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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

poptart_fairy posted:

People seem goddamn obsessed with this being true and I don't get why.

There was a Youtube video a few months back where a guy pretty much nailed down exactly what happened in the backstory based entirely on the death minigames in FNAF2. He was right about everything except for purple guy being phone guy. His argument that purple guy is phone guy is that he likes foxy and that his baton kinda looks like a phone in Atari form and I think that people are assuming that since he was right about everything else he must be right about this too.

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Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Fojar38 posted:

There was a Youtube video a few months back where a guy pretty much nailed down exactly what happened in the backstory based entirely on the death minigames in FNAF2. He was right about everything except for purple guy being phone guy. His argument that purple guy is phone guy is that he likes foxy and that his baton kinda looks like a phone in Atari form and I think that people are assuming that since he was right about everything else he must be right about this too.

There's more to the death mini games than what they look like? Is that in readable form? Because I have no interest in watching a guy ramble about fan speculation.

HellCopter
Feb 9, 2012
College Slice

Len posted:

There's more to the death mini games than what they look like? Is that in readable form? Because I have no interest in watching a guy ramble about fan speculation.

Probably on the wikia (of course there's a wikia for this thing). But the gist of it is that the minigames depict the purple guy's murders, first at the original Fredbear's Family Diner then later at the FNaF 2 location. But the first kid killed becomes a spooky ghost and puts the other ghosts into the animatronics to get revenge. And in one of them, the purple dude will rarely run out and end you. That's basically all there is too them, in FNaF 2 at least.

That video was pretty funny though. "Look at this 5-pixel horizontal bar. Doesn't it look like....a phone???"

CuddleCryptid
Jan 11, 2013

Things could be going better

There was also the speculation due to Phone Guy being an unreliable narrator and downplaying the dangers of the situation that led people to believe that he might have been in on the murders, and the fact that he had you on guard during the day shift during the Bite suggested that he was setting you up to take the fall. It was a weak kind of logic but in something as obtuse as this rumors were almost as common as they were nonsensical

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


frozenpeas posted:

White Night ends with
Oh for gently caress's sake :lol: The idea of that being the case crossed my mind as I was playing, but I figured there's no way they'd do that kind of clichéd story. Ah well, I'm still going to finish it. I mostly like the game but there are some annoying parts. It looks great but the monochromatic style as they used it makes things really tend to blend into the scenery, and all the problems I've had progressing have been just because I missed some item or switch.

Adder Moray
Nov 18, 2010

AMooseDoesStuff posted:

So Purple Guy is also Phone Guy?

FNAF 2 dayshift guard. At least that seems to be the case, given the FNAF 2 messages. Couldn't be Phone Guy because he's dead by the time Purple Guy is disassembling the animatronics.

MiddleOne
Feb 17, 2011

EDIT: Moved to a more appropriate thread.

MiddleOne fucked around with this message at 21:39 on Mar 9, 2015

Ofaloaf
Feb 15, 2013

There's a bit of the FNaF story that I still don't get-- I get the main four animatronics and the Puppet being how they are, but then what's with the other animatronics also thirsting for blood? Are they all possessed by the spirits of murdered children or something?

Danaru
Jun 5, 2012

何 ??

Ofaloaf posted:

There's a bit of the FNaF story that I still don't get-- I get the main four animatronics and the Puppet being how they are, but then what's with the other animatronics also thirsting for blood? Are they all possessed by the spirits of murdered children or something?

I could swear it implies that the Puppet made it so their facial recognition systems see all adults as threats, trying to nail the guy that killed them Not 100% certain though, its been a while.

HeavingGirth
Oct 6, 2014

After this thread reminded me of its existence, I purchased Tormentum. Not very difficult by point and click adventure game standards, but I felt challenged on a couple of the puzzles. Art was beautiful and the characters were interesting, but the game is painfully short. I beat it in about 2 hours and that was with pausing to work out a more difficult puzzle.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Ofaloaf posted:

There's a bit of the FNaF story that I still don't get-- I get the main four animatronics and the Puppet being how they are, but then what's with the other animatronics also thirsting for blood? Are they all possessed by the spirits of murdered children or something?

I think that the player character in FNAF2 is the killer because that's the only reason I can think of for the toy animatronics to attack him. Remember they're all programmed with a facial recognition system and a predator database and detection system.

Oxxidation
Jul 22, 2007

Danaru posted:

I could swear it implies that the Puppet made it so their facial recognition systems see all adults as threats, trying to nail the guy that killed them Not 100% certain though, its been a while.

That's the implication, yes. They only go totally berserk when the killer strikes again and the other five suits are possessed.

SUPERMAN'S GAL PAL
Feb 21, 2006

Holy Moly! DARKSEID IS!

Fojar38 posted:

I think that the player character in FNAF2 is the killer because that's the only reason I can think of for the toy animatronics to attack him. Remember they're all programmed with a facial recognition system and a predator database and detection system.

Except I think that player character is the victim of the bite of '87 - unsure how much of that is fan conjecture and how much is supported by the games though.

Oxxidation
Jul 22, 2007

SUPERMAN'S GAL PAL posted:

Except I think that player character is the victim of the bite of '87 - unsure how much of that is fan conjecture and how much is supported by the games though.

It's pretty likely, given what we know now. The animatronics are protective of kids and wary of adults and security guards in particular. Phone Guy tells the PC to stick near the animatronics to make sure they don't hurt anyone. The irony is too good to pass up.

Cowman
Feb 14, 2006

Beware the Cow





SUPERMAN'S GAL PAL posted:

Except I think that player character is the victim of the bite of '87 - unsure how much of that is fan conjecture and how much is supported by the games though.

I haven't played that much of FNAF but what the hell is "The Bite of '87"

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
All of this is why I haven't bought a Five Nights at Freddy's game after the first. At least if you stick to the first you can pretend there's no real "story" and just enjoy the unique premise and atmosphere, after the first there's this whole lore that's not anywhere near as interesting as it thinks it is, and people just never stop dissecting it even though there's not really that much to dissect.

Oxxidation
Jul 22, 2007

King Vidiot posted:

All of this is why I haven't bought a Five Nights at Freddy's game after the first. At least if you stick to the first you can pretend there's no real "story" and just enjoy the unique premise and atmosphere, after the first there's this whole lore that's not anywhere near as interesting as it thinks it is, and people just never stop dissecting it even though there's not really that much to dissect.

It doesn't have all that much self-importance about its own story, that nonsense is on the fans. The premise is basic as anything - kids get killed, haunt creepy animatronics, enact revenge on their killer with some collateral damage. It's just that the timeline is chopped up and rearranged a little bit and the story's actually properly merged into the gameplay instead of exposited at you, which, surprise surprise, makes it a lot more compelling for people.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Cowman posted:

I haven't played that much of FNAF but what the hell is "The Bite of '87"

Phone Guy mentions it on your first night in FNAF1. It was apparently an event in which someone got their frontal lobe bitten off and survived. He mentions it while talking about how the animatronics used to be allowed to free roam during the day. Considering Jeremy Fitzgerald gets assigned the day shift at the end of FNAF2...

Shadowlyger fucked around with this message at 05:33 on Mar 10, 2015

poptart_fairy
Apr 8, 2009

by R. Guyovich

Oxxidation posted:

It doesn't have all that much self-importance about its own story, that nonsense is on the fans. The premise is basic as anything - kids get killed, haunt creepy animatronics, enact revenge on their killer with some collateral damage. It's just that the timeline is chopped up and rearranged a little bit and the story's actually properly merged into the gameplay instead of exposited at you, which, surprise surprise, makes it a lot more compelling for people.

Pretty much. I've always enjoyed creepypasta stuff (in spite of the name and lovely "OH GOD TOTALLY REAL" element...) and the game seems heavily based around that. There's a lot to rummage through and I find a lot of the theories and connections people make to be pretty interesting.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord



Routine devs released a couple screenshots and claim to not be dead.

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Improbable Lobster posted:




Routine devs released a couple screenshots and claim to not be dead.

that kinda looks like alien: isolation

al-azad
May 28, 2009



ayn rand hand job posted:

that kinda looks like alien: isolation

NO! They did the lo-fi Alien-inspired sci-fi horror first and Alien: Isolation is ripping them off.

1stGear
Jan 16, 2010

Here's to the new us.

ayn rand hand job posted:

that kinda looks like alien: isolation

Its another cheap indie knockoff.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



To be fair I think Routine was announced first, Alien: Isolation just managed to actually produce a real life game first.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"

Xenomrph posted:

To be fair I think Routine was announced first, Alien: Isolation just managed to actually produce a real life game first.

That is the joke yes

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Routine also released actual footage and screenshots before Alien: Isolation was announced.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

King Vidiot posted:

Routine also released actual footage and screenshots before Alien: Isolation was announced.

They do not seem to be anywhere closer to release however

Gotta be honest: while I was really excited for it at first Alien Isolation quenched my thirst for retro space horror

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



I feel so super bad for those Routine guys. It's not all that often that a developer really gets their lunch eaten like this.

al-azad
May 28, 2009



I don't know, they were riding the wave of horror popularity following Penumbra/Amnesia. Their aesthetic is straight up Dead Space, Doom 3 did the whole interactive panel thing, System Shock had the killer androids and they were just unfortunate enough to lose out to Alien: Isolation which did all the above in one game.

This is what happens when you enter a surging market. People beat you to the punch.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Does it count as plagiarism if the product that beat them is based on what their game was inspired by. :psyboom:

Pyrolocutus
Feb 5, 2005
Shape of Flame



I don't really get the "lunch eaten" sentiment. I mean, I haven't had a chance to play Alien: Isolation yet because I just recently upgraded my graphics card and have been working through some other games, but from screens, the aesthetics seem different enough, they're different settings, and well, both games have been beaten to the punch by "exploration with a big bad stalking you".

unpacked robinhood
Feb 18, 2013

by Fluffdaddy
They're both 70s futurism themed survivals with stealth mechanics in space with an unbeatable foe ?

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

unpacked robinhood posted:

They're both 70s futurism themed survivals with stealth mechanics in space with an unbeatable foe ?

TBF the only thing we know about the robots in Routine is that they're very strong

1stGear
Jan 16, 2010

Here's to the new us.
Routine sounds different enough to be interesting. It has perma-death, which necessitates a huge change in design compared to Alien: Isolation. The robots and your methods for dealing with them looked significantly different and weaker. There were the sewers which were apparently kind of a bonus hard-mode area.

But the similarities to A:I are going to invite inevitable (and perfectly reasonable) comparisons. Since Lunar Industries doesn't have the money and manpower of a triple-A developer/publisher and isn't working with a well-established and beloved IP, its unlikely those comparisons are going to be favorable. Conversely, had they actually released the game in a timely fashion and it had been good, Alien: Isolation could have been the one being compared to it. But instead, Routine has lost a lot of its appeal and aesthetic advantage.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

1stGear posted:

Lunar Industries

Please tell me that there's a deuterium mining operation on the dark side.

Kal-L
Jan 18, 2005

Heh... Spider-man... Web searches... That's funny. I should've trademarked that one. Could've made a mint.

Danaru posted:

I could swear it implies that the Puppet made it so their facial recognition systems see all adults as threats, trying to nail the guy that killed them Not 100% certain though, its been a while.

I think a more likely explanation goes like this: imagine you're Purple Guy, and you're worried people might notice the fancy animatronics with links to child predator databases act funny around you.

The solution would be to tamper with the animatronics so they see all adults as probable child predators. This is supported by Phone Guy saying that the characters are acting strange around adults, but not children.

This would explain why more than just the original 5 possessed animatronics act screwy and try to kill you: Purple Guy messed them up, so he's not only responsible for killing the children, but also for the non-possessed robots killing/maiming other people.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


So more on White Night, since I finally finished it. Holy poo poo it has some terrible parts toward the end. My nominations for most horrendous gameplay go to the Attic Ghost Gauntlet and Basement Maintenance Man sections. There seriously needs to be a moratorium in game design on the "head on into the basement/cellar/sewers and just go ahead and do a little plumbing to progress to the next part". It woudn't have been quite as bad if not for the camera angles and cheap deaths which were already mentioned. I was ready to defend the camera and ghost sections at first, but they really wear them out as the game goes on, because it makes it really lovely to navigate when you miss whole sections of a room while stumbling into ghosts you can't see. On top of all that, interactive stuff is totally lost in the screen. The black and white style looks fantastic but is rear end to try to navigate when it comes to usable items, they should have done something like what Neverending Nightmares did and colored the things that are interactive.

frozenpeas posted:

White Night ends with the predictable twist of you being the evil serial killer, finding your most recent victim, who's been appearing as a ghost to help you, in the boot of your car and tossing her into an open grave. You spout a final noirish epithet and the screen fades to black as jazz plays. The implication is that the woman only has value as a dying victim and her forgiveness frees you, the fedora wearing psycho amnesiac, from any guilt or consequences of your past actions.

Like I said, it might be a a way of putting you in the shoes of a truly unrepentant monster, but the tone of the ending doesn't seem to support that. It begins with his spiritual resurrection as he literally escapes the past by busting from his own grave. I wasn't convinced that just remembering what you did and feeling bad about it gets you a free pass to kill women. It really does seem to me that the writers think that they've written a proper redemption arc.


I'm on my phone atm so please excuse the briefness, but I'd be interested to hear what other people thought.
I could see how that could be the takeaway, but I think they were trying to do something more metaphorical. All through the game, they're hammering you with the theme of poverty, the Great Depression, American economic ruin etc. I think Mr. Raincoat, rather than being absolved of his crimes at the end, is supposed to be the end result of all the greed and fiscal irresponsibility that led to the state of the nation. He's literally preying on and eviscerating the poor and working class. The ending two title screens say "Selena's story was one of a light trying to survive in the night of a nation long corrupted by darkness. If night was the world, then this world had no end. This was my America." The fact that he gets away with it is possibly more commentary along that line, and I thought it ended in a pretty bleak note for everyone.

So basically, it's the French bagging on America :arghfist: :911:

RightClickSaveAs fucked around with this message at 07:34 on Mar 14, 2015

Chomposaur
Feb 28, 2010




RightClickSaveAs posted:

There seriously needs to be a moratorium in game design on the "head on into the basement/cellar/sewers and just go ahead and do a little plumbing to progress to the next part".

I'm just getting around to finishing Outlast, and this thought crossed my mind a couple times. I'm sure it's tough finding reasons for the protagonist to go to different scary places and funneling you into certain corridors is very helpful, but it's really silly how artificial it is when horror games keep sending you to basements or attics to flip switches.

By the time my character decided to drop into the sewer system, then spent a while doing some routine maintenance to drain water out of lower tunnels so that he could go even deeper, for no particular reason except that there's only one open critical path, I had completely lost any sense of immersion. The only way the game scares me at all now is the occasional jump scare.

I think it's telling that the scariest horror game that I've seen in the last year has been the Silent Hills demo, and it doesn't really present you with any kind of clear goals. I imagine it's a lot tougher to make a whole horror game with that level of detail though. I wonder how much time and effort went into creating just that one hallway loop.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
There needs to be a moratorium on turning on generators in games for at least three years.

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al-azad
May 28, 2009



I don't care about generators or flipping fuse boxes in creepy old basements etc. But there definitely needs to be a halt on sewer levels completely. They're not fun. Ever. And where do people live where these cavernous sewers exist? I know NYC and Paris have labyrinthine sewers but Deadlight turned the sewers under Seattle into a multi-floored maze deathtrap.

The sewers are a cliche within a cliche.

e: On second thought I think Half-Life and Half-Life 2 are the only times when I was engaged with navigating winding tunnels and raising water levels. And I don't think engaged is the right word, I just wasn't disinterested.

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