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Anatharon posted:I suppose that might be why I (and a lot of other people who don't like the story's end) aren't big fans of it. Well, you already know what they say about good times. Hotline Miami 2 thread, I will treasure your spoiler tag-laden discussions almost as much as I do the violent neon music visualizer that inspired them.
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# ? Mar 15, 2015 08:10 |
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# ? May 27, 2024 02:06 |
Geight posted:Well, you already know what they say about good times. The five stages of grief, as experienced via video game endings. Then again considering there's a level editor, well, you know what they say about time. Time is a flat circle. Everything we've ever done or will do, we're gonna do over and over and over again.
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# ? Mar 15, 2015 08:13 |
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Well. Finally get through the boat stages, and on the way back to the car the game glitches out and sticks me in a wall. Dunno if I've got the will to slog through that again.
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# ? Mar 15, 2015 08:33 |
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Got gud, can confirm this is a bad game with atrocious level design and even worse bugs. I now have PTSD and will never be able to look at a window or a door the same way ever again.
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# ? Mar 15, 2015 08:59 |
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Am I the only one who didn't think Dead Ahead wasnt that bad
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# ? Mar 15, 2015 09:04 |
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Sykic posted:
h-how..
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# ? Mar 15, 2015 09:10 |
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Wilhelm_Scream.wav posted:Am I the only one who didn't think Dead Ahead wasnt that bad Nope, I didn't mind it either. Had 11 minutes total time for my first blind run, compared to thirty for Death Wish. So far I'm definitely enjoying this game! Even the second Soldier level didn't piss me off much. Of course I just got to Casualties, so we'll see how long that lasts...
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# ? Mar 15, 2015 09:15 |
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Sykic posted:
Is it at all possible that the reason you think it's bad is because you played it way too much the week it was released? Most games seem pretty bad if you try to marathon them when you're not already familiar with them before you begin.
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# ? Mar 15, 2015 09:17 |
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I finished the game in three days, putting the game down every time a level wasn't fun, I definitely didn't breeze through the game averaging B on most missions, it was definitely fun from start to finish it just required slightly more patience and some adjustment to the tactics. Ultimately it's a great game but really not quite as magical as the first, given the strong story and character variety it really felt like it could have been much better and like others I attribute this mostly to the repetitive level design, git gud has nothing to do with it as I also sucked at the first one and still enjoyed it more.
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# ? Mar 15, 2015 09:23 |
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Trick Question posted:Is it at all possible that the reason you think it's bad is because you played it way too much the week it was released? Most games seem pretty bad if you try to marathon them when you're not already familiar with them before you begin. Sykic now has a substantial body of evidence collected that this game is bad. I'm hoping he'll share some of the gifs he's collected. Discendo Vox fucked around with this message at 09:27 on Mar 15, 2015 |
# ? Mar 15, 2015 09:24 |
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Wilhelm_Scream.wav posted:Am I the only one who didn't think Dead Ahead wasnt that bad I was rolling through hard pretty easily till I got to Dead Ahead yesturday, just can't get the timing of the gunman in cover right. That being said Ambush (1st Vietnam) and No Mercy are probably my fav hard levels so far
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# ? Mar 15, 2015 09:25 |
Wilhelm_Scream.wav posted:Am I the only one who didn't think Dead Ahead wasnt that bad Dead Ahead is kinda bad, Dead Ahead hardmode is possibly the worst moment in any game ever. Or at least a poorly-designed and frusterating level. Either one.
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# ? Mar 15, 2015 09:26 |
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The best character would be Tony capable of dodgerolling with right click flamethrower breath, prove me wrong.
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# ? Mar 15, 2015 09:34 |
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Just cleared Casualties in 8 minutes first run, git gud scrublords I barely made par score and totally see all the issues with it as a level, since I only had as easy a time as I did thanks to shameless abuse of securing the ammo crate then farming sniper kills. The first screen patrols are super crap. Still having fun though!
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# ? Mar 15, 2015 09:37 |
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MONKET posted:The best character would be Tony capable of dodgerolling with right click flamethrower breath, prove me wrong. Only if he was accompanied by a second Tony that fired laser beams from his eyes.
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# ? Mar 15, 2015 09:39 |
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Songbearer posted:Only if he was accompanied by a second Tony that fired laser beams from his eyes. The second Tony plays hentai noises from a walkie talkie that lures every enemy in the level down the same doorway in a conga line. Also, is the total time spent, including all the times you pressed r, factored into a level's score? Or is your score just determined by your best runs?
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# ? Mar 15, 2015 09:41 |
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Scrub-Niggurath posted:Corey is a she Whoops! Good to know the Hotline is equal opportunity for all thrill seekers. Oxxidation posted:Corey's roll is best used for baiting. Charge into a room, go "cya shitlords" and roll back out, then slaughter everything who rushes after you. Guess I need to get good. The timing window on when you're invulnerable to bullets seems ridiculously tight. Even when rolling through melee enemies, it feels really sketchy from its strictness, like pixel perfect platforming.
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# ? Mar 15, 2015 12:09 |
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Yo, how's about both the 'git gud' guys and the 'game's poo poo' guys tone it down a tad? Seriously. Maybe the truth lies somewhere in the middle or something like that? I dunno. Anyways, game's pretty solid with a few iffy decisions and level design. The level design kinda encourages a different style of play than the first one, and after I got ahold of that, I was doing pretty good, I think. Not quite as instantly charming(I guess? Not sure how else to put it.) as the first game, definitely, but the storyline/art-work/music was pretty good. (If I need to have the achievement for +A-ing all the levels before my opinion matters, gimme a bit. Only two or three more levels to go!)
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# ? Mar 15, 2015 12:34 |
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SomeIdiot posted:Yo, how's about both the 'git gud' guys and the 'game's poo poo' guys tone it down a tad? Seriously. Maybe the truth lies somewhere in the middle or something like that? I dunno. Yeah, I can't beat the game on Hard and certainly won't A+ any of the levels, and I think the game is great.
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# ? Mar 15, 2015 12:38 |
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SomeIdiot posted:Yo, how's about both the 'git gud' guys and the 'game's poo poo' guys tone it down a tad? Seriously. Maybe the truth lies somewhere in the middle or something like that? I dunno. Most people are joking when they say git gud. The game has plenty of bugs and unpredictability, like trying to pick up a specific weapon from a pile of weapons.
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# ? Mar 15, 2015 12:40 |
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I hope that the editor lets people bring back the claustrophobia of the first one. (And playable jacket with his mask arsenal...)
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# ? Mar 15, 2015 12:44 |
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I dunno, even with ample time to reflect on it after beating it, I'm still extremely disappointed. Whether it is objectively as good as Hotline 1 or not, I personally found the game frustrating and unapproachable for almost the entirety of my first playthrough. The trouble I found with the game is that they took the aspect of it being a sequel and therefore must require more skill, too far into that end of the spectrum. Every individual person has a different skill level and a different perspective on the game, sure, but I would not dare recommend this game in its current state to somebody even if they played a lot of the first game which is the important part. Even disregarding the several frequent bugs- most of them gameplay related -to me they were unable to walk that fine line between being unforgiving and being masochistically unforgiving that made the first game so satisfying to play, and that's my biggest complaint with it.
CJacobs fucked around with this message at 12:54 on Mar 15, 2015 |
# ? Mar 15, 2015 12:45 |
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CJacobs posted:I dunno, even with ample time to reflect on it after beating it, I'm still extremely disappointed. Whether it is objectively as good as Hotline 1 or not, I personally found the game frustrating and unapproachable for almost the entirety of my first playthrough. The trouble I found with the game is that they took the aspect of it being a sequel and therefore must require more skill, too far into that end of the spectrum. Every individual person has a different skill level and a different perspective on the game, sure, but I would not dare recommend this game in its current state to somebody even if they played a lot of the first game which is the important part. Even disregarding the several frequent bugs- most of them gameplay related -to me they were unable to walk that fine line between being unforgiving and being masochistically unforgiving that made the first game so satisfying to play, and that's my biggest complaint with it. I totally agree. Like I said earlier in the thread, I sucked pretty bad at the original and still had fun with it. HM2 just felt really unpleasant in its difficulty, and the GUNS GUNS GUNS part of the design really let me down. HM1 eased you into the shooting-heavy parts, and it worked really well. It even made the gun-toting enemies feel more like a threat you had to prioritize instead of just walking into a room and spraying lead/baiting everyone around a corner. The whole way everything played out just felt really repetitive, like I was trying to speedrun something instead of enjoy the game.
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# ? Mar 15, 2015 13:16 |
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It's either a feat of programming or a cruel twist of fate that this game gives you just long enough to think or say "Oh gently caress!" once you realise you've hosed up before the game brutally kills you.
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# ? Mar 15, 2015 13:53 |
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Trick Question posted:Is it at all possible that the reason you think it's bad is because you played it way too much the week it was released? Most games seem pretty bad if you try to marathon them when you're not already familiar with them before you begin. (Everyone watching my stream saw this and said it missed) (Enemy walked off the map) (gently caress doors) So no, I don't think so.
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# ? Mar 15, 2015 14:17 |
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I dunno, I admit that I'm generally pretty forgiving of bugs, but at the same time, each run in HLM2 is so frenetic and fast that if something gets glitched out, I die and hit R and forget about it 2 seconds later. I can understand these being a much bigger deal if you're really fighting for score and you have some flawless runs interrupted or something though. The only bug I consistently got irritated with was one of the stages where a dog walks through a wall and eats you about half the time. Also, I dunno about the difficulty thing, 'm pretty bad at these games going by my Steam friends and stuff but I was able to clear Normal pretty easily. One thing I was wondering: I went and played some Hotline Miami 1 again after 2, to check out some story details, and the melee feels WAY less forgiving than it did in HLM2. In HLM2 if I have a melee weapon and I'm rushing like 3 or 4 guys head on in close quarters I feel like I'm going to wipe them out like 9 out of 10 times. The first game seems a lot more finnicky about the window for rushing a guy headon and meleeing him before he melees you.
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# ? Mar 15, 2015 14:29 |
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I was really disappointed with the game during my first playthrough, even more after beating hard mode, then going back to do all A+ ranks on normal I actually started to have a lot of fun so I don't really know where I stand now The first HLM is definitely the better game though
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# ? Mar 15, 2015 14:29 |
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Sykic posted:
Fair point on the next two, but everyone watching your stream was wrong because you were just barely in the open at the point of death and a pellet goes right through your death hitbox. It's hard to tell there because the gif probably dropped some frames.
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# ? Mar 15, 2015 14:40 |
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King Vidiot posted:Fair point on the next two, but everyone watching your stream was wrong because you were just barely in the open at the point of death and a pellet goes right through your death hitbox. It's hard to tell there because the gif probably dropped some frames. This is the moment where the bullet "hits" him, even if it did drop frames you can see it didn't touch him Either the character's hitbox is bigger than the character or the bullet's hitbox is bigger than the bullet; either way something is off.
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# ? Mar 15, 2015 14:41 |
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CJacobs posted:
Looks like it uses a square hitbox instead of a rectangular or circular one.
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# ? Mar 15, 2015 14:44 |
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CJacobs posted:
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# ? Mar 15, 2015 14:51 |
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If they're using collisions the way I think they are, then it will be registering as a hit because the bullet comes into contact with the corner of his hand. GameMaker has an option for setting collisions to be precise to the entire sprite, so it would actually register that as a hit even though it's just barely scraping the corner. You have to take into account the distortion of the bullet sprite due to the angle it's traveling as well (notice how it's kinda bent?) which can make things a little finicky.
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# ? Mar 15, 2015 14:55 |
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Oh hey yeah Game Maker and collisions can be a nightmare sometimes
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# ? Mar 15, 2015 15:01 |
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ITT: Hotline Miami Ballistic Forensics
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# ? Mar 15, 2015 15:04 |
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Corvo posted:If they're using collisions the way I think they are, then it will be registering as a hit because the bullet comes into contact with the corner of his hand. GameMaker has an option for setting collisions to be precise to the entire sprite, so it would actually register that as a hit even though it's just barely scraping the corner. You have to take into account the distortion of the bullet sprite due to the angle it's traveling as well (notice how it's kinda bent?) which can make things a little finicky. Cactus has been using game maker for like a decade, I hope at this point he's not using precise collisions over hitboxes unless he absolutely has to.
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# ? Mar 15, 2015 15:04 |
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FYI everyone you aren't actually invinicble to bullets hitting your arms, but you can take one, and I think the fat guy can take two or at least it feels like it.
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# ? Mar 15, 2015 15:08 |
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Yeah, he probably just extended the hitbox down the arm/hand so it can't go through walls and let you shoot people on the other side.
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# ? Mar 15, 2015 15:08 |
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Corvo posted:Yeah, he probably just extended the hitbox down the arm/hand so it can't go through walls and let you shoot people on the other side. Ironically, because of the length of the barrel, the flamethrower can still do exactly that through unbroken windows. GAME MAKER vv
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# ? Mar 15, 2015 15:13 |
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Maybe you can't shoot people on the other side of a wall, but with the twins' chainsaw execution against a fatty you can teleport through walls. I found this out on Death Wish. There was a fatty patrolling in that big room on the left, and on a lark I tried clicking on him from the room above him. I chainsaw executed him and then popped out on his side of the wall. I don't know how actually useful it is because your partner doesn't teleport with you to save your rear end when you're on the other side. Maybe you could use the pistol to lure them totally out of the room?
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# ? Mar 15, 2015 16:03 |
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# ? May 27, 2024 02:06 |
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I double-dipped and bought this on PS4 last night, and holy poo poo the console version is a buggy mess. I didn't have any substantial problems on the PC version but in basically every level last night either a guy would walk out of the map or the final door wouldn't open and I'd have to restart.
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# ? Mar 15, 2015 16:14 |