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Mr. Fortitude posted:Saw kind of went to poo poo as soon as John died. That was the point they should have ended the series but instead they went with the protege who didn't get what the original Jigsaw was trying to do route which was an excuse for random torture porn. Tthey should make a behind the scene dvd bonus type thing with the people who created the traps. They were the one interesting thing to look at in those movies
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# ? Mar 7, 2015 13:14 |
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# ? May 9, 2024 07:19 |
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https://www.youtube.com/watch?v=pIhpLcYCovA More games need to use foley - movies too. If I hear that bloody Doom door closing noise one more time...
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# ? Mar 7, 2015 20:18 |
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Maybe I watched a later one then, it's been a few years. Either way, it was just kind of boring.
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# ? Mar 7, 2015 20:42 |
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Darth Ronson posted:https://www.youtube.com/watch?v=pIhpLcYCovA Ah, so this is why Republic Commando had that immersive atmosphere feeling. That one was a really cinematic game, it makes sense now - they really went to great lengths to make it so.
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# ? Mar 7, 2015 21:00 |
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Haha that's the video that taught me about foley work in video games too. Republic Commando owned.
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# ? Mar 7, 2015 22:23 |
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Saw 6 was actually pretty good in comparison to the rest of them. That was where they got all the villain/heroes together and pointed out how there was no real justification for any of it, they were monsters trying to pretty it up. John included. It really made 7 even more disappointing than it was since that direction was kind of dropped.
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# ? Mar 7, 2015 22:45 |
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poptart_fairy posted:Speaking of torture porn, a FNAF3 fan decided to put together a recording of the Purple Man's final moments: http://picosong.com/2gaa/ That gentleman's got a bright future as a sound designer/serial killer
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# ? Mar 7, 2015 23:34 |
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Kaboom Dragoon posted:The first Saw is absolutely a psychological thriller. I've shown it to people who only knew of the series via the sequels, and they've been surprised at how taught and engaging it is. I honestly wish they'd focussed on that side of things, rather than going down the 'Rube Goldberg meets Hellraiser' route they eventually went. Improbable Lobster posted:Guess which one is much much easier to write To their credit, I did read an interview with one of the producers where they said they did wish they hadn't killed Jigsaw so early so that they could have done another movie on par wtih the first one. But then like right after that Saw, uh, 4? Which ever one was the one that opens up with Jigsaw's autopsy happened and did even more $$$ than they expected so that was the end of that. They made those two Saw video games but both sucked horribly. The first one is a prequel to the first movie, with you playing as Danny Glover's detective character so it had potential but both were just cash ins.
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# ? Mar 8, 2015 00:05 |
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Neo Rasa posted:To their credit, I did read an interview with one of the producers where they said they did wish they hadn't killed Jigsaw so early so that they could have done another movie on par wtih the first one. But then like right after that Saw, uh, 4? Which ever one was the one that opens up with Jigsaw's autopsy happened and did even more $$$ than they expected so that was the end of that. I've heard that much like the Saw movies, if you just turn your brain off and take it for what it is, an equivalent to a popcorn flick (like Saw,) they can be somewhat entertaining. Full disclosure, never tried playing them.
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# ? Mar 8, 2015 00:10 |
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I'm just waiting for the inevitable Sawculus Rift game. You can see your body flying away above you as your head falls into a waiting bucket, or see needles coming straight at your eyeballs or a trapdoor opening below you into a pool of acid... and also rusty razor blades.
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# ? Mar 8, 2015 00:24 |
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King Vidiot posted:I'm just waiting for the inevitable Sawculus Rift game. You can see your body flying away above you as your head falls into a waiting bucket, or see needles coming straight at your eyeballs or a trapdoor opening below you into a pool of acid... and also rusty razor blades. There is that French Revolution guillotine simulator.
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# ? Mar 8, 2015 00:32 |
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Wamdoodle posted:I've heard that much like the Saw movies, if you just turn your brain off and take it for what it is, an equivalent to a popcorn flick (like Saw,) they can be somewhat entertaining. Full disclosure, never tried playing them. Nah I played both and they were crap because of constant "Push ___ to walk through here" type stuff, balance beams, etc. Though there is a possible way to die in the Saw II game that is particularly gruesome, though I guess irrelevant in a post MK9 world.
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# ? Mar 8, 2015 00:36 |
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The only interesting thing about the Saw games is that in 2 there's a prologue chapter where you play this guy racing this other guy to an exit, the loser gets killed. Regardless if you win or lose, the game than focuses on a new protagonist for the rest of the game. The end of the game reveals that the protagonist was that second person in the prologue race and if you won the prologue, the protagonist dies and you get the bad ending.
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# ? Mar 8, 2015 01:28 |
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First timeline post This one is far simpler Thoughts on Timeline part 2 - FNAF 2 & Pre-FNAF 1: - Freddy Fazbear's Pizza night shift guard moved to day shift after complaints about characters attempting to enter his office. (FNAF 2, Night 1 Call: "The first guy finished his week but complained about conditions. Uh, we switched him over to day shift). - HYPOTHESIS: At this point only one thing in the building is haunted, the Marionette. Either it or actual mechanical malfuntions are responsible for the homicidal behavior of the rest of the animatronics in the building prior to the murders. (FNAF 2, Night 2 Call: "I'll be honest, I never liked that puppet thing. It was always... thinking.") (FNAF 2, Night 4 Call: "Try to avoid eye contact with any of the animatronics if you can." "The characters have been acting very unusual.") (FNAF 2, Night 6: "We had a spare in the back. A yellow one. The one used in... Now none of them are acting right") - Jeremy Fitzgerald hired on to fill night shift position - The day of Jeremy Fitzgerald's 3rd night of employment, 5 children disappear. Rumors crop up that the disappearances are related to Freddy Fazbear's Pizza. (FNAF 2, Night 3 Call: "I can personally assure you that, whatever is going on out there, and however tragic it may be, has nothing to do with our establishment. It's just all rumor and speculation. People trying to make a buck, you know.) - Freddy, Bonnie, Chica, Foxy, and Golden Freddy become possessed. (Give Gifts/Give Life minigame) - The day of Jeremy Fitzgerald's 4th night of employment, an investigation into Freddy Fazbear's Pizza is launched with regards to the missing children. (FNAF 2, Night 4 Call: "Ok, so uh, just to update you, uh, there's been somewhat of an investigation going on.") - The day of Jeremy Fitzgerald's 5th night of employment, the building is put on lockdown. No one allowed in, especially previous employees. Jeremy offered day shift position which is now open. (FNAF 2, Night 5: "Um, from what I understand, the building is on lockdown, uh, no one is allowed in or out, y'know, especially concerning any... previous employees.") - (Fairly obvious) HYPOTHESIS: Day Shift security guard used a Spring-Bonnie suit to lure children into the off-the-map, and ostensibly sealed off, safe room and kill them. (FNAF 2, Night 3: "Our guard during the day has reported nothing unusual, and he's on watch from opening to close.) (FNAF 2, Night 5: "Um, from what I understand, the building is on lockdown, uh, no one is allowed in or out, y'know, especially concerning any... previous employees.") (FNAF 2, Night 5: "Um, when we get it all sorted out we may move you to the day shift. That position just became... available) - HYPOTHESIS: Spring-Trap is not the Spring-Bonnnie suit used in the murders, if the notion in my previous timeline that the FNAF 1 location was the central location prior to FNAF 2 as well, Spring-Trap was likely the suit that had previously failed and caused the Spring-Lock suits to be decommissioned, still sealed away in a hidden back room. The murderer's suit was likely taken in as evidence. - The day of Jeremy Fitzgerald's 6th night of employment, Freddy Fazbear's Pizza closes down, save for one more birthday the next day. - HYPOTHESIS: Jeremy Fitzgerald was the victim of the Bite of '87. (FNAF 2, Night 6: "You'll be on day shift. Wear your uniform, stay close to the animatronics, make sure they don't hurt anyone. Okay?") - Freddy Fazbear's Pizza shuts down, reopening years later at a smaller venue. Adder Moray fucked around with this message at 02:05 on Mar 8, 2015 |
# ? Mar 8, 2015 02:03 |
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So many loving words about a furry point and click adventure with jump scares
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# ? Mar 8, 2015 02:15 |
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Accordion Man posted:The only interesting thing about the Saw games is that in 2 there's a prologue chapter where you play this guy racing this other guy to an exit, the loser gets killed. Regardless if you win or lose, the game than focuses on a new protagonist for the rest of the game. The end of the game reveals that the protagonist was that second person in the prologue race and if you won the prologue, the protagonist dies and you get the bad ending. Is it intended to be difficult to actually win the prologue race, or is this purely a huge "gently caress you" to the player? Either way, bravo.
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# ? Mar 8, 2015 02:22 |
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King of Bleh posted:Is it intended to be difficult to actually win the prologue race, or is this purely a huge "gently caress you" to the player? Either way, bravo. Difficult: yes, intentionally: maybe because you're under a time limit and it's your first experience with the balancing minigame with no tutorial. Your first time through you're more likely to just immediately fall off the plank and lose.
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# ? Mar 8, 2015 02:33 |
Tried FNAF3 and I have to say, while some of the new mechanics were kinda cool, the victories are less "oh hell yes I made it through that hellscape" and more "huh I guess the dice fell right this time". There was always an element of random chance in FNAF, a big one, but most of my deaths tended to just be due to the game suddenly deciding I need to black out now without warning
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# ? Mar 8, 2015 02:35 |
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Mr. Fortitude posted:Saw kind of went to poo poo as soon as John died. That was the point they should have ended the series but instead they went with the protege who didn't get what the original Jigsaw was trying to do route which was an excuse for random torture porn. The first 3 are pretty legit great and then the series kinda nosedives pretty hard, but Saw 6 is also great (partly because it's the only one in the series where you get the sense that the protagonist learned an important lesson by the end). They did squander the opportunity for a really shocking ending, though. I liked the games, mostly because they were legit interesting puzzle games that happened to have fatal, gory consequences if you hosed up. The combat mechanics in the first game were broken and borderline un-fun, but the environments really nailed the "derelict, abandoned structures" aesthetic. The games' "setpiece" traps were a bit of a letdown - they're pretty much just scaled-up versions of the basic puzzles that litter the entire rest of the games, which is kind of unfortunate.
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# ? Mar 8, 2015 02:46 |
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A Fancy 400 lbs posted:Speaking of this, does that mean that the terrible stealth section with the hiding in lockers in the intro doesn't last long? I picked it up yesterday and pretty much got to it and went, "Oh boy, THIS." and turned it off. Yea, there's almost zero stealth and most of the times when it tries to make you do stealth stuff you have enough ammo to just kill everyone. Just dump points in to critical and damage for the guns, and always aim for the head.
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# ? Mar 8, 2015 02:50 |
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SBJ posted:So many loving words about a furry point and click adventure with jump scares Yep. You should have seen me back in my DBZ days.
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# ? Mar 8, 2015 03:13 |
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Apparently someone managed to rip the animations out of Five Nights 3, and they're goddamn hilarious out of context. Also someone made this which is less funny and more
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# ? Mar 8, 2015 03:15 |
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Danaru posted:Also someone made this which is less funny and more I'm not sure if I should be impressed or not. Because on one hand that's impressive but on the other hand it probably took more time, effort, and money than all three games combined.
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# ? Mar 8, 2015 03:22 |
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Fojar38 posted:I'm not sure if I should be impressed or not. And now they're asking for 50K to build the others: http://www.gofundme.com/o5izt8
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# ? Mar 8, 2015 03:58 |
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hemale in pain posted:Yea, there's almost zero stealth and most of the times when it tries to make you do stealth stuff you have enough ammo to just kill everyone. Just dump points in to critical and damage for the guns, and always aim for the head. That was my experience as well. Early on stealthing is interesting because they give you a relatively open village area with lots of places to hide and alternate routes to sneak around, and you actually have to use them because you only have one or two guns and very little ammo, but the game very quickly becomes linear and renders stealth either impossible or pointless. I feel like it's not a bad game but it could have been a lot better if they had more of an idea of what they wanted to do with it. If they had upgrades related to stealth they could have done a Deux Ex kind of thing where you can tailor your build to either a sneaky or aggressive approach and then have the level design reflect both options, but instead all the upgrades are either making your guns better or giving you more health/ammo capacity, so you just end up shooting everything.
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# ? Mar 8, 2015 04:02 |
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Xenomrph posted:I liked the Saw series a lot, the Hello Zepp motif is one of the best "OH gently caress TWIST ENDING" motifs in movie soundtrack history, and seeing the first one in the theatre was a huge crowd of people was amazing when the twist at the end happened - the entire theatre LOST THEIR GODDAMN MINDS and it was unforgettable. the original plan was to have Saw 7-9 be a final trilogy, showing how the Jigsaw concept has invaded the public consciousness at large and become a social movement - Jigsaw becoming a kind of 'societal cancer', if you will. But Saw 6 I think had some of the lowest takings at the box office of the series, and the premise was basically a joke by that point, so they decided to end the series with the 7th. It's a shame really, I always wanted to see a film set in the near-future where 'Jigsawing' people is commonplace, to the point where it's basically accepted by the powers that be. The first Saw game wasn't bad - it's an easy 1000 gamer points/Platinum trophy - and I genuinely liked the idea of 'boss puzzles', but gently caress doing randomized switchboard puzzles under a time limit. That killed my enthusiasm for the game faster than anything. Do you have to replay the game twice to get the achievements for the two different endings, or is there a chapter select like in the first game?
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# ? Mar 8, 2015 08:43 |
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That Tormentum game came out on Steam a few days ago. Probably poo poo (all adventure games are poo poo) but I'll watch an LP of it I guess http://store.steampowered.com/app/335000/
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# ? Mar 8, 2015 09:09 |
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DreamShipWrecked posted:Tried FNAF3 and I have to say, while some of the new mechanics were kinda cool, the victories are less "oh hell yes I made it through that hellscape" and more "huh I guess the dice fell right this time". There was always an element of random chance in FNAF, a big one, but most of my deaths tended to just be due to the game suddenly deciding I need to black out now without warning Each of the black outs can be mitigated, if not outright prevented, depending on the phantom involved - they all have specific tells that can be worked around. While you'll never eliminate them completely you can minimize the impact they have. It's mostly about keeping Springtrap under control.
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# ? Mar 8, 2015 11:56 |
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Relin posted:That Tormentum game came out on Steam a few days ago. Probably poo poo (all adventure games are poo poo) but I'll watch an LP of it I guess http://store.steampowered.com/app/335000/ It's short, but good fun. No moon logic puzzles that I could see, but if you don't get everything right, bad end for you. I'd get it when it inevitably goes on sale at Halloween.
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# ? Mar 8, 2015 13:53 |
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I've never bothered to try FNAF because it just seems to be about resetting timers, quite literally in the second game, based off some tells with a janky engine where the visuals are only an approximation of what's going on. Like a much more advanced horror Game And Watch.
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# ? Mar 8, 2015 14:38 |
poptart_fairy posted:Each of the black outs can be mitigated, if not outright prevented, depending on the phantom involved - they all have specific tells that can be worked around. While you'll never eliminate them completely you can minimize the impact they have. It's mostly about keeping Springtrap under control. True, but it just doesn't feel right in a game sense for that to work. Everything could be perfectly fine but then you look at a screen for too long and everything starts exploding. More to the point, I was thinking about this last night and it seems to me that the most exciting part of the first two games was always a matter of calculated risk. For example, how many times during the second one did you have to rip off the mask and wind up the music box for half a second while Old Bonnie is staring at you right outside your office? It's a game of "well if I do it then he might kill be, but if I -don't- then puppet will -definitely- kill me, unless I'm close enough to 6am that I think I can wait it out". There's a lot of things you have to do that take you away from the safety of your mask. But the third one really doesn't have that as much. It's a game of reflexes more than frantic risk. If the cameras or ventilation shut down then you absolutely must restart them. There's no calculation there, it's just "your cameras are now useless, go do this thing". I suppose you could equate the warnings of the ventilation with the music box, but it is more of a game of dodging hallucinations than getting the timing just right. The game overall just has an entirely different feeling than the first two, which is both good and unfortunate. I can't say I'm disappointed it's ending.
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# ? Mar 8, 2015 15:16 |
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The mechanics of 3 are largely a result of feedback from the first two games. The camera was never really important in 1 or 2, you just needed it to look at Foxy or wind up the music box, and knowing the location of the animatronics wasn't important; you only had to worry about them when they got to a location where you could see them without the camera, ie right outside your doors in 1 and in the vents/in your office in 2. You didn't really need to worry about them until they were close enough for you to reach out and poke them. By comparison, it is EXTREMELY important to know where Springtrap is at all times, because if you lose track of him you're dead, and as such the camera becomes very important as it is your only tool for fending Springtrap off. Knowing how to mitigate the effects of one of your systems going down becomes absolutely key to your survival because if you spend too long rebooting systems, you're going to lose track of Springtrap.
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# ? Mar 8, 2015 23:43 |
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So Purple Guy is also Phone Guy?
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# ? Mar 9, 2015 04:45 |
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AMooseDoesStuff posted:So Purple Guy is also Phone Guy? Considering that the FNAF 3 Purple Guy sequences (at least likely) take place long after the first game, probably not.
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# ? Mar 9, 2015 04:55 |
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White Night might have the worst ending I've ever seen in any form of media. I just can't wrap my head around how anyone could think that was a good idea. Even if it's going for some kind of tonal dissonance it just...wow.
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# ? Mar 9, 2015 06:09 |
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frozenpeas posted:White Night might have the worst ending I've ever seen in any form of media. I just can't wrap my head around how anyone could think that was a good idea. Even if it's going for some kind of tonal dissonance it just...wow. Please, go on
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# ? Mar 9, 2015 08:56 |
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Horns posted:Please, go on White Night ends with the predictable twist of you being the evil serial killer, finding your most recent victim, who's been appearing as a ghost to help you, in the boot of your car and tossing her into an open grave. You spout a final noirish epithet and the screen fades to black as jazz plays. The implication is that the woman only has value as a dying victim and her forgiveness frees you, the fedora wearing psycho amnesiac, from any guilt or consequences of your past actions. Like I said, it might be a a way of putting you in the shoes of a truly unrepentant monster, but the tone of the ending doesn't seem to support that. It begins with his spiritual resurrection as he literally escapes the past by busting from his own grave. I wasn't convinced that just remembering what you did and feeling bad about it gets you a free pass to kill women. It really does seem to me that the writers think that they've written a proper redemption arc. I'm on my phone atm so please excuse the briefness, but I'd be interested to hear what other people thought.
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# ? Mar 9, 2015 10:40 |
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AMooseDoesStuff posted:So Purple Guy is also Phone Guy? People seem goddamn obsessed with this being true and I don't get why.
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# ? Mar 9, 2015 11:02 |
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No you see it has to be because Foxy was his favourite
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# ? Mar 9, 2015 13:13 |
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# ? May 9, 2024 07:19 |
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poptart_fairy posted:People seem goddamn obsessed with this being true and I don't get why. I think it's somewhere between most people aren't usually taught to be careful readers/listeners in terms of evaluating the story presented and the story itself being disjointed/incomplete to begin with. Additional confusion comes from popularity of fan lore and Cawthon's relative silence on the whole thing.
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# ? Mar 9, 2015 14:57 |