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FactsAreUseless posted:Crono: "I'll rescue Marle! Give me that amulet!" "What the? Lavos? We have to stop it, come on!" "Not this century, Azala, your reign ends here!" "Lavos... I will... destroy you..." You know if they wrote this most fans would lap it up
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# ? Mar 18, 2015 20:21 |
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# ? May 30, 2024 12:58 |
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It would be like having Ness talk. The character's entire personality is "heroic."
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# ? Mar 18, 2015 20:22 |
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Ness has a personality: "Small town hero with a big heart"
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# ? Mar 18, 2015 20:23 |
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also, Flying Man represents part of his soul, or something.
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# ? Mar 18, 2015 20:23 |
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elf help book posted:Stories are dumb.
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# ? Mar 18, 2015 20:26 |
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Accordion Man posted:They are good, video games just have been pretty bad with them. They're getting better though. No thanks.
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# ? Mar 18, 2015 20:26 |
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Excels posted:Ness has a personality: "Small town hero with a big heart" All of which comes through without him speaking words. Accordion Man posted:They're not if you actually want to have a story and/or you don't have them emote to make up for their lack of talking like Mario in the RPGs. Half-Life 2 is awkward as hell for example because everybody talks to Gordon and he doesn't say anything. Yeah, that's a cool opinion to have, if you're a boring baby who enjoys the sound of a rattle and drooling on himself.
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# ? Mar 18, 2015 20:26 |
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Accordion Man posted:They're not if you actually want to have a story and/or you don't have them emote to make up for their lack of talking like Mario in the RPGs. Half-Life 2 is awkward as hell for example because everybody talks to Gordon and he doesn't say anything. It worked better I guess when games were more abstract, like 16-bit RPGs, and left more to the imagination. Having some goober just stand there in a frock and occasionally shake his fist while everyone else is animated and moving around interacting with proper 3D objects is awkward as h*ck
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# ? Mar 18, 2015 20:26 |
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"Giygas... what you're doing... it's wrong. Can't you understand?!" "It's not right... not right..." "That's it! Fight your own evil!" "I'm... h...a...p...p...y..."
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# ? Mar 18, 2015 20:27 |
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Goddamn all this extra dialogue adds so much!
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# ? Mar 18, 2015 20:28 |
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games where silent protagonists are fine include Chrono Trigger & Cross, Earthbound, Grand theft Auto, and all the Zelda and Elder Scroll games.
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# ? Mar 18, 2015 20:28 |
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if only Claude Speed could say witty one-liners while beating on the police to earn enough stars to steal a tank!! The game would have so much more meaning, like a Francis Ford Coppola movie..... Just ruins the story, no way to tell what he is thinking.
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# ? Mar 18, 2015 20:30 |
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elf help book posted:No thanks. remember kids if a stranger comes up and offers you a video game story, just say no thanks and call the police
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# ? Mar 18, 2015 20:33 |
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Then you say "That's... no good!"
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# ? Mar 18, 2015 20:36 |
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"Sorry, Jeff, I'm too sad to swing my bat. I'm thinking of PUSSY and my mother right now."
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# ? Mar 18, 2015 20:38 |
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<alyx vance> Gordon Freeman I presume <me irl> woah what the gently caress who is this and why did i go down like a bitch wait why is my dude so mute goddamn loving cut scenes
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# ? Mar 18, 2015 20:42 |
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VideoGames posted:<alyx vance> Gordon Freeman I presume
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# ? Mar 18, 2015 20:44 |
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Lunchmeat Larry posted:this was my reaction because I unironically want all FPSs to be like Doom and not turn my character into a pussy bitch who loses sometimes
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# ? Mar 18, 2015 20:52 |
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What did Ness say after he listened to Joe Rogan too many times and went to that volcano and did his crazy DMT trip?
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# ? Mar 18, 2015 21:00 |
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Accordion Man posted:They are good, video games just have been pretty bad with them. They're getting better though. lol no they're not
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# ? Mar 18, 2015 21:11 |
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Accordion Man posted:"Oh no I'm surrounded by ten guards, who I already killed dozens of already. Whelp time to surrender." you just described the ending of ffvii crisis core
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# ? Mar 18, 2015 21:11 |
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Excels posted:you just described the ending of ffvii crisis core
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# ? Mar 18, 2015 21:13 |
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Silent protags are lame because physically voicing the character yourself is like the one thing you still can't do in a video game, and games with silent protagonists operate under the assumption that that's what's happening. Dead Space 1 is a pretty good example because Isaac doesn't say anything out loud for the whole game but his quest log journal thing is written from the first person, so obviously he has a perspective on what is happening but he just doesn't speak because ???. I am glad 2 rectifies this mistake. edit: They even had the same guy voice/mocap Isaac in 1 but it didn't matter because all he did was go ARRRGGHH.
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# ? Mar 18, 2015 21:13 |
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Accordion Man posted:I thought it was more of a unending wave of enemies. you can sit and massacre soldiers for hours and even then you have to just stand there and let them kill you to finish the game, then it transitions to a cutscene where zack (who has fought GOD) gets mowed down by two lone grunts
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# ? Mar 18, 2015 21:16 |
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I think some games are good having silent protagonists and others are good having voiced characters. I spent alot of thinking this over and I'm pretty sure it's the best take on the subject
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# ? Mar 18, 2015 21:17 |
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i dont like the weird mixture of listening to someone then reading your own unspoken text. that really bothered me about dragon age origins
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# ? Mar 18, 2015 21:18 |
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A Steampunk Gent posted:I think some games are good having silent protagonists and others are good having voiced characters. I spent alot of thinking this over and I'm pretty sure it's the best take on the subject
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# ? Mar 18, 2015 21:19 |
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DAO was a legit good rpg though.
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# ? Mar 18, 2015 21:19 |
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A Steampunk Gent posted:I think some games are good having silent protagonists and others are good having voiced characters. I spent alot of thinking this over and I'm pretty sure it's the best take on the subject Agreed.
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# ? Mar 18, 2015 21:20 |
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A Steampunk Gent posted:I think some games are good having silent protagonists and others are good having voiced characters. I spent alot of thinking this over and I'm pretty sure it's the best take on the subject For some games it is probably better to not have the protagonist talk but the illusion breaks the moment the game asks the player a direct question that begs a response, and Half-Life 2 does that in like the first 5 minutes which is why it's not a great example.
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# ? Mar 18, 2015 21:20 |
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CJacobs posted:For some games it is probably better to not have the protagonist talk but the illusion breaks the moment the game asks the player a direct question that begs a response, and Half-Life 2 does that in like the first 5 minutes which is why it's not a great example. I disagree with this, though.
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# ? Mar 18, 2015 21:21 |
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Shenmue would have been a much worse game if Ryu were a mute
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# ? Mar 18, 2015 21:22 |
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Monster Hunter 4 makes jokes about the player character being mute by having a character that asks you direct questions all the drat time and she just goes "...you don't say!" in response. That game is super open about the player character's muteness to the point where I think it's probably better off that way.
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# ? Mar 18, 2015 21:24 |
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gay skull posted:Shenmue would have been a much worse game if Ryu were a mute
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# ? Mar 18, 2015 21:25 |
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CJacobs posted:For some games it is probably better to not have the protagonist talk but the illusion breaks the moment the game asks the player a direct question that begs a response, and Half-Life 2 does that in like the first 5 minutes which is why it's not a great example. Metroid: Other M
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# ? Mar 18, 2015 21:28 |
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if samus never says another word in all the metroid games, i wouldn't mind at all
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# ? Mar 18, 2015 21:29 |
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Excels posted:if samus never says another word in all the metroid games, i wouldn't mind at all
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# ? Mar 18, 2015 21:30 |
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Excels posted:if samus never says another word in all the metroid games, i wouldn't mind at all Good news: they are never making another one, so she will never say anything again.
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# ? Mar 18, 2015 21:30 |
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I actually preferred DA:O's unvoiced character, reading dialogue choices in my head felt much more ~immersive~ than hearing some random VA spout them. I think in modern high visual fidelity games with lots of story and fixed main characters voicing is probably the way to go though as the protagonist normally has some actual stake in events past 'is a hero' and it's harder to abstract stuff like conversations when it's all rendered up close in detail. It'll be interesting to see how Xenoblade X pulls it off
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# ? Mar 18, 2015 21:32 |
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# ? May 30, 2024 12:58 |
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I'll admit that Oblivion might be fun if the guy who does the male elf voices had to respond with all the dialogue choices that I gave to him, so that the guy from the prison at the beginning could say YOU'RE GOING TO DIE IN HERE! to himself, but I prefer unvoiced. I'd have just skipped the dialogue to move things along quicker, anyway, so hearing it in my head is actually "breaks the illusion" less
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# ? Mar 18, 2015 21:36 |