Fans posted:That's right. Apparently in Cities Skylines farms are only of the cotton picking variety and there is no heavy industrial farming equipment. Hey, mills and grain silos can loving EXPLODE, if that's not industrial I don't know what is
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# ? Mar 17, 2015 10:39 |
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# ? May 23, 2024 10:24 |
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MikeJF posted:Or the author is from the Commonwealth. Huh. I'd expect the game to reverse directions if you unchecked left-side driving if a map was created in it. Oh well.
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# ? Mar 17, 2015 10:42 |
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drunkill posted:Huh. I'd expect the game to reverse directions if you unchecked left-side driving if a map was created in it. Oh well. It does, they just placed the roads wrong in the first place, so they revert incorrectly. This map is the best thing ever and I love it.
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# ? Mar 17, 2015 10:45 |
simosimo posted:Dragonborn population : 1 I'll probably make it into some kind of unique building or something instead of a growable house. It fits alright and it'll fit better with some tweaks, but it still looks pretty special-interest.
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# ? Mar 17, 2015 10:46 |
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Mills posted:Downloaded a Hong Kong map and spent 2 hours trying to get the bloody highways right. Sounds about right.
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# ? Mar 17, 2015 11:36 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=409073164&searchtext=
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# ? Mar 17, 2015 11:53 |
This was mentioned a couple of pages back AND DESERVES WAY MORE ATTENTION!
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# ? Mar 17, 2015 11:56 |
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WMain00 posted:This was mentioned a couple of pages back AND DESERVES WAY MORE ATTENTION! Now we just need elevated stations.
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# ? Mar 17, 2015 11:59 |
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WMain00 posted:This was mentioned a couple of pages back AND DESERVES WAY MORE ATTENTION! I DIDNT READ THE ENTIRE THREAD SO SORRY BUT I AGREE
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# ? Mar 17, 2015 12:00 |
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I made my first 3D model in Sketchup - pretty cool! Sevalar fucked around with this message at 12:46 on Mar 17, 2015 |
# ? Mar 17, 2015 12:26 |
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Dammit I just realized that the four lane roads were causing a lot of my traffic issues. The divider in the middle prevents traffic from buildings on the sides from going in the wrong direction so they have to go all the way to the end of the road. With a six or two lane road, they can just cross and be on their way!
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# ? Mar 17, 2015 12:42 |
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WHERE IS YOUR GOD NOW? Sadly, it has fixed most of my congestion issues except for one small segment near the top where there's a HUGE pileup of cars that don't seems to want to use any new exits and it's not level enough to put any new type of interchange in its place
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# ? Mar 17, 2015 12:45 |
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This game is really easy if you don't care about aesthetics or realistically navigable roadways.
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# ? Mar 17, 2015 12:52 |
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simosimo posted:I made my first 3D model in Sketchup - pretty cool!
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# ? Mar 17, 2015 12:52 |
SketchUp is a disaster zone, which is annoying as 3D Warehouse has probably the most amount of freely available models. It's a pity though that drat near all of them have serious issues in modelling and texturing that usually results in the model just straight up failing to export properly. I don't like Blender at all; there's a good reason its free. For starters its literally opposite world compared to all other 3d modelling tools out there - left is right, up is down. It creates seriously bad habits in modelling that become difficult to break out of. 3DS Max is good but it can be pretty daunting, although for simple game models it might not be so bad? The worst aspect seems to be texture mapping.
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# ? Mar 17, 2015 12:59 |
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SynthOrange posted:Dammit I just realized that the four lane roads were causing a lot of my traffic issues. The divider in the middle prevents traffic from buildings on the sides from going in the wrong direction so they have to go all the way to the end of the road. With a six or two lane road, they can just cross and be on their way! It's kinda disappointing that avenues of any kind are a useless gimmick at this point which makes traffic worse 90% of the time unless you specially careplace it in a specific gamey way.
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# ? Mar 17, 2015 13:10 |
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I just want something like second life where you drag shapes, and assign textures (from your PC, in a folder). I can deal with tiling, and X + Y co-ordinates for texture offsetting. That thing I whipped up in about 10 minutes and was pretty straight forward, no idea how I get that into the game though [if I even can directly from Sketchup]. Thankfully buildings and city stuff can be low poly, and with good texture work I can hopefully get away with a lot of stuff. I'm thinking of making dumb small stuff anyways.
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# ? Mar 17, 2015 13:11 |
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Can we please get a radical Larry ploppable statue
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# ? Mar 17, 2015 13:22 |
WMain00 posted:SketchUp is a disaster zone, which is annoying as 3D Warehouse has probably the most amount of freely available models. It's a pity though that drat near all of them have serious issues in modelling and texturing that usually results in the model just straight up failing to export properly. I used to use Blender and Max in tandem before they semi-fixed half the exporters and made them vaguely functional E: also my speciality is normally 2D environments so anything that saves me time is an absolute good.
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# ? Mar 17, 2015 13:24 |
simosimo posted:I just want something like second life where you drag shapes, and assign textures (from your PC, in a folder). I can deal with tiling, and X + Y co-ordinates for texture offsetting. That thing I whipped up in about 10 minutes and was pretty straight forward, no idea how I get that into the game though [if I even can directly from Sketchup]. You should be able to - SketchUp has an export fbx option.
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# ? Mar 17, 2015 13:26 |
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Someone teach me about elevated pedestrian walkways. I get that they need to touch ground near popular destinations, but should I just guess where these idiots are going? Also it seems super tough to build a real system with the big where any connection deletes on half of the walkway.
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# ? Mar 17, 2015 13:31 |
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Is there anything I can do to stop 300 trains getting backed up all along the tracks?
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# ? Mar 17, 2015 13:34 |
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Build a rail interchange?
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# ? Mar 17, 2015 13:39 |
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The Mantis posted:Someone teach me about elevated pedestrian walkways. I get that they need to touch ground near popular destinations, but should I just guess where these idiots are going? Just take them over roads that don't have pedestrian crosses. They can work out their own poo poo from there.
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# ? Mar 17, 2015 13:43 |
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Shots fired
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# ? Mar 17, 2015 13:46 |
Noyemi K posted:I used to use Blender and Max in tandem before they semi-fixed half the exporters and made them vaguely functional I'm just bitter because i'm getting nowhere importing a football stadium.
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# ? Mar 17, 2015 13:46 |
I use the same tools to draw my textures' details as I use to make 2D and isometric games. It's great I'm starting to remember why I used to enjoy modeling.
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# ? Mar 17, 2015 13:52 |
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rt4 posted:Build a rail interchange? I've tried that, they just turn into them and cause a new pileup. Maybe I'm doing something wrong?
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# ? Mar 17, 2015 13:52 |
Noyemi K posted:I use the same tools to draw my textures' details as I use to make 2D and isometric games. The only good modelling render I did was this: Which I then redid to remove the fuzziness a bit.
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# ? Mar 17, 2015 13:55 |
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saucepanman posted:I've tried that, they just turn into them and cause a new pileup. Post pics!
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# ? Mar 17, 2015 14:16 |
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drunkill posted:Huh. I'd expect the game to reverse directions if you unchecked left-side driving if a map was created in it. Oh well. In my experience it can be inconsistent when it comes to highways.
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# ? Mar 17, 2015 14:19 |
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Yeah, I made a intersection in the asset editor and dropped that into my city which was LHD and every thing was kind of higgledy-piggledy. Just because we never got conquered by Napoleon.
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# ? Mar 17, 2015 14:21 |
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simosimo posted:
Bravo! Also, holy hell, I crawled into this game on launch and I've been playing it every free moment since.
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# ? Mar 17, 2015 14:30 |
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(Pro)Click for pretty: https://gfycat.com/MediumTerribleHairstreakbutterfly Also, rail under road option someone was able to make. Apparently it looks like crap from the sides but trees can always hide it, looks better than a road bridge over it though.
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# ? Mar 17, 2015 14:38 |
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The poop dam will never stop being funny
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# ? Mar 17, 2015 14:41 |
And my unique building is done! Only one can be placed per city, unlike some of the other custom uniques. It actually has a thumbnail in the menu (for some reason this feature doesn't work on other asset types).
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# ? Mar 17, 2015 14:53 |
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Can "world" run out of raw materials? My industry is dying because no one can get raw materials. My industry area is next to a highway, has 2 cargo depots and no congestion anywhere. Should I start producing my own wood & food or what :/
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# ? Mar 17, 2015 14:54 |
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simosimo posted:
I'm saving all of these, I am so using them.
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# ? Mar 17, 2015 14:58 |
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While the soundtrack for this isn't too bad, I think Sim City 3000 and 4 still hold the title for best city building music. I'd pay top dollar for a Jerry Martin-composed music pack! Speaking of which, anyone looked into a custom music mod? I'd like custom music so it's integrated with the gameplay rather than just having a playlist running in the background.
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# ? Mar 17, 2015 14:59 |
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# ? May 23, 2024 10:24 |
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Of course there are idiots on the Paradox forums who are complaining that this game is worse than SC 2013 because it's not totally perfect yet.
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# ? Mar 17, 2015 15:00 |