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Soggy Chips posted:Watched my first game of DzC today, I'm pretty sold on it now. Love the look of the Resistance as it reminds me very much of the GLA from CNC Generals. The Resistance starter is the most expensive because it's still resin not plastic. Miniature market has a deal on Dropzone right now I believe so its a good time to drop some cash.
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# ? Feb 22, 2015 07:43 |
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# ? May 21, 2024 15:34 |
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Leo Showers posted:I really want to use the AH-16 Cyclones I have, conversely, I'd like to be able to use a commander with the command deck as well. Nominate a non-command vehicle as command?
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# ? Feb 22, 2015 17:42 |
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MisterShine posted:Nominate a non-command vehicle as command? I thought I tried this but ended up being too many points over, but I actually made it work so this is what I've done. e: I can jam in 6 Rocket Technicals aswell, but without a transport. Is it potentially viable to run them sans any transport, seeing as they have a 9" move. My only concern is the transport has countermeasures, while the Technicals don't so they could be sniped from ages away. Recoome fucked around with this message at 23:08 on Feb 22, 2015 |
# ? Feb 22, 2015 23:05 |
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Played my first game tonight at my local club, starter set only. I played Scourge for the first time and they were loads of fun - lots of firepower and the skimming was very useful. Got a few people looking over my shoulder impressed with the set as a whole. Only my second game ever so it was fun to see exactly how awful entrenched infantry are to dig out of a building when they have an objective.
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# ? Feb 25, 2015 23:55 |
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Look at this guy aiming at not the building itself
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# ? Feb 26, 2015 18:31 |
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Some rumors from that weirdo at faeit/nafthkakja:quote:UCM- Infantry I'm down for some jetpack cyborgs.
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# ? Feb 28, 2015 05:52 |
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I see they're getting progressively crazier as time goes on. This is honestly a good thing!
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# ? Feb 28, 2015 10:03 |
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Hopefully this sort of expansion will turn infantry from kinda boring but essential into a more exciting and varied part of building your army. Not sure about infantry that can't enter buildings though. Sounds squishy...
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# ? Feb 28, 2015 11:36 |
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Regular Shaltari infantry suits already had countermeasures and whatnot. I imagine a "heavy" version is going to be close to as tough as one of their tanks.
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# ? Feb 28, 2015 13:41 |
Thinking of putting together a PHR force. How does this look? PHR 750 point skirmish force Skirmish: 748/750 points Standard Army PHR Standard Roster [748/750 pts] Hand of the Sphere [111 pts] Command Squad: Zeus(War Advisor) [111 pts] Battle Pantheon [274 pts] Battle Squad: 2x Ares, Phobos, Menchit, 2x Neptune [274 pts] Immortals [231 pts] Immortals: 2x Immortals, Neptune, Juno A1, Juno A2 [159 pts] ^ Sharing ^ Immortals: 2x Immortals [72 pts] Pegasus Group [132 pts] Janus Squad: 4x Janus, 2x Triton A2 [132 pts] It is the starter plus a command blister, a blister of Janus and a blister of Triton A2s.
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# ? Mar 3, 2015 22:17 |
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Looks good, but your Zeus is going to be stuck in the back ranks for the entire battle. I have never used Janus scouts so I don't know how good they are. Similarly, how are Menchits working out for you? I don't use them since I prefer demolition and infantry warfare over fire.
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# ? Mar 4, 2015 07:00 |
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Thundercloud posted:Thinking of putting together a PHR force. How does this look? Well the Janus are scouts so can project sphere if influence while the Zeus plods around, I did similar at Invasion using Mercury's and it works Ok. This list, like mine was, is using Juno's. I went into the tournament with them simply because I didn't own any Triton A1's yet but was unhappy with their cost. 5 games later I felt proven right, they may offer slightly better survivability but I think you could do more with the points. Where I think the list may be weak is AA. Upgrading the Menchit to a second Phobos might be more effective.
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# ? Mar 4, 2015 11:15 |
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Phobos are also pretty ok at wrecking shaltari and scourge skimmers if there's nothing pressing to deal with in the air
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# ? Mar 4, 2015 19:54 |
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Thought occurred, one change to make with your army as-is would be to split out the Ares/Phobos into two separate battlegroups. Always take the max number of battlegroups to give yourself more flexibility. If you don't mind adding the Triton A1's to your collection, I'd be tempted to go with this: Standard Army Skirmish: 748/750 points Standard Army PHR Standard Roster [748/750 pts] Hand of the Sphere [237 pts] Command Squad: Zeus(War Advisor), Zeus, Neptune [237 pts] Battle Pantheon [171 pts] Battle Squad: 2x Phobos, Neptune [171 pts] Immortals [104 pts] Immortals: 2x Immortals, Triton A1 [104 pts] Immortals [104 pts] Immortals: 2x Immortals, Triton A1 [104 pts] Pegasus Group [132 pts] Janus Squad: 4x Janus, 2x Triton A2 [132 pts] That double Zeus squad replaces the Ares but would soak up a fair bit of fire in a game of this size and you would have plenty of AA to mess up your opponent. The downside here is that your Tritons are unarmed so doing nothing but move stuff about which is an edge the Neptunes hold over them.
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# ? Mar 4, 2015 23:26 |
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Ugleb posted:Thought occurred, one change to make with your army as-is would be to split out the Ares/Phobos into two separate battlegroups. Always take the max number of battlegroups to give yourself more flexibility. If you downgrade the second Zeus to an Odin, you can turn those Tritons into a pair of Juno A2s with a Neptune if you want extra durability.
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# ? Mar 5, 2015 05:34 |
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Wind Tempest posted:If you downgrade the second Zeus to an Odin, you can turn those Tritons into a pair of Juno A2s with a Neptune if you want extra durability. I have yet to find a situation where a Juno A2 was able to do anything useful with its weapons.
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# ? Mar 5, 2015 11:10 |
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Ugleb posted:I have yet to find a situation where a Juno A2 was able to do anything useful with its weapons. That's why they're cheap. Better chances of survival than a Triton, slower, but forget about ever shooting anything. OTOH, the upcoming wave of mostly-Infantry units is intended to give things like all those coaxial miniguns something to actually shoot.
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# ? Mar 5, 2015 11:27 |
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Ugleb posted:I have yet to find a situation where a Juno A2 was able to do anything useful with its weapons. I can't say too much about them. My PHR 750 point go to army is a whole lot stranger: Standard Army Skirmish: 750/750 points Standard Army PHR Standard Roster [750/750 pts] Battle Pantheon [306 pts] Type 1 Walker Squadron: 2x Phobos, Neptune [171 pts] Angelos Jetskimmer: 2x Angelos, Neptune [135 pts] Immortals Phalanx [237 pts] Immortals: 2x Immortals, Neptune, 2x Juno A1 [165 pts] ^ Sharing ^ Immortals: 2x Immortals [72 pts] Heavy Pantheon [207 pts] Angelos Jetskimmer: 2x Angelos(+Immortals), Neptune [207 pts]
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# ? Mar 6, 2015 10:53 |
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Dave Brookshaw posted:That's why they're cheap. Better chances of survival than a Triton, slower, but forget about ever shooting anything. Not cheap enough I say! I genuinely begrudge having to spend points on them so bought two packs of Tritons. I do agree about the new Infantry though, we might see more opportunities arising if people have reasons to keep infantry out in the open more.
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# ? Mar 6, 2015 11:21 |
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Ugleb posted:Not cheap enough I say! I genuinely begrudge having to spend points on them so bought two packs of Tritons. Well, then, rejoice! Hawk issued a new round of errata today, and almost every PHR transport has had a points drop! Also, they've nerfed Barros already
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# ? Mar 6, 2015 20:53 |
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The new erratas look pretty solid. UCM Falcons and Scimitars might actually see some use. PHR got a lot of good point decreases too. It's pretty cool to see that Hawk is willing to make small changes like these. None of them are drastic and most of them are just points changes. http://www.hawkwargames.com/blogs/errata
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# ? Mar 6, 2015 23:58 |
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Destroyer increase is probably a good thing since they are so goddamn good
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# ? Mar 7, 2015 00:17 |
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gently caress, I wish I had a place to play this game. Making the Shaltari flying stuff better is awesome, cause the models are awesome but the rules seemed kind of meh previously.
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# ? Mar 7, 2015 01:31 |
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Oh poo poo I didn't even notice that my loving Command aircraft contribute their value to Focal points now.
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# ? Mar 7, 2015 03:40 |
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All good changes, the +2AC bonus to the older gunships means they may well be useful now - and they are cheaper. UCM gets another small boost as well. Shaltari get a small but needed nerf. The PHR's cheaper slow rear end dropships are a good idea as well. basically good changes all around. the increase in points for destroyers is a small hurt, but they are awesome, so I can't really complain.
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# ? Mar 7, 2015 05:37 |
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Can someone give me a rundown of how to Shaltari properly? My friend plays them and constantly gets his rear end handed to him by my Scourge I'd like to help him out so he doesnt quit this glorious game
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# ? Mar 7, 2015 07:35 |
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Newsletter #38 has just gone out. There's links to the new errata (including unit cost revisions) for both the core and expansion rulebooks, more info on the new command units and some extra stuff can be found within. Interesting timing for my gaming group as we was just discussing how it'd be nice if more companies would be willing to address certain issues their games have rather than just waiting until they re-edition their rules. This is given that problems aren't so deep as to require a significant overhaul. As expected by my comments above, I like the approach that Hawk has taken with this, as they express their expectations that players would appreciate updates like this. It's not like it's a frequent occurrence, but revising unit costs in particular is not something I recall seeing or hearing about elsewhere. This would be the second time they've done so, along with the recent update to command cards for all except the Resistance which one would be expect to be current. I can't comment on the changes as I haven't played enough games to form a valid opinion, but I trust they've been made with careful consideration. The only issue I have is the lack of full rulebook PDF options available, with updates to reflect revisions such as these. Changes like this really draw attention to their absence. Edit: Didn't realise how late I was on this, the email found me late last night. Danoss fucked around with this message at 02:41 on Mar 8, 2015 |
# ? Mar 8, 2015 02:38 |
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I need that Phoenix in my life
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# ? Mar 8, 2015 06:48 |
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The Nemesis shall be mine. Oh yes. It shall be mine. I'm really liking the latest errata. Shaltari have dominated the tournament scene so those points increases should put the breaks on their optimum builds. I'm really happy with the PHR buffs. They were the most popular faction at Invasion but only got one player into the top 10. Cutting the price of Juno's I have already commented on was needed but I am so happy to see the dropships AND their missile upgrades get love. +15 points to arm each of your tritons was tough to find in a 1500 point list, +10 and a cheaper Triton sounds lovely. Destroyers I felt needed a bit of curbing. I think every Scourge player at Invasion was using two squads of them because they really are excellent. Making them slightly more expensive seems fair. Plus, when the close combat version comes out Hawk have given themselves room to make them a cheaper option if they like.
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# ? Mar 8, 2015 08:42 |
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MisterShine posted:Can someone give me a rundown of how to Shaltari properly? My friend plays them and constantly gets his rear end handed to him by my Scourge I have only played one game against Shaltari so I dunno much, but I can say they are the most technical faction to play. You need to think ahead with placing your gates and to protect them. My opponent did a fantastic job of keeping his army out of my LOS then dropping hammers on me.
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# ? Mar 8, 2015 09:07 |
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Beasts Of War have held their Dropzone Commander three day 'Bootcamp' event over this weekend, write-up's of each day linked below. Day 3 has a bunch of video's with Hawk Dave talking about the latest errata, Famous Commanders and the new second command options for each faction. Day 1: http://www.beastsofwar.com/eventslist/dropzone-commander-boot-camp-day-1/ Day 2: http://www.beastsofwar.com/eventslist/dropzone-commander-boot-camp-day-2/ Day 3: http://www.beastsofwar.com/eventslist/dropzone-commander-boot-camp-day-3/ And as a bonus, the city that the event's games took place in has entered DzC lore and been dubbed Eden's Path with its own short story. http://www.beastsofwar.com/boot-camp/edens-path-download/
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# ? Mar 15, 2015 22:38 |
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Just got a copy of the starter for a birthday present. The game looks incredibly interesting, going to have to read through and see if I can't badger someone into trying it out with me. Have any of you more experienced players noticed any common pitfalls or traps new folks stumble on while learning?
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# ? Mar 16, 2015 23:32 |
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Don't allow the dropship which carries the infantry APC's to get shot down before they disembark Scourge Reaper AAGT's will wreck your poo poo UCM Rapiers will kill your Scourge Hunters because gently caress you The ability to shoot -> then move is really nice but it requires a bit more abstract thinking because you have to have everyone shoot at the same time (for that battlegroup). This is something I learnt from BattleTech - Sometimes it really is better to let your opponent go first, because it allows you to react to their moves more efficiently, this is especially true during the first couple of turns. Further to this point, you can attempt to get a later move with a battlegroup and then win initiative the next turn so you can "double tap" them, that is move the last turn last, then move again first in the next turn and blast them. It works really well for Scourge but this point I am trying to make is that it's super situational and also isn't a guaranteed thing, as you have to win initiative. Basically just like think.
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# ? Mar 17, 2015 02:37 |
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Recoome posted:Don't allow the dropship which carries the infantry APC's to get shot down before they disembark Stares at Ugleb. "To a ten year old."
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# ? Mar 17, 2015 07:31 |
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Grey Hunter posted:Stares at Ugleb. I let my guard down then proceeded to beat him anyway. It was my only win of the tournament and I'm keeping it!
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# ? Mar 17, 2015 11:10 |
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Dulkor posted:Have any of you more experienced players noticed any common pitfalls or traps new folks stumble on while learning? You can leave the board with objectives. Very few games let you do this so I've seen new players hover around the board trying to outrun reapers when they could just loving leave
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# ? Mar 17, 2015 21:15 |
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MisterShine posted:You can leave the board with objectives. Very few games let you do this so I've seen new players hover around the board trying to outrun reapers when they could just loving leave Also bear in mind that the unit which leaves the board may be able to return in a later turn. You need to roll on the reserves table but it is doable.
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# ? Mar 17, 2015 23:08 |
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Rules for the new command options are up. UCM: https://cdn.shopify.com/s/files/1/0159/4298/files/UCM_Phoenix_-_Experimental_Rules_1.pdf?12192981554696716425 Scourge: https://cdn.shopify.com/s/files/1/0159/4298/files/Scourge_Oppressor_-_Experimental_Rules_1.pdf?7831424149641410354 PHR: https://cdn.shopify.com/s/files/1/0159/4298/files/PHR_Nemesis_-_Experimental_Rules_1.pdf?12192981554696716425 Shaltari: https://cdn.shopify.com/s/files/1/0159/4298/files/Shaltari_Gharial_-_Experimental_Rules_1.pdf?12192981554696716425 The Oppressor seems really cool, the Nemesis is kind of bland, and the Gharial looks pretty workable. That Phoenix though.
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# ? Mar 28, 2015 03:20 |
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That Oppressor is scary as gently caress
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# ? Mar 28, 2015 04:41 |
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# ? May 21, 2024 15:34 |
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Interesting that all of the Oppressors weapons but the claws are MF 4, that whopping 8 inch move is only good for charging or giving up a turn of shooting to redeploy. Once it gets in range though... The Nemesis on the other hand laughs at the notion of mobility and will probably deal 4 DP in one shot to anything it damages from across the table. I think it is a pretty straight forward unit that like much of the PHR will be very reliant on effective deployment. I see the Phoenix gets NINE DP! The thing is a flying brick!
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# ? Mar 30, 2015 22:53 |