|
Neo Rasa posted:This thing, somehow, had some sick music for GB. You aint no taint reaper Theta Zero posted:2 and 5 were pretty good. All of them desperately need online play, though. That is, official online play. Yeah. Most Mario parties i've played you can laugh at the absurdity of some motherfuycker stealing your stars but still kick their rear end in topsy turvy or some poo poo but i don't have any IRL friends right now so there's no way i'm gonna buy this if there ain't any real online play. Comon Nintendo...you lost yourself a sale
|
# ? Mar 19, 2015 03:06 |
|
|
# ? May 31, 2024 00:46 |
|
bobby2times posted:So, whats the turn around for Nintendo to replace a refurbished Wii U thats getting disc read errors 1 day in? I had the same thing happen with my refurb. I think it took like 2 weeks to get it out there and back here and I'm in Pennsylvania.
|
# ? Mar 19, 2015 03:57 |
|
Its weird, everyone bitches about Mario Party 9's car mechanic. But I got a few old friends together and we busted out Mario Party 2 and it was the SLOWEST paced game ever. I think there's some heavy nostalgia glasses at play here.
|
# ? Mar 19, 2015 04:55 |
|
Narcissus1916 posted:Its weird, everyone bitches about Mario Party 9's car mechanic. But I got a few old friends together and we busted out Mario Party 2 and it was the SLOWEST paced game ever. I think there's some heavy nostalgia glasses at play here. I played 2 recently with friends and it seemed to be paced just fine, although there's a lot less player involvement when it's not your turn. You can still spam noises though.
|
# ? Mar 19, 2015 05:01 |
|
It seems like Mario Party is a really good game in theory, it just doesn't really get executed well often. I remember playing some Mario Party for the N64 and GCN and I enjoyed them, especially the extras like Minigame island. If they're going back to the "roots" of success with games like Cat Mario, they could at least do it for Mario Party.
|
# ? Mar 19, 2015 06:08 |
|
mario party 2 is perfect
|
# ? Mar 19, 2015 06:15 |
|
this is now the mario party 2 thread: i like how in western world if you call a hootenany the other players will move past the hootenany space on their turn so if you have the funds you can get trapped in an endless cycle of hootenanies
|
# ? Mar 19, 2015 06:17 |
|
i liked that the characters dressed up for the different boards and was disappointed to find out that mario party 2 is the only one to ever do that I wanna see cowboy waluigi
|
# ? Mar 19, 2015 06:23 |
|
the best mario party 2 board is mystery land, it is a science fact
|
# ? Mar 19, 2015 06:23 |
|
abagofcheetos posted:You are again listing things that do not require $200 million investments with leading pay to win mobile developers to create. Even Sony has, by themselves, created a bunch of mobile minigames that unlock things for their primary platforms, and they are Sony. If investing in an online platform is half-assing it, what do you think their real intentions are?
|
# ? Mar 19, 2015 06:24 |
|
Hey guys, just got a Wii U as a gift from a friend in the States. I was told to register my 3DS on the Canada region to avoid the crazy inflated prices the Mexican store has. Can something similar be done with this console or do I just have to eat the extra cost per game?
|
# ? Mar 19, 2015 06:25 |
|
absolutely anything posted:the best mario party 2 board is mystery land, it is a science fact Pirate land isbetter because on pirate land everybody dresses like pirates
|
# ? Mar 19, 2015 06:27 |
|
"Suggests that due to how much content you need to make for a Sonic alone game, it’s too much work. You need additional characters to spread the burden of content." Some dumb Sonic Boom Producer. http://nintendoeverything.com/sonic-boom-rise-of-lyric-producer-reflects-on-the-game/ Wow.
|
# ? Mar 19, 2015 06:28 |
|
By "burden of content" he's obviously referring to the amount of time/effort/money that goes into making an individual stage/area/etc. 3D Sonic games have always struggled in that sense because Sonic stages are huge and detailed and resource-intensive but Sonic needs to be able to blow through them in a few minutes, so they have to pad the games with all sorts of bullshit in order to keep people from complaining that the games are short or lacking in content or whatever.
|
# ? Mar 19, 2015 06:39 |
|
PaletteSwappedNinja posted:By "burden of content" he's obviously referring to the amount of time/effort/money that goes into making an individual stage/area/etc. It sounds like what Sonic needs is a bunch of randomly generated stages made from a bunch of theme groups. Diablo 3 had the same issue of people clearing the stages way too quickly to the point of being bored so what they did instead of having the already made dungeons with a somewhat pre-determined layout, is that there's a constant shifting array of dungeon setups every time you access yet another level. That way you can re-use stuff and still have it provide sufficient challenge and content without it being too taxing on resources. The Taint Reaper fucked around with this message at 06:49 on Mar 19, 2015 |
# ? Mar 19, 2015 06:46 |
|
PaletteSwappedNinja posted:By "burden of content" he's obviously referring to the amount of time/effort/money that goes into making an individual stage/area/etc. I know. But it just sounds like such a dumb problem. I would play sonic if it were more akin to fzero and the terrain was largely barren but full of twists and turns. Instead we have a cast of dull characters that force the levels to be made for slower then sonic gameplay too. Its a shame.
|
# ? Mar 19, 2015 06:50 |
|
absolutely anything posted:the best mario party 2 board is mystery land, it is a science fact Best board is Horror Land, dude, get with it.
|
# ? Mar 19, 2015 06:53 |
|
RyokoTK posted:Best board is Horror Land, dude, get with it. You're lousy.
|
# ? Mar 19, 2015 06:54 |
|
Junkie Disease posted:I know. But it just sounds like such a dumb problem. I would play sonic if it were more akin to fzero and the terrain was largely barren but full of twists and turns. Instead we have a cast of dull characters that force the levels to be made for slower then sonic gameplay too. Its a shame. You should play Rayman Legends.
|
# ? Mar 19, 2015 07:04 |
|
The Taint Reaper posted:You should play Rayman Legends. Hey now you could have said anything and have it be leagues better at being a sonic game than a sonic game. Thats a good game.
|
# ? Mar 19, 2015 07:08 |
|
Junkie Disease posted:Hey now you could have said anything and have it be leagues better at being a sonic game than a sonic game. Thats a good game. Yeah but in terms of Platformers, Rayman legends is not only the largest 2D perspective platformer it's also one of the most balanced and has various types of platforming. I still like it better than Mario 3D world and Tropical Freeze.
|
# ? Mar 19, 2015 07:12 |
|
Junkie Disease posted:I know. But it just sounds like such a dumb problem. I would play sonic if it were more akin to fzero and the terrain was largely barren but full of twists and turns. Instead we have a cast of dull characters that force the levels to be made for slower then sonic gameplay too. Its a shame. There's at least one iOS Sonic game that's exactly that.
|
# ? Mar 19, 2015 07:15 |
|
I keep hearing that we're getting a Direct this week, has that been confirmed because I'm not seein anything.
|
# ? Mar 19, 2015 07:20 |
|
the best mario party 2 map is western land, because it has a high density of battle mini games on the main pathways, as well as the potential for shenanigans by calling hootenanies. further, the duel minigame is top quality the second best is Horror Land, as it has an interesting structure, a good map gimmick through the day night cycle, and the potential for a huge reversal via king boo the overall tier list is western land horror land bowser land space land pirate land mystery land
|
# ? Mar 19, 2015 07:22 |
|
another reason mario party 2 is the best is because it has the cutscene in the end where you stop bowser's scheme, where it cuts to a silhouette before dramatically revealing the winner, who then bests bowser the best way to play is to turn off the screen during the distribution of bonus stars, so it's not clear who's won until this point
|
# ? Mar 19, 2015 07:25 |
|
ThisIsACoolGuy posted:I keep hearing that we're getting a Direct this week, has that been confirmed because I'm not seein anything. Korea's definitely getting one, the rest of the world is getting a private media briefing at the very least.
|
# ? Mar 19, 2015 07:25 |
|
PaletteSwappedNinja posted:Korea's definitely getting one, the rest of the world is getting a private media briefing at the very least. Fair enough. Also Mario Party 2 sucked rear end because around like... 70% of the minigames or more were just straight up ripped from 1 with a slightly different aesthetic. Mario Party 3 is better in every way possible.
|
# ? Mar 19, 2015 07:27 |
|
I bet we'll get a Direct next Thursday.
|
# ? Mar 19, 2015 07:35 |
|
Been playing DKCTF and thinking about it too. It's hard. I've been dying a lot in that game, but what I think is really interesting is that in this game in particular, dying makes me feel like I want to do better. Usually in games, if I'm doing badly, it just makes me frustrated and want to quit, but this game and a small few others are unique in that losing makes me want to keep playing. I wonder what specifically makes it different in this regard than other games.
|
# ? Mar 19, 2015 07:48 |
|
PaletteSwappedNinja posted:By "burden of content" he's obviously referring to the amount of time/effort/money that goes into making an individual stage/area/etc.
|
# ? Mar 19, 2015 08:00 |
|
Strange Matter posted:Which would encourage the players to buy the actual, good console/handheld games? If it pans out it would be a coup for Nintendo. I think the realistic scenario and the one everyone is scared of is that it doesn't push players to console games at all, it ends up being super successful and Nintendo slowly shifts more attention to mobile abagofcheetos posted:the type of people that play mobile games do not give a poo poo about real games because if they did they wouldnt be playing mobile games
|
# ? Mar 19, 2015 08:03 |
|
mango sentinel posted:It's almost as if Sonic games have an inherently flawed core premise! It's impossible to know for sure whether the premise is irreconcilable or whether Sega's just incapable of doing it properly, either because they can't afford to or because they're just no good.
|
# ? Mar 19, 2015 08:07 |
|
Sonic Generations (the "modern" levels) is really goddamn good but way too goddamn short.
|
# ? Mar 19, 2015 08:13 |
|
mango sentinel posted:It's almost as if Sonic games have an inherently flawed core premise! What is the 3D Sonic games core premise, doing platforming really quickly? Because that's been done right and well many times before. It feels more like the developers are more interested in unpolished gimmicks rather than expanding and fine-tuning the central gameplay mechanic of just running and jumping.
|
# ? Mar 19, 2015 08:14 |
|
Been working on Wonderful101 and boy is it a rough game.
|
# ? Mar 19, 2015 08:16 |
|
I feel that after SEGA went third party they stopped giving a poo poo about Sonic as anything other than a franchise that would bring profit no matter how glitchy and poorly designed the games were. SA1 and 2 were a pretty weak jump to 3D, but after that they just stopped trying at all. edit: Though I guess the trouble started when they couldn't get a proper Saturn Sonic out and the failed development almost killed the one guy they left working on the project. Motto fucked around with this message at 08:24 on Mar 19, 2015 |
# ? Mar 19, 2015 08:18 |
|
Junkie Disease posted:I know. But it just sounds like such a dumb problem. I would play sonic if it were more akin to fzero and the terrain was largely barren but full of twists and turns. Instead we have a cast of dull characters that force the levels to be made for slower then sonic gameplay too. Its a shame. the big sonic games haven't had any playable characters besides sonic since sonic 2006, not counting sonic boom: rise of lyric which isn't really a sonic game outside of having his name in the title. the biggest thing sonic has always had over mario imo is how every zone is it's own unique and detailed world with it's own music that isn't ever repeated across the entire series. some zones do have similar themes with others but they always have something that makes them unique. it's the whole reason why a game like generations was even possible to make. removing that from sonic is one of the worst things that could be done to the series.
|
# ? Mar 19, 2015 08:24 |
|
Isn't Sonic properly dead now? I heard SEGA is moving away from console game development and that Sonic Runner phone game was a Sonic Team project.
|
# ? Mar 19, 2015 08:26 |
|
They have confirmed they they're still going to make console Sonic games. Everything else is pc and mobile now though.
|
# ? Mar 19, 2015 08:40 |
|
|
# ? May 31, 2024 00:46 |
|
Theta Zero posted:What is the 3D Sonic games core premise, doing platforming really quickly? Seriously, the only things I can remember that are generally consistent in the games are the homing attack, some of the characters, combat at varying levels of complexity, and rings. If they only cared about going fast they wouldn't throw enemy roadblocks at you that you couldn't skip. Gwen fucked around with this message at 08:50 on Mar 19, 2015 |
# ? Mar 19, 2015 08:47 |