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blinkeve1826 posted:So Haruki Murakami posted an article about Y2K, the game in which I recently voiced one of the main characters, to his Facebook page and 900,000+ Facebook fans this past weekend. That was pretty cool. Awesome! Congrats. A tech video I was hired for is finally out, I think it turned out nice, the animation looks good. We recorded at their studio and I didn't do the audio editing, so there are a couple spots that I would want to smooth out if I could. But overall I am happy with it. And there are a few more of these coming up over the next couple weeks, which is cool. These types of techie scripts are good practice, if anyone wants the copy to practice with I can post it. https://www.youtube.com/watch?v=lN33Fej9tiU Also, I got a pretty big VO job in a high-profile game, I have to wait til next month to talk about it though. But I am excited!
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# ? Dec 15, 2014 18:21 |
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# ? May 23, 2024 11:22 |
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What do people normally record themselves saying for a demo? I'd like to put something together to advertise myself for companies but I'm not really sure what I should record myself saying in order to best sell my voice.
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# ? Dec 16, 2014 19:34 |
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It's not really to "best" sell your voice, you need to play your strength's do the voices you know for sure you can pull off without a hitch and make demo's of those. If you try to go too wide for popularities sake you'll embarrass yourself. Just make a few initial recordings of what you want, and what gigs you want to do, see if you're happy with them and try posting them here afterwards if you're unsure and need peer review. Make sure that natural is the best way everything sounds, as trying too hard to do a certain voice will crush peoples suspension of disbelief. That said I still haven't set up my page...
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# ? Dec 17, 2014 11:53 |
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I recently remade a scene from Taxi Driver for an online contest and need someone for the voiceover. Most people here speak decent English but heavily accented. Since the deadline is next Friday I don't have time to track down a native English speaker locally. So I was wondering if there was anyone around here who think they can do a good voiceover without getting into De Niro impersonations. I wouldn't be able to pay you since I spent all my money christmassing but it would be greatly appreciated if anyone could take a crack at it. This is the scene in question https://www.youtube.com/watch?v=IsQypGlE7c8 The text: "All the animals come out at night - whores, skunk pussies, buggers, queens, fairies, dopers, junkies, sick, venal. Someday a real rain will come and wash all this scum off the streets. I go all over. I take people to the Bronx, Brooklyn, I take 'em to Harlem. I don't care. Don't make no difference to me. It does to some. Some won't even take spooks. Don't make no difference to me." and "Twelve hours of work and I still can't sleep. drat. Days go on and on. They don't end." This is the contest if you're curious. http://youtu.be/dkgzam5sU-4?t=7m11s I had two other shorts fall through in mid-production due to stuff like blizzards and car breakdowns and more blizzards and actor sickness and more storms. So this is plan C basically just so all that effort isn't wasted and I can submit something. Its a bit shakey but a good voiceover could really elevate it and make it decent. If by some miracle it does win I will give the person whose voice I end up using a share of the prize money.
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# ? Dec 24, 2014 01:32 |
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Sounds good. Count me in.
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# ? Dec 24, 2014 03:33 |
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I might also audition (if I have time) but I'd require a decent percentage if you win.
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# ? Dec 24, 2014 03:36 |
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I gave it a shot tonight. 4 takes done very late at night... King Lou fucked around with this message at 08:46 on Dec 24, 2014 |
# ? Dec 24, 2014 04:46 |
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FreudianSlippers posted:I recently remade a scene from Taxi Driver for an online contest and need someone for the voiceover. Most people here speak decent English but heavily accented. Since the deadline is next Friday I don't have time to track down a native English speaker locally. So I was wondering if there was anyone around here who think they can do a good voiceover without getting into De Niro impersonations. I wouldn't be able to pay you since I spent all my money christmassing but it would be greatly appreciated if anyone could take a crack at it. Can you post an email address to which we can email recordings? I had a friend of mine give it a go but would prefer to keep it private until/unless selected for use.
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# ? Dec 25, 2014 19:23 |
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Send it to gunnjon90@gmail.com
FreudianSlippers fucked around with this message at 20:34 on Dec 25, 2014 |
# ? Dec 25, 2014 20:27 |
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King Lou posted:
Fantastic. I have a lot less time tomorrow than I expected so I had to finish this tonight and couldn't wait for others but this was pretty drat good. I credited you as "King Lou Fernandez" because that's what Last.Fm says. Hope that's alright. FreudianSlippers fucked around with this message at 22:57 on Mar 15, 2017 |
# ? Dec 26, 2014 05:06 |
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Cool beans. I'm glad it worked out. Man, is it snowy wherever you are. Gross!
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# ? Dec 26, 2014 05:14 |
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Possible to record a bloodcurdling scream in my own room in an apartment (I'm just thinking how awkward it'll be, especially with how many tries I'll probably have to do, not being an actor)? Alternatively, any free scream samples?
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# ? Jan 18, 2015 15:43 |
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supermikhail posted:Possible to record a bloodcurdling scream in my own room in an apartment (I'm just thinking how awkward it'll be, especially with how many tries I'll probably have to do, not being an actor)? Alternatively, any free scream samples? Check out sounddogs.com they have a lot of clips for use.
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# ? Jan 18, 2015 17:15 |
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Aaah. The suffering for "male scream pain" is truly legendary. Thank you, human.
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# ? Jan 18, 2015 17:53 |
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King Lou posted:Check out sounddogs.com they have a lot of clips for use. And freesound.org!
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# ? Jan 19, 2015 06:01 |
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I had a technical question about recording voice I figured this is probably the best place to post it - if you're working purely with voice (no other instruments or anything) and you're planning on doing a decent bit of EQ and compression (e.g. EQ > Compressor > Normalise > Compressor, or even just EQ > Compressor) is it worthwhile recording at a highter bit depth than your target bit depth? E.g. If you want a recording at 16bit, would it be better to record at a higher depth (let's say 32bit), perform your processing and then downsample the depth to 16bit? Or is it preferable to always work with your target bit depth? (Not sure if downsample is the right word to use.) edit:I suppose a better way of asking is which of these would be preferred (unless it depends a lot on the situation); 1. Record at 16 Bit > Apply EQ > Apply Compressor > Done or 2. Record at 32 Bit > Apple EQ > Appy Compressor > Downsample to 16 Bit > Done KRILLIN IN THE NAME fucked around with this message at 08:55 on Jan 21, 2015 |
# ? Jan 21, 2015 08:14 |
KRILLIN IN THE NAME posted:I had a technical question about recording voice I figured this is probably the best place to post it - if you're working purely with voice (no other instruments or anything) and you're planning on doing a decent bit of EQ and compression (e.g. EQ > Compressor > Normalise > Compressor, or even just EQ > Compressor) is it worthwhile recording at a highter bit depth than your target bit depth? Since bit depth generally defines the maximum dynamic range of a signal, it would make a difference. Just going from 16 bit to 24 bit will give you greater dynamic range for recording in the first place, so if you have the capability to do it, it's absolutely worth it. I can't speak to the exact consequences of doing a lot of file manipulation in regards to bit depth, but it would seem to me that if you're doing a lot to manipulate the dynamic range, it might be helpful to have more data in that respect to begin with, if for no other reason than to minimize any quantization that would have to happen. Long story short, if you can record at 24-bit, there's really no reason not to. When you downsample to 16-bit, there'll be some quantization, but as long as you're doing it in decent software, I don't think you'd get any audible artifacts or anything. Also, in what situation would you use compression, then normalize a file, then compress it again? That seems needlessly convoluted, but I could be missing something obvious.
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# ? Jan 22, 2015 03:44 |
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MockingQuantum posted:Also, in what situation would you use compression, then normalize a file, then compress it again? That seems needlessly convoluted, but I could be missing something obvious. I was wondering this as well. I can kind of see it if they are using Audacity as their compression tools certainly work but are not as versatile. When I do things quick in Audacity I normalize, then compress. I did a quick search and this is looking like a good write up: http://tweakheadz.com/16-bit-vs-24-bit-audio/ Also, there's the final option. Experiment. Record something similar in both depths, do some crazy signal processing, downsample the 24-bit and see what you find.
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# ? Jan 22, 2015 04:16 |
JossiRossi posted:Also, there's the final option. Experiment. Record something similar in both depths, do some crazy signal processing, downsample the 24-bit and see what you find. Realistically, this should always be considered the first option, not the final one. And I meant to say it in my post above, but if you aren't aware, most interfaces can't record a true 32-bit signal. What usually happens is that a 24-bit PCM stream is converted to 32-bit, which offers up greater digital headroom for processing, etc. Then the LSB registers are removed at a later conversion point. It's worth using, because it gives you more fidelity for the calculations that various plugins will make using that data, but just be aware that it may not actually result in a greater dynamic range when all is said and done. It's entirely possible that there are actually interfaces that can record true 32-bit files now, I have no idea whether that's changed, or whether it's technically possible with any current audio formats.
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# ? Jan 22, 2015 04:25 |
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MockingQuantum posted:Realistically, this should always be considered the first option, not the final one. Oh yeah, experimentation should always be what you default to. I just made my list backward... for some reason? I don't know why I do things most the time. There has to be a point where even audiophiles can't trick themselves into thinking there is an improvement right? I believe that some can notice 16-bit vs 24-bit difference but above that just seems to be getting into territory where human perception is not affected.
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# ? Jan 22, 2015 14:18 |
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The talent post hasn't been updated since May of last year, but here goes: Name: grilldos Specialties: Over 5 years writing/voicing/producing radio commercials and longform programming, and voicing/producing mutli-layered dramatic pieces. Young, goofy, offbeat, straight commercial, laid back, standard narration. Character voices of various age ranges, including crap like mad scientists, hicks, douchebags, Tindeck: http://tindeck.com/users/grilldos Portfolio: http://czr.me Contact: PM or use the form/email linked to on my portfolio.
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# ? Jan 22, 2015 18:41 |
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Three big things have come together in the last week or so and life is a whirlwind right now:
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# ? Jan 23, 2015 06:52 |
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That is awesome news. Congratulations!
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# ? Jan 23, 2015 06:54 |
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grilldos posted:The talent post hasn't been updated since May of last year, but here goes: Added. Listened to your Tindeck demos. Good poo poo, man. blinkeve1826 posted:TONS OF STUFF EDIT: Stop casting strictly in New York, drat it The Joe Man fucked around with this message at 07:07 on Jan 23, 2015 |
# ? Jan 23, 2015 07:03 |
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Pretty excited about this - got a cool gig as the narrator for the tutorials in the new videogame Firefly Online. The characters are being played by the original cast from the TV show, but I will be the helpful voice that tells you how to use the program and game functions. Pretty awesome! The game doesn't come out until later this year, but the first 3 videos with my voice are up on steam now. This one is just a run-through of the Cortex app, which is really a news app that will eventually hook into the game once it is released. (The other 2 are about the map function and the collectible cards) They wanted a Firefly-verse kinda voice, and after working with the director for a bit they settled on this one. Fun stuff, but I haven't gotten to meet the real cast yet, which is just not right! http://store.steampowered.com/app/343750 EDIT: Here is one of the vids on YT: https://www.youtube.com/watch?v=Mr9ynNb6NXE Ishamael fucked around with this message at 23:26 on Jan 29, 2015 |
# ? Jan 29, 2015 21:20 |
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New Years Resolutions suck. Let's toss these weary bones to the grinder. Name: SquidRadio Specialties: News and narration, looking to get into voice acting. I honestly don't know my specialties yet, so I want to learn. Tindeck: http://tindeck.com/users/SquidRadio Portfolio: None Yet Contact: PMs, or though the e-mail in my Tindeck.
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# ? Jan 29, 2015 22:29 |
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Ishamael posted:Pretty excited about this - got a cool gig as the narrator for the tutorials in the new videogame Firefly Online. The characters are being played by the original cast from the TV show, but I will be the helpful voice that tells you how to use the program and game functions. Pretty awesome! This is super solid. Great work, really fits with the Firefly aesthetic. Was it done at the game studio or outside contracting studio or just by yourself?
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# ? Jan 30, 2015 09:28 |
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JossiRossi posted:This is super solid. Great work, really fits with the Firefly aesthetic. Was it done at the game studio or outside contracting studio or just by yourself? Thanks, I really appreciate it! I recorded it in my booth but two guys from the game studio were on the line. It took some time to find the right tone for it, but I think it turned out pretty well (it is hard to be objective with your own voice, I just hear the stuff I want to change). I have recorded with this team before for some other games, and in the past we have recorded at an audio post house that has a super sweet studio, but this time they were happy with the sound from my booth, so that was good. There are more pieces coming out over the next few months, and from what I understand some of the pieces will be in the game, but all the actual characters are SAG and being recorded in LA. They have recorded all the original actors with new dialogue and now they are getting the secondary characters and player characters. It's a fantastic group of people, I hope the game is good and people enjoy it! EDIT: another one is on YT now https://www.youtube.com/watch?v=5kDbXwcyAtM Ishamael fucked around with this message at 22:31 on Jan 30, 2015 |
# ? Jan 30, 2015 19:18 |
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Recording for our first dub with Media Blasters is in full swing. So far, I've had the pleasure of introducing some new talent into a field that has gotten a little stale with some of the same voices used over, and over, and OVER again, including some talented actors who are making their anime debuts. I've also been incredibly lucky to get to direct some of my own VO students in the booth, who also happen to be some of the most talented up-and-coming actors I know, as well as some of my best friends. (The latter ranks include both Michael A. Zekas and Devon Talbott, both of whom were also in the game for which TheJoeMan cast a few roles through here a few months back, Lords Of Xulima). And last Thursday, I got to direct Eggman. THE Eggman, Mike Pollock. You can see a small clip from the session in this video: https://www.youtube.com/watch?v=simcEOFj89g It was really cool getting to see the differences in working with different people of different levels of ability and experience. All of our actors were good, and everyone was extremely well-suited for their roles, but Mike was in and out of there in even less time than we'd budgeted in our schedule. He was a lot of fun to work with. We've been rolling out cast announcements on our Facebook page and we have at least one more that we think will excite people, after our last session later this week. And then post-production, and then on to start on the next series! Ishamael posted:Pretty excited about this - got a cool gig as the narrator for the tutorials in the new videogame Firefly Online. The characters are being played by the original cast from the TV show, but I will be the helpful voice that tells you how to use the program and game functions. Pretty awesome! This is AWESOME, Ishamael! Congrats!!! =D
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# ? Feb 9, 2015 22:32 |
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J.A.B.C. posted:New Years Resolutions suck. Let's toss these weary bones to the grinder. Saw this (and listened) a long time ago and forgot/been busy. Added to the main list. You want critiques on how to improve? Start with this: -------------------- Summerset Hills Getting that promotion at work must feel good. Why not celebrate moving up by moving to Summerset Hills? The neighborhoods of Summerset Hills are now entering into their third phase of building! Choose from dozens of single-family homes on pie shaped lots tucked away on Lilies Fair Court, perfect for young families and parents who want a safe and secluded street on which to raise their kids. With homes selling quickly, you’d better act now so that you can move into your dream home before the first snowfall! Open houses are being held every Saturday and Sunday from 12 until 4. To learn more about the Summerset community, visit our website online or call 555-3125. Summerset Hills: move in today and stay for a lifetime. -------------------- Also, resave & reupload those files as .mp3s. Don't use .wavs, at least not for tindeck.
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# ? Feb 14, 2015 01:19 |
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The Joe Man posted:Saw this (and listened) a long time ago and forgot/been busy. Added to the main list. Advice followed, files edited and re-uploaded, and voice complete. Thanks for the tips and for the advice. Summerset Hills voice - http://tindeck.com/listen/auhbp
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# ? Feb 15, 2015 20:41 |
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Hey! So a friend of mine and myself are working on a small side project, a Voice Over podcast to help voice actors, giving tips and help with what to do and not to do while working in voice acting, along with providing resources that can be used. We have made two episodes so far, which can be found here: Episode 0: Resources http://tindeck.com/listen/psbgr Episode 1: Exercises http://tindeck.com/listen/ueldh We've posted this here, both to see what you guys think, and to ask for some help as well! While we do have experience in Voice Acting, both on an amateur and professional level, we are very limited in our experiences, mostly working on a few cartoons for a project that ultimately didn't come out, and some radio work. As such, we can only go so far into what can help before we are just giving general advice. So! We would like to get assistance! We would like to talk to people who have experience in different fields, like commercial, long form, video games, dubbing and other forms of voice work. We would like to talk to people in these fields and possibly feature them on future episodes, to widen our scope. Also, we would like to hear about other episodes that we could do. Some future ones we are planning is stuff like Finding a Voice, Reading for Commercials, Editing, and such things as that. Any specific topics that people would like to hear us cover, though, would be much appreciated!
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# ? Feb 18, 2015 05:34 |
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My last trailer voiced has just been released!unlurked posted:welp
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# ? Mar 11, 2015 22:45 |
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Awesome work, really helps sell the project!
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# ? Mar 11, 2015 22:50 |
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Cool, congrats Joe! P.S. Lords of Xulima is getting a lot of airtime these days--Michael (Nengorth) and I both mentioned it at our voice acting panel at PAX East this past weekend and it's been in all of its preceding advertising as well blinkeve1826 fucked around with this message at 04:48 on Mar 12, 2015 |
# ? Mar 12, 2015 04:46 |
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Nice work!
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# ? Mar 12, 2015 04:50 |
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Sweet pickin', Joe.
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# ? Mar 12, 2015 05:42 |
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I get a very '1950's vision of space' vibe from it. Very nicely done.
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# ? Mar 12, 2015 12:47 |
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Thanks everyone! I think it'll be a hit so it was nice to be a part of it.blinkeve1826 posted:P.S. Lords of Xulima is getting a lot of airtime these days--Michael (Nengorth) and I both mentioned it at our voice acting panel at PAX East this past weekend and it's been in all of its preceding advertising as well Speaking of upcoming work (for anyone), I currently have nothing on deck. Been extremely busy with work and haven't had a decent chance to get in touch with any potential devs. Hopefully things will settle down soon enough and I can get you all some gigs. J.A.B.C., I'll try to critique your read as soon as I can. As mentioned, I've been extremely busy and doing an in-depth critique like the old days usually takes about 20-30mins. I'll definitely get to it but apologies for the delay.
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# ? Mar 12, 2015 23:08 |
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# ? May 23, 2024 11:22 |
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The Joe Man posted:J.A.B.C., I'll try to critique your read as soon as I can. As mentioned, I've been extremely busy and doing an in-depth critique like the old days usually takes about 20-30mins. I'll definitely get to it but apologies for the delay. Take your time, man. I've been busy getting ready for an overseas mission, so my chances to record stuff in the near future will probably be slim. I'd still love to do it, though!
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# ? Mar 12, 2015 23:32 |