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I wanted to like Hotline Miami so much. Bought it on PC and PS3 as well (so i got it on PS4 by default) but I can safely say i've never hated the controls in a game more than HM. With a mouse, with a controller... It doesn't matter. I've never felt so uncomfortable trying to control a video game. I thought I would eventually warm up to it but nope.
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# ? Mar 15, 2015 19:04 |
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# ? May 28, 2024 06:10 |
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Another funny thing I just remembered about The Order is that it has the longest credits of any game I can remember. The credits are so long that there are credits, then there's an after-credits stinger, and then there are five more minutes of credits
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# ? Mar 15, 2015 19:04 |
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precision posted:Another funny thing I just remembered about The Order is that it has the longest credits of any game I can remember. The credits are so long that there are credits, then there's an after-credits stinger, and then there are five more minutes of credits Even longer than an Ubisoft credits scroll? Because their credits scrolls are like a half hour long.
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# ? Mar 15, 2015 19:05 |
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precision posted:Another funny thing I just remembered about The Order is that it has the longest credits of any game I can remember. The credits are so long that there are credits, then there's an after-credits stinger, and then there are five more minutes of credits The Assassin's Creed series is basically 90% credits at this point.
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# ? Mar 15, 2015 19:06 |
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NESguerilla posted:I wanted to like Hotline Miami so much. Bought it on PC and PS3 as well (so i got it on PS4 by default) but I can safely say i've never hated the controls in a game more than HM. With a mouse, with a controller... It doesn't matter. I've never felt so uncomfortable trying to control a video game. I thought I would eventually warm up to it but nope. Yeah, its so wildly inconsistent its really frustrating. Too easy to get stuck on a doorway, too easy to get stuck coming around a corner, too easy to get stuck on some tiny railing, too easy to accidentally miss somebody because your gun was too close to them, too easy to miss somebody because you shot while they were still getting up rather than waiting for their iframes to stop, just... ugh. Also gently caress THE DOGS Dewgy posted:The Assassin's Creed series is basically 90% credits at this point. Truth.
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# ? Mar 15, 2015 19:07 |
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I haven't actually finished an Assassin's Creed game since 2
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# ? Mar 15, 2015 19:09 |
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precision posted:I haven't actually finished an Assassin's Creed game since 2 It's actually impossible to.
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# ? Mar 15, 2015 19:14 |
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precision posted:I haven't actually finished an Assassin's Creed game since 2 no one has
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# ? Mar 15, 2015 19:14 |
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Even longer than GTAV? https://www.youtube.com/watch?v=aeK0K5UEE7s
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# ? Mar 15, 2015 19:15 |
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Fellatio del Toro posted:Even longer than GTAV? What the gently caress.
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# ? Mar 15, 2015 19:21 |
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I can't imagine this number of people working on some one entertainment project is a sustainable thing, no matter how well they sometimes do.
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# ? Mar 15, 2015 19:22 |
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I said come in! posted:What the gently caress. Like half of it is soundtrack credits.
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# ? Mar 15, 2015 19:24 |
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Coldforge posted:Like half of it is soundtrack credits. Rock Band and Guitar Hero games had endless credits too for the same reason.
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# ? Mar 15, 2015 19:28 |
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Samurai Sanders posted:I can't imagine this number of people working on some one entertainment project is a sustainable thing, no matter how well they sometimes do.
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# ? Mar 15, 2015 19:29 |
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Samurai Sanders posted:I can't imagine this number of people working on some one entertainment project is a sustainable thing, no matter how well they sometimes do. More or less, ya.
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# ? Mar 15, 2015 19:30 |
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MGS4 had insanely long credits, followed by an equally long and tedious post-credits cutscene. Hard to top for me.
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# ? Mar 15, 2015 19:32 |
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Samurai Sanders posted:I can't imagine this number of people working on some one entertainment project is a sustainable thing, no matter how well they sometimes do. Ehhhh GTAV makes big big money. It may not be the smartest thing but I think they can keep doing it if they want to
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# ? Mar 15, 2015 19:41 |
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NESguerilla posted:I wanted to like Hotline Miami so much. Bought it on PC and PS3 as well (so i got it on PS4 by default) but I can safely say i've never hated the controls in a game more than HM. With a mouse, with a controller... It doesn't matter. I've never felt so uncomfortable trying to control a video game. I thought I would eventually warm up to it but nope. In other news, Bloodbourne will be my first souls game.
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# ? Mar 15, 2015 19:42 |
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Housh posted:In other news, Bloodbourne will be my first souls game. if its anything like a souls game, just remember that lock on is a trap vs. multiple enemies
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# ? Mar 15, 2015 19:46 |
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Real hurthling! posted:if its anything like a souls game, just remember that lock on is a trap vs. multiple enemies Unless you go caster...does bloodborne even have casters?
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# ? Mar 15, 2015 19:48 |
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Zaphod42 posted:Ehhhh GTAV makes big big money. It may not be the smartest thing but I think they can keep doing it if they want to a cop posted:Unless you go caster...does bloodborne even have casters?
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# ? Mar 15, 2015 19:49 |
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a cop posted:Unless you go caster...does bloodborne even have casters? it has items and weapons that simulate some of the classic spells and your magic stat will make more of these things available to you and probably scale their effects
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# ? Mar 15, 2015 19:50 |
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Zaphod42 posted:Ehhhh GTAV makes big big money. It may not be the smartest thing but I think they can keep doing it if they want to I think he meant the industry as a whole. Triple A games are getting really really expensive to the point they have to be safe bets, like releasing the same far cry/ assassins creed/cod game every year.
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# ? Mar 15, 2015 19:51 |
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Guns are a superior replacement for magic, just like in real life
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# ? Mar 15, 2015 19:54 |
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echronorian posted:I think he meant the industry as a whole. Triple A games are getting really really expensive to the point they have to be safe bets, like releasing the same far cry/ assassins creed/cod game every year.
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# ? Mar 15, 2015 19:54 |
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Using my PS with PC peripheals to post about starting a download with my phone.
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# ? Mar 15, 2015 19:57 |
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Samurai Sanders posted:Yeah, I would greatly prefer that talent and money being spread around a bit more, with more mid-range games rather than just massive AAAs and then indie games. I think that would require not only a shift in development but a shift in consumer tastes. Part of the reason for the death of the mid-tier model is that those games didn't sell well. People waited for them to drop in price or just didn't consider them worth the money. Dropping the price is hard because people have an innate mental block at the $30-$40 range where it is too expensive for an impulse buy but at the same time it feels cheaper/low budget. The $15-$20 tier is the safe bet but that is also why we're getting indies or low-budget titles in those tiers because that the kind of development budget that works for that
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# ? Mar 15, 2015 19:59 |
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I'm surprised more studios don't have side projects that blatantly reuse already produced assets. like make a big investment on your safe flagship series and then make 6 small cheap games in the same engine with all existing art assests remixed where you take risks with gameplay. then use what works in the side projects to advance the gameplay in the next iteration of the big game. Seems like ubisoft wants to be doing this with blood dragon and the rear end creed pirate side games and especially rayman and its ubi art spinoffs but they're ubisoft so they're probably doing it by accident.
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# ? Mar 15, 2015 20:00 |
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Samurai Sanders posted:Yeah, I would greatly prefer that talent and money being spread around a bit more, with more mid-range games rather than just massive AAAs and then indie games. I'm rather liking Ubisoft's experimental stuff like Child of Light, Valiant Hearts, Grow Home, etc. They're interesting little experiments and I'll love to see more studios adopt that model. EDIT: /\ Grow Home is literally a test project for an animation system that turned out to be a fun little time waster.
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# ? Mar 15, 2015 20:00 |
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ImpAtom posted:I think that would require not only a shift in development but a shift in consumer tastes. Part of the reason for the death of the mid-tier model is that those games didn't sell well. People waited for them to drop in price or just didn't consider them worth the money. Dropping the price is hard because people have an innate mental block at the $30-$40 range where it is too expensive for an impulse buy but at the same time it feels cheaper/low budget.
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# ? Mar 15, 2015 20:03 |
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Wasn't Gears of War a small team and relatively cheap to produce? Why so?
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# ? Mar 15, 2015 20:04 |
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Nawid posted:Wasn't Gears of War a small team and relatively cheap to produce? Why so? Cliffy B had wizard powers maybe
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# ? Mar 15, 2015 20:06 |
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Samurai Sanders posted:Did all those people really make the game as good as it is though, or just make the development process a bit faster? I know in the case of Ubisoft games, the ridiculous staff is necessary to pump huge games out every year, and I don't think that's to their benefit anymore. I don't think I'll be buying any more of their games that are like that, and I really regret buying Unity. I think in the case of GTA you definitely feel the benefit of a huge team, with the insane amount of detail and things to do. Every lovely little alleyway or house is unique. But with Ubisoft games and their repeated buildings and copy and paste activities it's definitely mostly to get them out faster. The death of the mid-budget game is definitely something to be concerned about though, there definitely needs to be some titles in between tiny indie games and megabudget blockbusters, that are free to take risks and do things megabudget games could never do. The movie industry seems to have the same problem at the moment where everything is either a huge franchise or a tiny indie movie. Real hurthling! posted:I'm surprised more studios don't have side projects that blatantly reuse already produced assets. Yeah I've thought this before as well. When you see two games from the same studio, and they have both spent ages independently making a lovingly detailed model of a bus or something, you do wonder why there isn't some more asset sharing going on. Kind of like in Hollywood how the same sets get re-used over and over, just with a bit of re-dressing.
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# ? Mar 15, 2015 20:11 |
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marktheando posted:The movie industry seems to have the same problem at the moment where everything is either a huge franchise or a tiny indie movie.
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# ? Mar 15, 2015 20:15 |
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Mid-sized games are making a comeback probably.
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# ? Mar 15, 2015 20:19 |
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a cop posted:Unless you go caster...does bloodborne even have casters? Doesn't look like it. We all though "No magic!" but then somebody was like "oh there could be magic" so we don't really know, but its probably all bad translations. The way its looking is some badguys/monsters have magic, but not players. But players may end up getting magitek tools or something? Who knows? I'm excited. One downside to bloodborne's combat changes does appear to be making the game more homogenous, in that there'll be less build diversity among players. Hopefully its not so major, but it does look like we won't see any "casters" or "healers" or "paladin" types. echronorian posted:I think he meant the industry as a whole. Triple A games are getting really really expensive to the point they have to be safe bets, like releasing the same far cry/ assassins creed/cod game every year. Uhhhh its already been that way for like, the last two console generations. Wake up and smell the sequels. Graphically intense AAA games are crazy expensive and generally have to be safe bets. But I think "Indie innovates, AAA makes polished" is a workable model for the game industry overall.
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# ? Mar 15, 2015 20:24 |
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whatever happened to cliffy b
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# ? Mar 15, 2015 20:24 |
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I think he drove off into the sunset in a ferrari with a chainsaw on the front.
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# ? Mar 15, 2015 20:28 |
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rear end Catchcum posted:whatever happened to cliffy b Hes making a f2p arena shooter
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# ? Mar 15, 2015 20:28 |
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# ? May 28, 2024 06:10 |
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rear end Catchcum posted:whatever happened to cliffy b He cashed out of Epic after they got bought and started a new studio.
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# ? Mar 15, 2015 20:31 |