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poptart_fairy
Apr 8, 2009

by R. Guyovich

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Ledgy
Aug 1, 2013

Up against the wall
Never go full McIntosh

Anime Schoolgirl
Nov 28, 2002

:ironicat:

Never change, Art Games

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Songbearer posted:

Whoever said that this is the Doom 2 to Doom 1 is completely and utterly right. Those games were largely the same, but Doom 2's level design was nowhere near as clean and simple as Doom 1's, which wound up working against it. In Doom 2 there were still a bunch of fun and memorable missions, but the run n' gun gameplay of the original was severely hampered by levels which punished you for rushing through them until you got very, very good, enemies who were a lot more annoying than they should be and mechanics that needed to be exploited rather than mastered. There were a lot of people who liked Doom 2, but it felt like a departure from the simplicity of the first.

It's the same here. The core gameplay of HLM2 is still very fun, the Fans feel great to play as, there are a fair few characters who have mechanics that could be a lot of fun but the level design works against you in very major ways to ensure they never really get to have their full potential. What made the original game great is still present and accounted for: The first 7 or so levels are incredible fun, but then the game gets too ambitious and the simplicity of the game just isn't there anymore. Not in a way that's entertaining at least: You'll play this game in a method that works, not a method that's fun. Corner popping and a giant pile of guns and bodies isn't anywhere near as cool as blitzing through hallways as Corey blasting people and rolling weapon to weapon, but that's what you gotta do later on.

Nail -> Head

Still enjoying it, but this is definitely the Doom2 to HLM's Doom1.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Anime Schoolgirl posted:

:ironicat:

Never change, Art Games

I wonder what sorts of things have to happen to someone to make them as much of a smug, pretentious douche as that guy.

Anime Schoolgirl
Nov 28, 2002

Zaphod42 posted:

Nail -> Head

Still enjoying it, but this is definitely the Doom2 to HLM's Doom1.
And then there's weird people like me who like Doom 2/HLM2 more than the first :unsmigghh:

Mystic Stylez
Dec 19, 2009

What does an ammo box look like in the soldier levels? I'm up to the Power Plant and haven't seen a single one so far (unless they only appear latter :shepface:).

Parachute
May 18, 2003

VisAbsoluta posted:

What does an ammo box look like in the soldier levels? I'm up to the Power Plant and haven't seen a single one so far (unless they only appear latter :shepface:).

You have to be completely out of ammo for them to appear, and they have a giant arrow pointing at them when they do.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Does he also do this for Call of Duty? :allears:

Anime Schoolgirl
Nov 28, 2002

Hitlers Gay Secret posted:

Does he also do this for Call of Duty? :allears:
Reminder that he's the same person who said a game made out of animated table toys (Smash) has the message "Violence solves problems"

PantsBandit posted:

I wonder what sorts of things have to happen to someone to make them as much of a smug, pretentious douche as that guy.
Art

Honest Davion
Jul 25, 2006
I buy Joel Nerf Guns

memy posted:

I thought this at least was pretty obvious given that he looks more than a little like Brando as Kurtz. Although the mask's name may be a coincidence

Oh yeah, I mean it's obvious he looks like Brando and stuff, I meant more the mask, since I forgot it was called that. The wiki says it was named after someone else, but I guess it was simple enough to work in another reference through it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Things this game kinda needs a few minor enhancements.

Ability to drop guns without flinging them across the room, possibly behind things you can't get to to pick them back up.
Ability to select between things on the ground to pick up without just picking them up and dropping them over and over to cycle.
Way to melee kill people who are crawling on the ground if you don't feel like going through the whole execution animation that can get you killed.

I remember a few other things I wanted while playing but I can't remember right now.

HM1 had more of a focus on melee, guns were pretty disposable, and the whole game was faster, so these things didn't matter as much. Also for the longest time you were invincible during executions; not crazy about that change.

HM2 though I feel forced to try to exploit the enemy more often, pull them to doorways, etc. So it needs to give more refined controls. There's been a few levels where I ran through punching everybody as Tony and it worked great, but on others...

Zaphod42 fucked around with this message at 17:26 on Mar 12, 2015

poptart_fairy
Apr 8, 2009

by R. Guyovich

Hitlers Gay Secret posted:

Does he also do this for Call of Duty? :allears:

He's trying to push a white male protagonist "bingo card" at the moment (troubled past, killing sprees, etc) which has backfired spectacularly (a significant chunk of standard protagonists don't come anywhere near filling a line on the drat thing whereas a lot of "unusual" ones do...) so he's currently taking pot shots at anything else he can find right now. It's kind of Mcintosh's thing, but no less funny for it.

quakster
Jul 21, 2007

by FactsAreUseless
Floor 3 of level 12 is extremely Zen, which is weird, considering it starts with you punching ten people to death and ends with you punching another ten people to death. Replaying HM1 before starting this one was the right move, haven't actually gotten frustrated at it once, even though I started channelling DarkSidePhyl with Hot & Heavy and the police station when I originally played the first game.

If you somehow end up with a pro-violence message from this game, you were probably destined to be a career tweeter for life.

Gorn Myson
Aug 8, 2007






Just completed it.

That owned. I think the game lulls a lot in the middle when the levels becoming increasingly frustrating, but I think the final quarter is incredible (with the exception of the lighting in the nightclub level) and the finale is amazing. I was really not looking forward to the idea of the game making such a huge deal out of its plot this time around, but its so loving insane that it fits in completely.

poptart_fairy
Apr 8, 2009

by R. Guyovich
I think my only issue with the plot is how there's no "get rid of info dumps on second playthrough" option. I loved HM1 (after I figured out how to play it :v:) but sitting through the mid-mission dialogue got kind of irritating.

Soral
May 30, 2009

poptart_fairy posted:

I think my only issue with the plot is how there's no "get rid of info dumps on second playthrough" option. I loved HM1 (after I figured out how to play it :v:) but sitting through the mid-mission dialogue got kind of irritating.

it says "hold rmb to skip" in the upper left corner of every cutscene.

Rush Limbo
Sep 5, 2005

its with a full house
Ending spoilers: Is it actually supposed to be a nuke going off? The entire game is framed as a VHS tape and one of the characteristics of VHS tapes was the 'white screen of death' at the end. All the references Richard makes to everything being futile and how it's going to end could just be some sort of meta-commentary

Ledgy
Aug 1, 2013

Up against the wall

Soral posted:

it says "hold rmb to skip" in the upper left corner of every cutscene.

You can't fully skip some cutscenes anymore though, the bug rooms in HLM1 were fully skippable

poptart_fairy
Apr 8, 2009

by R. Guyovich

Soral posted:

it says "hold rmb to skip" in the upper left corner of every cutscene.

Yeah, I know but it would be nice for a "no cutscenes or dialogue" option to be there. It's a small thing but I'd like it all the same.

Wazzit
Jul 16, 2004

Who wants to play video games?

net cafe scandal posted:

The death of Snakemask is pretty clever but what actually happens if you finish that level? I'm sure this has been asked before...Sorry..so sorry

Wait I totally missed out on this, how else can you finish this level?

Oxxidation posted:

The 50 Blessings rep picks him up, escorts him to the office, and shoots him in the head for being such a loudmouth idiot moron dummyface.

It also gives you the opportunity to snatch a floppy disc from the office before you're shot, which the Writer can later find and use to unlock a hidden stage.


God damnit I missed that floppy disc, what's the hidden stage?

Songbearer
Jul 12, 2007




Fuck you say?
Has anyone gotten in touch with the dev and asked if level tweaks might be on the card?

RE 1985: At first I thought that the ammo boxes resupplying only a small amount was a warning for you to not burn through ammo, but considering you can rearm at them infinitely... honestly, I think they should just give you a full magazine.

Cerebulon
Mar 29, 2010

Destroyer of Worlds*
(*No worlds were harmed in the making of this title.)

Wazzit posted:

Wait I totally missed out on this, how else can you finish this level?


God damnit I missed that floppy disc, what's the hidden stage?

The Abyss. It's the offices that Jake goes to/gets shot in but its been abandoned for however many years. You walk in on a meeting of what appears to be every dead actual character from both games wearing masks and being spooky, then fight your way out through a bunch of thugs. I thought it was a pretty good level personally.

Studio
Jan 15, 2008



H A R D M O D E

Serperoth
Feb 21, 2013




Studio posted:

H A R D M O D E


Just got to that level in Normal. :negative:

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?


Ah yes, "Live by the sword, die by the sword" is surely a celebration on the glory and glamour of thrill killing.

Some dumb idiot
Jun 6, 2012

Step by step
Hop the mountain
Step by step
Hop the ocean
Step by step
Hop the rainbow
I'll be running

Ddraig posted:

Ending spoilers: Is it actually supposed to be a nuke going off? The entire game is framed as a VHS tape and one of the characteristics of VHS tapes was the 'white screen of death' at the end. All the references Richard makes to everything being futile and how it's going to end could just be some sort of meta-commentary

The main menu is trees almost getting blown over with lots of dust in the air, and when you beat the game the Hard mode level loading screens have the buildings replaced with ruins, pretty safe to say poo poo's hosed. :v:.

Studio
Jan 15, 2008



https://www.youtube.com/watch?v=PRhKwkFCcG4

TopHatGenius
Oct 3, 2008

something feels
different

Hot Rope Guy
Where is the album for the digital version located? I found a Remix EP folder in the Hotline Miami 2 game folder but it only has 6 tracks.

edit: I just saw that the digital special edition does NOT come with the full soundtrack. That sucks.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Doors are hard.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Yardbomb posted:

Ah yes, "Live by the sword, die by the sword" is surely a celebration on the glory and glamour of thrill killing.

I think it's safe to say that McIntosh hasn't played the game. It's probably equally safe to say that McIntosh doesn't really play much of anything or enjoy much of anything. Pop culture to McIntosh is just another source of constant outrage.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
PC gamer was right on the money with their review.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Studio posted:

H A R D M O D E


Kaizo Miami

memy
Oct 15, 2011

by exmarx
http://zippy.gfycat.com/ShadySomberArmyworm.webm

ArfJason
Sep 5, 2011

Ddraig posted:

Ending spoilers: Is it actually supposed to be a nuke going off? The entire game is framed as a VHS tape and one of the characteristics of VHS tapes was the 'white screen of death' at the end. All the references Richard makes to everything being futile and how it's going to end could just be some sort of meta-commentary

If youre not convinced by the implied stuff in game, the fonts for the credits was called something like nukecredits in the game files

Erata
May 11, 2009
Lipstick Apathy

I think someone needs to uhhhh.. Git Guud? :smug:

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

ArfJason posted:

If youre not convinced by the implied stuff in game, the fonts for the credits was called something like nukecredits in the game files

It could well be both. The game's a jumble of mixed metaphors when it comes to the movie crew stuff- in particular the detective and actor parts are really unclear. It's like they cut several additional missions from each of them.

Control Volume
Dec 31, 2008


the most accurate review of hotline miami 2 currently on the internet

Big Mad Drongo
Nov 10, 2006

PantsBandit posted:

I wonder what sorts of things have to happen to someone to make them as much of a smug, pretentious douche as that guy.

Get really, really mad that video games aren't considered Art by whatever definition of Art you prefer.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe
In the second part of Subway on hard mode, how the hell are you supposed to deal with the guy with the chainsaw? I tried hitting him with melee swings, nothing - I tried hulking out and shooting him, he just ducks it. I tried throwing weapons at him, same thing as if you shoot him. The level won't let me leave while he's still up but I can't figure out how I'm supposed to knock him out.

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