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If I have two U/D staircases atop each other, and I deconstruct the lower one, can creatures climb down from above? If I put a wall in place, can they move diagonally to adjacent spots?
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# ? Mar 3, 2015 02:53 |
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# ? May 25, 2024 21:45 |
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Subjunctive posted:If I have two U/D staircases atop each other, and I deconstruct the lower one, can creatures climb down from above? If I put a wall in place, can they move diagonally to adjacent spots? yes and yes, I believe.
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# ? Mar 3, 2015 03:20 |
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how this stagnant water business work exactly? only a little bit of stagnant water make good water into stagnant? and what about vomit and blood? all these three elements on a floor I intended to fill with water. e: also I was probably mistaken about the goblins making trading agreements, there is actually a dwarven caravan. program666 fucked around with this message at 03:47 on Mar 3, 2015 |
# ? Mar 3, 2015 03:40 |
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I've had U/D stairway APPARENTLY adjoining rock below it, but if there is diagonal access to air/empty space, stuff can get in there. I had a gang of troglodytes CLIMB ACROSS THE CAVERN CEILING and get in through that diagonal crack. e: Because I have ~3000 gold bars now, I've decided to pave over the volcano caldera with gold bars Flesh Forge fucked around with this message at 04:04 on Mar 3, 2015 |
# ? Mar 3, 2015 03:59 |
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So, I managed to wrangle a caged bear off of the elves last time they came through. How do I go about training it into a war bear? I see it in the animal screen, it's still in its cage, and I've got it selected to be trained as a war animal, but it's not happening.
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# ? Mar 3, 2015 04:18 |
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neogeo0823 posted:So, I managed to wrangle a caged bear off of the elves last time they came through. How do I go about training it into a war bear? I see it in the animal screen, it's still in its cage, and I've got it selected to be trained as a war animal, but it's not happening. You need to designate an animal training zone, and a dwarf with the animal training labor.
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# ? Mar 3, 2015 04:24 |
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Nietzschean posted:You need to designate an animal training zone, and a dwarf with the animal training labor. I'm able to train war dogs just fine, so that should theoretically mean I've got everything set up, right? Does the bear need to be pastured where the dogs are first?
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# ? Mar 3, 2015 04:26 |
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If the cage is in a pen zone, it acts fruity. Don't build cages inside pen zones. Also let the bear out of the cage, it doesn't have to be pastured anywhere. An odd caveat with constructed stairs: if you constructed an U/D stair on a surface, i.e. not over empty space, and then you deconstruct the stair, the tile remains floored, which was not what I expected.
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# ? Mar 3, 2015 04:31 |
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Flesh Forge posted:If the cage is in a pen zone, it acts fruity. Don't build cages inside pen zones. Also let the bear out of the cage, it doesn't have to be pastured anywhere. I see. I had bought the cage and bear from the elves, so it wasn't sitting in the pasture thankfully. Another question though is that I've built a ton of zinc chains and assigned a bunch of war dogs to them, but they don't seem to be sticking to the chains very well. If this because they're assigned to their dog pasture? Should I unassign them from said pasture if I plan on chaining them? EDIT: Nevermind, I didn't realize there were just 2 dwarves doing the chaining and it's taking them a while. neogeo0823 fucked around with this message at 04:43 on Mar 3, 2015 |
# ? Mar 3, 2015 04:39 |
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Nothing should ever come off a built chain, except a building destroyer. Even caged invaders can be assigned to chains, although that has the fairly major downside that you can't get the invader back into a cage and he'll begin to scare your noncombatants. Fine for training archers though!
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# ? Mar 3, 2015 05:02 |
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So... Crap. I went and played with the autodump command and of course, I pull a stupid and accidentally dump my whole food supply and all my pots. I unforbid everything, but my dwarves only pulled the empty pots into the generic item stockpile, and left all the food outside on the ground. I removed the stockpile that the food is sitting on, but no one seems to want to haul it back to the kitchen area. What do I do now?
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# ? Mar 3, 2015 05:14 |
neogeo0823 posted:So... Crap. I went and played with the autodump command and of course, I pull a stupid and accidentally dump my whole food supply and all my pots. I unforbid everything, but my dwarves only pulled the empty pots into the generic item stockpile, and left all the food outside on the ground. I removed the stockpile that the food is sitting on, but no one seems to want to haul it back to the kitchen area. What do I do now?
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# ? Mar 3, 2015 05:18 |
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Yes, just dump it all again, just note you have to reclaim it all first.
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# ? Mar 3, 2015 05:21 |
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They let stuff on the ground for a while but if you have barrels they will surely use them afterwards, it just takes a while
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# ? Mar 3, 2015 05:22 |
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Zereth posted:Autodump the food back into your food storage area? Flesh Forge posted:Yes, just dump it all again, just note you have to reclaim it all first. program666 posted:They let stuff on the ground for a while but if you have barrels they will surely use them afterwards, it just takes a while
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# ? Mar 3, 2015 05:29 |
neogeo0823 posted:I just did that, but I'm done for the night so hopefully it'll all sort itself out tomorrow.
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# ? Mar 3, 2015 05:34 |
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Yeah I'd do it with d-b-c on that tile.
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# ? Mar 3, 2015 05:58 |
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It may be good to set a 1 tile food stockpile right under the heap of food. That will prevent it from rotting before your dwarfs get around to putting it away.
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# ? Mar 3, 2015 06:00 |
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neogeo0823 posted:I've got probably close to 100 rock pots that everything was sitting in. All those pots were moved into the general stockpile after i dumped everything by mistake. After a little while though, they should start pulling the pots back out and using the for food, right?
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# ? Mar 3, 2015 06:37 |
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I stopped my current world at the point in which a human liaison shows up. Trick is he's a vampire. My immediate reaction is to straight up kill him and possibly insight a war wit the humans (I need more invasions anyway), but I'm open to some suggestions on how to move forward with it. Strangely enough, the Fogwall LP had a similar human liaison come through that has been used to some extent.
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# ? Mar 3, 2015 07:49 |
program666 posted:e: also I was probably mistaken about the goblins making trading agreements, there is actually a dwarven caravan. Your liaisons can totes be goblins. There's no racial restrictions on that position.
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# ? Mar 3, 2015 08:01 |
I have a one tile pit over a 3x3 empty space the floor below, over a closed off room the floor below that. Pitting and everything goes without a problem but sometimes my dwarves will climb/jump down the hole after pitting a caged creature. I thought it was to recover bodies or death items, but nothing was dead (yet) nor were there items on the ground. The only way to (for now at least) stop it happening was to close off the top pit room with a door, not even locked or anything, which for some reason stopped the jumping down. What's up with that?
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# ? Mar 3, 2015 09:17 |
scamtank posted:Your liaisons can totes be goblins. There's no racial restrictions on that position. I once had a demon as a liason. It was really weird.
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# ? Mar 3, 2015 09:56 |
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Neurion posted:I once had a demon as a liason. It was really weird. They're fine as long as they don't excrete anything. I lost a fortress to a demon liason who deposited a 100% lethal syndrome all over the place.
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# ? Mar 3, 2015 10:03 |
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canepazzo posted:I have a one tile pit over a 3x3 empty space the floor below, over a closed off room the floor below that. Pitting and everything goes without a problem but sometimes my dwarves will climb/jump down the hole after pitting a caged creature. After the pit creature task is complete, dwarves realize HOLY loving poo poo LOOSE CREATURE and try to go get the loose creature and put it back into a cage. Drop them farther so dwarves are not prone to try to go retrieve them. Also, son of a bitch archery targets are janky.
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# ? Mar 3, 2015 10:35 |
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scamtank posted:rrrRREPORT MARSCH MARSCH I still think Notch should make Toady a trust fund or something. The games an institution amongst indy games and some of these rich fatcats should pony up and fund the crazy
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# ? Mar 3, 2015 11:13 |
Say I capture a bunch of cave crocodiles or something. Is there a way
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# ? Mar 3, 2015 17:51 |
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Hihohe posted:Say I capture a bunch of cave crocodiles or something. Is there a way You could always try taming them first, that'll probably help your odds of success. http://dwarffortresswiki.org/index.php/DF2014:Animal_trainer
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# ? Mar 3, 2015 17:57 |
Actual goddamn unicorns on my embark, are you making GBS threads me?
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# ? Mar 3, 2015 19:45 |
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Apparently if you make mixed types of ammo, both metal and wood/bone, and try to restrict ammo usage based on material type, it can gently caress up archery targets, which in my case it has. I've tried tinkering with all the settings of everything and at best, a couple of dudes shoot a small number of arrows once and then never do it again. About the only thing I haven't done is deconstruct the targets and rebuild them, although maybe I just haven't waited long enough?
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# ? Mar 3, 2015 20:11 |
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One thing I notice about targets is that making the room encompassing other targets won't work anymore, my dwarfs only shoot the one target I used to make the room. IIRC you used to be able to make the target practice room using a single target then expand the room over the other targets and they would use all of them.
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# ? Mar 3, 2015 20:23 |
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Yeah I've tried that both ways, with each target bound by walls and in an open space, and I have the same basic problem. Maybe I haven't waited long enough, I dunno
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# ? Mar 3, 2015 21:10 |
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Wait, you guys arent making each target it's own room? Even if they overlap, everything I saw when trying to set up archers told me to make each target a separate room/archery range. This doesn't mean they have to be physically separated, just all individually designated. See the pictures I posted a couple days ago, which i would repost if I werent on a phone right now.
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# ? Mar 3, 2015 21:29 |
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For a moment I actually had four guys all shooting at overlapping targets, but then they ran out of ammo, refilled and never went back
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# ? Mar 3, 2015 21:37 |
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StrangeAeon posted:Actual goddamn unicorns on my embark, are you making GBS threads me? You'll have that in Savage + Good biomes.
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# ? Mar 3, 2015 22:00 |
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neogeo0823 posted:Wait, you guys arent making each target it's own room? Even if they overlap, everything I saw when trying to set up archers told me to make each target a separate room/archery range. This doesn't mean they have to be physically separated, just all individually designated. See the pictures I posted a couple days ago, which i would repost if I werent on a phone right now. not need, I just think I remember you usually didn't need to do that, but I could be wrong, it was a long time ago.
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# ? Mar 3, 2015 22:06 |
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To my knowledge it has always been the case that you need to do that
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# ? Mar 3, 2015 23:46 |
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You should all be using separate lanes for archery ranges for the simple reason that it looks better than a dull line of targets in a dull square room.
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# ? Mar 3, 2015 23:51 |
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Sergeant_Crunch posted:You should all be using separate lanes for archery ranges for the simple reason that it looks better than a dull line of targets in a dull square room.
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# ? Mar 3, 2015 23:52 |
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# ? May 25, 2024 21:45 |
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StrangeAeon posted:Actual goddamn unicorns on my embark, are you making GBS threads me? rejoice, their horns are quite deadly but their meat is one of the highest-valued. They also produce a fair amount of meat per kill.
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# ? Mar 3, 2015 23:52 |