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forbidden lesbian posted:well, what's the answer? Here's what the ESBR's official website says about the sexual content: During the course of the game, some female characters are depicted in outfits that expose large amounts of cleavage and jiggling breasts. In one sequence, players can use a spy camera to zoom in on a female character wearing a bikini. The game includes event scenes in which a character sedates/drugs players' character and performs unknown acts on them; it is implied that some of these acts may be of a sexual nature. Tabata must have gotten showdown with the Edios Montreal team making Thief reboot over who could make a better game for voyeurs.
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# ? Mar 13, 2015 20:32 |
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# ? May 28, 2024 23:04 |
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YIKES Stay Gooned posted:according the replies, there's hella panty shots and a scene where you can spy on a girl in the shower. The OP of the thread was eventually convinced to buy the game and sell the FFXV demo code, because there's no breasts in it. A real win/win all around. I'm glad everything worked out
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# ? Mar 13, 2015 20:47 |
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Final fantasy is going to probably end up with a mmo iteration in this. Could be some really huge potential for this if they don't gently caress it up: http://www.gamespot.com/articles/the-future-of-shinra-and-cloud-gaming/1100-6425886/
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# ? Mar 13, 2015 21:57 |
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Yoichi Wada is LITERALLY going to hire a mad scientist named Hojo to impregnate his assistant with test tube alien matter to give birth to a superhuman child named Sephiroth who will grow up to go mad and become evil and kill the entire headquarters in the future, including Yoichi himself.
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# ? Mar 13, 2015 22:19 |
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and then sephiroth will make a indy roguelike
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# ? Mar 13, 2015 22:49 |
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and then the talent agent says
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# ? Mar 13, 2015 22:54 |
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"What'dya call this game?"
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# ? Mar 13, 2015 23:47 |
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Despair, obviously.
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# ? Mar 13, 2015 23:49 |
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Kalenn Istarion posted:Final fantasy is going to probably end up with a mmo iteration in this. Could be some really huge potential for this if they don't gently caress it up: that pr spin is the same stuff every cloud game service says ever
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# ? Mar 13, 2015 23:59 |
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Harrow posted:Well, true. There are a few pretty nasty difficulty spikes. Dorter Trade City is pretty tough your first time through. Golgorand Execution Site is like "Dorter Part II: The Reckoning." And then, of course, there's Wiegraf. And even Riovannes Rooftops isn't a slouch to a first-timer.
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# ? Mar 13, 2015 23:59 |
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corn in the bible posted:that pr spin is the same stuff every cloud game service says ever Yeah that was a very fluffy article but we'll see how it turns out. Hopefully we will get a few good games out of it.
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# ? Mar 14, 2015 00:13 |
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Shinra Technologies is their business-to-business cloud solution aimed at other developers. They had two traditional streaming services before this. One was Core Online (which ended its service) and the other was Dive-In. Shinra is said to be more efficient in that it scales server based computations with the processing demands of the game. It does so by compartmentalizing the typically processor heavy aspects of a game, such as physics. It would allows cost savings when compared to how traditional streaming servers host instances. Unlike Dive-In, games have to undergo major changes in order to use Shinra to its fullest. The eventual goal would be to get technically demanding games working on multiple devices that normally would facing porting or power constraints. Wada said we'd see results this year. Fun fact, Yusuke Naora had to dig up old FFVII concept art when management wanted to reuse the Shinra company as the name of their cloud service.
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# ? Mar 14, 2015 01:01 |
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Kyrosiris posted:And even Riovannes Rooftops isn't a slouch to a first-timer. Oddly, even my first time playing the game, I never had any trouble with Riovannes Rooftops. I've played the game I don't know how many times and that level has always been easy to me...until my playthrough last year when I spent a couple of hours trying to beat it.
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# ? Mar 14, 2015 01:50 |
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Riovannes Rooftops isn't really hard. You just can get unexpected screwed by a bad AI roll.
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# ? Mar 14, 2015 01:54 |
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ImpAtom posted:Riovannes Rooftops isn't really hard. You just can get unexpected screwed by a bad AI roll. Well right, but if you barely got through Wiegraf and then one of the Assassins just decides to say "nope, gently caress you, reset", it can be really annoying.
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# ? Mar 14, 2015 01:56 |
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ImpAtom posted:Riovannes Rooftops isn't really hard. You just can get unexpected screwed by a bad AI roll. Not to mention the PSP/iOS version loves to give out the Maintenance passive to those NPCs, so you're only going to be busy killing them and not trying to steal their gear. When you're just killing them those fights are a complete joke as long as the AI doesn't suicide itself in Riovannes.
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# ? Mar 14, 2015 01:59 |
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A Steampunk Gent posted:That's not even Beatrix's best theme A few pages back, but the fact that Beatrix wasn't a permanent party member is one of a very few complaints against 9. Spoilers since there's always someone in the thread who hasn't played FF[insert #].
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# ? Mar 14, 2015 02:56 |
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Chaotic Flame posted:A few pages back, but the fact that Beatrix wasn't a permanent party member is one of a very few complaints against 9. That would've been awesome. Maybe have her replace Amarant or something, or even Eiko, because she could serve as the second and more offensively-capable healer that Eiko does. Amarant would be easier to replace in the story, though.
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# ? Mar 14, 2015 03:58 |
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Sunning posted:Shinra Technologies is their business-to-business cloud solution aimed at other developers. They had two traditional streaming services before this. One was Core Online (which ended its service) and the other was Dive-In. Yeah the reason I didn't just go whatever when I read this is that rather than you just being allocated an instance I. The cloud service that replicates a physical device as in say PS Now, you can hypothetically get a game that does a single render of the universe based on inputs from n users and then just sends synchronized outputs to all participants. The idea seems to be that you can introduce interactable complex physics behaviour that would otherwise have major sync issues in a multiplayer environment.
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# ? Mar 14, 2015 05:05 |
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Harrow posted:That would've been awesome. Maybe have her replace Amarant or something, or even Eiko, because she could serve as the second and more offensively-capable healer that Eiko does. Amarant would be easier to replace in the story, though. Honestly they probably just didn't want the skill overlap and were either too lazy or too far into development to just make an entirely new skillset for her. I can see the developer-side argument against putting in "Steiner, except with a really weird damage formula."
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# ? Mar 14, 2015 06:01 |
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The White Dragon posted:Honestly they probably just didn't want the skill overlap and were either too lazy or too far into development to just make an entirely new skillset for her. I can see the developer-side argument against putting in "Steiner, except with a really weird damage formula." To be fair, Eiko is "Garnet, but less summons and more white magic." Beatrix being a mix of Steiner's sword skills and Garnet's white magic could have been kind of interesting.
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# ? Mar 14, 2015 06:14 |
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Going back to the FF12IZJS character/job pairing, I found this google doc that's a pretty thorough analysis of how each character compares to the others. The difference between best and worst at any job is usually only a couple %, though Monk and Hunter are notable for a 16% dps spread. Also mathematic proof that Ashe has the second lowest sustained katana dps.
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# ? Mar 14, 2015 08:08 |
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Corvinus posted:Going back to the FF12IZJS character/job pairing, I found this google doc that's a pretty thorough analysis of how each character compares to the others. The difference between best and worst at any job is usually only a couple %, though Monk and Hunter are notable for a 16% dps spread. Also mathematic proof that Ashe has the second lowest sustained katana dps. Is there anything anywhere in the game that you'd actually need to care about any of that?
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# ? Mar 14, 2015 08:09 |
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victrix posted:Is there anything anywhere in the game that you'd actually need to care about any of that? Nope, maybe shave a couple minutes off the optional endgame bosses but some people like numbers.
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# ? Mar 14, 2015 08:15 |
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victrix posted:Is there anything anywhere in the game that you'd actually need to care about any of that?
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# ? Mar 14, 2015 08:41 |
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I kind of like to know that stuff even if it doesn't make much of a difference, because in some games it totally does and you won't know until it's too late. I mean even in FFX where you can give anyone everything there's clearly better characters. Edit: and let's be honest if you are playing the fan translated rebalancing of a PS2 game you probably care about this stuff THE AWESOME GHOST fucked around with this message at 08:47 on Mar 14, 2015 |
# ? Mar 14, 2015 08:45 |
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Corvinus posted:Going back to the FF12IZJS character/job pairing, I found this google doc that's a pretty thorough analysis of how each character compares to the others. The difference between best and worst at any job is usually only a couple %, though Monk and Hunter are notable for a 16% dps spread. Also mathematic proof that Ashe has the second lowest sustained katana dps. It also shows that Fran's best job, weapon-wise, is probably Breaker. Because of course the noodle-armed Scandinavian bunny girl is best suited to cracking heads with an axe.
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# ? Mar 14, 2015 08:49 |
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It's all oddly counter-intuitive. Despite thematic resonance and stat strength, Balthier sucks with a gun and Ashe sucks with a katana, albeit on a fairly fine scale.
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# ? Mar 14, 2015 09:04 |
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Schwartzcough posted:It also shows that Fran's best job, weapon-wise, is probably Breaker. Because of course the noodle-armed Scandinavian bunny girl is best suited to cracking heads with an axe. This makes 100% anime logic sense
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# ? Mar 14, 2015 13:18 |
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bloodychill posted:It's all oddly counter-intuitive. Despite thematic resonance and stat strength, Balthier sucks with a gun and Ashe sucks with a katana, albeit on a fairly fine scale. The Ashe situation is kind of interesting. The reason why everyone says she's the best Samurai is that she's the only character who can reach 99 STR and MAG while wearing the full Genji set. Everyone else needs to throw on some MAG-boosting armor to get there, which means they don't get the Genji set's full counterattack bonus. But here's the thing: that only matters in the endgame. Like, the far endgame. Katanas may use both STR and MAG, but they still use STR more, and for the vast majority of the game, that means Vaan, Basch, and Balthier are far better suited to being Samurais than Ashe. (Okay, so Ashe has somewhat higher MAG for Shades of Black, but it's a mystic armor job--it's not that huge a difference.) Also? If you're going for long combos, counterattacks kind of suck. They interrupt your combo and your ATB. If you're casting Decoy on your Samurai and having them tank, it can be pretty cool to have them constantly punishing enemies for hitting them, but if you're wearing the Genji Gloves and trying to go for massive combos, counterattacks just don't fit in. Basically, even ignoring animation speed (which I obviously do, because I made Balthier a Machinist on this playthrough), the arguments for Ashe being the best Samurai are kind of shaky. Balthier is also only the second-worst Machinist, I think. Penelo's slower than he is with a gun, and stats don't matter so that's pretty much the only criterion. Though, a lot of the arguments for "who should be what job" on GameFAQs are based on wasted stats. Like, if you make Ashe a Black/White/Red Mage, her high MAG is actually "wasted" by the end of the game because everyone, even Balthier, can hit maximum MAG as a Black/White/Red Mage at high levels and wearing mystic armor. Likewise, if you make Basch an Uhlan, you're "wasting" his high STR, because anyone, even Penelo, can hit maximum STR as an Uhlan at high levels and wearing heavy armor. This argument ignores that Ashe is going to max her MAG a lot earlier than most others, and Basch will do the same for STR, but the GameFAQs board makes almost all of its arguments based on endgame, level 80+ stats. The correct answer is that you should make each character the job that they look the coolest in or that you think fits their character the best and just make sure you have more than one person capable of casting mid- and high-level Cure spells eventually and you'll be fine. Incidentally, the only reason I didn't make Balthier a Red Mage is that I thought maces were just too... well, blunt of a weapon for someone like him. If Red Mages used rapiers like Larsa's instead, I don't think I'd ever make Balthier anything else, lack of innate Cure be damned. Harrow fucked around with this message at 14:50 on Mar 14, 2015 |
# ? Mar 14, 2015 14:48 |
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So, I'm finally gonna play FF7, cause I got it on sale on steam some time ago. Was the translation spruced up for the re-release? I'm aware that the original PS1 version had some difficulties with that.
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# ? Mar 14, 2015 15:04 |
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forbidden lesbian posted:So, I'm finally gonna play FF7, cause I got it on sale on steam some time ago. Was the translation spruced up for the re-release? I'm aware that the original PS1 version had some difficulties with that. I think they removed "This guy are sick" but beyond that I don't think much. I played whatever version is on PSN a year or two ago and it's rough but understandable. It's a good game, have fun.
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# ? Mar 14, 2015 15:05 |
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YIKES Stay Gooned posted:I think they removed "This guy are sick" but beyond that I don't think much. I played whatever version is on PSN a year or two ago and it's rough but understandable. It's a good game, have fun. Yeah. I mean, the game has tons of fans who played through it with the kind of weird translation. FFVIII also had this really weird translation that turned Squall from a socially awkward loner into an rear end in a top hat and for some reason translated like 10 different things into "...whatever", but I loved both FFVII and FFVIII back when they were first released. Also FF is a really weird case because FFVI had a great translation (unfortunately hampered by the limitations of the SNES).
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# ? Mar 14, 2015 16:22 |
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I'd say it was more hampered by the limits of the time period. ("I'm feeling sad. Time to throw myself off a cliff to perk up!")
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# ? Mar 14, 2015 16:25 |
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Harrow posted:The Ashe situation is kind of interesting. The funny thing, though, is that they were using Ashe's level 99 stats when they determined that she was not-so-great as a Samurai. On the relevant tab ("Jobs at lv99") if you scroll down to Samurai, you see that each of her hits gets pretty high damage (second only to Vaan who is always first or second in everything) but she tends to get fewer hits than the rest of the team overall. I'm not entirely sure why that is, but it makes it pretty clear that she's a better Uhlan than Samurai by a decent margin. Well, "decent" in such a way as is completely irrelevant to anyone ever.
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# ? Mar 14, 2015 16:33 |
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ImpAtom posted:I'd say it was more hampered by the limits of the time period. ("I'm feeling sad. Time to throw myself off a cliff to perk up!")
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# ? Mar 14, 2015 18:19 |
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YIKES Stay Gooned posted:I think they removed "This guy are sick" but beyond that I don't think much. I played whatever version is on PSN a year or two ago and it's rough but understandable. It's a good game, have fun. I attacked when the tail was up...on accident. It is pretty fun so far, I like the materia system although I am pretty sure I'm gonna hate it later when I have a billion of them and am paralyzed with indecision as to who should get what.
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# ? Mar 14, 2015 18:50 |
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It's not a hard game, just remember to keep the same groups of materia equipped to level them up faster. Also, invest in enemy materia abilities if you want to break the game. Beta from the Midgard Serpent alone will wreck almost everything early on.
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# ? Mar 14, 2015 19:03 |
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forbidden lesbian posted:I attacked when the tail was up...on accident. If you haven't yet and don't mind spoilers go check out Elentor's LP for some ideas for what you can do.
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# ? Mar 14, 2015 19:04 |
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# ? May 28, 2024 23:04 |
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forbidden lesbian posted:I attacked when the tail was up...on accident. That's not so much of a problem because you get a lot of slots to work with. The bigger problem is that sometimes you have to use certain people who you havent been using, and you have to do a looooot of swapping
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# ? Mar 14, 2015 19:15 |