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is there a mod that unlocks all the statistics at the start? finally got the material statistic menu and it turns out i built my residential super block over a huge ore placement. pretty frustrating!
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# ? Mar 16, 2015 05:38 |
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# ? May 24, 2024 22:52 |
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Roobanguy posted:is there a mod that unlocks all the statistics at the start? finally got the material statistic menu and it turns out i built my residential super block over a huge ore placement. pretty frustrating! Look at the ground, resource deposits are visible on the ground. Ore and oil turn the ground dark and rocky, fertile earth tend to be a lighter shade than the nearby terrain. Forests, obviously, are visible easily.
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# ? Mar 16, 2015 05:42 |
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SynthOrange posted:There's no way to get rid of garbage without a hugely polluting facility is there? Is there any point in building an incinerator over a dump besides space? Is it possible to build a huge Mr. Fusion Plant power generating incinerator as a mod? Also, garbage trains and incinerators with rail access
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# ? Mar 16, 2015 05:50 |
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Zeno-25 posted:Also, corpse transport trains and incinerators with rail access Horrible-ized' that up for ya
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# ? Mar 16, 2015 06:04 |
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Macaluso posted:Watched a little girl WALK like 10 blocks across busy crosswalks and through crowds of strangers to get to her elementary school, by herself. Where's the child services building option Well, a single square is 2km long, which is only 20 min walk. I thought it was weird how everyone in my city walks to work, and then I realized that in real world scale it's a tiny distance.
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# ? Mar 16, 2015 06:11 |
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Has anyone noticed building range being screwed up on one-way roads?
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# ? Mar 16, 2015 06:12 |
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Zeno-25 posted:Is it possible to build a huge Mr. Fusion Plant power generating incinerator as a mod? Add multiplayer in an expansion and let players use trebuchets to dispose of garbage, criminals, or corpses in other player's cities? First-ish city so far: It'd be really nice to have the grid overlay available in the asset editor be enabled/disabled on the fly in the game itself, or at least when laying highway infrastructure.
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# ? Mar 16, 2015 06:14 |
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So I made a district only accessible by train, subway, or plane which is now up to 5000 residents. I have noticed cars coming out of the subway. I should probably get video of this but
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# ? Mar 16, 2015 06:16 |
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Brightman posted:So I made a district only accessible by train, subway, or plane which is now up to 5000 residents. I have noticed cars coming out of the subway. I should probably get video of this but It's a valid form of travel: https://www.youtube.com/watch?v=2bkNfQBLCJw
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# ? Mar 16, 2015 06:19 |
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I downloaded a bunch of great interchanges! Cool! poo poo, they're all right hand drive. Colossal really needs to put in a flip function. EDIT: hang on. Strange. Some have flipped. But the ones from earlier didn't... MikeJF fucked around with this message at 06:24 on Mar 16, 2015 |
# ? Mar 16, 2015 06:22 |
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MikeJF posted:I downloaded a bunch of great interchanges! Cool! Download the mod that lets you change one-way direction
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# ? Mar 16, 2015 06:27 |
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Someone needs to make a mod that changes commercial demand into MORE INDUSTRIAL DEMAND. I need my communist utopia E: also make industry produce happiness Spooky Bear Ghost fucked around with this message at 06:46 on Mar 16, 2015 |
# ? Mar 16, 2015 06:43 |
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About 20 hours in and my first city is just about reaching 90k pop and it's barely on the edge of sustainability. It's been quite a learning experience having to solve all the stupid problems like traffic, half your population dying at once, poo water, and traffic. Here are some glamour shots just because bus stops working as intended intersections working as intended bonus traffic shot
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# ? Mar 16, 2015 06:48 |
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WHY IS MY WATER POLLUTED, I STUCK THE SEWAGE OUTLETS FAR AWAY FROM THE INTAKES Oh... I put the incinerators next to my water pumps.
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# ? Mar 16, 2015 06:53 |
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Glamour shot of my first city: I like this game. It scratches an long unscratched itch.
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# ? Mar 16, 2015 06:57 |
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quote:System Time Clock - I don't know about you, but I lose gigantic blocks of time playing games like this. I need a real-life clock to keep me aware what time it is. But! It conflicts with the Traffic Report Tool, that mod's button sits on top of this clock, making it unreadable. I just posted a comment asking for this mode to have the clock location changeable. Use mine! It sits in the bottom right. I haven't seen any mods that would interfere with it yet. Also it's prettier (and doesn't display properly on 16:10 resolutions for now): http://steamcommunity.com/sharedfiles/filedetails/?id=407100916
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# ? Mar 16, 2015 06:57 |
Weston Bay is becoming a (beautiful) trainwreck. Everything is going swell and I'm making loads of money (maybe more per capita than the Mars Colony at this point!) but traffic between the first area and the rest of the map is loving horrendous and it's causing backups all the way to the shore. and worst of all THERE'S NOTHING I CAN DO ABOUT IT. The slopes are so steep that there's really only a few configurations I can place roads, especially high-load ones that could help things. Buh. Anyway: A new neighborhood appears! The citizens are pleased with the selection of shopping malls and megacenters, and outsiders are happy to move into the crowded tenements. From the small island and its little inlet, wealthy residents can look across the pond at Boorman Terrace. According to the engineer's report, running metro tunnels here was alarmingly difficult and kludgy. The sun may set on Weston Bay, but the day doesn't end for everyone—late night shoppers, gamblers, and workers supplying labor for our heavy manufacturing sector still hustle across town. The new harbour provides an easier route for farmers and a new manufacturing center to ship Weston Bay's sought-after tropical fruits and exceptionally-engineered appliances all over the world.
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# ? Mar 16, 2015 07:23 |
My city sofar with no mods or anything and I want to see how many archivements I can get from 1 city. Can't fit all on the map so here: One of the biggest problems I have had is I over educated pretty much everyone for the industrial zone which I ended up replacing with offices, but dropped from making +30k down to like +500, so trying to expand out in the bottom left for my industral things. Not the prettiest city. Mainly because after working on it for hours and getting the "no more trees can be placed" pop up I kind of gave up on pretty, then discovered you can just deforest and get some back to put in your city.
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# ? Mar 16, 2015 07:37 |
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gently caress all water.
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# ? Mar 16, 2015 07:48 |
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gently caress, I built a dam that wasnt working properly, kept fluctuating from 0 to 100 mW or so, some of my building were losing power because of it, I built a new, bigger drat. Then I spent the last hour working out why all the garbage trucks were getting stuck at the same intersection far away from their home incinerators, finally figured out a traffic solution (after building a $100,000 highway add on that did nothing. Purple are all garbage trucks, coming from my new massive high density residential area thats a 6 lane one way street. The trucks were all heading back over the bridge through the old part of town to get to the incinerators down there instead of the highway or the localized incinerator which is just off that main road on the big right fork, that two lane was my first attempt at getting them to move around that awkward intersection that was stopping everyone. While I was busy with the traffic problem on the other side of the map, the new dam had completely cut off the water supply, and stopped flow so my clean water pumps started sucking up backlogged sewage, and I was on 3x mode, got no proper notifications, I realized my self that everyone was sick, and it finally dawned on me, but it was too late and I lost over half my population. You'd think that would be something that would set off some sort of alarm. Its too easy to get buried in one part of this game and lose track of the rest of it, especially since the rest of it had been running smoothly with nice steady growth for the last few days.
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# ? Mar 16, 2015 07:50 |
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Iterated on last night's designs and I have created a light free, grid hell, city that is flowing much more smoothly Basically the 6 lane split design from before, except turned into a traffic trident to allow for traffic to get back onto the main trunk rather than be forced to the left or right and the only way back being via a storm drain exit highway. Far fewer services needed for coverage now. It works nearly perfectly, the only upgrade I could think to it so far has been to kill the pathways along the trunk and use it for services rather than putting them at either end of the trunk. Currently running them in a 13x10 block pattern, with two alternating trunks with highway surrounding each district. I've been running the trunks of each district opposite each other, either both are inputs, or both are outputs. Highways are exit from the right, enter from the left. The offramp I was worried about, I have a 6 lane bidirectional road in between the offramp splitters, but haven't had any issue at all with all the cross traffic. The onramp though has been a real pain at merge point. North is Res, South is Commerce. The cars from the Commerce want to go to Residential, and vice versa. If I break the traffic coming from the West, all works well, or if I create . I think the redesign idea here is that no entrance should be done into the main highway line from two directions at once, if any. I'm pretty happy with the grid design layout, just some small tweaks to make to it. But I'm still not happy with the highways. Either frontage roads, or treating the main highway more like the grid trunks and have everything offramps and traffic has to loop all the way back around once it exits a district. Or both, perhaps. Edit; Hah, I fixed it simply by breaking the connector roads between the two halfs of the commercial and residential districts. Slickdrac fucked around with this message at 08:08 on Mar 16, 2015 |
# ? Mar 16, 2015 07:50 |
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Can someone explain to me why you would ever want to use a highway ramp instead of a 2 lane one way road or something even bigger? The ramp is a single lane road I can't see any upsides to it. Or even just use straight highway to connect with the street?
Vire fucked around with this message at 07:54 on Mar 16, 2015 |
# ? Mar 16, 2015 07:52 |
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It throttles the amount of traffic going into your highway. Whether this is desireable or not depends on your layout.
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# ? Mar 16, 2015 07:59 |
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Highway ramps also don't (usually?) create traffic lights when they hit the "destination" road. Basically, it's as close as we have to a merge lane.
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# ? Mar 16, 2015 08:02 |
What are some pro-strats for making rad workable industry connections or road hierarchies because besides the Mars Colony and Rokayapnagar I actually have some massive traffic issues and I'm sure those two are flukes.
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# ? Mar 16, 2015 08:06 |
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Brightman posted:So I made a district only accessible by train, subway, or plane which is now up to 5000 residents. I have noticed cars coming out of the subway. I should probably get video of this but I've noticed the same thing sometimes. I had some people walking across a footpath, and then pulling their car out of their pocket and driving off. I wish I could do that.
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# ? Mar 16, 2015 08:10 |
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So in order to unlock some buildings, I built a burner town up to about 5,000 people. I then destroyed all connections to the outside world, destroyed all clinics, and forced them all to drink vile chemical poo poo. Furthermore, I spent all of the taxpayer's money on useless parks and drained the treasury. After that, I saved to keep the buildings, loaded up my previous save, and simply de-zoned all of the industry and commercial zoning, literally destroying all the jobs, in order to force everyone into unemployment. I guess what I'm saying is that this is a great Obama simulator.
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# ? Mar 16, 2015 08:12 |
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Meis posted:I CREATED AN ABOMINATION https://www.youtube.com/watch?v=rswYl7RLRNE
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# ? Mar 16, 2015 08:14 |
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Noyemi K posted:What are some pro-strats for making rad workable industry connections or road hierarchies because besides the Mars Colony and Rokayapnagar I actually have some massive traffic issues and I'm sure those two are flukes. I've been working with an idea of a pair of roundabouts with a pair of bridges (one in each direction) connecting them. All on ramps are in standard highway segments and all off ramps are actual ramps. I set up a big grid for the industry with one way spokes that flow into the grid from different points. If you do this spaced out enough, and have enough off ramps to control the flow, trucks won't sit on far edge lanes since that will ways point to an off ramp they probably don't want. This forces everyone going around the loops to set themselves up for their off ramps just before they get there and thus don't have time to back up traffic for days. I'll post a picture when I get home. The only thing is that the loops must be big enough so that two off ramps aren't close enough to cause trucks to fight over lane changes.
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# ? Mar 16, 2015 08:31 |
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I know it's bad form to read the Paradox forums but wow there are a (small) bunch of people who are really mad about ... somethingquote:Finally i have been waiting for someone to take the bashing from all the fake pseudo-city building fans which Maxis pissed off with SC2013 but never touched SC 3000 and 4.
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# ? Mar 16, 2015 08:38 |
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# ? Mar 16, 2015 09:06 |
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Man, I hope that pilot has good aim...
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# ? Mar 16, 2015 09:13 |
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Zohar posted:I know it's bad form to read the Paradox forums but wow there are a (small) bunch of people who are really mad about ... something
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# ? Mar 16, 2015 09:16 |
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eggyolk posted:This "no-commercial demand" bug is killing me. Evidently lots of other people are getting it the same bad mod, but no one seems to know which. It's because Parks satisfy Tourists and you need a city that isn't fulfilling it's Tourist needs to get Commercial past a certain point. This mod will let you build parks with no Tourists to fix it, but unfortunately mean no one visits your parks. http://steamcommunity.com/workshop/filedetails/?id=408060029
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# ? Mar 16, 2015 09:25 |
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I am cynical, bitter, and distraught!!! Where is my FREAKING road superelevation Colossal Order? How about some shallower merges Colossal Order?? Why can't I manually adjust lane count COLOSSAL ORDER??? Just look at these poo poo freeway aesthetics Don't worry I'm 99% channeling the Pdox forums
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# ? Mar 16, 2015 09:26 |
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Zohar posted:I know it's bad form to read the Paradox forums but wow there are a (small) bunch of people who are really mad about ... something I'm completely talking out my rear end, but I bet that guy originally defended/hyped simcity 5 and is now butt hurt that his illusion got shattered. "How can you guys like this game? It has bugs! I mean it's not like Maxis ever created any games with bugs! I defy you find one! If you do, you're just a casual who doesn't understand the difficulties of programming..."
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# ? Mar 16, 2015 09:27 |
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I wish this game had dystopian policies that could make you tons of money at the expense of "quality of life", not because it's hard to make money in this game but just because it's fun to be a noble dictator like Pol Pot or Fidel, and theres tons of viable ways to run a sovereignty besides Capitalist Utopia.
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# ? Mar 16, 2015 09:30 |
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So after spending a good amount of time testing roads and watching videos about it, is there ever any reason to use anything but 6-lane and 2-lane roads? It's a drat shame that stop lights are the devil in Skylines, because I think they look cool and when you design a city where nobody ever stops, it doesn't feel like actual traffic in this traffic-heavy game, ironically. Feels like one big slip-n-slide, or something. Maybe my next project will be a 4-lane gimmick city with miserable congestion.
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# ? Mar 16, 2015 09:32 |
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I magically fixed all my traffic issues by killing ALL THE BUSSES. How do I make a bus route that does not fill my roads with huge packs of roving traffic dispensers?
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# ? Mar 16, 2015 09:50 |
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# ? May 24, 2024 22:52 |
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i dont even care anymore traffic. you win i guess.
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# ? Mar 16, 2015 09:54 |