Mar 3, 2015 03:27 |
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doctorfrog posted:We threaten more out-of-scope feature speculations otherwise! I might even blog about it
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# ? Mar 3, 2015 03:28 |
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Hey guys, exclusive information here. ES will now contain an NPC co-pilot. Using ground-breaking AI, you will now be able to interact with her. Many dialog options will lead to you porking her on the way to your next engagement.
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# ? Mar 3, 2015 03:33 |
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Overwined posted:Hey guys, exclusive information here. ES will now contain an NPC co-pilot. Using ground-breaking AI, you will now be able to interact with her. Many dialog options will lead to you porking her on the way to your next engagement. I can't hyper jump without my buddy Superfly.
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# ? Mar 3, 2015 03:45 |
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Overwined posted:Hey guys, exclusive information here. ES will now contain an NPC co-pilot. Using ground-breaking AI, you will now be able to interact with her. Many dialog options will lead to you porking her on the way to your next engagement. Man. This reminds me. I always wanted the lady pilot in Force Unleashed to be a wookie. It'd be awesome with the romantic tension. "Are you alright?!" "GROOONK" "Thank god... I... I don't know what I'd do if..." "Woof"
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# ? Mar 3, 2015 03:52 |
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Overwined posted:Hey guys, exclusive information here. ES will now contain an NPC co-pilot. Using ground-breaking AI, you will now be able to interact with her. Many dialog options will lead to you porking her on the way to your next engagement. Unfortunately projected budget cutbacks mean we get saddled with Starlancer's Moose instead. Goddamnit, Moose.
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# ? Mar 3, 2015 06:58 |
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"Freespace + Flotilla" "X-Wing + Homeworld" Those are good because they capture the gameplay and the aesthetic! FWIW I'm using a Logitech Extreme 3d Pro and I'll probably be dead before I use a mouse to fly a spaceship.
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# ? Mar 3, 2015 07:06 |
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RangerKarl posted:Unfortunately projected budget cutbacks mean we get saddled with Starlancer's Moose instead. Goddamnit, Moose. Well where you have Moose, you have Moose Knuckle. Also, and I have this from a reliable source that Kairo has just finished negotiations with Egosoft for the rights to the Space Boob Window. More on this as it develops.
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# ? Mar 3, 2015 07:08 |
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Hot off the presses: Enemy Starfighter to start last-minute Kickstarter campaign unlike any others. There will be only 1 package and only 1 of it available. It'll be for one lucky $162.8 bln USD donor who will get exclusive video of Kairo fleeing earth with all their money to colonize Europa. There will be a stretch goal of $162,800,000,0080 and that same lucky donor will receive a custom embroidered hanky to dry their tears.
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# ? Mar 3, 2015 07:19 |
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This just in: Radiant AI.
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# ? Mar 3, 2015 07:20 |
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I am now being told that not only will toilet facilities be rendered, but if ES meets its kickstarter goal that all virtual poo poo that gets flushed down the virtual toilets will actually be funneled on top of Chris Roberts' pillow.
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# ? Mar 3, 2015 07:22 |
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Stretch goal. Peter Molyneaux is hired to make Enemy Starfighter's design goals impractical.
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# ? Mar 3, 2015 13:06 |
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Personally, I heard that you'll be able to walk around every ship and personally execute every crew member. You can even land on planets and commit mass genocide!
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# ? Mar 3, 2015 20:59 |
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HerpicleOmnicron5 posted:Personally, I heard that you'll be able to walk around every ship and personally execute every crew member. You can even land on planets and commit mass genocide! But there will be a psychosocial repercussion. For instance, in 40 years of real time, the nature of the society that allows these atrocities to be committed will slowly push reactionary and revolutionary forces into conflict, potentially unraveling the conundrum of how to run a free and just society. This will be represented by your main character having horns or a halo.
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# ? Mar 3, 2015 21:11 |
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You will be given tutorial advice from a small, floating green man that only you can see. He turns out to be the ghost of the previous pilot of the very ship you are flying.
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# ? Mar 3, 2015 21:48 |
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doctorfrog posted:You will be given tutorial advice from a small, floating green man that only you can see. He turns out to be the ghost of the previous pilot of the very ship you are flying. You loving! Spoiler that! SPoiler it all! Kairo you've RUINED Your game for me now that I know that there will be space rocks that look good with a shader on them and a skybox that ORIENTS ME IN THE DIMENSIONS. I will *never* have the pristine experience of discovery. Never. This and every other artform is ruined. I feel that we are dangerously close to making this an Imp zone thread.
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# ? Mar 3, 2015 21:54 |
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doctorfrog posted:You will be given tutorial advice from a small, floating green man that only you can see. He turns out to be the ghost of the previous pilot of the very ship you are flying. This is kinda what happens in Independence War 2. SolidSnakesBandana fucked around with this message at 02:38 on Mar 4, 2015 |
# ? Mar 3, 2015 23:21 |
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SolidSnakesBandana posted:This is kinda what happens in Independance War 2. Wasn't that the first Independence War?
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# ? Mar 4, 2015 00:12 |
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SolidSnakesBandana posted:This is kinda what happens in Independance War 2. God, making me miss Clay and his green face telling me what to do while reversing at 5000 m/s shooting the drones guarding the huge transport I just tried to rob. Jesus now I might just have to reinstall I-war 2 if Kairo doesn't speed up his development.
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# ? Mar 4, 2015 00:50 |
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This guy?
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# ? Mar 4, 2015 01:32 |
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ImplicitAssembler posted:This guy? Oh yeah man, that's him. You have to watch that fucker. He's sending you to your doom. You may not even make it off the launchpad. If the entire ship is wobbling, and you haven't even touched the throttle yet? Just eject. Pray there are no propellers directly above your capsule.
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# ? Mar 4, 2015 01:34 |
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Bolow posted:Wasn't that the first Independence War? I didn't play that one
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# ? Mar 4, 2015 02:37 |
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Bolow posted:Wasn't that the first Independence War? Clay's in both. In I-War 2 he acts as the protagonist's surrogate dad.
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# ? Mar 4, 2015 02:50 |
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SolidSnakesBandana posted:I didn't play that one It has aged rather poorly and is convoluted as all gently caress to play. It's still probably the best space capital ship simulator you can get though
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# ? Mar 4, 2015 20:42 |
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Yeah, I-war 2 once you are out in space it still looks very pretty but the cutscenes, base hangar, and all the UI elements are showing their age. The first game is even more convoluted but it still did so many things right that if you don't play it at least check out a lets play of it.
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# ? Mar 4, 2015 23:57 |
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This is the first iteration of the new bindings menu. http://gfycat.com/ImpressionableDownrightGermanspitz It's taken a bit longer than I expected to make (shocking) but it works pretty well. Custom per-axis deadzones and crazy poo poo like that will have to be set in a config file. You can load them in-game from this menu. It reads 20 buttons and 10 axes per joystick (up to Unity's limit, which I think is 8). Special gamepad tweaks are added to the major preset configs (like the 360 controller). Now I can get back to the really important stuff like the campaign.
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# ? Mar 10, 2015 20:44 |
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I can't even begin to stress enough how excited I am for this game.
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# ? Mar 10, 2015 20:47 |
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I'm waiting patiently and VR headsets are getting closer to release and i'm still excited to play
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# ? Mar 10, 2015 20:54 |
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mad.radhu posted:I'm waiting patiently and VR headsets are getting closer to release and i'm still excited to play This game should bundle with the Vive
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# ? Mar 12, 2015 02:54 |
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Kairo posted:This is the first iteration of the new bindings menu. Are you using Unity's built-in Input Manager or something else?
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# ? Mar 17, 2015 21:33 |
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# ? May 16, 2024 00:12 |
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Kairo posted:This is the first iteration of the new bindings menu. So this is kind of an edge case, but the X55 has (if my math is correct) 32 buttons, a three way switch, on top of the 6 axes, all on the throttle. Is this gonna be a hard limit on inputs, meaning I'll need to bind keyboard commands using Saitek's software, or is this something you can bump up?
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# ? Mar 17, 2015 23:01 |