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Huh, nice little touch from HM1, one of the visits to the bar after a level, beard says "I feel like something terrible's about to happen. I haven't felt this way since San Francisco"
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# ? Mar 16, 2015 20:06 |
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# ? May 23, 2024 23:32 |
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gently caress trophy 2k15 posted:We love Katamari was a far more robust sequel than HM2 though. Fair enough, and there were no missteps in We Love Katamari, everything that was added worked well with the whole and it was a solid, cohesive experience. There's plenty of poo poo in Hotline Miami 2 that just doesn't quite click, and lots of other poo poo that was annoying in the first game that's still annoying in the sequel. But otherwise they were both sequels that were a direct response to the audience reactions to the first game, and there are plenty of other examples in pretty much every medium of that kind of meta-commentary. Hitlers Gay Secret posted:Stop comparing sequels to other sequels. It's just sad. Yes, let's not discuss the nature of sequels in a thread about a game that deals with the nature of sequels. In fact let's not discuss the game at all, let's just toss out single-sentence replies like "This game sucks" or "This game is great!" or "Stop posting about things I don't want to talk about, this thread is about me now".
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# ? Mar 16, 2015 20:13 |
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Scrub-Niggurath posted:Huh, nice little touch from HM1, one of the visits to the bar after a level, beard says "I feel like something terrible's about to happen. I haven't felt this way since San Francisco" Woah, very nice touch. Any news on the small update?
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# ? Mar 16, 2015 20:18 |
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turboraton posted:Woah, very nice touch. Any news on the small update? They give patch notes in the steam forum- I'll pull them now. edit: weird, no notes. The forums are of course discussing the possibility of a secret ending. Time to S-rank all the scenes on both difficulties!
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# ? Mar 16, 2015 20:28 |
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Secret ending: The same as usual, but on the last scene when the nuke hits, the game flashes to white, formats your PC and HLM2 removes itself from your STEAM games library.
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# ? Mar 16, 2015 20:30 |
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King Vidiot posted:Yes, let's not discuss the nature of sequels in a thread about a game that deals with the nature of sequels. In fact let's not discuss the game at all, let's just toss out single-sentence replies like "This game sucks" or "This game is great!" or "Stop posting about things I don't want to talk about, this thread is about me now". Shut the gently caress up. There's no point in comparing Hotline Miami to Katamari because they're completely different games.
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# ? Mar 16, 2015 20:31 |
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does anyone have the gif of the second or third son level starting out with dual machine guns and just spinning like a madman and killing almost everyone?
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# ? Mar 16, 2015 20:32 |
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Hitlers Gay Secret posted:Shut the gently caress up. There's no point in comparing Hotline Miami to Katamari because they're completely different games. do you like conglomerating other people
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# ? Mar 16, 2015 20:33 |
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Discendo Vox posted:Tony also uses giant spiked knuckles, as per the comics.
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# ? Mar 16, 2015 21:10 |
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Moltrey posted:This is badass in and of itself, but I like to think just wearing Tony makes you the strongest motherfucker in the world. Tip: Knock down an enemy as Evan and keep smacking him until he dies. Do it twice and watch what happens. It's amazing.
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# ? Mar 16, 2015 21:12 |
Songbearer posted:Tip: Knock down an enemy as Evan and keep smacking him until he dies. Do it twice and watch what happens. It's amazing. I had to do this on Evan's first mission on hard mode. There are two guards that just reset to their initial position that I couldn't bait.
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# ? Mar 16, 2015 21:15 |
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Max posted:I had to do this on Evan's first mission on hard mode. There are two guards that just reset to their initial position that I couldn't bait. I figured out on accident that its possible to whip a melee weapon at one of em (at least the right side one) from down the stairs without aggroing them first, which switches them into random wander mode (I assume you mean the two guys on the left/right facing each other in the center hall)
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# ? Mar 16, 2015 21:19 |
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Songbearer posted:Tip: Knock down an enemy as Evan and keep smacking him until he dies. Do it twice and watch what happens. It's amazing. I tried this and it never kicked in for me. They die in three hits, yeah, but do I keep hitting them beyond that?
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# ? Mar 16, 2015 21:22 |
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Basically the hit after the pause. If there's blood, you know they're dead. I like how he rolls his shirt sleeves up. He means business
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# ? Mar 16, 2015 21:23 |
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Do I have to do it one after the other, or do I get some leeway?
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# ? Mar 16, 2015 21:28 |
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I believe that if you wait too long he starts to calm down, so ASAP is preferable.
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# ? Mar 16, 2015 21:30 |
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What does that do, anyway? I always forgot it was a thing when I was playing as him.
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# ? Mar 16, 2015 21:31 |
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Songbearer posted:Tip: Knock down an enemy as Evan and keep smacking him until he dies. Do it twice and watch what happens. It's amazing. I like that Evan has to take public transportation while everyone else has a car. Richter too. Take a bus to your den of murder. Also (Pardo spoliers) Did anyone find the guy tied up in Pardo's trunk their first time? I imagine that would help you connect the dots a lot faster. Pardo is somehow the creepiest protagonist in this game
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# ? Mar 16, 2015 21:31 |
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Full Battle Rattle posted:What does that do, anyway? I always forgot it was a thing when I was playing as him. As Moltrey says, he basically goes all "gently caress being nice", throws his coat across the room, rolls his sleeves up and reveals his huge muscles. From a gameplay standpoint, it allows him to use guns and lethal melee weapons like knives without penalty, but it earns much fewer points than his nonlethal fighting style. Still a very nice way to get through a level if it's too frustrating. Moltrey posted:Also (Pardo spoliers) Did anyone find the guy tied up in Pardo's trunk their first time? I imagine that would help you connect the dots a lot faster. Pardo is somehow the creepiest protagonist in this game I actually didn't figure out any of Pardo's backstory throughout my first runthrough of the game. In hindsight it's incredibly obvious, but given how many people freely commit murder in Hotline Miami's world I never thought the "Cop is a killer" trope was actually being played. His dialogue is brilliant in hindsight. Whenever he shows up to a crime scene he's always questioning why the murderer isn't being reported about more, he tries to convince Evan to write about his murderer persona instead of Jacket, and he gets pissed off that the Fans have gotten so much attention. My favourite part is the ending scene where he's barricaded himself in the house terrified that someone's going to come for him, even though literally nobody cares. I didn't care much for his character to begin with but I think he's fantastic now. Still don't forgive him for his boat level though. Songbearer fucked around with this message at 21:41 on Mar 16, 2015 |
# ? Mar 16, 2015 21:34 |
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There are at least some reports of an enemy in hard mode Subway that forces the writer to go berserk- I need to see it first, but if that's the case it's pretty disappointing.
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# ? Mar 16, 2015 21:39 |
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I've admittedly not caught up with the thread so as to avoid spoilers, but does anyone know if there's an ETA for a fix with the steam version? Enemies bug out constantly and the controls don't even work more often than not. For example, pressing LMB will either do nothing at all or act as if the button is being held down.
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# ? Mar 16, 2015 21:48 |
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Discendo Vox posted:There are at least some reports of an enemy in hard mode Subway that forces the writer to go berserk- I need to see it first, but if that's the case it's pretty disappointing. I feel like once you see the enemy in question you will understand why the writer must channel his inner animal (mask) to survive.
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# ? Mar 16, 2015 21:51 |
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Two quick questions: I played HLM1 on my PS4 and was planning on getting this one for that too, but is the level editor gonna be available on all platforms? Also, how much do you think it would cost to hire someone to follow me around with a big speaker playing Roller Mobster on a loop for the rest of me life?
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# ? Mar 16, 2015 21:52 |
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Geight posted:I feel like once you see the enemy in question you will understand why the writer must channel his inner animal (mask) to survive. Yeah, no, I know what it is. It's just very disappointing the game forces you into rage mode to get past them- more stupid romhacky design.
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# ? Mar 16, 2015 21:54 |
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Songbearer posted:As Moltrey says, he basically goes all "gently caress being nice", throws his coat across the room, rolls his sleeves up and reveals his huge muscles. From a gameplay standpoint, it allows him to use guns and lethal melee weapons like knives without penalty, but it earns much fewer points than his nonlethal fighting style. Still a very nice way to get through a level if it's too frustrating.
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# ? Mar 16, 2015 21:54 |
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Moltrey posted:Yeah, his character is really well done. Replaying his scenes adds so much. He's deluded with this idea of being A COP WHO DOESN'T PLAY BY THE RULES and wanting to be "famous" that he doesn't even know he commits murders. He gets so angry that the Fans are taking away his spotlight, he's paranoid and thinks that Evan ratted him out in his final level and sends him to a dangerous mob hideout hoping he'll end up dead. The puppet he "sees" when he returns to the crime scene honestly made me jump a little. I'm still not entirely sure what exactly that is, the mask he wears when he kidnaps people and murders them? Pardo is a pretty interesting and hosed up dude and despite everyone else in this game, I dislike him the most. Probably because of that boat level. Even Richard doesn't get that guy. The problem is that this is mostly speculation based on a set of incoherent setpieces. I can totally buy that Pardo is the murderer, and I can get his motivations, kind of. The puppet metaphor and scene makes no sense, though. It doesn't help that we don't get a date on the entire "caught" sequence, so we have no ability to really tell when it happens in the storyline. Discendo Vox fucked around with this message at 22:00 on Mar 16, 2015 |
# ? Mar 16, 2015 21:56 |
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Discendo Vox posted:The problem is that this is mostly speculation based on a set of incoherent setpieces. I can totally buy that Pardo is the murderer, and I can get his motivations, kind of. The puppet metaphor and scene makes no sense, though. It doesn't help that we don't get a date on the entire "caught" sequence, so we have no ability to really tell when it happens in the storyline. Pardo sees the puppet as something other than himself, and the crumbling is supposed to be his realization that there's no puppet. The puppet basically is the Miami Mutilator
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# ? Mar 16, 2015 22:01 |
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Geight posted:I feel like once you see the enemy in question you will understand why the writer must channel his inner animal (mask) to survive. Trying to attack him without being in rage mode literally crashed my game four times This game is so buggy
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# ? Mar 16, 2015 22:01 |
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New Game+ Question: Does the scene where Richard talks to Beard in Hawaii only happen if you play through NG+ in one go, or will levels chosen from the select screen also count as NG+?
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# ? Mar 16, 2015 22:02 |
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Songbearer posted:New Game+ Question: Does the scene where Richard talks to Beard in Hawaii only happen if you play through NG+ in one go, or will levels chosen from the select screen also count as NG+? Which Hawaii scene is this? I haven't gotten all the way through yet. quote:Yeah, no, I know what it is. It's just very disappointing the game forces you into rage mode to get past them- more stupid romhacky design. It's hard mode, you big manbaby.
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# ? Mar 16, 2015 22:04 |
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Songbearer posted:New Game+ Question: Does the scene where Richard talks to Beard in Hawaii only happen if you play through NG+ in one go, or will levels chosen from the select screen also count as NG+? There are more changes in hard than the intro?
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# ? Mar 16, 2015 22:05 |
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Songbearer posted:There needs to be a DLC pack that replaces Jake's snake masks with a set of fedoras instead. Help Im Alive posted:Trying to attack him without being in rage mode literally crashed my game four times The first time the game crashed for me, I was swinging for him with a bat. It crashed mid-swing and actually looked cool as all hell.
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# ? Mar 16, 2015 22:10 |
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RBA Starblade posted:There are more changes in hard than the intro? Or so I've heard. It might be after Hawaii, but I'm sure I saw an event like that mentioned.
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# ? Mar 16, 2015 22:13 |
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Songbearer posted:I believe that if you wait too long he starts to calm down, so ASAP is preferable. Well, poo poo, that's something to try out when I get back home.
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# ? Mar 16, 2015 22:14 |
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Discendo Vox posted:The problem is that this is mostly speculation based on a set of incoherent setpieces. I can totally buy that Pardo is the murderer, and I can get his motivations, kind of. The puppet metaphor and scene makes no sense, though. It doesn't help that we don't get a date on the entire "caught" sequence, so we have no ability to really tell when it happens in the storyline. It's probably not true, but maybe the puppet is supposed to look like the REAL Manny Pardo. Imagine seeing this guy in your window at night.
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# ? Mar 16, 2015 22:16 |
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Scrub-Niggurath posted:does anyone have the gif of the second or third son level starting out with dual machine guns and just spinning like a madman and killing almost everyone? http://fat.gfycat.com/HospitableFluidIcelandichorse.webm
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# ? Mar 16, 2015 22:19 |
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I don't get why the whole Pardo thing with the puppet is so confusing to so many people. I guess you can think of it as a weird reference to Pinocchio, how he eventually becomes real. The Miami Mutilator is a construct Pardo made, and it was given life by his actions. He's 'created' it, and it now lives. I don't think it's supposed to be the literal image of the Miami Mutilator, just what it is to Pardo
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# ? Mar 16, 2015 22:31 |
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It's a puppet so you won't go "oh hey it's another person, I wonder who he is, he's not popped up in the plot yet". You will instead be aware that something fucky is going on.
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# ? Mar 16, 2015 22:33 |
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Ddraig posted:I don't get why the whole Pardo thing with the puppet is so confusing to so many people. I guess you can think of it as a weird reference to Pinocchio, how he eventually becomes real. The Miami Mutilator is a construct Pardo made, and it was given life by his actions. He's 'created' it, and it now lives. I don't think it's supposed to be the literal image of the Miami Mutilator, just what it is to Pardo DOWN JACKET FETISH posted:It's a puppet so you won't go "oh hey it's another person, I wonder who he is, he's not popped up in the plot yet". You will instead be aware that something fucky is going on. Because it and the Actor's part each operate using a completely disjointed set of symbols and explanations from all the other stories and each other.
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# ? Mar 16, 2015 22:36 |
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# ? May 23, 2024 23:32 |
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By the way, for those that have not seen Evan without his jacket, people are not exaggerating when they say he's buff as gently caress: Who knew the jacket was so slimming!
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# ? Mar 16, 2015 22:38 |