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I still need to get back and check this idea, but I think we meet the people from Abyss on one other occasion. I think they're the other attendees at the Fans' party before the first scene.DOWN JACKET FETISH posted:could someone please tell me if i do, in fact, enjoy hurting other people if i do, in fact, enjoy hurting other people
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# ? Mar 18, 2015 23:34 |
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# ? May 23, 2024 16:00 |
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Saying the game is about how 'nothing matters' seems to be missing a lot. I mean, I think it's a pretty standard reading of the game that violence is literally sickening and senseless. The events of Hotline Miami 1 and the bridging comments also show how Jacket's killing sprees, being the most prolific, inspire others and create the general culture of violence. His actions mattered a great deal! I would say the Colonel's actions definitely matter, since he creates 50 Blessings and starts a nuclear war.
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# ? Mar 18, 2015 23:42 |
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bewilderment posted:Saying the game is about how 'nothing matters' seems to be missing a lot. I mean, I think it's a pretty standard reading of the game that violence is literally sickening and senseless. There's a pretty fundamental (and stupid) direct authorial contradiction in the first game, whose message presented by the janitors at the end was "Wow, you sure are stupid for caring about this intricately plotted narrative we made! What a waste of time!" It's quite possible they're shooting for something similar this time around, as well, although I'm more likely to chalk that up to them taking the axe to a number of levels/features late in development.
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# ? Mar 19, 2015 00:17 |
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bewilderment posted:I would say the Colonel's actions definitely matter, since he creates 50 Blessings and starts a nuclear war. True, but the Colonel isn't a playable character.
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# ? Mar 19, 2015 00:17 |
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Just read the comics, kinda explains a bit. Playing the game only you have suspicions but you're not sure; the comics spell everything out explicitly. Also there's this crazy image of Jake Waffle! posted:Pick any song from the Hotline Miami series and add it to an action scene: Yeah that works really well: http://youtubedoubler.com/ePSe Roller Mobster vs Oldboy Zaphod42 fucked around with this message at 00:47 on Mar 19, 2015 |
# ? Mar 19, 2015 00:27 |
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bewilderment posted:Saying the game is about how 'nothing matters' seems to be missing a lot. I mean, I think it's a pretty standard reading of the game that violence is literally sickening and senseless. Eh, kind of. More than that though, there's a lot in HM2 to the effect that violence is just human nature every bit as much as our reactions to it. That is to say both "humans are animals" and can't account for our natures whether we choose to go shoot up buildings full of people or not, and "we the player-characters are sickos who kill and torment other animals and wear their faces out of sheer cussedness" because humans are red in tooth and claw and can't really get a grip on why they do what they do. I agree that the game doesn't claim that nothing matters. It claims that specifically videogames don't matter. "Leaving this world isn't such a scary thing." Like most things Richard says, it makes some degree of sense to the character he's talking to but is nonetheless addressing the player as well, he's telling you to get up from the computer and get a life. bewilderment posted:The events of Hotline Miami 1 and the bridging comments also show how Jacket's killing sprees, being the most prolific, inspire others and create the general culture of violence. His actions mattered a great deal! Within the world of the game, but like the first game it's also very insistent that events within the game's world are trivial by necessity, being only an excuse for real people to commit fake bloodshed because...uh, who knows? The whole 50 Blessings thing is, as the janitors mentioned in HM1, pretty much irrelevant. Nobody played the game because they really deeply care about a fictional terrorist group, it's because shooting guys in videogames is a fun diversion from real life.
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# ? Mar 19, 2015 01:00 |
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You guys are confusing everyone because you're not reading what they're writing. Specifically someone asks how you know that Beard's nuclear explosion takes place in San Francisco and you lay down all this knowledge about how this happened in the comics and this was a reference to this and all this other poo poo. The same poster will then ask if it's ever referenced in the game and you bring up the box cover. But that doesn't answer his question now does it? So here we go, this is the million dollar question that poster and myself and probably some other people want answered: How do you know that the explosion that takes place outside of Beard's shop is in fact in San Francisco? Is it ever referenced in game besides the scene it happens in?
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# ? Mar 19, 2015 01:46 |
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Hey what do you know; he's right.
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# ? Mar 19, 2015 01:49 |
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Skunkrocker posted:You guys are confusing everyone because you're not reading what they're writing. Specifically someone asks how you know that Beard's nuclear explosion takes place in San Francisco and you lay down all this knowledge about how this happened in the comics and this was a reference to this and all this other poo poo. The same poster will then ask if it's ever referenced in the game and you bring up the box cover. But that doesn't answer his question now does it? Sure is.
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# ? Mar 19, 2015 01:49 |
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Skunkrocker posted:How do you know that the explosion that takes place outside of Beard's shop is in fact in San Francisco? Is it ever referenced in game besides the scene it happens in? It tells you about twenty seconds before it happens the exact time and location, like it does with every other scene. RBA Starblade fucked around with this message at 01:53 on Mar 19, 2015 |
# ? Mar 19, 2015 01:50 |
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Zaphod42 posted:I'll just assume that After the sanfran nuke, all the other nukes were the Earth getting blasted to gently caress all at once so that makes a bit more sense. There's two. Do you have a learning disability?
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# ? Mar 19, 2015 02:05 |
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gently caress trophy 2k15 posted:There's two. Do you have a learning disability? 'Learning disability' was the name given to Dallas' own nunchaku kata.
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# ? Mar 19, 2015 02:08 |
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Huh. You know, that cutscene has the same red digital clock from the exploding nuclear power plant. Does that show up anywhere else? Because otherwise that really implies an Owl Creek Bridge scenario.
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# ? Mar 19, 2015 02:14 |
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It's the standard display on the beginning of every level.
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# ? Mar 19, 2015 02:21 |
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I think all of beards levels have a digital clock
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# ? Mar 19, 2015 02:33 |
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Zaphod42 posted:Just read the comics, kinda explains a bit. Playing the game only you have suspicions but you're not sure; the comics spell everything out explicitly. John Wick is the true S-ranker: http://youtubedoubler.com/ePWn
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# ? Mar 19, 2015 02:38 |
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moths posted:Huh. You know, that cutscene has the same red digital clock from the exploding nuclear power plant. Does that show up anywhere else? Because otherwise that really implies an Owl Creek Bridge scenario. All the levels have a digital clock saying the time from what I remember. It's not an Owl Creek Bridge scenario. Beard lives through Hawaii, he goes back home to San Francisco, and then it gets bombed. You don't need to overthink this. The game doesn't present it as false in any way, and the supporting elements outside the game confirm it. See also the things Beard says to Jacket in both HM1 and HM2, and the photographs.
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# ? Mar 19, 2015 02:38 |
moths posted:Huh. You know, that cutscene has the same red digital clock from the exploding nuclear power plant. Does that show up anywhere else? Because otherwise that really implies an Owl Creek Bridge scenario. It's not an Owl Creek Bridge thing. This is the reason why in Jacket's coma dream Beard tells him that he feels like something bad is going to happen, and he hasn't feel that way since San Francisco. He goes back to the US, along with Jacket who he saved (Jacket is the other soldier who he carries out of the nuclear power plant, and very, very clearly survives because you play as him in the first game, and the entire second game hinges on him having done all those things, and you see him), opens a shop, and then gets nuked in SF. I don't know why you keep insisting that it's this other thing when it is clearly not.
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# ? Mar 19, 2015 02:39 |
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I'll admit, I didn't realize that San Fran was nuked until I got spoiled on it. With the way he says "Hold on, there's some commotion outside", my first impression was he's made it back, opened his dream store, and now he's just gonna get killed in some pointless mugging. By a Russian mobster, which is what made his buddy freak the gently caress out. Like, in some ways, it feels worse than the nuke; the nuke is important, a mugging would have been pointless. Anyway, I took this and made it into Time to hurt people. I'm trying to figure out how to change the background a bit to make things more legible. Or just look better. I figure either swap white to black, or try to extend the blue sunset. Second would look way better, but be a lot harder. I thought there was a double palm tree logo, without the text, but that might just have been in Payday. Rockopolis fucked around with this message at 03:15 on Mar 19, 2015 |
# ? Mar 19, 2015 02:45 |
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It just seems weird that the LT put so much emphasis on how the mission was doomed and the only way anyone was making it home was in a body bag. Plus they played the "one last mission" card, the nuke is the same effect that gets you if he doesn't escape the plant (because your monitor settings made it impossible), and the scene ends with a nuclear reactor seconds away from going critical in Hawaii. But Beard suddenly finds himself living his dream, no nuclear holocaust takes him out, and everything is too good to be true, except oops no maybe that was a lie because the imminent thing from the previous scene happens in this one. You have to ignore more cues that the SF sequence never happens than that it did. But IDK, as much as I think that was my initial take on it - this is a game where a principal character is an omniscient evil rooster man. So yeah that probably happened. The narrative is an off-screen guy with a shotgun behind a window. Mash R.
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# ? Mar 19, 2015 03:10 |
Rockopolis posted:I'll admit, I didn't realize that [spoilers]San Fran was nuked[/spoilers] until I got spoiled on it. With the way he says "Hold on, there's some commotion outside", my first impression was he's made it back, opened his dream store, and now he's just gonna get killed in some pointless mugging. By a Russian mobster, which is what made his buddy freak the gently caress out. Like, in some ways, it feels worse than the nuke; the nuke is important, a mugging would have been pointless. I really, really like the first Hotline Miami's logo.
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# ? Mar 19, 2015 03:13 |
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gently caress trophy 2k15 posted:There's two. Do you have a learning disability? San Francisco, Miami, and Hawaii. No I don't, jackass. (And as we were discussing, you could say they implied more.) PopZeus posted:John Wick is the true S-ranker: http://youtubedoubler.com/ePWn The text messages popping up in teal works really well in the Miami context. And yeah, John Wick is apparently great at Hotline. Speaking of, it was probably discussed earlier in the thread but That bank mission as the russian son was clearly inspired by / an homage to Payday Zaphod42 fucked around with this message at 03:18 on Mar 19, 2015 |
# ? Mar 19, 2015 03:15 |
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I kind of hate the alt-history stuff. It doesn't hang together too well and makes everything unnecessarily complicated. It wasn't even needed to justify the assassinations and armageddon; they could have set the war stuff in Panama or Vietnam and it's not like the real US-Russia situation wasn't insanely fraught in 1991. I'm playing some levels on hard and now I 'get' the game better and enjoy it more, but it still strikes me as stupid that the level design doesn't seem to take the window size into account, and that every other threat is dwarfed by the risk of getting lit up by a guy who wanders across the upper or lower boundary of your shiftlook range.
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# ? Mar 19, 2015 03:28 |
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Zaphod42 posted:Speaking of, it was probably discussed earlier in the thread but That bank mission as the russian son was clearly inspired by / an homage to Payday Why is it specifically Payday and not Heat or any other piece of media with a bank heist?
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# ? Mar 19, 2015 03:35 |
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Broseph Brostar posted:Why is it specifically Payday and not Heat or any other piece of media with a bank heist? You could say that, yeah. But the Hotline devs and the Payday devs are pretty buddy buddy what with all the Hotline DLC in Payday 2, and them both saying they were huge fans of each others' games. There's literally a Hotline Miami level in Payday 2 now, so I figured the Hotline guys put a Payday level in Hotline 2 as a quid pro quo. Zaphod42 fucked around with this message at 03:43 on Mar 19, 2015 |
# ? Mar 19, 2015 03:36 |
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Broseph Brostar posted:Why is it specifically Payday and not Heat or any other piece of media with a bank heist? All the Hotline-Payday crossovers probably, also Hoxtons mask being in the games files.
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# ? Mar 19, 2015 03:39 |
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Oops, messed up the spoiler tags. The soundtrack is pretty good workout music. I want to add weights and a punching bag to my routine, then savagely beat the punching bag with the weights.
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# ? Mar 19, 2015 04:06 |
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Brovstin posted:All the Hotline-Payday crossovers probably, also Hoxtons mask being in the games files. Also Mark having a grizzly bear mask is taken directly from the grizzly mask in Payday 2 that's also called Mark.
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# ? Mar 19, 2015 04:10 |
King Vidiot posted:Also Mark having a grizzly bear mask is taken directly from the grizzly mask in Payday 2 that's also called Mark. You kid but a guy from Overkill mentioned that it's apparently a reference to the Fans.
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# ? Mar 19, 2015 04:30 |
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Zaphod42 posted:San Francisco, Miami, and Hawaii. Pretty sure Hawaii was never nuked. Richter was in Miami with his mother at the end, not Hawaii.
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# ? Mar 19, 2015 04:34 |
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Anatharon posted:You kid but a guy from Overkill mentioned that it's apparently a reference to the Fans. I thought Mark had been around as a mask long before any details were revealed about Hotline Miami 2, but I could be wrong.
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# ? Mar 19, 2015 04:39 |
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Isaacs Alter Ego posted:Pretty sure Hawaii was never nuked. Richter was in Miami with his mother at the end, not Hawaii. It seems an equal number of goons think it was one way as the other way It looked like Hawaii like where the soldiers were drinking, but yeah it could have been Miami. But then why does he mention needing a plane ticket for Hawaii?
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# ? Mar 19, 2015 04:51 |
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Zaphod42 posted:It seems an equal number of goons think it was one way as the other way https://www.youtube.com/watch?feature=player_detailpage&v=Bft6KgS0_CQ#t=260 (Ending spoilers, obviously)
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# ? Mar 19, 2015 04:52 |
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Zaphod42 posted:It seems an equal number of goons think it was one way as the other way He says he fled out there, and wants to fly his mother out. Richter's definitely in Hawaii.
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# ? Mar 19, 2015 04:54 |
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Oxxidation posted:The only part of the whole scenario that sticks in my craw aside from the whole magical-realist memetic violence angle of 50 Blessings is how America didn't slam their fist down on the gently caress YOU button and launch the missiles the moment San Francisco was nuked. It sort of flies in the face of how MAD works. Who knows. Perhaps they decided to instead resort to proportional response followed by offering peace talks? Zaphod42 posted:It looked like Hawaii like where the soldiers were drinking, but yeah it could have been Miami. But then why does he mention needing a plane ticket for Hawaii? He's *in Hawaii* when he contacts the Writer and wants him to buy a plane ticket for his mother so she can come over to him. That's als why It'd make no real sense for his final scene to be in Mami. Magni fucked around with this message at 05:05 on Mar 19, 2015 |
# ? Mar 19, 2015 04:56 |
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Zaphod42 posted:It seems an equal number of goons think it was one way as the other way Isaacs Alter Ego posted:https://www.youtube.com/watch?feature=player_detailpage&v=Bft6KgS0_CQ#t=260 (Ending spoilers, obviously) Draxion posted:He says he fled out there, and wants to fly his mother out. Richter's definitely in Hawaii. Thanks for proving my point Magni posted:He's *in Hawaii* when he contacts the Writer and wats him to buy a plane ticket for his mother so she can come over to him. That's als why i'd mae no real sese for his fnal scene to be in Mami. Right. And yet the game says "Miami" clear as day on the loading screen. Hence the argument. We just had this conversation Zaphod42 fucked around with this message at 04:59 on Mar 19, 2015 |
# ? Mar 19, 2015 04:57 |
My guess is the loading screen saying something else there is just a mistake.
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# ? Mar 19, 2015 05:03 |
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Considering Richter cares about his mom and should definitely have been aware of the Russian invasion years ago, he must've realized how stupid an idea it was to take her there. Staying in Miami isn't much better, nuke notwithstanding, but at least he knows the place well enough to avoid anyone who would take a crack at him.
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# ? Mar 19, 2015 05:08 |
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Discendo Vox posted:I still need to get back and check this idea, but I think we meet the people from Abyss on one other occasion. I think they're the other attendees at the Fans' party before the first scene. The party that introduces you to the fans makes me sad that you don't get to unlock more masks because they went to the trouble of rendering a lot of them for that one throw-away scene. The panda bartender would be hilariously for killing people in. Discendo Vox posted:There's a pretty fundamental (and stupid) direct authorial contradiction in the first game, whose message presented by the janitors at the end was "Wow, you sure are stupid for caring about this intricately plotted narrative we made! What a waste of time!" It's quite possible they're shooting for something similar this time around, as well, although I'm more likely to chalk that up to them taking the axe to a number of levels/features late in development. Hotline Miami 2 was originally announced as coming out in 2013 and was pushed back multiple times, including a last-minute push back from a holiday 2014 release. Considering that the pig butcher was something they showed off so heavily when they first announced it and how in the final game he's practically an afterthought with no connection to the main plot it feels like they were going to do a straightforward sequel about the pig butcher but then came up with the story we got in the final game and scrapped most of it.
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# ? Mar 19, 2015 05:16 |
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# ? May 23, 2024 16:00 |
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Sleeveless posted:The party that introduces you to the fans makes me sad that you don't get to unlock more masks because they went to the trouble of rendering a lot of them for that one throw-away scene. The panda bartender would be hilariously for killing people in. I just noticed something weird: the Panda mask is the only one that didn't appear in HLM1. The guy behind the couch next to the boxes has on Rasmus, and inside the boxes is several masks: Jake, Aubrey, Dennis, Richard, Tony, Jones, and Richter. The barback is wearing a Dennis mask and there is Jake and Tony masks on the counter. Who are you, mysterious panda bartender? What is your story?
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# ? Mar 19, 2015 05:32 |