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I didn't enjoy the gameplay in Braid and didn't feel like it really had anything interesting to say, but if you were invested in games being taken seriously in 2008, I'd imagine it was a pretty big deal. Like I imagine it was crazy important to people who make low budget games, I'm just not that guy and don't understand the appeal to anyone else who isn't.
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# ? Mar 13, 2015 07:50 |
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# ? May 23, 2024 13:16 |
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I liked the puzzles in Braid a lot.
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# ? Mar 13, 2015 07:53 |
Braid was boring as poo poo and full of dumb writing that screamed "I want to be a big deal in Portland."
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# ? Mar 13, 2015 07:55 |
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I went back to Hotline Miami 1 and realized that I hadn't gotten all A+s yet, as well as the puzzle pieces since I hadn't touched it since the major update, so I figured, eh, what the hell. Went through Assault as Tony loving around after finding the piece in the back on the first floor and proceeded to get an A- off of what I thought was basically nothing. I also managed to get to loving 19x combo in a level on (I think) a Solider level in 2 and was a bit upset that I lost it before I could hit the last guy.
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# ? Mar 13, 2015 07:55 |
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Man if you don't like windows and dudes with guns you're going to HATE hard mode. They pull some real bullshit in the latter half of the game. Dudes that can only be killed with melee paired up with dudes that can only be killed with guns. Bits where you enter the level and will get shot to death in less than a second unless you take cover off the map.
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# ? Mar 13, 2015 08:02 |
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Is it just me or is the Hard version of Final Cut basically unchanged? I thought the enemy hiding under the plant was new but I think that was just a wanderer who ended up in a good spot by luck.
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# ? Mar 13, 2015 08:10 |
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What enemies straight up can't be killed with guns? I had the inmates dodge my shots a couple times, but it seemed like they'd still eat slugs about half of the time. I'd guess the goons with swords (I think?) are supposed to, but I don't remember whether I ever tried to shoot any. I kinda like one thing about hard: gun enemies are easier to bait because they see you more quickly.
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# ? Mar 13, 2015 08:11 |
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Pharmaskittle posted:What enemies straight up can't be killed with guns? I had the inmates dodge my shots a couple times, but it seemed like they'd still eat slugs about half of the time. I'd guess the goons with swords (I think?) are supposed to, but I don't remember whether I ever tried to shoot any. The ninja just do a brief ducking animation before resuming their charge to slice your head off when you shoot at them, yeah.
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# ? Mar 13, 2015 08:13 |
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The beefy prisoners also did the ducking thing which makes no sense, but they're bugged so I can kill them through walls with melee so it's like fair's fair chuckleheads.
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# ? Mar 13, 2015 08:15 |
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The Richter levels are so good. I love the second one, where at the very start you have to flawlessly disarm and steal a gun to kill the heavy. I died like thirty times but felt like King poo poo afterwards.
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# ? Mar 13, 2015 08:18 |
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I feel like the Richter levels are basically proof that, in canon, Richter is #1 best at killing of all the characters in either game.
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# ? Mar 13, 2015 08:22 |
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Trick Question posted:I'm pretty sure nobody actually enjoyed braid. A lot of people sure loved talking about it, though. I consider Braid one of the best games I've ever played, your mileage may vary I guess? vv
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# ? Mar 13, 2015 08:32 |
Something interesting (trigger warning: Reddit) Also Reddit: https://www.youtube.com/watch?v=PQKi7Q-6N7o I think I've wrote more words in this thread then on the rest of SA combined. TheJoker138 posted:The ending of this game is also very much a "the only way to win is not to play" situation. The entire thing is, as someone else put it, "live by the sword, die by the sword" in video game form. It's not just a critique of video game violence, but of violence in general. That's one of the reasons that idiot on twitter saying it getting positive reviews is furthering violence obsessed culture is, well, an idiot. Every character in Hotline Miami 2 gets a happy ending by starting a newgame+ then quitting before they ask any questons. Geight posted:Yeah whichever character you pick hears noises, I assume if you're playing Tony it's just someone else who tells you that it's empty, There's nothing mysterious about that part. Yeah, if you're Tony it's Mark instead. I really expected the Fans plot to continue on from how in Into the Pit the gangsters are dissolving corpses in acid and pouring them into the sewer but nope, nothing. Rexicon1 posted:The whole "there are no choices in video games! You are a slave!" Trope needs to loving die in a real bad way. Oh wow, life is meaningless and pointless. Deep loving thoughts there. I think what Hotline Miami 2 is more going for is things don't always turn out how you expect. Enjoy the good times while they last and don't get obsessed with crazed vigilantes. The message, I think, is itself presented in a fairly smart way. However it comes at the cost of the story so it's a wash in my mind. The Fans apparently were in Hawaii as soldiers, which explains part of why they're so ambivalent after their first murder fest and skilled with weapons. Discendo Vox posted:Disappointing, Abyss seems identical on Hard mode. You can't select The Abyss on hard mode. Pharmaskittle posted:What enemies straight up can't be killed with guns? I had the inmates dodge my shots a couple times, but it seemed like they'd still eat slugs about half of the time. I'd guess the goons with swords (I think?) are supposed to, but I don't remember whether I ever tried to shoot any. Chainsaw gangsters, Colombian ninjas and crazed inmates. Crazed inmates are special though because if you knock them down without killing them (ie punch them) they revert to normal prisoner AI so they no longer dodge bullets or attack without weapons. Cuntellectual fucked around with this message at 08:51 on Mar 13, 2015 |
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# ? Mar 13, 2015 08:35 |
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Pharmaskittle posted:I didn't enjoy the gameplay in Braid and didn't feel like it really had anything interesting to say, but if you were invested in games being taken seriously in 2008, I'd imagine it was a pretty big deal. Like I imagine it was crazy important to people who make low budget games, I'm just not that guy and don't understand the appeal to anyone else who isn't. It was pretty much unlike anything that came out in 2008 (that being in the full swing of the brown-grey shooter onslaught). It was a cheap and charming game that at least made you think, so it stood out. The big problem was that many of the puzzles were too obtuse, and hiding any interesting part of the narrative behind finishing said puzzles killed the pacing of what it wanted to say. There are some deeper critiques you can make of the game, but they lost a lot of people by locking people away from the more interesting parts of it. Anyhow, loaded up HLM 1 as a palette cleanser, and it's amazing how freeing it was to not have to constantly lure people around corners. I got through the game with A rankings (after not playing it for a year or two), and dying maybe about 10 times total. Granted, I used Peter for easy mode shenanigans, but it's still obviously got much better map design. Plan Z fucked around with this message at 08:53 on Mar 13, 2015 |
# ? Mar 13, 2015 08:51 |
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Anatharon posted:Something interesting (trigger warning: Reddit) While it's an appealing idea, and one of them looks like Mark, none of the others resemble the other Fans. If anything, it's more likely they're other 50 Blessings members as per the Abyss. Anatharon posted:You can't select The Abyss on hard mode. I've seen videos online- you may have to unlock it separately.
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# ? Mar 13, 2015 09:08 |
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I only have Abyss unlocked on Hard Mode. I'm a Hotline Hipster.
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# ? Mar 13, 2015 09:09 |
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Tony aside I figured the Fans were just kids who picked up guns because they were bored.
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# ? Mar 13, 2015 09:10 |
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I think a lot of people are forgetting that Hotline Miami 1 was also a murderous puzzle game, but it was a lot easier to brute force than this one in some spots. Also, EVERY hotline miami 2 playable character is in Hawaii, except Ritcher. The guy who takes Jacket and Soldier's picture is the journalist from later, and the guy with him looks like the detective.
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# ? Mar 13, 2015 09:18 |
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HotlineMiami2.gif
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# ? Mar 13, 2015 09:27 |
Discendo Vox posted:While it's an appealing idea, and one of them looks like Mark, none of the others resemble the other Fans. If anything, it's more likely they're other 50 Blessings members as per the Abyss. There's a big guy with brown hair, a woman with long black hair, a bald guy, and a blonde woman standing aside another bald guy. It doesn't make sense with their story but it's kinda big to be a coincidence. Cuntellectual fucked around with this message at 09:33 on Mar 13, 2015 |
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# ? Mar 13, 2015 09:30 |
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Larry Parrish posted:Also, EVERY hotline miami 2 playable character is in Hawaii, except Ritcher. The guy who takes Jacket and Soldier's picture is the journalist from later, and the guy with him looks like the detective. No. The devs reuse face assets. This caused a lot of confusion in HM1, too, when folks noticed that Richter and Beard shared the same template. Anatharon posted:There's a big guy with brown hair, a woman with long black hair, a bald guy, and a blonde woman standing aside another bald guy. And the black guy in the corner that's cut out of that screenshot? Look, the idea occurred to me, too, but it's not correct.
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# ? Mar 13, 2015 09:30 |
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Discendo Vox posted:No. The devs reuse face assets. This caused a lot of confusion in HM1, too, when folks noticed that Richter and Beard shared the same template. It's kinda funny how every woman in HM2 looks like the same person wearing a different wig.
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# ? Mar 13, 2015 09:31 |
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Larry Parrish posted:I think a lot of people are forgetting that Hotline Miami 1 was also a murderous puzzle game, but it was a lot easier to brute force than this one in some spots. I'm not critical of all the different characters and I mostly think they're cool, but I think a lot of people liked the flexibility of using different masks in HL1 that could make a level easier, or made replaying levels more fun by trying to tackle them in a different way. Maybe they should let you replay a level with any character. Sykic posted:HotlineMiami2.gif
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# ? Mar 13, 2015 09:38 |
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The whole "you are just committing these awful acts because a voice tells you to" isn't about the nature of games, its about the player. You bought and are choosing to play these games and doing hella atrocities because its cool and fun and that's what the game is about, maybe thats kind of hosed up? Furthermore: I just did the prison break level which was really cool except for the dumb muscle man at the start.
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# ? Mar 13, 2015 09:45 |
Pwnstar posted:The whole "you are just committing these awful acts because a voice tells you to" isn't about the nature of games, its about the player. You bought and are choosing to play these games and doing hella atrocities because its cool and fun and that's what the game is about, maybe thats kind of hosed up? It's a cartoon video game, so no, it's not.
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# ? Mar 13, 2015 10:09 |
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Regarding the ending I suppose it provides closure but I feel like it's a hamfisted way of doing so. In the name of ART. It would have been at least neat to play the coup d'état instead of SUDDENLY NUKES. I get the whole reasoning behind it but it still rubs me the wrong way. Also who's the guy in the desert that Biker is soo afraid of?! It would be pretty poo poo for the devs to leave something like that hanging and never resolve it. Also in the prologue before the first fan's level, has anyone noticed the glowing green manhole crossed out? What's up with that? It only appears then and there.
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# ? Mar 13, 2015 10:11 |
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I'm sure two guys who make video games have a lot of really important things to say about the world and we should listen to them.
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# ? Mar 13, 2015 10:18 |
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Just finished the game it was really fun however I couldnt go buck wild like the first, saying that though I really enjoyed playing and will be trying hardmode Ending level spoilers I love how the mob boss goes on an acid trip proceeds to decimate "most" of the fans then jumps off the top floor of the high rise. It links up with the detective scene where he shoots the tiger mask guy, as you can see covers over a fallen body. Ah the soldiers Flamethrower is even better than the sniper rifle by the way guys
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# ? Mar 13, 2015 10:27 |
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Braid was a great puzzle game the gently caress are you guys talking about
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# ? Mar 13, 2015 10:28 |
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Shine posted:It's a cartoon video game, so no, it's not. Agreed actually. I think its an "interesting" idea but it doesn't really mean anything.
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# ? Mar 13, 2015 10:31 |
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Kinda hoped they would have improved the gamplay since the first game. The goofy AI, getting stuck on world geometry, doorways presenting 10000x bugs and so forth. They did manage a soundtrack that is as good as the first one.
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# ? Mar 13, 2015 10:38 |
TopHatGenius posted:Regarding the ending I suppose it provides closure but I feel like it's a hamfisted way of doing so. In the name of ART. It would have been at least neat to play the coup d'état instead of SUDDENLY NUKES. I get the whole reasoning behind it but it still rubs me the wrong way. Also who's the guy in the desert that Biker is soo afraid of?! I'd say that's almost certainly the nightmare/murder spirit/death incarnate/horseman of the apocalypse in the Richard mask.
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# ? Mar 13, 2015 10:42 |
I imagine people won't agree with me but I really dug the weird supernatural stuff going on with Richard, with him being some sort of manifestation of violence who heralds the apocalypse.
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# ? Mar 13, 2015 10:44 |
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asterioth posted:Anyone know which song plays over the ending? First it's M.O.O.N's - "Dust" https://www.youtube.com/watch?v=DsnLnXTQet8 Then, it is "You are the Blood" by The Castanets https://www.youtube.com/watch?v=SDjzLH8FYR4 What a good choice for this game! There's also a Sufjan Stevens cover https://www.youtube.com/watch?v=ma-l-2izB_s that has become far more popular on the internet. Erata fucked around with this message at 11:22 on Mar 13, 2015 |
# ? Mar 13, 2015 11:20 |
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Does the soundtrack come with the standard version of the game like it did in the first one, ie. mp3s/flac in a folder? There's a soundtrack listed on Steam that states it is DLC for the game and won't work without it, its confusing me. I'm not particularly fussed about the game itself, i just want dem tunes. Am I gonna have to buy the game and then pay out again on top of that just to get it?
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# ? Mar 13, 2015 12:04 |
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The soundtrack is not int the folder for the base game. Not sure if you can buy it without the game.
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# ? Mar 13, 2015 12:17 |
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I'm not sure what it says that the very first level I managed to A+ is The Abyss on normal, but I wasn't able to make score par on either of the two Richter levels I've played so far. The second floor of that warehouse felt like real bullshit that had to either be done in a very specific way, or just throw masses of bullets at the situation until it's resolved. Also thanks to whoever in this thread mentioned in the power plant level to take the sniper rifle and just hug the ammo box where possible to kill all the mans.
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# ? Mar 13, 2015 12:39 |
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Eau de MacGowan posted:Does the soundtrack come with the standard version of the game like it did in the first one, ie. mp3s/flac in a folder? There's a soundtrack listed on Steam that states it is DLC for the game and won't work without it, its confusing me. I'm not particularly fussed about the game itself, i just want dem tunes. Am I gonna have to buy the game and then pay out again on top of that just to get it? It's there, you just have to extract the .wad. Someone in the thread made a program that does just that.
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# ? Mar 13, 2015 12:40 |
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Even though the Special Digital Edition said that it didn't include the full soundtrack, it appears to contain every single track listed on the store page's DLC Soundtrack in the game folder. The Castanets song isn't in either package though. Still, you should consider giving them some extra money because the soundtrack is something else! edit: Took a peek at Steam achievement stats and only 54% of all game owners have unlocked all the fans. Yikes. I hope that's not people giving up on the game. 24% "did as the director said", that is to say, successfully completed what amounted to the game's tutorial. edit2: Oh. Erata fucked around with this message at 06:04 on Mar 14, 2015 |
# ? Mar 13, 2015 13:07 |
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# ? May 23, 2024 13:16 |
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TopHatGenius posted:Regarding the ending I suppose it provides closure but I feel like it's a hamfisted way of doing so. In the name of ART. It would have been at least neat to play the coup d'état instead of SUDDENLY NUKES. I get the whole reasoning behind it but it still rubs me the wrong way. Also who's the guy in the desert that Biker is soo afraid of?! It would be pretty poo poo for the devs to leave something like that hanging and never resolve it. This is the guy he met:
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# ? Mar 13, 2015 13:24 |