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simosimo posted:There are some cool houses with security fences around them on the workshop. Gives it that LA vibe. All of the buildings that guy has uploaded are loving awesome, especially the schools, though I wish I didn't have to open most of them, re-save with an English name, and then unsubscribe from them on the workshop. Domattee posted:To have actual water flow you need to have a water source on your map that is above sea level. The source will spawn water that then does it's water-physics thing eventually hopefully ending up in the ocean. Might flood half the country side in the mean time. If the custom map you loaded doesn't have any flow it's because the author is a baddie that didn't make proper rivers and just had river-shaped ocean bays. If you take a look at the second Southern Europe map that comes with the game in the map editor (you have to copy the map from the game folder to the folder the game stores custom maps in to open them) you can see exactly how to handle it properly. Wallet fucked around with this message at 14:16 on Mar 20, 2015 |
# ? Mar 20, 2015 14:13 |
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# ? May 25, 2024 14:31 |
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Domattee posted:To have actual water flow you need to have a water source on your map that is above sea level. The source will spawn water that then does it's water-physics thing eventually hopefully ending up in the ocean. Might flood half the country side in the mean time. If the custom map you loaded doesn't have any flow it's because the author is a baddie that didn't make proper rivers and just had river-shaped ocean bays. So if I'm doing a mostly flat map, I want to have the "sea level" setting below the lowest actual altitude (say, the bottom of my rivers)? I placed my water sources in the actual river itself. edit: Hey, maybe I should use the "water flow" view in the map editor to confirm this. Turns out that yes, my rivers were stagnant. Lowered the sea level, tweaked a few things, let it run for a while, now I have a properly flowing river. All part of the learning process I guess. kefkafloyd fucked around with this message at 14:40 on Mar 20, 2015 |
# ? Mar 20, 2015 14:18 |
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Workshop stopped working. Why so many people have to be using it at the same time quote:No items matching your search criteria were found.
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# ? Mar 20, 2015 14:19 |
16,000 mods
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# ? Mar 20, 2015 14:25 |
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PCGamer posted:Yeah, absolutely, there's so many things to choose from, but I think most interesting ones are kind of those that... like the GTA V map, there's the Mars project. In any case, I'm working to finish the map this weekend. I'm a bit bummed that with what I've seen, it'll have to be a new file which people will have to subscribe to anew, unless I keep it the same name (which is somethingsomething BETA) --- Now, I have a question, I saw a few people ask for more Sci-fi oriented buildings for the map. I was myself thinking about doing a few that were sci-fi themed that could be adaptable to different map styles or planets or what have you. Now here's the thing: considering this is the quality of 3D I can put out, and considering I also have to take the time out of working on my other projects (I'd probably do the buildings on weekends), would anyone be interested in helping me Patreon this up a bit? The stuff will be available anyway on the workshop, and I'll have done a few models before I even set up the thing of course so people can judge. myshitty3dskillz posted:
One thing for sure, so far, I would never, ever ever have expected this game to have opened up such a world of modding possibilities. I can't imagine what the mod wizards will have done with this game a year from now.
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# ? Mar 20, 2015 14:26 |
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Indeed, as other goons mentioned - they need to figure out a city / district style-theme selection STAT. I've got a UK mod collection growing slowly, I don't want euro buildings and kebab shops in my rich USA city.
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# ? Mar 20, 2015 14:34 |
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Unfortunately it looks like Workshop doesn't let you publish updated versions of maps in this game to overwrite old ones. Hopefully they will consider changing this. In the meantime, I've fixed my Springfield map to have proper water. http://steamcommunity.com/sharedfiles/filedetails/?id=410774564
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# ? Mar 20, 2015 14:49 |
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kefkafloyd posted:Unfortunately it looks like Workshop doesn't let you publish updated versions of maps in this game to overwrite old ones. Hopefully they will consider changing this. Do you mean it does it even if you keep the same filename? If so, what's the point of the big black UPDATE button :/
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# ? Mar 20, 2015 14:50 |
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simosimo posted:Indeed, as other goons mentioned - they need to figure out a city / district style-theme selection STAT. I've got a UK mod collection growing slowly, I don't want euro buildings and kebab shops in my rich USA city. Don't industrial buildings already do something like this? Mods might be able to add their own district specialization and then enable their buildings only within that specialization
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# ? Mar 20, 2015 14:52 |
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kefkafloyd posted:Unfortunately it looks like Workshop doesn't let you publish updated versions of maps in this game to overwrite old ones. Hopefully they will consider changing this. Yes it does, go to upload the file the same way you did before and it'll ask if you'd rather update than make a new item. e: Workshop is pretty broken right now which might be why, if you really can't
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# ? Mar 20, 2015 14:54 |
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It's looking like my solution to cargo trains, since there are no outside connections for them on the entire map, is either just to have a terminal at the major industrial areas and a third at the major commercial one, or ignore it entirely in favor of a cargo port. I have an idea for passenger trains but ehh.
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# ? Mar 20, 2015 14:56 |
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They might have disabled it for maps specifically since you can't really "update" a map that's already been played on the way you can update a building model or some game-mechanic.
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# ? Mar 20, 2015 14:57 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=410753862 Well I've uploaded my island map. Nice and bumpy!
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# ? Mar 20, 2015 15:06 |
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So after switching from a low-education industrial economy to offices, my commercial sector started to cascade into not having enough items to sell after working perfectly fine for months. I see my little goods trucks coming from the harbors and working their way through my skyway, same as they always had. I deleted some industrial spots over time so maybe that's what caused it? I'm still making piles of money, albeit less, and sitting at 3.5 mil so not really worried but it's odd to have almost half my high density commercial district turn into abandoned ghost towns. I was saving that for "chocolate island" (surrounded by poop chutes). I'm making a valley and city of the dammed in my reclaimed area filled with industrial sectors and freight trains and low education housing to try and fix the issue, though. The Worker's paradise.
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# ? Mar 20, 2015 15:09 |
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quote:Lol this looks like the chocolate hills from the Philippines. make more of them
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# ? Mar 20, 2015 15:11 |
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Geez, tables, please.
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# ? Mar 20, 2015 15:14 |
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gently caress you guys, and your drat poop dams and stupid looking highway interchanges. I read this whole drat thread, and bought the game against my better judgement last night. Now my rear end in a top hat citizens are constantly bitching about how they need "electricity" and "water" and "waste disposal" and every other loving thing. Now I must research these properties, while finding mods to improve the thing, which will keep me coming back to this god forsaken thread. Thanks for ruining my life.
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# ? Mar 20, 2015 15:14 |
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Count Roland posted:gently caress you guys, and your drat poop dams and stupid looking highway interchanges. I read this whole drat thread, and bought the game against my better judgement last night. Now my rear end in a top hat citizens are constantly bitching about how they need "electricity" and "water" and "waste disposal" and every other loving thing. Now I must research these properties, while finding mods to improve the thing, which will keep me coming back to this god forsaken thread. Another satisfied customer!
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# ? Mar 20, 2015 15:17 |
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Chill la Chill posted:So after switching from a low-education industrial economy to offices, my commercial sector started to cascade into not having enough items to sell after working perfectly fine for months. I see my little goods trucks coming from the harbors and working their way through my skyway, same as they always had. I deleted some industrial spots over time so maybe that's what caused it? I'm still making piles of money, albeit less, and sitting at 3.5 mil so not really worried but it's odd to have almost half my high density commercial district turn into abandoned ghost towns. I was saving that for "chocolate island" (surrounded by poop chutes). Offices produce goods, but not nearly as many as industrial, so if you got rid of your industrial that'll have caused the shortage. Your harbors probably don't have enough import capacity, or the trucks are getting stuck and despawned somewhere.
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# ? Mar 20, 2015 15:17 |
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So what's the best way to use a cargo train station? I just made one that hooked into a train line that ran through my map, and it's like it spawns a million trucks
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# ? Mar 20, 2015 15:19 |
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Finally, someone's working on a disasters mod
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# ? Mar 20, 2015 15:19 |
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Count Roland posted:gently caress you guys, and your drat poop dams and stupid looking highway interchanges. I read this whole drat thread, and bought the game against my better judgement last night. Now my rear end in a top hat citizens are constantly bitching about how they need "electricity" and "water" and "waste disposal" and every other loving thing. Now I must research these properties, while finding mods to improve the thing, which will keep me coming back to this god forsaken thread. Don't forget to keep your corpse piles tidy!
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# ? Mar 20, 2015 15:20 |
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Are there any good collections of maps? I just want a map with a decent amount of hills and rivers, maybe even a bunch of small rivers/creeks feeding into one or more major rivers.
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# ? Mar 20, 2015 15:26 |
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Domattee posted:Offices produce goods, but not nearly as many as industrial, so if you got rid of your industrial that'll have caused the shortage. Your harbors probably don't have enough import capacity, or the trucks are getting stuck and despawned somewhere. Might be it, then. I did change a bunch of my old inner-city industrial spots into offices. Might also explain the better traffic flow too with lack of trucks but I'd rather have traffic than ghost towns. I'm following the harbor trucks and it looks like they're going where they need to go so it doesn't look like that's the reason. Any way to increase import capacity? Some of these boats coming in are only carrying 10-20% loads. I'll see how well my worker's paradise works out or re-zone the lower level offices back into industrial.
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# ? Mar 20, 2015 15:31 |
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SynthOrange posted:http://steamcommunity.com/sharedfiles/filedetails/?id=410753862 Presidente! Welcome! Popoto fucked around with this message at 18:56 on Mar 20, 2015 |
# ? Mar 20, 2015 15:42 |
Good grief - someone on the workshop is working on an elevated railway station Colossal are going to have to catch up with these modders.
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# ? Mar 20, 2015 15:42 |
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Chill la Chill posted:Might be it, then. I did change a bunch of my old inner-city industrial spots into offices. Might also explain the better traffic flow too with lack of trucks but I'd rather have traffic than ghost towns. I'm following the harbor trucks and it looks like they're going where they need to go so it doesn't look like that's the reason. Any way to increase import capacity? Some of these boats coming in are only carrying 10-20% loads. I'll see how well my worker's paradise works out or re-zone the lower level offices back into industrial. I actually have no idea how harbors work I just noticed that my import problem went away when I built a second one. You could also try to get a cargo train station reasonably close to your commercial. Do you have traffic back ups anywhere else? Maybe the commercial that is having a shortage get their import from the nearest source so if that isn't the harbor but the highway, trucks might despawn somewhere there. triplexpac posted:So what's the best way to use a cargo train station? I just made one that hooked into a train line that ran through my map, and it's like it spawns a million trucks Cargo stations can import and export goods and resources and carry them between cargo train stations on your map. A good way is to connect two industrial spots or connect any specialized industry (oil/ore/forestry/agriculture) to general industry. Having one near your harbor is a good idea too. If you don't have a harbor a large chunk of your import/export will now be handled through the station instead of the highway, so less trucks from the high way but a whole bunch out of the station.
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# ? Mar 20, 2015 15:44 |
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One thing I'm really missing is larger versions of certain city services. A high-capacity elementary school or a high-capacity high school would be good. Although it might be prone to abuse given that there's apparently no distance limit on effective schooling. What would be really great would be a drat necropolis.
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# ? Mar 20, 2015 15:44 |
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MikeJF posted:One thing I'm really missing is larger versions of certain city services. A high-capacity elementary school or a high-capacity high school would be good. Although it might be prone to abuse given that there's apparently no distance limit on effective schooling. That would be convenient, but not particularly true to life. Elementary schools, even in huge cities, generally have a fairly low capacity.
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# ? Mar 20, 2015 15:53 |
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WMain00 posted:Good grief - someone on the workshop is working on an elevated railway station I wonder if its the SC4 community. Those guys have an enormous library of really cool stuff, especially in the transit realm. It seems way easier to mod things in the game, so they're loving everywhere. Speaking of which, is there a route query tool available in this game? I think someone mentioned it some pages ago. I'd really like to see how my commuters are moving around.
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# ? Mar 20, 2015 16:02 |
Jikjon Metro Area! I built a new town featuring the "industrial coffee filter", and a busway. For more granular transit, there's also the metro line which takes cims between individual neighborhoods. I'm using the rebalanced population mod this time around, so getting traffic worked out properly is a lot more imperative. So far, it's all working!
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# ? Mar 20, 2015 16:10 |
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StabMasterArson posted:Yes it does, go to upload the file the same way you did before and it'll ask if you'd rather update than make a new item. Maybe that's it, because there were no update buttons at all. It kept thinking it was a brand new map, even though it was the same map file, with the same name and it wound up putting up a duplicate. Looking on some other places I wasn't the only one with the problem, so maybe Workshop is just busted at the moment.
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# ? Mar 20, 2015 16:11 |
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Where are the monorails!
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# ? Mar 20, 2015 16:20 |
kefkafloyd posted:Maybe that's it, because there were no update buttons at all. It kept thinking it was a brand new map, even though it was the same map file, with the same name and it wound up putting up a duplicate. Looking on some other places I wasn't the only one with the problem, so maybe Workshop is just busted at the moment. Are you subscribed to your own item? That's how I needed to update.
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# ? Mar 20, 2015 16:21 |
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Noyemi K posted:Jikjon Metro Area! I built a new town featuring the "industrial coffee filter", and a busway. For more granular transit, there's also the metro line which takes cims between individual neighborhoods. I'm using the rebalanced population mod this time around, so getting traffic worked out properly is a lot more imperative. So far, it's all working! PS - I enjoyed the little write up for the store you made a few pages back. Keep it up!
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# ? Mar 20, 2015 16:25 |
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Noyemi K posted:Are you subscribed to your own item? That's how I needed to update. No, I am not. Didn't even think of that. I will try that later tonight and see how it works!
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# ? Mar 20, 2015 16:30 |
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Tried to build a sweet poop dam. Flooded half my city with poop.
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# ? Mar 20, 2015 16:31 |
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Sockser posted:Tried to build a sweet poop dam. You just won the game, you idiot!
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# ? Mar 20, 2015 16:33 |
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That soccer/football field really helps with the suburb feel. Public soccer field
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# ? Mar 20, 2015 16:47 |
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# ? May 25, 2024 14:31 |
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im terrible at hydroengineering. I'm attempting to drain a bay. So far I have: - Damned off all water entrances/exits - Turned off the dam - Built, powered, and piped equal numbers of drains and pumps (13) - Ensured the flow direction - NOT hook them up to my urban water system The drains and pumps are alternating flashing activity. A couple will pump, a couple will drain. Thoughts?
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# ? Mar 20, 2015 16:53 |