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One change I really, really appreciate from 1-2 is that guns kill regular enemies in one hit now, guaranteed. In Hotline 1, assault rifles/smgs did less damage than shotguns or pistols, so if you spray with an assault rifle you might peg a guy with only one bullet and he won't die or even flinch. From what I've experienced in 2, that's not true anymore and one bullet from any gun will kill any enemy.
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# ? Mar 13, 2015 19:33 |
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# ? Jun 13, 2024 06:12 |
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turboraton posted:Then have my dumb combo video https://www.youtube.com/watch?v=a-SsRWqTNQw I knew exactly where to fire each time and I didn't get the full combo because I missed baiting one guy at the start of the level. What is the name of the track in that sequence?
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# ? Mar 13, 2015 19:34 |
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Also, one thing that is really bothering me is that throwing a knife seems to be a 50-50 chance if it actually kills the dude or just knocks him down. I used throwing knives a lot when S-ranking the Richter stages, and a failed kill sometimes meant the end of my combo.SurrealityCheck posted:What is the name of the track in that sequence?
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# ? Mar 13, 2015 19:35 |
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Broken Cog posted:Also, one thing that is really bothering me is that throwing a knife seems to be a 50-50 chance if it actually kills the dude or just knocks him down. I used throwing knives a lot when S-ranking the Richter stages, and a failed kill sometimes meant the end of my combo. It was like that in HLM1 as well, the idea being that sometimes the handle will hit instead of the blade, also I think distance might have something to do with it.
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# ? Mar 13, 2015 19:37 |
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turboraton posted:I disagree. If you just beated the game on Hard go replay it in Normal and realize you can pretty much breeze through all the levels in a fast paced motion, coupled with a fantastic soundtrack the game becomes a very delicious experience. I am. And it's fun! But gently caress that, the initial experience was still way worse, and most people aren't playing this to replay it a bunch of times.
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# ? Mar 13, 2015 19:38 |
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AndyElusive posted:This is how I play it and how I'm playing it. I don't see any issue with it. This is basically how I played through HL1 and so far I've averaged high C and low B grades with the odd A grade here and there, but ultimately I'm enjoying the game. Yea, I'm not knockin it or anything. Trying to discover how the scoring system works has been frustrating, but it's something to do, and fun after pulling it off. It has definitely made me angry sometimes when the AI sometimes acts out of turn. Like, I will be deliberately trying to lure an enemy from one end of a level to another in order to begin a combo, and sometimes that thug completely loses interest in investigating after being disturbed, even after shooting a few times at me. The enemy reaction times when baiting are also fun, and "fun", to try and manipulate. That nonsense does play back into going for higher score, too, since 'boldness' is tied to how often you allow yourself to get discovered by new enemies. edit: I think the larger levels work against the Hotline 1 magic. Each failure in these huge levels makes each failure larger, too. A greater number of random enemies means there are more unexpected points of failure, too. "Welp, I guess that gunman was by the window this one time." "Why did these patrolling guards get un-tethered from each other this one time?" Erata fucked around with this message at 19:43 on Mar 13, 2015 |
# ? Mar 13, 2015 19:40 |
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Lasher posted:I don't see this as a good thing though. The last Sons mission had me doing this and it just felt cheap. Clearing out the right hand side of the map and pray/spraying the left side to hopefully kill all the dogs/fatdude I've got no control over that and I can't imagine it being a big part of the design brief either. I don't know, I think it kind of ties into a big part of the game which is memorizing map layouts. Take that Mark combo video that was just posted, that came about because the player was familiar with the level layout and planned in advance. If you know the dimensions of a windowed room across the map and have a gun with spread, then blind-firing into it to take out the guys inside isn't "cheap". Cheap would be creeping up to the edge of a windowed area like that and firing a gun so the guys inside come brainlessly running so you can rapid-fire knife them. CJacobs posted:One change I really, really appreciate from 1-2 is that guns kill regular enemies in one hit now, guaranteed. In Hotline 1, assault rifles/smgs did less damage than shotguns or pistols, so if you spray with an assault rifle you might peg a guy with only one bullet and he won't die or even flinch. From what I've experienced in 2, that's not true anymore and one bullet from any gun will kill any enemy. Is this true? I thought there were times when you could graze a guy or miss entirely unless you hit center-mass or their head. Pistols will definitely miss unless you hit their head.
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# ? Mar 13, 2015 19:40 |
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Maybe, I dunno. I try to stay away from pistols in both games just because they're even more unreliable than the assault rifles accuracy-wise. Speaking of which, it's pretty stupid that Jake's nail gun functions with the same accuracy as a pistol. Nails don't just go shooting out of a nail gun in every which direction, dammit.
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# ? Mar 13, 2015 19:41 |
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Broken Cog posted:Also, one thing that is really bothering me is that throwing a knife seems to be a 50-50 chance if it actually kills the dude or just knocks him down. I used throwing knives a lot when S-ranking the Richter stages, and a failed kill sometimes meant the end of my combo. Thanks! I thought I recognised it.
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# ? Mar 13, 2015 19:42 |
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The thing is that someone playing hotline miami for the first time is going to be frustrated and annoyed. People are acting like being able to get an incredible combo in hotline miami was something anyone could do straight up rather than them getting familiar with how the levels worked and how to best deal with situations. Being able to tear through levels like it ain't no thing was very much an acquired skill in Hotline Miami. This game has been out what three days?
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# ? Mar 13, 2015 19:43 |
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Ddraig posted:The thing is that someone playing hotline miami for the first time is going to be frustrated and annoyed. People are acting like being able to get an incredible combo in hotline miami was something anyone could do straight up rather than them getting familiar with how the levels worked and how to best deal with situations. Being able to tear through levels like it ain't no thing was very much an acquired skill in Hotline Miami. This game has been out what three days? There is a good kind of frustration, where you feel satisfaction for overcoming the challenge afterward, and a bad kind of frustration where you don't feel like your victory was earned. Though sometimes HM2 falls into the former, I felt the latter a lot more often.
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# ? Mar 13, 2015 19:46 |
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I was starting to hate this game because the level design and the enemies bugging through and into doors was really getting to me, then I unlocked the achievement for dying 1,000 times and remembered the insane difficulty makes it what it is. I love it again. Even if it's dumb as hell and nigh-impossible at points (until it suddenly becomes very possible).
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# ? Mar 13, 2015 19:50 |
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King Vidiot posted:Is this true? I thought there were times when you could graze a guy or miss entirely unless you hit center-mass or their head. Pistols will definitely miss unless you hit their head. Yes. Enemies (and you) die from shots to the center of the sprite (or where i imagine the hitbox is). Seems the enemy hitbox is larger in this game but you still can survive shots if they hit your arms
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# ? Mar 13, 2015 19:51 |
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I hope the in-game timer is accurate
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# ? Mar 13, 2015 19:57 |
turboraton posted:I also think I'm way too dumb for this thread because I do not understand the 'randomness' complain. In this gif http://gfycat.com/JadedBothHyrax I knew exactly what I was supposed to do and did it. I did exactly the same path without change for the next two runs and managed to pull a full combo on the level. Could someone please point the 'randomness' part of the game? From the level creator trailer, one of the enemy settings is literally "random". The enemy wanders in random directions, with no spatial limits- including through doors. This was also something that happened in the first HM, but all of the other design decisions in HM2 exacerbate the problems it creates tremendously. ArfJason posted:Yes. Enemies (and you) die from shots to the center of the sprite (or where i imagine the hitbox is). Seems the enemy hitbox is larger in this game but you still can survive shots if they hit your arms Sykic has some gifs that I hope he'll post showing that hit detection is bugged pretty severely for bullets.
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# ? Mar 13, 2015 20:01 |
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I wish the scoreboards had the level name on them somewhere for ease of bragging. That'd be a handy little addition. The color changes so you can tell between hard/normal, at least. I got Combo God on Hard Moving Up. I loving love the swans. Also randomness is a part of Hotline Miami and it is a better game for it, even if the level design in 2 means that randomness manifests as a bullet in your head from a dude who should stay in his tiny loving room and wait to die.
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# ? Mar 13, 2015 20:01 |
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Randomness in this game is weird. There's definitely a seed a level will use repeatedly during resets. So for example some enemy weapons are tied to that seed (Some are random, some are consistent). Sometimes though enemy weapons will randomly change. I thought pathing might be tied to this, but it seems to change really inconsistently.
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# ? Mar 13, 2015 20:04 |
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CJacobs posted:One change I really, really appreciate from 1-2 is that guns kill regular enemies in one hit now, guaranteed. In Hotline 1, assault rifles/smgs did less damage than shotguns or pistols, so if you spray with an assault rifle you might peg a guy with only one bullet and he won't die or even flinch. From what I've experienced in 2, that's not true anymore and one bullet from any gun will kill any enemy. Alongside this, in HM1 a single bullet usually killed you unless you were wearing the masks which allowed you to soak up an extra bullet or two. In HM2 I have found I can afford to take at least one bullet, sometimes 2, before I go down. Also, does the game get much harder than the boat level as the detective? I think I spent 40 mins on that one. All the other levels have taken me between 3 and 15 mins, then that one was gruelling due to the last screen. I really enjoyed the screen before last, because I figured out an amazing combo pattern for it, but then I hit the last screen and that screen was a wall for a while.
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# ? Mar 13, 2015 20:04 |
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Yeah, enemy weapons being random(although it seems they will never switch between using melee or guns) can be a bit weird. It's set at the start of a level, though, so if you think you could do better if a specific enemy had a shotgun instead of an Ak47, you can always just rewind. One level in particular where this is apparent is the first Richter level. If the guard you knock out at the start of the level carries a double barreled shotgun, you are basically screwed.
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# ? Mar 13, 2015 20:06 |
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There are definitely points as hard as dead ahead (casualties, scene 21 if you have trouble seeing in the dark) but I don't think it gets that much crazier in normal mode.
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# ? Mar 13, 2015 20:12 |
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TheJoker138 posted:I ran the THX calibration tool the day I got this monitor and have had no issues in any games, including HM2. Thanks for this tip, I'll check that out before I play again.
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# ? Mar 13, 2015 20:15 |
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Studio posted:I hope the in-game timer is accurate Time works... differently in the world of Hotline Miami 2. You can play a level for 20 minutes and feel like it took hours, or spend hours playing the game and feel like it's only been a half-hour.
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# ? Mar 13, 2015 20:25 |
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It's odd, the first time I played the Subway level, I heard the music come on and all I could think of was "what the hell am I listening to" but then I played it a few more times and it's one of my favorite tracks in the game. It fits the atmosphere of that stage so well but I can't even explain why.
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# ? Mar 13, 2015 20:27 |
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Ddraig posted:The thing is that someone playing hotline miami for the first time is going to be frustrated and annoyed. People are acting like being able to get an incredible combo in hotline miami was something anyone could do straight up rather than them getting familiar with how the levels worked and how to best deal with situations. Being able to tear through levels like it ain't no thing was very much an acquired skill in Hotline Miami. This game has been out what three days? Don't tell me you've never got an A+ on your first try I've gotten two first-try S ranks and I still haven't finished hard
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# ? Mar 13, 2015 20:33 |
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My only complaint so far is that I have to keep rebinding the key I use for target lock. Whenever I start up the game it forgets. The config screen says it's already bound to my selected key but that's obviously not the case since it doesn't work until I set it again. It's become mildly annoying. Hotline Miami Twoooooooooooo!! Orange Crush Rush posted:It's odd, the first time I played the Subway level, I heard the music come on and all I could think of was "what the hell am I listening to" but then I played it a few more times and it's one of my favorite tracks in the game. It fits the atmosphere of that stage so well but I can't even explain why. Same. One of the best tracks in the game and unexpected.
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# ? Mar 13, 2015 20:34 |
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I wasn't so sure of the new soundtrack overall at first. It's more encompassing and varied compared to the more focused soundtrack of HLM1. Ironically it's this sort of change in the gameplay I like going into HLM2. After some time with the album apart from the game though, I'm starting to warm up to it.
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# ? Mar 13, 2015 20:36 |
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Orange Crush Rush posted:It's odd, the first time I played the Subway level, I heard the music come on and all I could think of was "what the hell am I listening to" but then I played it a few more times and it's one of my favorite tracks in the game. It fits the atmosphere of that stage so well but I can't even explain why. This is exactly how I felt upon playing Subway, the intro to the song makes you think you're about to get assaulted in the ears but then it's just totally cool. I think my only minor complaint about the soundtrack is that I wish some of them looped a bit better in-game, but it's no biggie.
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# ? Mar 13, 2015 20:44 |
Was the soundtrack included if you preordered or something? The store page says it isn't included with the special edition but I have the MP3 and FLAC files sitting neatly in my install folder and I didn't buy the soundtrack (They don't show up in the steam music library either).
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# ? Mar 13, 2015 20:46 |
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Cerebulon posted:Was the soundtrack included if you preordered or something? The store page says it isn't included with the special edition but I have the MP3 and FLAC files sitting neatly in my install folder and I didn't buy the soundtrack (They don't show up in the steam music library either). Same. It definitely wasn't a stated pre-order bonus and nobody's come forward to say that their post-release special edition contained the files anyway yet.
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# ? Mar 13, 2015 20:49 |
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I just tried the third Jake mask for the first time and it's loving hysterical.
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# ? Mar 13, 2015 20:53 |
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If the original Hotline Miami is anything to go by, the game music was in OGG format anyway in the game folder. I imagine the 'Soundtrack' is the music in a proper album format with proper tagging and such and different formats.
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# ? Mar 13, 2015 21:00 |
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quote:Could someone please point the 'randomness' part of the game? Some guards are coded to take random actions, others can cycle between that random state and patrolling, etc.
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# ? Mar 13, 2015 21:02 |
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I made an S rank video of Death Wish if anyone is interested (I just strung together the parts where I didn't die) https://www.youtube.com/watch?v=Ucnnlev1LcY The twins really are the best. I don't use their gun to kill anyone, just to lure enemies
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# ? Mar 13, 2015 21:03 |
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Help Im Alive posted:I made an S rank video of Death Wish if anyone is interested (I just strung together the parts where I didn't die) This was so satisfying to watch. the Paper fucked around with this message at 21:12 on Mar 13, 2015 |
# ? Mar 13, 2015 21:09 |
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Any chance of the level editor having steam workshop support?
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# ? Mar 13, 2015 21:10 |
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Cerebulon posted:Was the soundtrack included if you preordered or something? The store page says it isn't included with the special edition but I have the MP3 and FLAC files sitting neatly in my install folder and I didn't buy the soundtrack (They don't show up in the steam music library either). It wasn't supposed to be and was seemingly included on accident. Merry Christmas!
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# ? Mar 13, 2015 21:11 |
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Yeah some of these levels just aren't fun at all and devolve me into sitting in a corner luring people out with shots
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# ? Mar 13, 2015 21:12 |
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Help Im Alive posted:I made an S rank video of Death Wish if anyone is interested (I just strung together the parts where I didn't die) Holy crap, that was awesome. You going to S all the levels? Despite not enjoying the game it's great to watch.
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# ? Mar 13, 2015 21:14 |
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Lasher posted:Holy crap, that was awesome. I'm trying to get A+ on them all for the trophy but I really only made a video of that particular level because Corey/the Twin's sections are super satisfying when they go well. Maybe I'll do more if later levels turn out to be just as fun to S rank though.
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# ? Mar 13, 2015 21:22 |
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# ? Jun 13, 2024 06:12 |
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Anyone happen to know the song that plays in the credits? The only one with lyrics. I can't find it in the listing of the official OST or in the wiki.
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# ? Mar 13, 2015 21:27 |