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Delorence Fickle posted:For US destroyers, did Wargaming factor in the terribleness of the MK 8 and 14 torpedoes? Not really, they're resoundingly decent. Can't do long range concealed firing like the Japanese though.
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# ? Mar 12, 2015 15:41 |
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# ? May 13, 2024 10:03 |
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In the World of Warships the USN Bureau of Ordnance was set on fire, shelled, bulldozed and then the rubble was shelled again. On the one hand we'll never get radar-controlled gunnery but at least the torpedoes will fuse right.
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# ? Mar 12, 2015 15:44 |
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Have they ever stated the arming distance for torpedoes? I can't be bothered to scour the forums and I don't visit but to read the announcements. I swear they arm ten feet after they are launched because I had a DD unload a spread of six at me so close his crew could exchange drinks across ships and my Kongo was obliterated. For reference it was so close I could not fire my main guns at it.
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# ? Mar 12, 2015 15:47 |
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demonR6 posted:Have they ever stated the arming distance for torpedoes? I can't be bothered to scour the forums and I don't visit but to read the announcements. I swear they arm ten feet after they are launched because I had a DD unload a spread of six at me so close his crew could exchange drinks across ships and my Kongo was obliterated. For reference it was so close I could not fire my main guns at it. It's like 100 meters.
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# ? Mar 12, 2015 15:50 |
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Just a quick note about the CBT. You're free to post ANY content (screenies/ youtube crap like that) from the CBT. you are not however allowed to post stuff from the weekend beta test OR the alpha as that stuff still come under NDA.
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# ? Mar 12, 2015 15:51 |
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Gamesguy posted:It's like 100 meters. In a DD, the wedge shape that shows up a bit off your ship in torp view is where your fish are live. So that distance until the start should be the minimum distance.
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# ? Mar 12, 2015 15:58 |
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NA signups start at 11:00 PST, 2:00 EST according to the website.
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# ? Mar 12, 2015 15:58 |
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EU is closed
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# ? Mar 12, 2015 16:00 |
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What's the "portal" the website refers to for the closed beta testing? Is that the front page. Sorry, somewhat old and somewhat computer stupid.
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# ? Mar 12, 2015 16:07 |
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Which nicely segways into my next topic. Lead times and you: This is the type of lead I am currently using when firing on an enemy at 14km out using AP. I am moving at full speed in a straight line, I am judging he is not initiating a turn or in a turn and he appeared to be going at or about full speed as well but that conclusion I made after having him in my sights for a few seconds and I cannot show you in this series of images. Note how much lead though I am having to use and I do score a number of hits on each salvo. First salvo Second salvo First salvo was worth 9k in damage, second was over 12k.. he used his repair on the first salvo because I set him on fire and the second salvo he was lit up again and was taking on water so he was done before I had a chance to hit him with a third.
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# ? Mar 12, 2015 16:14 |
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Four hits on the first salvo would have been absolutely legendary accuracy IRL. Ships were considered incredibly accurate if they could straddle on the first salvo, let alone hit.
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# ? Mar 12, 2015 16:25 |
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It's true, but ships also didn't have hitpoints and shooting their guns involved a tad more than point and click slightly ahead of the guy so
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# ? Mar 12, 2015 16:36 |
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One-shot savloed a Fuso yesterday and let me tell you the rage lasted the entire remainder of the match. The person never left after and chose to stay arguing with everyone including his own team. I hit the magazine, pure and simple but he was not buying it. It was fun to watch though, I can't wait for replays so this kind of glorious event can be watched and GIF'ed.
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# ? Mar 12, 2015 16:37 |
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Goddamit NA portal; open up already! (And yes, I know they posted PST as their "opening," time - I just want it sooner)
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# ? Mar 12, 2015 16:37 |
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So you only need to account for lead time the game automatically figures out drop like in WoT?
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# ? Mar 12, 2015 16:44 |
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BadLlama posted:So you only need to account for lead time the game automatically figures out drop like in WoT? Yeah. And drop gets absolutely massive as you start firing out towards max range and you get shell travel times of >10 seconds. A bunch of ships can actually have two or even more salvos in the air at once.
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# ? Mar 12, 2015 16:49 |
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BadLlama posted:So you only need to account for lead time the game automatically figures out drop like in WoT? That's bogus. Best part of navy field was having to memorize the angles of gun fire needed to ht anything.
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# ? Mar 12, 2015 16:52 |
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Your speed, if you are in a turn, distance and the same for the target all comes into play. There is a lot more to point and click at long range and can be tricky to figure out. Usually my first shot if it is at a large distance is getting a feel for the target and if I am good then I unload the full salvo based on what their activity is and what is going on around me. If I have to initiate a turn due to an obstacle or evasive maneuver then I either unload and pray or hold my shot and do what I have to do.Dammit_Carl! posted:Goddamit NA portal; open up already! Link the game to Steam so you can stream and have others watch in your contact list and get on TS ffs if you can so we can division.
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# ? Mar 12, 2015 16:53 |
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xthetenth posted:Literally their worst. And then a month later they changed all the flight mechanics for no reason, put the aiming reticule way above where the bullets actually go and basically genocided what was rest of the community. I actually prefered WoP to WT since battles were fast, fun and there was a semblance of balance between factions. Now it's basically unplayable. gently caress you Wargaming for ruining WoP and now not letting me play WoWS
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# ? Mar 12, 2015 16:55 |
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Polikarpov posted:Four hits on the first salvo would have been absolutely legendary accuracy IRL. Ships were considered incredibly accurate if they could straddle on the first salvo, let alone hit. Like the Iowa and NJ straddling a destroyer first salvo at 20 mi? Prav posted:Yeah. And drop gets absolutely massive as you start firing out towards max range and you get shell travel times of >10 seconds. A bunch of ships can actually have two or even more salvos in the air at once. Yep. This is why AP penetrates at short range and long range. At long range you're dropping shells on the deck. Aiming in the game is picking an angle and range to drop your shells at, with some long hang times. You don't need to worry about elevation, it's basically WWI style trying to figure out speed and range.
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# ? Mar 12, 2015 16:56 |
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I remember in alpha where I could actually fly using the mouse controls and actually hit things.
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# ? Mar 12, 2015 16:56 |
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xthetenth posted:Like the Iowa and NJ straddling a destroyer first salvo at 20 mi? Yeah, the Mk. 8 Rangekeeper in the Iowa class was an incredible piece of technology. Couple it with fire control radar and you get results like that. Here's a comparison between the Mk. 8 and the systems installed on contemporary IJN ships. http://www.navweaps.com/index_tech/tech-086.htm
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# ? Mar 12, 2015 17:02 |
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First battle: Oh god how does everything work, I have no idea what I'm doing! Oh hey there's a guy behind this island, I'm gonna flank hi- oh, match is over. Second batte: Top score of the team after a slugging match agaainst three or four Katoris, of which I sank one and mangled two others, and survived despite all of them shooting at me. Pubbies seem to be bad at gunnery. Also, jesus christ is there really no option to invert the mouse Y-axis? This is going to be awkward.
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# ? Mar 12, 2015 17:05 |
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Now that the NDA is down, have a screenshot I lived.
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# ? Mar 12, 2015 17:15 |
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For any first-timers, I recommend getting a St. Louis, the tier 3 american cruiser. It's got a shitload of 15 cm guns and is just a good time.
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# ? Mar 12, 2015 17:21 |
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Good I'm in, can't play just now but I wanted to check and make sure. I didn't get any email I just downloaded the game and checked to see if I have access to the forums.
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# ? Mar 12, 2015 17:27 |
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santanotreal posted:That's bogus. Best part of navy field was having to memorize the angles of gun fire needed to ht anything. Yeah, how am I going to translate my skills as one of the best Prince of Wales captains from Navyfield into this game? Too bad I have no free time any more.
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# ? Mar 12, 2015 17:30 |
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So are the only nations that are in America and Japan? Has Russia even ever had a strong Navy?
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# ? Mar 12, 2015 17:34 |
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BadLlama posted:So are the only nations that are in America and Japan? They were once considered a top naval power. Then Tsushima Straits happened and they've been mostly terrible ever since.
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# ? Mar 12, 2015 17:37 |
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BadLlama posted:So are the only nations that are in America and Japan? Right now yes, and they started the century with a decentish fleet that was hamstrung as usual by the worst naval geography imaginable.
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# ? Mar 12, 2015 17:40 |
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BadLlama posted:So are the only nations that are in America and Japan? Germany and Britain are scheduled to be added later, and the company has expressed interest in adding the Italians.
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# ? Mar 12, 2015 17:41 |
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There's probably enough paper designs to fill out quite a few nations with only a relative handful of ships, like the Netherlands and Germany. There's the Vichy French fleet too.
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# ? Mar 12, 2015 17:48 |
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The French are actually one of the best candidates for a nearly full tree of real ships or ships that were seriously intended to be built.
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# ? Mar 12, 2015 17:58 |
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xthetenth posted:The French are actually one of the best candidates for a nearly full tree of real ships or ships that were seriously intended to be built. French, Italians, and Soviets are all good candidates for later nations. The Dutch at a stretch.
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# ? Mar 12, 2015 18:01 |
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The world of warships wiki is still apparently under NDA lock down.
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# ? Mar 12, 2015 18:02 |
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Vengarr posted:There's probably enough paper designs to fill out quite a few nations with only a relative handful of ships, like the Netherlands and Germany. There's the Vichy French fleet too. This stuff right here is going to be awesome - you think paper tanks will make 'spergers mouths froth, then paper ships will launch them straight to the moon. It will be glorious.
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# ? Mar 12, 2015 18:03 |
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xthetenth posted:The French are actually one of the best candidates for a nearly full tree of real ships or ships that were seriously intended to be built. I don't know about mid tiers but it seems like French destroyers should have a full tree of actually built and commissioned ships.
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# ? Mar 12, 2015 18:05 |
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Dammit_Carl! posted:This stuff right here is going to be awesome - you think paper tanks will make 'spergers mouths froth, then paper ships will launch them straight to the moon. Funnily there's usually an average of five or so configurations that got seriously considered for each class of ship, and most are a lot more fleshed out than paper tanks.
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# ? Mar 12, 2015 18:09 |
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Ships took so long to build though that most of them were prewar designs anyway, the only big things they changed was AA and radar.
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# ? Mar 12, 2015 18:24 |
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# ? May 13, 2024 10:03 |
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Cythereal posted:French, Italians, and Soviets are all good candidates for later nations. The Dutch at a stretch. All signs indicate that the russians will be the third tree to be implemented. Can't wait for russian hoverships straight from SerB's design bureau.
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# ? Mar 12, 2015 18:26 |