something posted:Wait wait wait wait wait wait Yeah it actually does make sense. The Soldier fights a losing battle in Hawaii. The General is furious that America will lose and somewhat insane. The Soldier saves Jacket, returns home, and dies when San Fransico is nuked by Russia... So that there can be a paralell for the American battles with Japan in WW2? Either way, he was the bearded storekeeper from the first game but he never actually was there. Jacket simply saw him there in his coma dreams. Jake joins 50 Blessings. He's initially confused by the missions but in a stroke of insight connects 50 Blessings to the missions. He either is wounded by the mafia and executed by Petrov (the guy the Writer speaks to in his first mission) or completes his mission. Afterwards a 50 Blessings handler picks him up under the pretense of needing to speak to Jake about Jake's ideas in private, then executes him because Jake was way too dumb to be trusted so he was executed as a precaution. The Pig Butcher is falling into his lust for violence and insanity. The director of the film tricks the actress playing Jacket's girlfriend in the movie into shooting him with a loaded gun, presumably because he gets off on it. The Henchman does one last job, but his girlfriend steals his money and car. He then falls into depression and is executed by the Fans. The Fans decide to start killing gangsters and lowlifes, partially for their own personal reasons, partially for a desire for fame, partially for a desire to be like Jacket. After succeeding on a few runs, they bite off more then they can chew by assaulting a mafia headquarters. Ultimately they are all ambushed and killed by the mafia's new boss. Tony manages to escape but is, surprise surprise, executed. The Detective is a serial killer known as the Miami Mutilator that he's been chasing, though it might be a case of split identity. He ultimately starts having nightmares about it and barricades himself in his apartment. The Writer writes a book. Or maybe he doesn't. Also he interviews Jacket. His main purpose in the plot is interviewing Richter and giving Manny, the detective, someone to talk to. Richter reveals a little bit about the first game. He drew the 50 Blessings marks because he figured they were pranks. When he was instructed to kill people, he ignored them until one day his car was torched and his mother's life was threatened. He was then forced into compliance. Jacket spared him and he was sent to federal prison. He managed to escape during a riot, then fled to Hawaii. Evan (the writer) interviews him and gets Richter's mom a plan ticket so she can escape to Hawaii, too. The Son wants to make his father (the final boss of the first game) proud and he thinks the best way to do that is to rebuild the Miami mafia. He does this by systematically destroying the operations of their rivals, the Colombians. Ultimately he storms the mansion of the Colombians, killing their leader with a sneak attack from his men. Afterwards, he becomes sort of listless and overdoses on drugs, causing him to have hallucinations just as the Fans assault his new base. In his terrifying hallucinations he kills a number of his own men, most of the Fans, and walks off the roof of his skyscraper. Throughout the game there's 10 newsclippings. They indicate that Russian-American relations are getting even worse. 50 Blessings stages a coup either because they want to destroy Russia in a global scale murder-suicide or... Who knows, really. As a result Russia and the USA obliterated each other with nuclear weapons. Ultimately nothing of importance happened. Everyone other then The Soldier (who dies somewhat happy) dies unfulfilled and unhappy. Jacket was put on death row but died during the nuclear bombing of the USA. Biker survived the fight with Jacket. He discovered the truth behind the phone calls but couldn't find the janitors. He fled to the desert where he met someone who terrified him and broke his will to fight. This post looks like a CIA document now. SunAndSpring posted:The game made me feel bad for Richter, which was cool. I also felt really sorry for the poor Russian henchman. Honestly I felt bad for all the characters when they died, for various reasons. Cuntellectual fucked around with this message at 21:33 on Mar 12, 2015 |
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# ? Mar 12, 2015 21:30 |
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# ? May 27, 2024 11:11 |
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SunAndSpring posted:The game made me feel bad for Richter, which was cool. I also felt really sorry for the poor Russian henchman. Yeah. Looks like Anatharon loves the Fans but the moment they killed him. I just hated them and wished them real dead, real bad. Which they did
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# ? Mar 12, 2015 21:34 |
turboraton posted:Yeah. Looks like Anatharon loves the Fans but the moment they killed him. I just hated them and wished them real dead, real bad. Which they did I am the people the Fans represent, after all. Seriously the reason I like them is they get the most plot hooks and cool game mechanics.
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# ? Mar 12, 2015 21:37 |
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Anatharon posted:Biker survived the fight with Jacket. He discovered the truth behind the phone calls but couldn't find the janitors. He fled to the desert where he met someone who terrified him and broke his will to fight. Is this covered in the secret level or something? I didn't see mention of him anywhere and just assumed he died.
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# ? Mar 12, 2015 21:40 |
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I just love this game and made a dumb combo video: https://www.youtube.com/watch?v=a-SsRWqTNQw
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# ? Mar 12, 2015 21:41 |
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Big Mad Drongo posted:Right, but some folks will consider it a mindless violence simulator with no inherent value, which is honestly a fair opinion and anyone is welcome to it. The problem is when others jump on that bandwagon as hard as they possibly can to show how much they get Real Art and write stupid poo poo like that tweet. This guy gets it. There's not enough in the world to encapsulate how incredible that tweet is, though. I know that neither game has had as much of a publicized "analytical" circlejerk as say, Spec Ops: The Line (which is funny, because HM2 in particular does a better job at satire/critique just by virtue of not being directly hateful of its audience, as much as it might seem otherwise on the surface), but holy loving poo poo "do you like hurting people" is practically the tagline of the games at this point. It's not a loving Fincher movie, you don't need to dig really deep into nuanced subtext to notice the ever-poignant social commentary of "Yo ain't it weird how we dig pretend violence that's kinda close to real violence and poo poo?" Good lord, these games are practically on that dude's side. But why put thought into critique when you can just throw out hollow self-sabotaging holier-than-thou garbage that does nothing but give shitlords more ammunition to denounce any attempts at actually decent critique of prevalent issues and argleblargle Video Games. where's that drat level editor so someone can just make Hotline Miami 2: Windowless No-Fat-Dudes Edition. and can that editor also extract levels to custom moddable .wads just to round out the Doom comparisons k thx luv u dennaton
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# ? Mar 12, 2015 21:42 |
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SunAndSpring posted:The game made me feel bad for Richter, which was cool. I also felt really sorry for the poor Russian henchman. I mentioned this back when I first did the Henchman's level, but the music was such a huge part of that whole emotional gutpunch. Likewise with the final Soldier mission, even if that level itself was awful. Having these slow, sombre tracks playing as you go on a murder rampage is such a jarring clash to the usual high-tempo adrenaline kick music. It's really brilliant. On the whole I'd say the soundtrack in the 2nd game far surpasses the 1st. As a whole, I mean. Knock Knock is still my favourite individual Hotline song of choice.
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# ? Mar 12, 2015 21:49 |
Geight posted:Is this covered in the secret level or something? I didn't see mention of him anywhere and just assumed he died. In the level Subway, check your answering machine before you leave the house. Then afterwards you get a special cut scene.
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# ? Mar 12, 2015 21:50 |
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Anatharon posted:Yeah it actually does make sense. REDACTED quoting this so I can easily find it and read it after I've finished the game.
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# ? Mar 12, 2015 21:50 |
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My favorite Hotline song is Evil Eye. The one from the Payday 2 crossover. https://www.youtube.com/watch?v=mtRbtKI7zbs
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# ? Mar 12, 2015 21:53 |
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Why did everyone hate the power plant? Stronghold was waaaaayyyyy worse and Casualties with the sniper rifle is super easy
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# ? Mar 12, 2015 21:54 |
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I just realized something. Only one person in the entire game is never seen actually dying: Biker.
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# ? Mar 12, 2015 22:03 |
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Zaphod42 posted:
Glad I'm not the only one. Also whichever mission you had to pick keys off a bad guy I had to do 3 times cause the keys landed under a couch
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# ? Mar 12, 2015 22:06 |
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Skunkrocker posted:I just realized something. With the cold war still going on in the game world and the fact that both Miami and Hawaii are nuked, probably literally nobody survives the end of the game. Like, on earth.
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# ? Mar 12, 2015 22:11 |
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Pharmaskittle posted:With the cold war still going on in the game world and the fact that both Miami and Hawaii are nuked, probably literally nobody survives the end of the game. Like, on earth. That cat on the henchman's couch better still be alive or I will have some stern words for the devs.
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# ? Mar 12, 2015 22:15 |
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Anatharon posted:Cover of what? The box cover Oxxidation posted:You're getting the actor confused with the henchman. There is no doubt at all that the actor's losing his mind. Based on what? We have one line from the interview, which is totally something a character actor would say in that sort of setting, and the actor saying he's had disturbing dreams. That's all we have. I have no clue where people are getting this intentional director action stuff from. I get that Pardo is the mutilator, but the rest of the dream sequence, especially with the puppet figure in the crime scene, doesn't make sense. There's just not enough time dedicated to either of the "deep" actor/film/director plotlines for them to hold coherence.
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# ? Mar 12, 2015 22:19 |
Wow, that box cover sums the whole game up from the get-go.
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# ? Mar 12, 2015 22:21 |
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I legit want a poster of that.
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# ? Mar 12, 2015 22:23 |
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emanresu tnuocca posted:The last dog in the nightclub when the lighting keeps shifting colors was a real rear end in a top hat move. You think absolutely wrong. All enemies are on the map from the very start, always.
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# ? Mar 12, 2015 22:23 |
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oh i just remembered that the shopkeeper in hm1 always said "it's on the house" that's another cool touch
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# ? Mar 12, 2015 22:24 |
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Pharmaskittle posted:With the cold war still going on in the game world and the fact that both Miami and Hawaii are nuked, probably literally nobody survives the end of the game. Like, on earth. I'm just saying... we didn't see it. After all, he's an important character. Not just a playable one, because we see non playable characters die too. I'm just implying, ya know, Biker might live on. Somehow. Maybe he's in a fallout shelter, somewhere far away from Miami. He's a smart ruthless motherfucker. Maybe he figure it out before anyone else. Maybe... maybe... Hotline Miami 3: Nightcall
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# ? Mar 12, 2015 22:26 |
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Discendo Vox posted:Based on what? We have one line from the interview, which is totally something a character actor would say in that sort of setting, and the actor saying he's had disturbing dreams. That's all we have. I have no clue where people are getting this intentional director action stuff from. That "interview" was a dream. The interviewer's eyes begin spazzing out during the interview and then Richard shows up to comment on the guy's metal state before he wakes up in a bathroom. He's cracking up and letting his pretend role as a killer bleed into his day-to-day life. The henchman is the one who says he's been having weird dreams. That's what I mean by you getting them confused.
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# ? Mar 12, 2015 22:27 |
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Listening through the soundtrack and looking at the levels they play on, I really do think they picked tracks that really fit the characters throughout the game. The Writer gets less brutal sounding, but still fast paced, action-y tracks to show he can go crazy and kill like everyone else, but doesnt have to. Tracks like the one's in the Henchman's level and Casualties highlight how done the characters are with what they've been doing, and how they just want out. The Detective and Hog Butcher get eerie, sinister, fast paced music, that fit their brutal, growing psychosis. The Fans' tracks range from slow and simple to fast, hardcore stuff that wouldn't be out of place in the first game, showing that they do become more like their idol as the story goes on. Jake and Richter get the most "first game-like" tracks because they're just like Jacket, guys that don't know why they kill, but (at least for Jake) get a rush from doing it regardless. I've just started on the Son's scenes so I'm sure I'll be able to about his music later.
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# ? Mar 12, 2015 22:33 |
Galaga Galaxian posted:I legit want a poster of that. http://store.iam8bit.com/collections/hotline-miami/products/hotline-miami-2-fine-art-print
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# ? Mar 12, 2015 22:34 |
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Honestly I think the main menu theme deserves a shout out because it's incredible and fits the game's atmosphere perfectly, just like HLM1's did. https://www.youtube.com/watch?v=ChXU-OYPhy0 It's slow and sad and miserable and really underlines that nothing's going to work out right for anyone. HLM1's theme was surreal and disjointed, just like the rest of the game, but everything is (for the large part) a lot more down to earth in HLM2 and the theme reflects it perfectly. It's a great song for a broken human.
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# ? Mar 12, 2015 22:43 |
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Yeah the title theme is great. Very mellow and melancholic. Also I find it interesting it has no name. Its one if two tracks listed as "Untitled" on the soundtrack. Funny thing is I'm listening to it right now. Even before I saw your post. The soundtrack helped work go by faster.
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# ? Mar 12, 2015 22:48 |
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It looks like it's the Fans that are protesting outside the courthouse during the intro to First TrialOxxidation posted:That "interview" was a dream. The interviewer's eyes begin spazzing out during the interview and then Richard shows up to comment on the guy's metal state before he wakes up in a bathroom. He's cracking up and letting his pretend role as a killer bleed into his day-to-day life. He doesn't wake up in a bathroom, it cuts to them shooting the scene where the girl escapes from his apartment. There's no demonstration of his real life for us to demonstrate that he's "cracking up", because the only scenes we have of him are either in dreams (which he refers to as dreams) or when he's acting. The only actual thing that seems to be wrong with him is Richard is loving with him when he's asleep. Discendo Vox fucked around with this message at 22:51 on Mar 12, 2015 |
# ? Mar 12, 2015 22:49 |
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Discendo Vox posted:He doesn't wake up in a bathroom, it cuts to them shooting the scene where the girl escapes from his apartment. There's no demonstration of his real life for us to demonstrate that he's "cracking up", because the only scenes we have of him are either in dreams (which he refers to as dreams) or when he's acting. The only actual thing that seems to be wrong with him is Richard is loving with him when he's asleep. Sounds a lot like Jacket in the first game. We only ever interacted as him when he was dreaming or on the job.
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# ? Mar 12, 2015 22:51 |
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Galaga Galaxian posted:Yeah the title theme is great. Very mellow and melancholic. Also I find it interesting it has no name. Its one if two tracks listed as "Untitled" on the soundtrack. Yeah I definitely listened to the soundtrack all day at work today.
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# ? Mar 12, 2015 22:51 |
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Anatharon posted:
Actually Biker encountered the janitors for sure. It's clear after two years in the desert and get scared by someone there that he came out not quite sane. He just does not seem to remember what happened. But he still seemed to have some sort of idea that there was somthing big going on which he would not know unless he found the puzzle pieces. Plus the Janitors meeting with Richter could have happened before they met Biker.
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# ? Mar 12, 2015 23:05 |
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Ok so does the Mobster do the whole sheathed katana thing? Sprites are cool and all, and I see something on his side, but I'm not sure.
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# ? Mar 12, 2015 23:09 |
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Galaga Galaxian posted:Yeah the title theme is great. Very mellow and melancholic. Also I find it interesting it has no name. Its one if two tracks listed as "Untitled" on the soundtrack. the main menu itself i like a lot, with the slow white transitions and no sounds at all other than the videotapes. makes me feel the acceptance of inevitable death and nihilistic nuking of america
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# ? Mar 12, 2015 23:14 |
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Serperoth posted:Ok so does the Mobster do the whole sheathed katana thing? Sprites are cool and all, and I see something on his side, but I'm not sure. yes.
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# ? Mar 12, 2015 23:15 |
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Yo, how does the scoring system work in this game? Anyone have a handy guide?
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# ? Mar 12, 2015 23:18 |
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Songbearer posted:Don't get me wrong, I really love this game and I'm having a blast playing it. There are just some very valid criticisms that shouldn't be ignored (And can possibly be fixed in later patches). Doom 2 is better than Doom 1 though.
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# ? Mar 12, 2015 23:42 |
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Moartoast posted:but holy loving poo poo "do you like hurting people" is practically the tagline of the games at this point. It's not a loving Fincher movie, you don't need to dig really deep into nuanced subtext to notice the ever-poignant social commentary of "Yo ain't it weird how we dig pretend violence that's kinda close to real violence and poo poo?" p sure the people who jerk themselves off to that line never finished HM1, because the answer to your question is "no, it's a videogame, retard".
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# ? Mar 12, 2015 23:43 |
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MonsterEnvy posted:Actually Biker encountered the janitors for sure. It's clear after two years in the desert and get scared by someone there that he came out not quite sane. He just does not seem to remember what happened. But he still seemed to have some sort of idea that there was somthing big going on which he would not know unless he found the puzzle pieces. Plus the Janitors meeting with Richter could have happened before they met Biker. I don't think so. Biker says that he met "him," singular. My guess is he hallucinated Richard like so many others did and for once, his advice finally took. Not like it helped.
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# ? Mar 12, 2015 23:56 |
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so the general leading the coup is Brandon right? he was being promoted to lieutenant general the last time we saw him. maybe he got the biggest mission of them all
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# ? Mar 13, 2015 00:00 |
Flectarn posted:p sure the people who jerk themselves off to that line never finished HM1, because the answer to your question is "no, it's a videogame, retard". The game still has commentary and a point, even if it is a game.
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# ? Mar 13, 2015 00:00 |
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# ? May 27, 2024 11:11 |
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Anatharon posted:Yeah it actually does make sense. Now explain The Abyss
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# ? Mar 13, 2015 00:03 |