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ArchangeI
Jul 15, 2010

Darkrenown posted:

I am, yeah.

But are you a true Scotsman?

Also, does this mean political power is no more?

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Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

ArchangeI posted:

But are you a true Scotsman?

Also, does this mean political power is no more?

This looks a lot more interesting than the national goal system from the politics post, but I'm wondering if the rest of the politics DD is still current or not.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

YF-23 posted:

HoI4 devs explain yourselves.



Podcat is Missing.

Gort
Aug 18, 2003

Good day what ho cup of tea

ArchangeI posted:

Also, does this mean political power is no more?

Well, presumably you need to spend a resource to advance through the various focuses. Not sure how you get it, maybe it just accumulates with time.

a shiny rock
Nov 13, 2009

Are there any decent grand strategy games set in the cold war or later? I saw that Supreme Ruler Ultimate is on sale on Steam, but apparently that game isn't very good.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Kaiserreich question - has anybody been noticing the Japanese AI going full retard during a war against the Qing? I was involved in a throwdown as the united Indian Empire after joining the Japanese alliance (since Germany already got blown the gently caress out of Europe alongside the rest of Mitteleuropa) involving Germany (well, what was left of it, that being Mittelafrika and Vietnam), the Qing (who had taken over the AOG territories) and Ireland (who somehow managed to survive being under fire from the entirety of Syndicalist Europe and Entente America - including 500 effective IC monster USA that avoided the civil war) vs. Japan and their puppets Fengtian and Mongolia, the Indian Empire and my puppet Indochina and the Australasian Confederation.

There was a land connection between Mongolia and me through which the Chinese could attack, but I figured they wouldn't make it that far and instead redeployed most of my forces to the Indochina front. I invaded the defenseless Vietnam territories and made my way into south China, where I met heavy Chinese resistance, requiring some finagling, using the MOT I had to encircle divisions in provinces like Macao and Hong Kong to gain an advantage. Eventually, I got to the point where progress wasn't really possible - there were about sixty Chinese divisions dug in on the front versus about fifty Indian divisions, and I couldn't make any headway.

So I looked up to see what the gently caress the Japanese were doing, and I drat near had a heart attack, because there were about seventy Japanese divisions in three provinces around Beijing, and they were doing NOTHING. In fact, the Chinese were one concentrated MOT assault on a single province (at the time being defended by a few MIL divisions, nothing that could have held) away from pulling off a monster encirclement and crushing about 75% of the Japanese army. Thankfully, the AI never figured that out.

So while I was reinforcing my front with the defense forces I left in Tibet (since the Chinese weren't making any progress in Mongolia) and newly built divisions, I kept looking up to see if those seventy divisions were going to make any moves. They never really did. Instead, the Japanese made a naval landing involving about fifteen divisions somewhere around Nanjing, which diverted just enough of the Chinese army for me to make enough progress to fire the peace event.

Then Fengtian got to annex the entirety of China, I used acceptall to get the southern half of China and released the RoC, because I got loving cheated. I did most of the work on that war.

Was still fun, though. Well, mostly fun. Wasn't fun when I had to reload an earlier save because 30-division Delhi thought it would be better to stab 40-division Indian Empire in the back than help them against 60-division Syndicalist India. Stupid Brits. That's one of the problems with DH - there's no way for the AI to decide events based on "can we actually take these guys based on the information we have" rather than "let's roll a die and see where it lands".

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Autonomous Monster posted:

King was Scottish, I think some of the other devs are Scottish too. Is DR Scottish? I can't remember.

Also I am left ambivalent by this update. It smells of the same sort of rigidity as historical events and that makes me nervous.
At least the German paths seems pretty open to divergences from history, given the limited time frame, assuming poo poo like befriending Poland means you can essentially turn WW2 in Europe into a single front war against the USSR. And that Germany ending up in a war against the USSR means Britain and France would be better able to respond to Japanese encroachment in the Pacific, even while possibly reinforcing their militaries in case of German aggression against them. The overall Germany goal, and that of all the major powers really, is probably going to be the same as it was historically, but the actual approach seems to have quite a lot of flexibility. Actually, thinking about, it seems like the National Focuses are a way to add additional options to the player which the regular systems used by the game can't reasonably model, plus give the player a sense of narrative to their campaign.

zetamind2000
Nov 6, 2007

I'm an alien.

So I've logged in probably dozens of hours worth of observer games in Darkest Hour and there's something I've noticed again and again with the AI that's starting to bother me. The AI absolutely never attacks pockets, even if the pocketed forces are out of supply and down to one strength and zero organization per division. Worse and especially so in large fronts, the AI will move a huge percentage of their forces to defend the provinces around the pocket, which I guess makes some sense if it's a huge cluster of troops they have to starve out, but coupled with never attacking it makes for a lot of strangely lopsided wars where the side on the offensive creates a number of pockets and inevitably loses them when they fail to attack. Strangely, I've only really seen this behavior crop up in the AIs of the Axis countries.

zetamind2000 fucked around with this message at 17:55 on Mar 20, 2015

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Parallax Scroll posted:

Are there any decent grand strategy games set in the cold war or later? I saw that Supreme Ruler Ultimate is on sale on Steam, but apparently that game isn't very good.

The last good one was Shadow President, and that's in the MS-DOS era and has an end-game bug where everyone's perceived quality of life goes down for no good reason.

a shiny rock
Nov 13, 2009

Cantorsdust posted:

The last good one was Shadow President, and that's in the MS-DOS era and has an end-game bug where everyone's perceived quality of life goes down for no good reason.

drat. Shadow President is what got me into Paradox games in the first place when I was looking for something with a more modern UI.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

ArchangeI posted:

But are you a true Scotsman?

Also, does this mean political power is no more?

No, although the only cost of NFs is time invested, PP is still around. You don't get to invest it into goals anymore, but you still use it to buy ideas etc. and it'll be used for some unannounced stuff.

GrossMurpel
Apr 8, 2011

marmaduke1979 posted:

Anyone played March of the Eagle? I'd like to get into a decent Napoleonic strategy game.

I haven't played a lot of it but I think it's generally considered good.
It's basically a wargame with CK2-like combat but more control over the tactics chosen during battle.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
I quite like what I've played of MotE, even if I still haven't had a chance to sit down and play a full campaign of it yet.

dublish
Oct 31, 2011


So demilitarized zones are a thing now? I wonder if that's an option for making peace. If so, I'm going to enjoy demilitarizing the whole world.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

A Buttery Pastry posted:

At least the German paths seems pretty open to divergences from history, given the limited time frame, assuming poo poo like befriending Poland means you can essentially turn WW2 in Europe into a single front war against the USSR. And that Germany ending up in a war against the USSR means Britain and France would be better able to respond to Japanese encroachment in the Pacific, even while possibly reinforcing their militaries in case of German aggression against them. The overall Germany goal, and that of all the major powers really, is probably going to be the same as it was historically, but the actual approach seems to have quite a lot of flexibility. Actually, thinking about, it seems like the National Focuses are a way to add additional options to the player which the regular systems used by the game can't reasonably model, plus give the player a sense of narrative to their campaign.

I agree in a way, but I can't really see how the other trees would really change up that much. I am very curious to see, say, Britain or the US's to see what they go down, but Germany definitely sells the idea. The "instigator" has plenty of paths to take history down, but at face value it also looks like Germany has most of the choices for how the game will go, narratively speaking.

I assume Russia and Japan will have some friendship options they can opt out of, as well as things concerning China, but.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Gamerofthegame posted:

I agree in a way, but I can't really see how the other trees would really change up that much. I am very curious to see, say, Britain or the US's to see what they go down, but Germany definitely sells the idea. The "instigator" has plenty of paths to take history down, but at face value it also looks like Germany has most of the choices for how the game will go, narratively speaking.

I assume Russia and Japan will have some friendship options they can opt out of, as well as things concerning China, but.
Yeah, Germany, and to some extent Japan and Italy, seem like the they would be the source of the most major divergences by sheer virtue of being the more belligerent powers. Might be some fun options for Italy not deciding to play ball with Germany, such as opposing the Anschluss with military force and just generally trying to remain the prime Fascist state. I assume a "Japan First" strategy is in the cards for the US.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
1. Expand the New Deal
2. Contract the New Deal
3. FULL COMMUNISM

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Chief Savage Man posted:

1. Expand the New Deal
2. Contract the New Deal
3. FULL COMMUNISM
3 would be a (possible) follow-up to 2.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
I'd be especially interested in seeing France's national focus tree, and what kind of long term goals it'd have in a war where it avoids occupation early on.

EDIT: Also because I think I want my first game to be France just for MAXIUM AHISTORICITY™.

Empress Theonora fucked around with this message at 06:39 on Mar 21, 2015

karmicknight
Aug 21, 2011

Chief Savage Man posted:

1. Expand the New Deal
2. Contract the New Deal
3. FULL COMMUNISM

Sounds accurate to me.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

A Buttery Pastry posted:

Yeah, Germany, and to some extent Japan and Italy, seem like the they would be the source of the most major divergences by sheer virtue of being the more belligerent powers.

Who's to say that the Axis needs to be the belligerent powers this time around?

:getin:

YF-23
Feb 17, 2011

My god, it's full of cat!


A Germany game where Hitler befriends everyone and brings democracy.

Epinephrine
Nov 7, 2008

YF-23 posted:

A Germany game where Hitler befriends everyone and brings democracy.
FDR and Stalin team up to take over the world. The Earth is nearly lost to the evils of socialism and social security, but a plucky band of free market loving patriotic objectivists travel back in time to stop their evil plot. Their secret weapon? Hitler.

vanity slug
Jul 20, 2010

Epinephrine posted:

FDR and Stalin team up to take over the world. The Earth is nearly lost to the evils of socialism and social security, but a plucky band of free market loving patriotic objectivists travel back in time to stop their evil plot. Their secret weapon? Hitler.

Gay Black Hitler, of course.

Pimpmust
Oct 1, 2008

I pick the "Einstein builds a time-machine" and "Stalin listens to Kane" options to open up the Red Alert scenario.

vyelkin
Jan 2, 2011
Someone please make a mod when HOI4 comes out that changes every national tree so that every country on Earth rapidly becomes a communist paradise and no wars ever break out (advertised as something else naturally), and then when people on the Paradox forums question why the game is so boring just respond very earnestly along the lines of "Why would you want to go to war with everyone when the whole world is a communist utopia? :confused:"

communism bitch
Apr 24, 2009
Is it likely that Paradox will do more of a EU style game covering, say, 1930-2030? One not focused on a single defined conflict, but rather trying to model the underlying political movements and ideologies that might lead to similar or analogous conflicts, but in a much less deterministic way than HoI typically has been?

I note that each game (CK2>EU4>Vicky2) covers shorter and shorter time-spans as time progresses, and assume a part of this is the increasing rapidity of political and ideological change making it difficult to design single systems which stay plausibly relevant after a given date? I think a hypothetical 20th to early 21st century game could be based around conflicts of political economy with nations trying to export their chosen economic system, government form (democratic, autocratic, etc) religion and legal system as a package ideology, with each individual aspect able to be advanced in different ways and independently. That might be able to represent pretty much everything from WW2 to the Cold War and on to recent conflicts to (supposedly) bring democracy in the middle east.

GrossMurpel
Apr 8, 2011

Pimpmust posted:

I pick the "Einstein builds a time-machine" and "Stalin listens to Kane" options to open up the Red Alert scenario.

Is Kane even in the same timeline? I thought the Red Alert and Tiberium games were separate.

Oberleutnant posted:

Is it likely that Paradox will do more of a EU style game covering, say, 1930-2030? One not focused on a single defined conflict, but rather trying to model the underlying political movements and ideologies that might lead to similar or analogous conflicts, but in a much less deterministic way than HoI typically has been?

I note that each game (CK2>EU4>Vicky2) covers shorter and shorter time-spans as time progresses, and assume a part of this is the increasing rapidity of political and ideological change making it difficult to design single systems which stay plausibly relevant after a given date? I think a hypothetical 20th to early 21st century game could be based around conflicts of political economy with nations trying to export their chosen economic system, government form (democratic, autocratic, etc) religion and legal system as a package ideology, with each individual aspect able to be advanced in different ways and independently. That might be able to represent pretty much everything from WW2 to the Cold War and on to recent conflicts to (supposedly) bring democracy in the middle east.

Yeah, Cold War game will definitely happen. Paradox just killed EvW so they could bring out their own game without competition.

Takanago
Jun 2, 2007

You'll see...

GrossMurpel posted:

Is Kane even in the same timeline? I thought the Red Alert and Tiberium games were separate.

Kane is Stalin's advisor in Red Alert 1. In the Soviet Campaign ending to that game he murders Stalin and reveals that the Brotherhood of Nod will get rid of the USSR and come out of hiding sometime around the 1990s, leading to Tiberian Dawn.

Panzeh
Nov 27, 2006

"..The high ground"

Oberleutnant posted:

Is it likely that Paradox will do more of a EU style game covering, say, 1930-2030? One not focused on a single defined conflict, but rather trying to model the underlying political movements and ideologies that might lead to similar or analogous conflicts, but in a much less deterministic way than HoI typically has been?

I note that each game (CK2>EU4>Vicky2) covers shorter and shorter time-spans as time progresses, and assume a part of this is the increasing rapidity of political and ideological change making it difficult to design single systems which stay plausibly relevant after a given date? I think a hypothetical 20th to early 21st century game could be based around conflicts of political economy with nations trying to export their chosen economic system, government form (democratic, autocratic, etc) religion and legal system as a package ideology, with each individual aspect able to be advanced in different ways and independently. That might be able to represent pretty much everything from WW2 to the Cold War and on to recent conflicts to (supposedly) bring democracy in the middle east.

All those games have very different design directions and focuses, and I don't know if a modern game would be recognizable as realistic while being a focused and good game design.

podcat
Jun 21, 2012

YF-23 posted:

HoI4 devs explain yourselves.



Its the team trolling me with coder art :( Its a toggle button for seeing allied plans or not :P

Kavak
Aug 23, 2009


This cropped up in a discussion about the "Women in the military" decision for Kaiserreich:

Guy on Paradox forums posted:

This decision has always bugged me actually; its consequences should be far greater than the minor dissent hits it has now.

I mean, even disregarding everything else, the social issues and all that- women are going to need different lodgings, clothes, and washrooms, and etc. than men, which is actually a pretty significant drain on the budget. This is one of the big reasons why nations that have military conscription even today do not extend the same for women, simply because it costs too much.

At the very least, I think that this should be represented by adding a +supply consumption modifier on land units or something when taking the decision
.

Is this a valid criticism? I've always thought it was meant as a kind of desperation measure, since it requires a really low manpower total in wartime. Almost nobody's going to take it if they have to spend more IC for supplies on top of that.

Demiurge4
Aug 10, 2011

Kavak posted:

This cropped up in a discussion about the "Women in the military" decision for Kaiserreich:
.

Is this a valid criticism? I've always thought it was meant as a kind of desperation measure, since it requires a really low manpower total in wartime. Almost nobody's going to take it if they have to spend more IC for supplies on top of that.

Women poo poo in a hole in the forest like everyone else. If you're conscripting women as a last ditch they're gonna be in the field, not in bases or barracks. I'd say the biggest hit would be the workforce, women took up a lot of factory jobs during WW2 while the men fought so this would be reflecting in IC efficiency.

ArchangeI
Jul 15, 2010
Israel: Well known nation with unlimited resources.

Any military that allows women to serve in any capacity already needs to provide these facilities. Even in WWII there were female nurses, ferry pilots, clerks etc. in the US military. Nevermind that in desperate times, clothing and housing standards can probably be eased.

I guess from a gameplay perspective it makes sense to have it be a tradeoff, because otherwise every nation on Earth would run with full female conscription since its just free manpower.

Ghost of Mussolini
Jun 26, 2011
Its not a valid criticism at all. If you conscript three million women into your armed forces you would need to build more lodgings, washrooms, uniforms, and the like. However, the same would apply if you conscripted three million more men. "Simply because it costs too much" is nothing more than poorly veiled sexism and socially reactionary thought. How many schools have gone bankrupt because they went from boys-only to both sexes? Its an especially ridiculous claim because we are talking about military structures of an era which were even more stratified than today. You would absolutely be able to expect that there would be different bathrooms for different ranks, and quite possible, different social castes/races/colonial groups. The logistical elements of employing women alongside men are minor if the society which is doing it isn't ridiculously backwards about social norms and demands full separation of the sexes (but even then, it wouldn't be crippling).


I mean I guess you should add a 0.00000000000001 supply consumption per day for army-supplied tampons or whatever :shrug:

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
That's such a minor cost that it would be absurd to represent it in a game of this scope. I do think the dissent hit should scale with the direness of the nation's situation, if you've lost half your VPs then I think putting women out on the front wouldn't really ruffle any feathers because everybody is too busy trying not to die. But if you're doing it in peacetime or when you're not in any particular danger, then maybe it should have a greater dissent hit.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

I don't have a loving clue how the "women in the military" decision reflects reality, but it needs to cost more. Dissent is just a temporary thing, and 50% manpower growth boost is loving sweet and permanent. Have you ever done that as the Soviet Union? Oh god, the manpower. Or how about full-feminist Union of Britain (i.E. allowing women to serve during the election events, then doing the same through the decision for 100% growth boost)? poo poo's nuts.

There is basically no reason not to do it if you can.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
Didn't the Soviet Union historically have a fair whack of women on the front lines?

xthnru
Apr 6, 2007

FUCK YOU GUYS. I'm out.

Kavak posted:

This cropped up in a discussion about the "Women in the military" decision for Kaiserreich:
.

Is this a valid criticism? I've always thought it was meant as a kind of desperation measure, since it requires a really low manpower total in wartime. Almost nobody's going to take it if they have to spend more IC for supplies on top of that.

Let's ask the CNT-FAI in Catalonia in the '30s:

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Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Tomn posted:

Didn't the Soviet Union historically have a fair whack of women on the front lines?

Yes, the night witches are the most well known example.

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